/* -*- indent-tabs-mode: nil; js-indent-level: 2 -*- */ /* vim: set ft=javascript ts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ "use strict"; /** * Toolkit glue for the remote debugging protocol, loaded into the * debugging global. */ // var { Ci, Cc, CC, Cu, Cr } = require("chrome"); // var Services = require("Services"); // var { ActorPool, OriginalLocation, RegisteredActorFactory, // ObservedActorFactory } = require("devtools/server/actors/common"); // var { LocalDebuggerTransport, ChildDebuggerTransport, WorkerDebuggerTransport } = // require("devtools/toolkit/transport/transport"); // var DevToolsUtils = require("devtools/toolkit/DevToolsUtils"); // var { dumpn, dumpv, dbg_assert } = DevToolsUtils; // var EventEmitter = require("devtools/toolkit/event-emitter"); // var Debugger = require("Debugger"); // var Promise = require("promise"); // DevToolsUtils.defineLazyGetter(this, "DebuggerSocket", () => { // let { DebuggerSocket } = require("devtools/toolkit/security/socket"); // return DebuggerSocket; // }); // DevToolsUtils.defineLazyGetter(this, "Authentication", () => { // return require("devtools/toolkit/security/auth"); // }); // // On B2G, `this` != Global scope, so `Ci` won't be binded on `this` // // (i.e. this.Ci is undefined) Then later, when using loadSubScript, // // Ci,... won't be defined for sub scripts. // this.Ci = Ci; // this.Cc = Cc; // this.CC = CC; // this.Cu = Cu; // this.Cr = Cr; // this.Services = Services; // this.ActorPool = ActorPool; // this.DevToolsUtils = DevToolsUtils; // this.dumpn = dumpn; // this.dumpv = dumpv; // this.dbg_assert = dbg_assert; // Overload `Components` to prevent SDK loader exception on Components // object usage // Object.defineProperty(this, "Components", { // get: function() { // return require("chrome").components; // } // }); // if (isWorker) { // dumpn.wantLogging = true; // dumpv.wantVerbose = true; // } else { // const LOG_PREF = "devtools.debugger.log"; // const VERBOSE_PREF = "devtools.debugger.log.verbose"; // dumpn.wantLogging = Services.prefs.getBoolPref(LOG_PREF); // dumpv.wantVerbose = // Services.prefs.getPrefType(VERBOSE_PREF) !== Services.prefs.PREF_INVALID && // Services.prefs.getBoolPref(VERBOSE_PREF); // } // function loadSubScript(aURL) // { // try { // let loader = Cc["@mozilla.org/moz/jssubscript-loader;1"] // .getService(Ci.mozIJSSubScriptLoader); // loader.loadSubScript(aURL, this); // } catch(e) { // let errorStr = "Error loading: " + aURL + ":\n" + // (e.fileName ? "at " + e.fileName + " : " + e.lineNumber + "\n" : "") + // e + " - " + e.stack + "\n"; // dump(errorStr); // reportError(errorStr); // throw e; // } // } // loader.lazyRequireGetter(this, "events", "sdk/event/core"); // var {defer, resolve, reject, all} = require("devtools/toolkit/deprecated-sync-thenables"); // this.defer = defer; // this.resolve = resolve; // this.reject = reject; // this.all = all; // var gRegisteredModules = Object.create(null); /** * The ModuleAPI object is passed to modules loaded using the * DebuggerServer.registerModule() API. Modules can use this * object to register actor factories. * Factories registered through the module API will be removed * when the module is unregistered or when the server is * destroyed. */ // function ModuleAPI() { // let activeTabActors = new Set(); // let activeGlobalActors = new Set(); // return { // // See DebuggerServer.setRootActor for a description. // setRootActor: function(factory) { // DebuggerServer.setRootActor(factory); // }, // // See DebuggerServer.addGlobalActor for a description. // addGlobalActor: function(factory, name) { // DebuggerServer.addGlobalActor(factory, name); // activeGlobalActors.add(factory); // }, // // See DebuggerServer.removeGlobalActor for a description. // removeGlobalActor: function(factory) { // DebuggerServer.removeGlobalActor(factory); // activeGlobalActors.delete(factory); // }, // // See DebuggerServer.addTabActor for a description. // addTabActor: function(factory, name) { // DebuggerServer.addTabActor(factory, name); // activeTabActors.add(factory); // }, // // See DebuggerServer.removeTabActor for a description. // removeTabActor: function(factory) { // DebuggerServer.removeTabActor(factory); // activeTabActors.delete(factory); // }, // // Destroy the module API object, unregistering any // // factories registered by the module. // destroy: function() { // for (let factory of activeTabActors) { // DebuggerServer.removeTabActor(factory); // } // activeTabActors = null; // for (let factory of activeGlobalActors) { // DebuggerServer.removeGlobalActor(factory); // } // activeGlobalActors = null; // } // }; // }; /*** * Public API */ var DebuggerServer = { _listeners: [], _initialized: false, // Map of global actor names to actor constructors provided by extensions. globalActorFactories: {}, // Map of tab actor names to actor constructors provided by extensions. tabActorFactories: {}, LONG_STRING_LENGTH: 10000, LONG_STRING_INITIAL_LENGTH: 1000, LONG_STRING_READ_LENGTH: 65 * 1024, /** * The windowtype of the chrome window to use for actors that use the global * window (i.e the global style editor). Set this to your main window type, * for example "navigator:browser". */ chromeWindowType: null, /** * Allow debugging chrome of (parent or child) processes. */ allowChromeProcess: false, /** * Initialize the debugger server. */ init: function DS_init() { if (this.initialized) { return; } this._connections = {}; this._nextConnID = 0; this._initialized = true; }, // get protocol() { // return require("devtools/server/protocol"); // }, get initialized() { return this._initialized; }, /** * Performs cleanup tasks before shutting down the debugger server. Such tasks * include clearing any actor constructors added at runtime. This method * should be called whenever a debugger server is no longer useful, to avoid * memory leaks. After this method returns, the debugger server must be * initialized again before use. */ destroy: function DS_destroy() { if (!this._initialized) { return; } for (let connID of Object.getOwnPropertyNames(this._connections)) { this._connections[connID].close(); } for (let id of Object.getOwnPropertyNames(gRegisteredModules)) { this.unregisterModule(id); } gRegisteredModules = Object.create(null); this.closeAllListeners(); this.globalActorFactories = {}; this.tabActorFactories = {}; this._initialized = false; dumpn("Debugger server is shut down."); }, /** * Raises an exception if the server has not been