// // ScriptingCore.h // testmonkey // // Created by Rolando Abarca on 3/14/12. // Copyright (c) 2012 Zynga Inc. All rights reserved. // #ifndef __SCRIPTING_CORE_H__ #define __SCRIPTING_CORE_H__ #include #include "cocos2d.h" #include "js_bindings_config.h" #include "js_bindings_core.h" #include "jsapi.h" #include "jsfriendapi.h" #include "spidermonkey_specifics.h" void js_log(const char *format, ...); using namespace cocos2d; using namespace std; typedef void (*sc_register_sth)(JSContext* cx, JSObject* global); void registerDefaultClasses(JSContext* cx, JSObject* global); class SimpleRunLoop : public Object { public: void update(float d); }; class ScriptingCore : public ScriptEngineProtocol { JSRuntime *rt_; JSContext *cx_; JSObject *global_; JSObject *debugGlobal_; SimpleRunLoop* runLoop; ScriptingCore(); public: ~ScriptingCore(); static ScriptingCore *getInstance() { static ScriptingCore* pInstance = NULL; if (pInstance == NULL) { pInstance = new ScriptingCore(); } return pInstance; }; virtual ccScriptType getScriptType() { return kScriptTypeJavascript; }; /** @brief Remove Object from lua state @param object to remove */ virtual void removeScriptObjectByObject(Object* pObj); /** @brief Execute script code contained in the given string. @param codes holding the valid script code that should be executed. @return 0 if the string is excuted correctly. @return other if the string is excuted wrongly. */ virtual int executeString(const char* codes) { return 0; } void pauseSchedulesAndActions(js_proxy_t* p); void resumeSchedulesAndActions(js_proxy_t* p); void cleanupSchedulesAndActions(js_proxy_t* p); /** @brief Execute a script file. @param filename String object holding the filename of the script file that is to be executed */ virtual int executeScriptFile(const char* filename) { return 0; } /** @brief Execute a scripted global function. @brief The function should not take any parameters and should return an integer. @param functionName String object holding the name of the function, in the global script environment, that is to be executed. @return The integer value returned from the script function. */ virtual int executeGlobalFunction(const char* functionName) { return 0; } virtual int executeNodeEvent(Node* pNode, int nAction); virtual int executeMenuItemEvent(MenuItem* pMenuItem); virtual int executeNotificationEvent(NotificationCenter* pNotificationCenter, const char* pszName); virtual int executeCallFuncActionEvent(CallFunc* pAction, Object* pTarget = NULL); virtual int executeSchedule(int nHandler, float dt, Node* pNode = NULL); virtual int executeLayerTouchesEvent(Layer* pLayer, int eventType, Set *pTouches); virtual int executeLayerTouchEvent(Layer* pLayer, int eventType, Touch *pTouch); virtual int executeAccelerometerEvent(Layer* pLayer, Acceleration* pAccelerationValue); virtual int executeLayerKeypadEvent(Layer* pLayer, int eventType); virtual int executeEvent(int nHandler, const char* pEventName, Object* pEventSource = NULL, const char* pEventSourceClassName = NULL) { return 0; } virtual bool handleAssert(const char *msg) { return false; } bool executeFunctionWithObjectData(Node *self, const char *name, JSObject *obj); JSBool executeFunctionWithOwner(jsval owner, const char *name, uint32_t argc = 0, jsval* vp = NULL, jsval* retVal = NULL); void executeJSFunctionWithThisObj(jsval thisObj, jsval callback, jsval *data); /** * will eval the specified string * @param string The string with the javascript code to be evaluated * @param outVal The jsval that will hold the return value of the evaluation. * Can be NULL. */ JSBool evalString(const char *string, jsval *outVal, const char *filename = NULL, JSContext* cx = NULL, JSObject* global = NULL); /** * will run the specified string * @param string The path of the script to be run */ JSBool runScript(const char *path, JSObject* global = NULL, JSContext* cx = NULL); /** * initialize everything */ void start(); /** * cleanup everything */ void cleanup(); /** * cleanup everything then initialize everything */ void reset(); /** * will add the register_sth callback to the list of functions that need to be called * after the creation of the context */ void addRegisterCallback(sc_register_sth callback); /** * Will create a new context. If one is already there, it will destroy the old context * and create a new one. */ void createGlobalContext(); static void removeAllRoots(JSContext *cx); int executeCustomTouchEvent(int eventType, Touch *pTouch, JSObject *obj, jsval &retval); int executeCustomTouchEvent(int eventType, Touch *pTouch, JSObject *obj); int executeCustomTouchesEvent(int eventType, Set *pTouches, JSObject *obj); /** * @return the global context */ JSContext* getGlobalContext() { return cx_; }; /** * @param cx * @param message * @param report */ static void reportError(JSContext *cx, const char *message, JSErrorReport *report); /** * Log something using CCLog * @param cx * @param argc * @param vp */ static JSBool log(JSContext *cx, uint32_t argc, jsval *vp); JSBool setReservedSpot(uint32_t i, JSObject *obj, jsval value); /** * run a script