EXECUTABLE = HelloLua COCOS_ROOT = ../../.. INCLUDES = -I../ -I../Classes -I$(COCOS_ROOT)/CocosDenshion/include \ -I$(COCOS_ROOT)/scripting/lua/lua \ -I$(COCOS_ROOT)/scripting/lua/tolua \ -I$(COCOS_ROOT)/scripting/lua/cocos2dx_support SOURCES = main.cpp ../Classes/AppDelegate.cpp SHAREDLIBS += -lcocos2d -lcocosdenshion -llua COCOS_LIBS = $(LIB_DIR)/libcocos2d.so $(LIB_DIR)/libcocosdenshion.so $(LIB_DIR)/liblua.so include $(COCOS_ROOT)/cocos2dx/proj.linux/cocos2dx.mk $(TARGET): $(OBJECTS) $(STATICLIBS) $(COCOS_LIBS) $(CORE_MAKEFILE_LIST) @mkdir -p $(@D) $(LOG_LINK)$(CXX) $(CXXFLAGS) $(OBJECTS) -o $@ $(SHAREDLIBS) $(STATICLIBS) $(LIBS) $(OBJ_DIR)/%.o: ../%.cpp $(CORE_MAKEFILE_LIST) @mkdir -p $(@D) $(LOG_CXX)$(CXX) $(CXXFLAGS) $(INCLUDES) $(DEFINES) $(VISIBILITY) -c $< -o $@ $(OBJ_DIR)/%.o: %.cpp $(CORE_MAKEFILE_LIST) @mkdir -p $(@D) $(LOG_CXX)$(CXX) $(CXXFLAGS) $(INCLUDES) $(DEFINES) $(VISIBILITY) -c $< -o $@