#include "CommandBufferGLES2.h" #if !defined(__APPLE__) && AX_TARGET_PLATFORM != AX_PLATFORM_WINRT # include "platform/GL.h" NS_AX_BACKEND_BEGIN CommandBufferGLES2::CommandBufferGLES2() { if (glDrawElementsInstancedEXT) glDrawElementsInstanced = glDrawElementsInstancedEXT; else if (glDrawElementsInstancedANGLE) glDrawElementsInstanced = glDrawElementsInstancedANGLE; if (glVertexAttribDivisorEXT) glVertexAttribDivisor = glVertexAttribDivisorEXT; else if (glVertexAttribDivisorANGLE) glVertexAttribDivisor = glVertexAttribDivisorANGLE; if (!glDrawElementsInstanced) AXLOG("%s", "Device not support instancing draw"); } void CommandBufferGLES2::drawElementsInstanced(PrimitiveType primitiveType, IndexFormat indexType, std::size_t count, std::size_t offset, int instanceCount, bool wireframe) { if (!glDrawElementsInstanced) return; CommandBufferGL::drawElementsInstanced(primitiveType, indexType, count, offset, instanceCount, wireframe); } void CommandBufferGLES2::bindInstanceBuffer(ProgramGL* program, uint32_t& usedBits) const { if (!glDrawElementsInstanced) return; CommandBufferGL::bindInstanceBuffer(program, usedBits); } NS_AX_BACKEND_END #endif