properly initialized. */ _checkInit: function DS_checkInit() { if (!this._initialized) { throw "DebuggerServer has not been initialized."; } if (!this.createRootActor) { throw "Use DebuggerServer.addActors() to add a root actor implementation."; } }, /** * Load a subscript into the debugging global. * * @param aURL string A url that will be loaded as a subscript into the * debugging global. The user must load at least one script * that implements a createRootActor() function to create the * server's root actor. */ // addActors: function DS_addActors(aURL) { // loadSubScript.call(this, aURL); // }, /** * Register a CommonJS module with the debugger server. * @param id string * The ID of a CommonJS module. This module must export 'register' * and 'unregister' functions if no `options` argument is given. * If `options` is set, the actor is going to be registered * immediately, but loaded only when a client starts sending packets * to an actor with the same id. * * @param options object (optional) * This parameter is still optional, but not providing it is * deprecated and will result in eagerly loading the actor module * with the memory overhead that entails. * An object with 3 mandatory attributes: * - prefix (string): * The prefix of an actor is used to compute: * - the `actorID` of each new actor instance (ex: prefix1). * (See ActorPool.addActor) * - the actor name in the listTabs request. Sending a listTabs * request to the root actor returns actor IDs. IDs are in * dictionaries, with actor names as keys and actor IDs as values. * The actor name is the prefix to which the "Actor" string is * appended. So for an actor with the `console` prefix, the actor * name will be `consoleActor`. * - constructor (string): * the name of the exported symbol to be used as the actor * constructor. * - type (a dictionary of booleans with following attribute names): * - "global" * registers a global actor instance, if true. * A global actor has the root actor as its parent. * - "tab" * registers a tab actor instance, if true. * A new actor will be created for each tab and each app. */ // registerModule: function(id, options) { // if (id in gRegisteredModules) { // throw new Error("Tried to register a module twice: " + id + "\n"); // } // if (options) { // // Lazy loaded actors // let {prefix, constructor, type} = options; // if (typeof(prefix) !== "string") { // throw new Error("Lazy actor definition for '" + id + "' requires a string 'prefix' option."); // } // if (typeof(constructor) !== "string") { // throw new Error("Lazy actor definition for '" + id + "' requires a string 'constructor' option."); // } // if (!("global" in type) && !("tab" in type)) { // throw new Error("Lazy actor definition for '" + id + "' requires a dictionary 'type' option whose attributes can be 'global' or 'tab'."); // } // let name = prefix + "Actor"; // let mod = { // id: id, // prefix: prefix, // constructorName: constructor, // type: type, // globalActor: type.global, // tabActor: type.tab // }; // gRegisteredModules[id] = mod; // if (mod.tabActor) { // this.addTabActor(mod, name); // } // if (mod.globalActor) { // this.addGlobalActor(mod, name); // } // } else { // // Deprecated actors being loaded at startup // let moduleAPI = ModuleAPI(); // let mod = require(id); // mod.register(moduleAPI); // gRegisteredModules[id] = { // module: mod, // api: moduleAPI // }; // } // }, /** * Returns true if a module id has been registered. */ // isModuleRegistered: function(id) { // return (id in gRegisteredModules); // }, /** * Unregister a previously-loaded CommonJS module from the debugger server. */ // unregisterModule: function(id) { // let mod = gRegisteredModules[id]; // if (!mod) { // throw new Error("Tried to unregister a module that was not previously registered."); // } // // Lazy actors // if (mod.tabActor) { // this.removeTabActor(mod); // } // if (mod.globalActor) { // this.removeGlobalActor(mod); // } // if (mod.module) { // // Deprecated non-lazy module API // mod.module.unregister(mod.api); // mod.api.destroy(); // } // delete gRegisteredModules[id]; // }, /** * Install Firefox-specific actors. * * /!\ Be careful when adding a new actor, especially global actors. * Any new global actor will be exposed and returned by the root actor. * * That's the reason why tab actors aren't loaded on demand via * restrictPrivileges=true, to prevent exposing them on b2g parent process's * root actor. */ // addBrowserActors: function(aWindowType = "navigator:browser", restrictPrivileges = false) { // this.chromeWindowType = aWindowType; // this.registerModule("devtools/server/actors/webbrowser"); // if (!restrictPrivileges) { // this.addTabActors(); // this.registerModule("devtools/server/actors/preference", { // prefix: "preference", // constructor: "PreferenceActor", // type: { global: true } // }); // this.registerModule("devtools/server/actors/actor-registry", { // prefix: "actorRegistry", // constructor: "ActorRegistryActor", // type: { global: true } // }); // } // let win = Services.wm.getMostRecentWindow(DebuggerServer.chromeWindowType); // if (win && win.navigator.mozSettings) { // this.registerModule("devtools/server/actors/settings", { // prefix: "settings", // constructor: "SettingsActor", // type: { global: true } // }); // } // this.registerModule("devtools/server/actors/webapps", { // prefix: "webapps", // constructor: "WebappsActor", // type: { global: true } // }); // this.registerModule("devtools/server/actors/device", { // prefix: "device", // constructor: "DeviceActor", // type: { global: true } // }); // this.registerModule("devtools/server/actors/director-registry", { // prefix: "directorRegistry", // constructor: "DirectorRegistryActor", // type: { global: true } // }); // }, /** * Install tab actors in documents loaded in content childs */ // addChildActors: function () { // // In case of apps being loaded in parent process, DebuggerServer is already // // initialized and browser actors are already loaded, // // but childtab.js hasn't been loaded yet. // if (!DebuggerServer.tabActorFactories.hasOwnProperty("consoleActor")) { // this.addTabActors(); // } // // But webbrowser.js and childtab.js aren't loaded from shell.js. // if (!this.isModuleRegistered("devtools/server/actors/webbrowser")) { // this.registerModule("devtools/server/actors/webbrowser"); // } // if (!