local SceneIdx = -1 local MAX_LAYER = 2 local background = nil local labelAtlas = nil local baseLayer_entry = nil local s = CCDirector:sharedDirector():getWinSize() local function getBaseLayer() local layer = CCLayer:create() local item1 = CCMenuItemImage:create(s_pPathB1, s_pPathB2) local item2 = CCMenuItemImage:create(s_pPathR1, s_pPathR2) local item3 = CCMenuItemImage:create(s_pPathF1, s_pPathF2) local item4 = CCMenuItemToggle:create(CCMenuItemFont:create("Free Movement")) item4:addSubItem(CCMenuItemFont:create("Relative Movement")) item4:addSubItem(CCMenuItemFont:create("Grouped Movement")) item1:registerScriptTapHandler(backCallback) item2:registerScriptTapHandler(restartCallback) item3:registerScriptTapHandler(nextCallback) labelAtlas = CCLabelAtlas:create("0000", "fps_images.png", 12, 32, string.byte('.')) layer:addChild(labelAtlas, 100) labelAtlas:setPosition(ccp(s.width - 66, 50)) layer:setTouchEnabled(false) Helper.initWithLayer(layer) return layer end local function drawPrimitivesTest() local layer = getBaseLayer() ccDrawLine( ccp(0, s.height), ccp(s.width, 0) ); glLineWidth( 5.0); ccDrawColor4B(255,0,0,255); ccDrawLine(ccp(0, 0), ccp(s.width, s.height) ); -- ccPointSize(64); -- ccDrawColor4B(0,0,255,128); -- ccDrawPoint( VisibleRect::center() ); -- -- CHECK_GL_ERROR_DEBUG(); -- -- // draw 4 small points -- CCPoint points[] = { ccp(60,60), ccp(70,70), ccp(60,70), ccp(70,60) }; -- ccPointSize(4); -- ccDrawColor4B(0,255,255,255); -- ccDrawPoints( points, 4); -- -- CHECK_GL_ERROR_DEBUG(); -- -- // draw a green circle with 10 segments -- glLineWidth(16); -- ccDrawColor4B(0, 255, 0, 255); -- ccDrawCircle( VisibleRect::center(), 100, 0, 10, false); -- -- CHECK_GL_ERROR_DEBUG(); -- -- // draw a green circle with 50 segments with line to center -- glLineWidth(2); -- ccDrawColor4B(0, 255, 255, 255); -- ccDrawCircle( VisibleRect::center(), 50, CC_DEGREES_TO_RADIANS(90), 50, true); -- -- CHECK_GL_ERROR_DEBUG(); -- -- // open yellow poly -- ccDrawColor4B(255, 255, 0, 255); -- glLineWidth(10); -- CCPoint vertices[] = { ccp(0,0), ccp(50,50), ccp(100,50), ccp(100,100), ccp(50,100) }; -- ccDrawPoly( vertices, 5, false); -- -- CHECK_GL_ERROR_DEBUG(); -- -- // filled poly -- glLineWidth(1); -- CCPoint filledVertices[] = { ccp(0,120), ccp(50,120), ccp(50,170), ccp(25,200), ccp(0,170) }; -- ccDrawSolidPoly(filledVertices, 5, Color4F(0.5f, 0.5f, 1, 1 ) ); -- -- -- // closed purble poly -- ccDrawColor4B(255, 0, 255, 255); -- glLineWidth(2); -- CCPoint vertices2[] = { ccp(30,130), ccp(30,230), ccp(50,200) }; -- ccDrawPoly( vertices2, 3, true); -- -- CHECK_GL_ERROR_DEBUG(); -- -- // draw quad bezier path -- ccDrawQuadBezier(VisibleRect::leftTop(), VisibleRect::center(), VisibleRect::rightTop(), 50); -- -- CHECK_GL_ERROR_DEBUG(); -- -- // draw cubic bezier path -- ccDrawCubicBezier(VisibleRect::center(), ccp(VisibleRect::center().x+30,VisibleRect::center().y+50), ccp(VisibleRect::center().x+60,VisibleRect::center().y-50),VisibleRect::right(),100); -- -- CHECK_GL_ERROR_DEBUG(); -- -- //draw a solid polygon -- CCPoint vertices3[] = {ccp(60,160), ccp(70,190), ccp(100,190), ccp(90,160)}; -- ccDrawSolidPoly( vertices3, 4, Color4F(1,1,0,1) ); -- -- // restore original values -- glLineWidth(1); -- ccDrawColor4B(255,255,255,255); -- ccPointSize(1); -- -- CHECK_GL_ERROR_DEBUG(); return layer end --------------------------------- -- DrawPrimitives Test --------------------------------- function CreateDrawPrimitivesTestLayer() if SceneIdx == 0 then return drawPrimitivesTest() end end function DrawPrimitivesTest() cclog("DrawPrimitivesTest") local scene = CCScene:create() Helper.createFunctionTable = { drawPrimitivesTest } scene:addChild(drawPrimitivesTest()) scene:addChild(CreateBackMenuItem()) return scene end