from script :) */ static JSBool executeScript(JSContext *cx, uint32_t argc, jsval *vp); /** * Force a cycle of GC * @param cx * @param argc * @param vp */ static JSBool forceGC(JSContext *cx, uint32_t argc, jsval *vp); static JSBool dumpRoot(JSContext *cx, uint32_t argc, jsval *vp); static JSBool addRootJS(JSContext *cx, uint32_t argc, jsval *vp); static JSBool removeRootJS(JSContext *cx, uint32_t argc, jsval *vp); /** * enable the debug environment */ void debugProcessInput(string str); void enableDebugger(); JSObject* getDebugGlobal() { return debugGlobal_; } JSObject* getGlobalObject() { return global_; } private: void string_report(jsval val); }; // some utility functions // to native JSBool jsval_to_int32( JSContext *cx, jsval vp, int32_t *ret ); JSBool jsval_to_uint32( JSContext *cx, jsval vp, uint32_t *ret ); JSBool jsval_to_uint16( JSContext *cx, jsval vp, uint16_t *ret ); JSBool jsval_to_long_long(JSContext *cx, jsval v, long long* ret); JSBool jsval_to_std_string(JSContext *cx, jsval v, std::string* ret); JSBool jsval_to_ccpoint(JSContext *cx, jsval v, Point* ret); JSBool jsval_to_ccrect(JSContext *cx, jsval v, Rect* ret); JSBool jsval_to_ccsize(JSContext *cx, jsval v, Size* ret); JSBool jsval_to_cccolor4b(JSContext *cx, jsval v, Color4B* ret); JSBool jsval_to_cccolor4f(JSContext *cx, jsval v, Color4F* ret); JSBool jsval_to_cccolor3b(JSContext *cx, jsval v, Color3B* ret); JSBool jsval_to_ccarray_of_CCPoint(JSContext* cx, jsval v, Point **points, int *numPoints); JSBool jsval_to_ccarray(JSContext* cx, jsval v, Array** ret); JSBool jsval_to_ccdictionary(JSContext* cx, jsval v, Dictionary** ret); JSBool jsval_to_ccacceleration(JSContext* cx,jsval v, Acceleration* ret); JSBool jsvals_variadic_to_ccarray( JSContext *cx, jsval *vp, int argc, Array** ret); JSBool jsval_to_ccaffinetransform(JSContext* cx, jsval v, AffineTransform* ret); JSBool jsval_to_FontDefinition( JSContext *cx, jsval vp, FontDefinition* ret ); // from native jsval int32_to_jsval( JSContext *cx, int32_t l); jsval uint32_to_jsval( JSContext *cx, uint32_t number ); jsval long_long_to_jsval(JSContext* cx, long long v); jsval std_string_to_jsval(JSContext* cx, const string& v); jsval c_string_to_jsval(JSContext* cx, const char* v, size_t length = -1); jsval ccpoint_to_jsval(JSContext* cx, const Point& v); jsval ccrect_to_jsval(JSContext* cx, const Rect& v); jsval ccsize_to_jsval(JSContext* cx, const Size& v); jsval cccolor4b_to_jsval(JSContext* cx, const Color4B& v); jsval cccolor4f_to_jsval(JSContext* cx, const Color4F& v); jsval cccolor3b_to_jsval(JSContext* cx, const Color3B& v); jsval ccdictionary_to_jsval(JSContext* cx, Dictionary *dict); jsval ccarray_to_jsval(JSContext* cx, Array *arr); jsval ccacceleration_to_jsval(JSContext* cx, const Acceleration& v); jsval ccaffinetransform_to_jsval(JSContext* cx, const AffineTransform& t); jsval FontDefinition_to_jsval(JSContext* cx, const FontDefinition& t); JSObject* NewGlobalObject(JSContext* cx, bool debug = false); JSBool jsStartDebugger(JSContext* cx, unsigned argc, jsval* vp); JSBool jsGetScript(JSContext* cx, unsigned argc, jsval* vp); JSBool JSBDebug_StartDebugger(JSContext* cx, unsigned argc, jsval* vp); JSBool JSBDebug_BufferRead(JSContext* cx, unsigned argc, jsval* vp); JSBool JSBDebug_BufferWrite(JSContext* cx, unsigned argc, jsval* vp); JSBool JSBDebug_LockExecution(JSContext* cx, unsigned argc, jsval* vp); JSBool JSBDebug_UnlockExecution(JSContext* cx, unsigned argc, jsval* vp); // just a simple utility to avoid mem leaking when using JSString class JSStringWrapper { JSString* string; const char* buffer; public: JSStringWrapper() { buffer = NULL; } JSStringWrapper(JSString* str, JSContext* cx = NULL) { set(str, cx); } JSStringWrapper(jsval val, JSContext* cx = NULL) { set(val, cx); } ~JSStringWrapper() { if (buffer) { //JS_free(ScriptingCore::getInstance()->getGlobalContext(), (void*)buffer); delete[] buffer; } } void set(jsval val, JSContext* cx) { if (val.isString()) { this->set(val.toString(), cx); } else { buffer = NULL; } } void set(JSString* str, JSContext* cx) { string = str; if (!cx) { cx = ScriptingCore::getInstance()->getGlobalContext(); } // JS_EncodeString isn't supported in SpiderMonkey ff19.0. //buffer = JS_EncodeString(cx, string); unsigned short* pStrUTF16 = (unsigned short*)JS_GetStringCharsZ(cx, str); buffer = cc_utf16_to_utf8(pStrUTF16, -1, NULL, NULL); } std::string get() { return buffer; } operator std::string() { return std::string(buffer); } operator char*() { return (char*)buffer; } private: /* Copy and assignment are not supported. */ JSStringWrapper(const JSStringWrapper &another); JSStringWrapper &operator=(const JSStringWrapper &another); }; JSBool jsb_set_reserved_slot(JSObject *obj, uint32_t idx, jsval value); JSBool jsb_get_reserved_slot(JSObject *obj, uint32_t idx, jsval& ret); js_proxy_t* jsb_new_proxy(void* nativeObj, JSObject* jsObj); js_proxy_t* jsb_get_native_proxy(void* nativeObj); js_proxy_t* jsb_get_js_proxy(JSObject* jsObj); void jsb_remove_proxy(js_proxy_t* nativeProxy, js_proxy_t* jsProxy); #endif /* __SCRIPTING_CORE_H__ */