("ContentActor" in this)) { // this.addActors("resource://gre/modules/devtools/server/actors/childtab.js"); // } // }, /** * Install tab actors. */ // addTabActors: function() { // this.registerModule("devtools/server/actors/webconsole", { // prefix: "console", // constructor: "WebConsoleActor", // type: { tab: true } // }); // this.registerModule("devtools/server/actors/inspector", { // prefix: "inspector", // constructor: "InspectorActor", // type: { tab: true } // }); // this.registerModule("devtools/server/actors/call-watcher", { // prefix: "callWatcher", // constructor: "CallWatcherActor", // type: { tab: true } // }); // this.registerModule("devtools/server/actors/canvas", { // prefix: "canvas", // constructor: "CanvasActor", // type: { tab: true } // }); // this.registerModule("devtools/server/actors/webgl", { // prefix: "webgl", // constructor: "WebGLActor", // type: { tab: true } // }); // this.registerModule("devtools/server/actors/webaudio", { // prefix: "webaudio", // constructor: "WebAudioActor", // type: { tab: true } // }); // this.registerModule("devtools/server/actors/stylesheets", { // prefix: "styleSheets", // constructor: "StyleSheetsActor", // type: { tab: true } // }); // this.registerModule("devtools/server/actors/styleeditor", { // prefix: "styleEditor", // constructor: "StyleEditorActor", // type: { tab: true } // }); // this.registerModule("devtools/server/actors/storage", { // prefix: "storage", // constructor: "StorageActor", // type: { tab: true } // }); // this.registerModule("devtools/server/actors/gcli", { // prefix: "gcli", // constructor: "GcliActor", // type: { tab: true } // }); // this.registerModule("devtools/server/actors/memory", { // prefix: "memory", // constructor: "MemoryActor", // type: { tab: true } // }); // this.registerModule("devtools/server/actors/memprof", { // prefix: "memprof", // constructor: "MemprofActor", // type: { global: true, tab: true } // }); // this.registerModule("devtools/server/actors/framerate", { // prefix: "framerate", // constructor: "FramerateActor", // type: { tab: true } // }); // this.registerModule("devtools/server/actors/eventlooplag", { // prefix: "eventLoopLag", // constructor: "EventLoopLagActor", // type: { tab: true } // }); // this.registerModule("devtools/server/actors/layout", { // prefix: "reflow", // constructor: "ReflowActor", // type: { tab: true } // }); // this.registerModule("devtools/server/actors/csscoverage", { // prefix: "cssUsage", // constructor: "CSSUsageActor", // type: { tab: true } // }); // this.registerModule("devtools/server/actors/monitor", { // prefix: "monitor", // constructor: "MonitorActor", // type: { tab: true } // }); // this.registerModule("devtools/server/actors/timeline", { // prefix: "timeline", // constructor: "TimelineActor", // type: { tab: true } // }); // this.registerModule("devtools/server/actors/director-manager", { // prefix: "directorManager", // constructor: "DirectorManagerActor", // type: { global: false, tab: true } // }); // if ("nsIProfiler" in Ci) { // this.registerModule("devtools/server/actors/profiler", { // prefix: "profiler", // constructor: "ProfilerActor", // type: { tab: true } // }); // this.registerModule("devtools/server/actors/performance", { // prefix: "performance", // constructor: "PerformanceActor", // type: { tab: true } // }); // } // this.registerModule("devtools/server/actors/animation", { // prefix: "animations", // constructor: "AnimationsActor", // type: { tab: true } // }); // this.registerModule("devtools/server/actors/promises", { // prefix: "promises", // constructor: "PromisesActor", // type: { tab: true } // }); // this.registerModule("devtools/server/actors/performance-entries", { // prefix: "performanceEntries", // constructor: "PerformanceEntriesActor", // type: { tab: true } // }); // }, /** * Passes a set of options to the BrowserAddonActors for the given ID. * * @param aId string * The ID of the add-on to pass the options to * @param aOptions object * The options. * @return a promise that will be resolved when complete. */ // setAddonOptions: function DS_setAddonOptions(aId, aOptions) { // if (!this._initialized) { // return; // } // let promises = []; // // Pass to all connections // for (let connID of Object.getOwnPropertyNames(this._connections)) { // promises.push(this._connections[connID].setAddonOptions(aId, aOptions)); // } // return all(promises); // }, // get listeningSockets() { // return this._listeners.length; // }, /** * Creates a socket listener for remote debugger connections. * * After calling this, set some socket options, such as the port / path to * listen on, and then call |open| on the listener. * * See SocketListener in toolkit/devtools/security/socket.js for available * options. * * @return SocketListener * A SocketListener instance that is waiting to be configured and * opened is returned. This single listener can be closed at any * later time by calling |close| on the SocketListener. If remote * connections are disabled, an error is thrown. */ // createListener: function() { // if (!Services.prefs.getBoolPref("devtools.debugger.remote-enabled")) { // throw new Error("Can't create listener, remote debugging disabled"); // } // this._checkInit(); // return DebuggerSocket.createListener(); // }, /** * Add a SocketListener instance to the server's set of active * SocketListeners. This is called by a SocketListener after it is opened. */ // _addListener: function(listener) { // this._listeners.push(listener); // }, /** * Remove a SocketListener instance from the server's set of active * SocketListeners. This is called by a SocketListener after it is closed. */ // _removeListener: function(listener) { // this._listeners = this._listeners.filter(l => l !