#include "KeypadTest.h" KeypadTest::KeypadTest() { auto s = Director::getInstance()->getWinSize(); auto label = Label::create("Keypad Test", "fonts/arial.ttf", 28); addChild(label, 0); label->setPosition( Point(s.width/2, s.height-50) ); auto listener = EventListenerKeyboard::create(); listener->onKeyReleased = CC_CALLBACK_2(KeypadTest::onKeyReleased, this); _eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this); // create a label to display the tip string _label = Label::create("Please press any key...", "fonts/arial.ttf", 22); _label->setPosition(Point(s.width / 2, s.height / 2)); addChild(_label, 0); _label->retain(); } KeypadTest::~KeypadTest() { _label->release(); } void KeypadTest::onKeyReleased(EventKeyboard::KeyCode keycode, Event* event) { if (keycode == EventKeyboard::KeyCode::KEY_BACKSPACE) { _label->setString("BACK clicked!"); } else if (keycode == EventKeyboard::KeyCode::KEY_MENU) { _label->setString("MENU clicked!"); } } void KeypadTestScene::runThisTest() { auto layer = new KeypadTest(); addChild(layer); Director::getInstance()->replaceScene(this); layer->release(); }