#/**************************************************************************** # Copyright (c) 2013 cocos2d-x.org # Copyright (c) 2014 martell malone # Copyright (c) 2015-2017 Chukong Technologies Inc. # # http://www.cocos2d-x.org # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # The above copyright notice and this permission notice shall be included in # all copies or substantial portions of the Software. # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN # THE SOFTWARE. # ****************************************************************************/ # build all test projects, it need the engine library # library have been build, on ../CMakeLists.txt, uesed to prevent tests project build engine lib again set(BUILD_ENGINE_DONE ON) # add engine all tests project add_subdirectory(${COCOS2DX_ROOT_PATH}/tests/cpp-empty-test ${ENGINE_BINARY_PATH}/tests/cpp-empty-test) add_subdirectory(${COCOS2DX_ROOT_PATH}/tests/cpp-tests ${ENGINE_BINARY_PATH}/tests/cpp-tests) add_subdirectory(${COCOS2DX_ROOT_PATH}/tests/js-tests/project ${ENGINE_BINARY_PATH}/tests/js-tests) add_subdirectory(${COCOS2DX_ROOT_PATH}/tests/lua-empty-test/project ${ENGINE_BINARY_PATH}/tests/lua-empty-test) # run on xcode failed, reason might be get GLView failed, but on mac command line, it's success add_subdirectory(${COCOS2DX_ROOT_PATH}/tests/lua-tests/project ${ENGINE_BINARY_PATH}/tests/lua-test) # temp feature: add engine all template project, as the test project, it make template project test easier add_subdirectory(${COCOS2DX_ROOT_PATH}/templates/cpp-template-default ${ENGINE_BINARY_PATH}/template/cpp-template-default) add_subdirectory(${COCOS2DX_ROOT_PATH}/templates/js-template-default ${ENGINE_BINARY_PATH}/template/js-template-default) # TODO run on mac/win didn't perfect, need to check later add_subdirectory(${COCOS2DX_ROOT_PATH}/templates/lua-template-default ${ENGINE_BINARY_PATH}/template/lua-template-default)