== listener); // }, /** * Closes and forgets all previously opened listeners. * * @return boolean * Whether any listeners were actually closed. */ // closeAllListeners: function() { // if (!this.listeningSockets) { // return false; // } // for (let listener of this._listeners) { // listener.close(); // } // return true; // }, /** * Creates a new connection to the local debugger speaking over a fake * transport. This connection results in straightforward calls to the onPacket * handlers of each side. * * @param aPrefix string [optional] * If given, all actors in this connection will have names starting * with |aPrefix + '/'|. * @returns a client-side DebuggerTransport for communicating with * the newly-created connection. */ // connectPipe: function DS_connectPipe(aPrefix) { // this._checkInit(); // let serverTransport = new LocalDebuggerTransport; // let clientTransport = new LocalDebuggerTransport(serverTransport); // serverTransport.other = clientTransport; // let connection = this._onConnection(serverTransport, aPrefix); // // I'm putting this here because I trust you. // // // // There are times, when using a local connection, when you're going // // to be tempted to just get direct access to the server. Resist that // // temptation! If you succumb to that temptation, you will make the // // fine developers that work on Fennec and Firefox OS sad. They're // // professionals, they'll try to act like they understand, but deep // // down you'll know that you hurt them. // // // // This reference allows you to give in to that temptation. There are // // times this makes sense: tests, for example, and while porting a // // previously local-only codebase to the remote protocol. // // // // But every time you use this, you will feel the shame of having // // used a property that starts with a '_'. // clientTransport._serverConnection = connection; // return clientTransport; // }, /** * In a content child process, create a new connection that exchanges * nsIMessageSender messages with our parent process. * * @param aPrefix * The prefix we should use in our nsIMessageSender message names and * actor names. This connection will use messages named * "debug::packet", and all its actors will have names * beginning with "/". */ // connectToParent: function(aPrefix, aScopeOrManager) { // this._checkInit(); // let transport = isWorker ? // new WorkerDebuggerTransport(aScopeOrManager, aPrefix) : // new ChildDebuggerTransport(aScopeOrManager, aPrefix); // return this._onConnection(transport, aPrefix, true); // }, // connectToContent: function (aConnection, aMm) { // let deferred = defer(); // let prefix = aConnection.allocID("content-process"); // let actor, childTransport; // aMm.addMessageListener("debug:content-process-actor", function listener(msg) { // // Arbitrarily choose the first content process to reply // // XXX: This code needs to be updated if we use more than one content process // aMm.removeMessageListener("debug:content-process-actor", listener); // // Pipe Debugger message from/to parent/child via the message manager // childTransport = new ChildDebuggerTransport(aMm, prefix); // childTransport.hooks = { // onPacket: aConnection.send.bind(aConnection), // onClosed: function () {} // }; // childTransport.ready(); // aConnection.setForwarding(prefix, childTransport); // dumpn("establishing forwarding for process with prefix " + prefix); // actor = msg.json.actor; // deferred.resolve(actor); // }); // aMm.sendAsyncMessage("DevTools:InitDebuggerServer", { // prefix: prefix // }); // function onClose() { // Services.obs.removeObserver(onMessageManagerClose, "message-manager-close"); // events.off(aConnection, "closed", onClose); // if (childTransport) { // // If we have a child transport, the actor has already // // been created. We need to stop using this message manager. // childTransport.close(); // childTransport = null; // aConnection.cancelForwarding(prefix); // // ... and notify the child process to clean the tab actors. // try { // aMm.sendAsyncMessage("debug:content-process-destroy"); // } catch(e) {} // } // } // let onMessageManagerClose = DevToolsUtils.makeInfallible(function (subject, topic, data) { // if (subject == aMm) { // onClose(); // aConnection.send({ from: actor.actor, type: "tabDetached" }); // } // }).bind(this); // Services.obs.addObserver(onMessageManagerClose, // "message-manager-close", false); // events.on(aConnection, "closed", onClose); // return deferred.promise; // }, // connectToWorker: function (aConnection, aDbg, aId, aOptions) { // return new Promise((resolve, reject) => { // // Step 1: Ensure the worker debugger is initialized. // if (!aDbg.isInitialized) { // aDbg.initialize("resource://gre/modules/devtools/server/worker.js"); // // Create a listener for rpc requests from the worker debugger. Only do // // this once, when the worker debugger is first initialized, rather than // // for each connection. // let listener = { // onClose: () => { // aDbg.removeListener(listener); // }, // onMessage: (message) => { // let packet = JSON.parse(message); // if (packet.type !== "rpc") { // return; // } // Promise.resolve().then(() => { // let method = { // "fetch": DevToolsUtils.fetch, // }[packet.method]; // if (!method) { // throw Error("Unknown method: " + packet.method); // } // return method.apply(undefined, packet.params); // }).then((value) => { // aDbg.postMessage(JSON.stringify({ // type: "rpc", // result: value, // error: null, // id: packet.id // })); // }, (reason) => { // aDbg.postMessage(JSON.stringify({ // type: "rpc", // result: null, // error: reason, // id: packet.id // })); // }); // } // }; // aDbg.addListener(listener); // } // // Step 2: Send a connect request to the worker debugger. // aDbg.postMessage(JSON.stringify({ // type: "connect", // id: aId, // options: aOptions // })); // // Steps 3-5 are performed on the worker thread (see worker.js). // // Step 6: Wait for a response from the worker debugger. // let listener = { // onClose: () => { // aDbg.removeListener(listener); // reject("closed"); // }, // onMessage: (message) => { // let packet = JSON.parse(message); // if (packet.type !== "message" || packet.id !== aId) { // return; // } // message = packet.message; // if (message.error) { // reject(error); // } // if (message.type !== "paused") { // return; // } // aDbg.removeListener(listener); // // Step 7: Create a transport for the connection to the worker. // let transport = new WorkerDebuggerTransport(aDbg, aId); // transport.ready(); // transport.hooks = { // onClosed: () => { // if (!aDbg.isClosed) { // aDbg.postMessage(JSON.stringify({ // type: "disconnect", // id: aId // })); // } // aConnection.cancelForwarding(aId); // }, // onPacket: (packet) => { // // Ensure that any packets received from the server on the worker // // thread are forwarded to the client on the main thread, as if // // they had been sent by the server on the main thread. // aConnection.send(packet); // } // }; // // Ensure that any packets received from the client on the main thread // // to actors on the worker thread are forwarded to the server on the // // worker thread. // aConnection.setForwarding(aId, transport); // resolve({ // threadActor: message.from, // transport: transport // }); // } // }; // aDbg.addListener(listener); // }); // }, /** * Check if the