namespace cocos2d { class CCTimer : public CCObject { CCTimer(void); ccTime getInterval(void); void setInterval(ccTime fInterval); //bool initWithTarget(SelectorProtocol *pTarget, SEL_SCHEDULE pfnSelector); //bool initWithTarget(SelectorProtocol *pTarget, SEL_SCHEDULE pfnSelector, ccTime fSeconds); void update(ccTime dt); //static CCTimer* timerWithTarget(SelectorProtocol *pTarget, SEL_SCHEDULE pfnSelector); //static CCTimer* timerWithTarget(SelectorProtocol *pTarget, SEL_SCHEDULE pfnSelector, ccTime fSeconds); bool initWithScriptFuncName(const char *pszFuncName, ccTime fSeconds); bool initWithScriptFuncName(const char *pszFuncName, ccTime fSeconds); //SEL_SCHEDULE m_pfnSelector; ccTime m_fInterval; std::string m_scriptFunc; }; class CCScheduler : public CCObject { ~CCScheduler(void); ccTime getTimeScale(void); void setTimeScale(ccTime fTimeScale); void tick(ccTime dt); void scheduleSelector(SEL_SCHEDULE pfnSelector, SelectorProtocol *pTarget, ccTime fInterval, bool bPaused); void scheduleScriptFunc(const char *pszFuncName, ccTime fInterval, bool bPaused); void unscheduleScriptFunc(const char *pszFuncName); void scheduleUpdateForTarget(SelectorProtocol *pTarget, int nPriority, bool bPaused); void unscheduleSelector(SEL_SCHEDULE pfnSelector, SelectorProtocol *pTarget); void unscheduleUpdateForTarget(const SelectorProtocol *pTarget); void unscheduleAllSelectorsForTarget(SelectorProtocol *pTarget); void unscheduleAllSelectors(void); void pauseTarget(SelectorProtocol *pTarget); void resumeTarget(SelectorProtocol *pTarget); bool isTargetPaused(SelectorProtocol *pTarget); static CCScheduler* sharedScheduler(void); /** purges the shared scheduler. It releases the retained instance. @since v0.99.0 */ static void purgeSharedScheduler(void); }; }//namespace cocos2d