caller is running in a content child process. * (Eventually set by child.js) * * @return boolean * true if the caller is running in a content */ isInChildProcess: false, /** * In a chrome parent process, ask all content child processes * to execute a given module setup helper. * * @param module * The module to be required * @param setupChild * The name of the setup helper exported by the above module * (setup helper signature: function ({mm}) { ... }) */ // setupInChild: function({ module, setupChild, args }) { // if (this.isInChildProcess) { // return; // } // this._childMessageManagers.forEach(mm => { // mm.sendAsyncMessage("debug:setup-in-child", { // module: module, // setupChild: setupChild, // args: args, // }); // }); // }, /** * Live list of all currenctly attached child's message managers. */ // _childMessageManagers: new Set(), /** * Connect to a child process. * * @param object aConnection * The debugger server connection to use. * @param nsIDOMElement aFrame * The browser element that holds the child process. * @param function [aOnDestroy] * Optional function to invoke when the child process closes * or the connection shuts down. (Need to forget about the * related TabActor) * @return object * A promise object that is resolved once the connection is * established. */ // connectToChild: function(aConnection, aFrame, aOnDestroy) { // let deferred = defer(); // let mm = aFrame.QueryInterface(Ci.nsIFrameLoaderOwner).frameLoader // .messageManager; // mm.loadFrameScript("resource://gre/modules/devtools/server/child.js", false); // this._childMessageManagers.add(mm); // let actor, childTransport; // let prefix = aConnection.allocID("child"); // let netMonitor = null; // // provides hook to actor modules that need to exchange messages // // between e10s parent and child processes // let onSetupInParent = function (msg) { // let { module, setupParent } = msg.json; // let m, fn; // try { // m = require(module); // if (!setupParent in m) { // dumpn("ERROR: module '" + module + "' does not export '" + setupParent + "'"); // return false; // } // m[setupParent]({ mm: mm, prefix: prefix }); // return true; // } catch(e) { // let error_msg = "exception during actor module setup running in the parent process: "; // DevToolsUtils.reportException(error_msg + e); // dumpn("ERROR: " + error_msg + " \n\t module: '" + module + "' \n\t setupParent: '" + setupParent + "'\n" + // DevToolsUtils.safeErrorString(e)); // return false; // } // }; // mm.addMessageListener("debug:setup-in-parent", onSetupInParent); // let onActorCreated = DevToolsUtils.makeInfallible(function (msg) { // if (msg.json.prefix != prefix) { // return; // } // mm.removeMessageListener("debug:actor", onActorCreated); // // Pipe Debugger message from/to parent/child via the message manager // childTransport = new ChildDebuggerTransport(mm, prefix); // childTransport.hooks = { // onPacket: aConnection.send.bind(aConnection), // onClosed: function () {} // }; // childTransport.ready(); // aConnection.setForwarding(prefix, childTransport); // dumpn("establishing forwarding for app with prefix " + prefix); // actor = msg.json.actor; // let { NetworkMonitorManager } = require("devtools/toolkit/webconsole/network-monitor"); // netMonitor = new NetworkMonitorManager(aFrame, actor.actor); // events.emit(DebuggerServer, "new-child-process", { mm: mm }); // deferred.resolve(actor); // }).bind(this); // mm.addMessageListener("debug:actor", onActorCreated); // let destroy = DevToolsUtils.makeInfallible(function () { // // provides hook to actor modules that need to exchange messages // // between e10s parent and child processes // DebuggerServer.emit("disconnected-from-child:" + prefix, { mm: mm, prefix: prefix }); // if (childTransport) { // // If we have a child transport, the actor has already // // been created. We need to stop using this message manager. // childTransport.close(); // childTransport = null; // aConnection.cancelForwarding(prefix); // // ... and notify the child process to clean the tab actors. // mm.sendAsyncMessage("debug:disconnect", { prefix: prefix }); // } else { // // Otherwise, the app has been closed before the actor // // had a chance to be created, so we are not able to create // // the actor. // deferred.resolve(null); // } // if (actor) { // // The ContentActor within the child process doesn't necessary // // have time to uninitialize itself when the app is closed/killed. // // So ensure telling the client that the related actor is detached. // aConnection.send({ from: actor.actor, type: "tabDetached" }); // actor = null; // } // if (netMonitor) { // netMonitor.destroy(); // netMonitor = null; // } // if (aOnDestroy) { // aOnDestroy(mm); // } // // Cleanup all listeners // Services.obs.removeObserver(onMessageManagerClose, "message-manager-close"); // mm.removeMessageListener("debug:setup-in-parent", onSetupInParent); // if (!actor) { // mm.removeMessageListener("debug:actor", onActorCreated); // } // events.off(aConnection, "closed", destroy); // DebuggerServer._childMessageManagers.delete(mm); // }); // // Listen for app process exit // let onMessageManagerClose = function (subject, topic, data) { // if (subject == mm) { // destroy(); // } // }; // Services.obs.addObserver(onMessageManagerClose, // "message-manager-close", false); // // Listen for connection close to cleanup things // // when user unplug the device or we lose the connection somehow. // events.on(aConnection, "closed", destroy); // mm.sendAsyncMessage("debug:connect", { prefix: prefix }); // return deferred.promise; // }, /** * Create a new debugger connection for the given transport. Called after * connectPipe(), from connectToParent, or from an incoming socket * connection handler. * * If present, |aForwardingPrefix| is a forwarding prefix that a parent * server is using to recognizes messages intended for this server. Ensure * that all our actors have names beginning with |aForwardingPrefix + '/'|. * In particular, the root actor's name will be |aForwardingPrefix + '/root'|. */ _onConnection: function DS_onConnection(aTransport, aForwardingPrefix, aNoRootActor) { let connID; if (aForwardingPrefix) { connID = aForwardingPrefix + "/"; } else { // Multiple servers can be started at the same time, and when that's the // case, they are loaded in separate devtools loaders. // So, use the current loader ID to prefix the connection ID and make it // unique. // connID = "server" + loader.id + ".conn" + this._nextConnID++ + '.'; connID = "server" + ".conn" + this._nextConnID++ + '.'; } let conn = new DebuggerServerConnection(connID, aTransport); this._connections[connID] = conn; // Create a root actor for the connection and send the hello packet. if (!aNoRootActor) { conn.rootActor = this.createRootActor(conn); if (aForwardingPrefix) conn.rootActor.actorID = aForwardingPrefix + "/root"; else conn.rootActor.actorID = "root"; conn.addActor(conn.rootActor); aTransport.send(conn.rootActor.sayHello()); } aTransport.ready(); // this.emit("connectionchange", "opened", conn); return conn; }, /** * Remove the connection from the debugging server. */ _connectionClosed: function DS_connectionClosed(aConnection) { delete this._connections[aConnection.prefix]; this.emit("connectionchange", "closed", aConnection); }, // DebuggerServer extension API. setRootActor: function DS_setRootActor(aFunction) { this.createRootActor = aFunction; }, /** * Registers handlers for new tab-scoped request types defined dynamically. * This is used for example by add-ons to augment the functionality of the tab * actor. Note that the name or actorPrefix of the request type is not allowed * to clash with existing protocol packet properties, like 'title', 'url' or * 'actor', since that would break the protocol. * * @param aActor function, object * In case of function: * The constructor function for this request type. This expects to be * called as a constructor (i.e. with 'new'), and passed two * arguments: the DebuggerServerConnection, and the BrowserTabActor * with which it will be associated. * Only used for deprecated eagerly loaded actors. * In case of object: * First argument of RegisteredActorFactory constructor. * See the it's definition for more info. * * @param aName string [optional] * The name of the new request type. If this is not present, the * actorPrefix property of the constructor prototype is used. */ // addTabActor: function DS_addTabActor(aActor, aName) { // let name = aName ? aName : aActor.prototype.actorPrefix; // if (["title", "url", "actor"].indexOf(name) != -1) { // throw Error(name + " is not allowed"); // } // if (DebuggerServer.tabActorFactories.hasOwnProperty(name)) { // throw Error(name + " already exists"); // } // DebuggerServer.tabActorFactories[name] = new RegisteredActorFactory(aActor, name); // }, /** * Unregisters the handler for the specified tab-scoped request type. * This may be used for example by add-ons when shutting down or upgrading. * When unregistering an existing tab actor remove related tab factory * as well as all existing instances of the actor. * * @param aActor function, object * In case of function: * The constructor function for this request type. * In case of object: * Same object being given to related addTabActor call. */ // removeTabActor: function DS_removeTabActor(aActor) { // for (let name in DebuggerServer.tabActorFactories) { // let handler = DebuggerServer.tabActorFactories[name]; // if ((handler.name && handler.name == aActor.name) || // (handler.id && handler.id == aActor.id)) { // delete DebuggerServer.tabActorFactories[name]; // for (let connID of Object.getOwnPropertyNames(this._connections)) { // this._connections[connID].rootActor.removeActorByName(name); // } // } // } // }, /** * Registers handlers for new browser-scoped request types defined * dynamically. This is used for example by add-ons to augment the * functionality of the root actor. Note that the name or actorPrefix of the * request type is not allowed to clash with existing protocol packet * properties, like 'from', 'tabs' or 'selected', since that would break the * protocol. * * @param aActor function, object * In case of function: * The constructor function for this request type. This expects to be * called as a constructor (i.e. with 'new'), and passed two * arguments: the DebuggerServerConnection, and the BrowserRootActor * with which it will be associated. * Only used for deprecated eagerly loaded actors. * In case of object: * First argument of RegisteredActorFactory constructor. * See the it's definition for more info. * * @param aName string [optional] * The name of the new request type. If this is not present, the * actorPrefix property of the constructor prototype is used. */ // addGlobalActor: function DS_addGlobalActor(aActor, aName) { // let name = aName ? aName : aActor.prototype.actorPrefix; // if (["from", "tabs", "selected"].indexOf(name) != -1) { // throw Error(name + " is not allowed"); // } // if (DebuggerServer.globalActorFactories.hasOwnProperty(name)) { // throw Error(name + " already exists"); // } // DebuggerServer.globalActorFactories[name] = new RegisteredActorFactory(aActor, name); // }, /** * Unregisters the handler for the specified browser-scoped request type. * This may be used for example by add-ons when shutting down or upgrading. * When unregistering an existing global actor remove related global factory * as well as all existing instances of the actor. * * @param aActor function, object * In case of function: * The constructor function for this request type. * In case of object: * Same object being given to related addGlobalActor call. */ // removeGlobalActor: function DS_removeGlobalActor(aActor) { // for (let name in DebuggerServer.globalActorFactories) { // let handler = DebuggerServer.globalActorFactories[name]; // if ((handler.name && handler.name == aActor.name) || // (handler.id && handler.id == aActor.id)) { // delete DebuggerServer.globalActorFactories[name]; // for (let connID of Object.getOwnPropertyNames(this._connections)) { // this._connections[connID].rootActor.removeActorByName(name); // } // } // } // } }; // Expose these to save callers the trouble of importing DebuggerSocket // DevToolsUtils.defineLazyGetter(DebuggerServer, "Authenticators", () => { // return Authentication.Authenticators; // }); // DevToolsUtils.defineLazyGetter(DebuggerServer, "AuthenticationResult", () => { // return Authentication.AuthenticationResult; // }); // EventEmitter.decorate(DebuggerServer); // if (this.exports) { // exports.DebuggerServer = DebuggerServer; // exports.ActorPool = ActorPool; // exports.OriginalLocation = OriginalLocation; // } // // Needed on B2G (See header note) // this.DebuggerServer = DebuggerServer; // this.ActorPool = ActorPool; // this.OriginalLocation = OriginalLocation; // When using DebuggerServer.addActors, some symbols are expected to be in // the scope of the added actor even before the corresponding modules are // loaded, so let's explicitly bind the expected symbols here. // var includes = ["Components", "Ci", "Cu", "require", "Services", "DebuggerServer", // "ActorPool", "DevToolsUtils"]; // includes.forEach(name => { // DebuggerServer[name] = this[name]; // }); /** * Creates a DebuggerServerConnection. * * Represents a connection to this debugging global from a client. * Manages a set of actors and actor pools, allocates actor ids, and * handles incoming requests. * * @param aPrefix string * All actor IDs created by this connection should be prefixed * with aPrefix. * @param aTransport transport * Packet transport for the debugging protocol. */ function DebuggerServerConnection(aPrefix, aTransport) { this._prefix = aPrefix; this._transport = aTransport; this._transport.hooks = this; this._nextID = 1; this._actorPool = new ActorPool(this); this._extraPools = [this._actorPool]; // Responses to a given actor must be returned the the client // in the same order as the requests that they're replying to, but // Implementations might finish serving requests in a different // order. To keep things in order we generate a promise for each // request, chained to the promise for the request before it. // This map stores the latest request promise in the chain, keyed // by an actor ID string. this._actorResponses = new Map; /* * We can forward packets to other servers, if the actors on that server * all use a distinct prefix on their names. This is a map from prefixes * to transports: it maps a prefix P to a transport T if T conveys * packets to the server whose actors' names all begin with P + "/". */ this._forwardingPrefixes = new Map; } DebuggerServerConnection.prototype = { _prefix: null, get prefix() { return this._prefix }, _transport: null, get transport() { return this._transport }, /** * Message manager used to communicate with the parent process, * set by child.js. Is only defined for connections instantiated * within a child process. */ parentMessageManager: null, close: function() { this._transport.close(); }, send: function DSC_send(aPacket) { this.transport.send(aPacket); }, /** * Used when sending a bulk reply from an actor. * @see DebuggerTransport.prototype.startBulkSend */ startBulkSend: function(header) { return this.transport.startBulkSend(header); }, allocID: function DSC_allocID(aPrefix) { return this.prefix + (aPrefix || '') + this._nextID++; }, /** * Add a map of actor IDs to the connection. */ addActorPool: function DSC_addActorPool(aActorPool) { this._extraPools.push(aActorPool); }, /** * Remove a previously-added pool of actors to the connection. * * @param ActorPool aActorPool * The ActorPool instance you want to remove. * @param boolean aNoCleanup [optional] * True if you don't want to disconnect each actor from the pool, false * otherwise. */ removeActorPool: function DSC_removeActorPool(aActorPool, aNoCleanup) { let index = this._extraPools.lastIndexOf(aActorPool); if (index > -1) { let pool = this._extraPools.splice(index, 1); if (!aNoCleanup) { pool.map(function(p) { p.cleanup(); }); } } }, /** * Add an actor to the default actor pool for this connection. */ addActor: function DSC_addActor(aActor) { this._actorPool.addActor(aActor); }, /** * Remove an actor to the default actor pool for this connection. */ removeActor: function DSC_removeActor(aActor) { this._actorPool.removeActor(aActor); }, /** * Match the api expected by the protocol library. */ unmanage: function(aActor) { return this.removeActor(aActor); }, /** * Look up an actor implementation for an actorID. Will search * all the actor pools registered with the connection. * * @param aActorID string * Actor ID to look up. */ getActor: function DSC_getActor(aActorID) { let pool = this.poolFor(aActorID); if (pool) { return pool.get(aActorID); } if (aActorID === "root") { return this.rootActor; } return null; }, _getOrCreateActor: function(actorID) { let actor = this.getActor(actorID); if (!actor) { this.transport.send({ from: actorID ? actorID : "root", error: "noSuchActor", message: "No such actor for ID: " + actorID }); return; } // Dynamically-loaded actors have to be created lazily. // if (actor instanceof ObservedActorFactory) { // try { // actor= actor.createActor(); // } catch (e) { // this.transport.send(this._unknownError( // "Error occurred while creating actor '" + actor.name, // e)); // } // } else if (typeof(actor) !== "object") { // // ActorPools should now contain only actor instances (i.e. objects) // // or ObservedActorFactory instances. // throw new Error("Unexpected actor constructor/function in ActorPool " + // "for actorID=" + actorID + "."); // } return actor; }, poolFor: function DSC_actorPool(aActorID) { for (let pool of this._extraPools) { if (pool.has(aActorID)) { return pool; } } return null; }, _unknownError: function DSC__unknownError(aPrefix, aError) { // let errorString = aPrefix + ": " + DevToolsUtils.safeErrorString(aError); // reportError(errorString); // dumpn(errorString); return { error: "unknownError", // message: errorString message: aPrefix + ": " + aError }; }, _queueResponse: function(from, type, response) { let pendingResponse = this._actorResponses.get(from) || resolve(null); let responsePromise = pendingResponse.then(() => { return response; }).then(aResponse => { if (!aResponse.from) { aResponse.from = from; } this.transport.send(aResponse); }).then(null, (e) => { let errorPacket = this._unknownError( "error occurred while processing '" + type, e); errorPacket.from = from; this.transport.send(errorPacket); }); this._actorResponses.set(from, responsePromise); }, /** * Passes a set of options to the BrowserAddonActors for the given ID. * * @param aId string * The ID of the add-on to pass the options to * @param aOptions object * The options. * @return a promise that will be resolved when complete. */ // setAddonOptions: function DSC_setAddonOptions(aId, aOptions) { // let addonList = this.rootActor._parameters.addonList; // if (!addonList) { // return resolve(); // } // return addonList.getList().then((addonActors) => { // for (let actor of addonActors) { // if (actor.id != aId) { // continue; // } // actor.setOptions(aOptions); // return; // } // }); // }, /* Forwarding packets to other transports based on actor name prefixes. */ /* * Arrange to forward packets to another server. This is how we * forward debugging connections to child processes. * * If we receive a packet for an actor whose name begins with |aPrefix| * followed by '/', then we will forward that packet to |aTransport|. * * This overrides any prior forwarding for |aPrefix|. * * @param aPrefix string * The actor name prefix, not including the '/'. * @param aTransport object * A packet transport to which we should forward packets to actors * whose names begin with |(aPrefix + '/').| */ setForwarding: function(aPrefix, aTransport) { this._forwardingPrefixes.set(aPrefix, aTransport); }, /* * Stop forwarding messages to actors whose names begin with * |aPrefix+'/'|. Such messages will now elicit 'noSuchActor' errors. */ cancelForwarding: function(aPrefix) { this._forwardingPrefixes.delete(aPrefix); }, sendActorEvent: function (actorID, eventName, event = {}) { event.from = actorID; event.type = eventName; this.send(event); }, // Transport hooks. /** * Called by DebuggerTransport to dispatch incoming packets as appropriate. * * @param aPacket object * The incoming packet. */ onPacket: function DSC_onPacket(aPacket) { // If the actor's name begins with a prefix we've been asked to // forward, do so. // // Note that the presence of a prefix alone doesn't indicate that // forwarding is needed: in DebuggerServerConnection instances in child // processes, every actor has a prefixed name. if (this._forwardingPrefixes.size > 0) { let to = aPacket.to; let separator = to.lastIndexOf('/'); while (separator >= 0) { to = to.substring(0, separator); let forwardTo = this._forwardingPrefixes.get(aPacket.to.substring(0, separator)); if (forwardTo) { forwardTo.send(aPacket); return; } separator = to.lastIndexOf('/'); } } let actor = this._getOrCreateActor(aPacket.to); if (!actor) { return; } var ret = null; // handle "requestTypes" RDP request. if (aPacket.type == "requestTypes") { ret = { from: actor.actorID, requestTypes: Object.keys(actor.requestTypes) }; } else if (actor.requestTypes && actor.requestTypes[aPacket.type]) { // Dispatch the request to the actor. try { this.currentPacket = aPacket; ret = actor.requestTypes[aPacket.type].bind(actor)(aPacket, this); } catch(e) { this.transport.send(this._unknownError( "error occurred while processing '" + aPacket.type, e)); // log(e.stack); } finally { this.currentPacket = undefined; } } else { ret = { error: "unrecognizedPacketType", message: ("Actor " + actor.actorID + " does not recognize the packet type " + aPacket.type) }; } // There will not be a return value if a bulk reply is sent. if (ret) { this._queueResponse(aPacket.to, aPacket.type, ret); } }, /** * Called by the DebuggerTransport to dispatch incoming bulk packets as * appropriate. * * @param packet object * The incoming packet, which contains: * * actor: Name of actor that will receive the packet * * type: Name of actor's method that should be called on receipt * * length: Size of the data to be read * * stream: This input stream should only be used directly if you can * ensure that you will read exactly |length| bytes and will * not close the stream when reading is complete * * done: If you use the stream directly (instead of |copyTo| * below), you must signal completion by resolving / * rejecting this deferred. If it's rejected, the transport * will be closed. If an Error is supplied as a rejection * value, it will be logged via |dumpn|. If you do use * |copyTo|, resolving is taken care of for you when copying * completes. * * copyTo: A helper function for getting your data out of the stream * that meets the stream handling requirements above, and has * the following signature: * @param output nsIAsyncOutputStream * The stream to copy to. * @return Promise * The promise is resolved when copying completes or rejected * if any (unexpected) errors occur. * This object also emits "progress" events for each chunk * that is copied. See stream-utils.js. */ onBulkPacket: function(packet) { let { actor: actorKey, type, length } = packet; let actor = this._getOrCreateActor(actorKey); if (!actor) { return; } // Dispatch the request to the actor. let ret; if (actor.requestTypes && actor.requestTypes[type]) { try { ret = actor.requestTypes[type].call(actor, packet); } catch(e) { this.transport.send(this._unknownError( "error occurred while processing bulk packet '" + type, e)); packet.done.reject(e); } } else { let message = "Actor " + actorKey + " does not recognize the bulk packet type " + type; ret = { error: "unrecognizedPacketType", message: message }; packet.done.reject(new Error(message)); } // If there is a JSON response, queue it for sending back to the client. if (ret) { this._queueResponse(actorKey, type, ret); } }, /** * Called by DebuggerTransport when the underlying stream is closed. * * @param aStatus nsresult * The status code that corresponds to the reason for closing * the stream. */ onClosed: function DSC_onClosed(aStatus) { dumpn("Cleaning up connection."); if (!this._actorPool) { // Ignore this call if the connection is already closed. return; } events.emit(this, "closed", aStatus); this._actorPool = null; this._extraPools.map(function(p) { p.cleanup(); }); this._extraPools = null; this.rootActor = null; this._transport = null; DebuggerServer._connectionClosed(this); }, /* * Debugging helper for inspecting the state of the actor pools. */ _dumpPools: function DSC_dumpPools() { // dumpn("/-------------------- dumping pools:"); // if (this._actorPool) { // dumpn("--------------------- actorPool actors: " + // uneval(Object.keys(this._actorPool._actors))); // } // for (let pool of this._extraPools) { // if (pool !== this._actorPool) { // dumpn("--------------------- extraPool actors: " + // uneval(Object.keys(pool._actors))); // } // } }, /* * Debugging helper for inspecting the state of an actor pool. */ _dumpPool: function DSC_dumpPools(aPool) { // dumpn("/-------------------- dumping pool:"); // dumpn("--------------------- actorPool actors: " + // uneval(Object.keys(aPool._actors))); }, /** * In a content child process, ask the DebuggerServer in the parent process * to execute a given module setup helper. * * @param module * The module to be required * @param setupParent * The name of the setup helper exported by the above module * (setup helper signature: function ({mm}) { ... }) * @return boolean * true if the setup helper returned successfully */ // setupInParent: function({ conn, module, setupParent }) { // if (!this.parentMessageManager) { // return false; // } // let { sendSyncMessage } = this.parentMessageManager; // return sendSyncMessage("debug:setup-in-parent", { // module: module, // setupParent: setupParent // }); // }, };