require "Cocos2dConstants.lua" require "OpenglConstants.lua" require "StudioConstants.lua" require "GuiConstants.lua" --Enums will be deprecated,begin _G.kCCTextAlignmentLeft = cc.TEXT_ALIGNMENT_LEFT _G.kCCTextAlignmentRight = cc.TEXT_ALIGNMENT_RIGHT _G.kCCTextAlignmentCenter = cc.TEXT_ALIGNMENT_CENTER _G.kCCVerticalTextAlignmentTop = cc.VERTICAL_TEXT_ALIGNMENT_TOP _G.kCCVerticalTextAlignmentCenter = cc.VERTICAL_TEXT_ALIGNMENT_CENTER _G.kCCVerticalTextAlignmentBottom = cc.VERTICAL_TEXT_ALIGNMENT_BOTTOM _G.kCCDirectorProjection3D = cc.DIRECTOR_PROJECTION3_D _G.kCCDirectorProjection2D = cc.DIRECTOR_PROJECTION2_D _G.kCCDirectorProjectionCustom = cc.DIRECTOR_PROJECTION_CUSTOM _G.kCCDirectorProjectionDefault = cc.DIRECTOR_PROJECTION_DEFAULT _G.kCCNodeTagInvalid = cc.NODE_TAG_INVALID _G.kCCNodeOnEnter = cc.NODE_ON_ENTER _G.kCCNodeOnExit = cc.NODE_ON_EXIT _G.kCCTexture2DPixelFormat_RGBA8888 = cc.TEXTURE2_D_PIXEL_FORMAT_RGB_A8888 _G.kCCTexture2DPixelFormat_RGB888 = cc.TEXTURE2_D_PIXEL_FORMAT_RG_B888 _G.kCCTexture2DPixelFormat_RGB565 = cc.TEXTURE2_D_PIXEL_FORMAT_RG_B565 _G.kCCTexture2DPixelFormat_A8 = cc.TEXTURE2_D_PIXEL_FORMAT_A8 _G.kCCTexture2DPixelFormat_I8 = cc.TEXTURE2_D_PIXEL_FORMAT_I8 _G.kCCTexture2DPixelFormat_AI88 = cc.TEXTURE2_D_PIXEL_FORMAT_A_I88 _G.kCCTexture2DPixelFormat_RGBA4444 = cc.TEXTURE2_D_PIXEL_FORMAT_RGB_A4444 _G.kCCTexture2DPixelFormat_RGB5A1 = cc.TEXTURE2_D_PIXEL_FORMAT_RGB5_A1 _G.kCCTexture2DPixelFormat_PVRTC4 = cc.TEXTURE2_D_PIXEL_FORMAT_PVRTC4 _G.kCCTexture2DPixelFormat_PVRTC2 = cc.TEXTURE2_D_PIXEL_FORMAT_PVRTC2 _G.kCCTexture2DPixelFormat_Default = cc.TEXTURE2_D_PIXEL_FORMAT_DEFAULT _G.kCCImageFormatPNG = cc.IMAGE_FORMAT_PNG _G.kCCImageFormatJPEG = cc.IMAGE_FORMAT_JPEG _G.kCCTouchesOneByOne = cc.TOUCHES_ONE_BY_ONE _G.kCCTouchesAllAtOnce = cc.TOUCHES_ALL_AT_ONCE _G.kCCTransitionOrientationLeftOver = cc.TRANSITION_ORIENTATION_LEFT_OVER _G.kCCTransitionOrientationRightOver = cc.TRANSITION_ORIENTATION_RIGHT_OVER _G.kCCTransitionOrientationUpOver = cc.TRANSITION_ORIENTATION_UP_OVER _G.kCCTransitionOrientationDownOver = cc.TRANSITION_ORIENTATION_DOWN_OVER _G.kCCActionTagInvalid = cc.ACTION_TAG_INVALID _G.kCCLabelAutomaticWidth = cc.LABEL_AUTOMATIC_WIDTH _G.kCCMenuStateWaiting = cc.MENU_STATE_WAITING _G.kCCMenuStateTrackingTouch = cc.MENU_STATE_TRACKING_TOUCH _G.kCCMenuHandlerPriority = cc.MENU_HANDLER_PRIORITY _G.kCCParticleDurationInfinity = cc.PARTICLE_DURATION_INFINITY _G.kCCParticleStartSizeEqualToEndSize = cc.PARTICLE_START_SIZE_EQUAL_TO_END_SIZE _G.kCCParticleStartRadiusEqualToEndRadius = cc.PARTICLE_START_RADIUS_EQUAL_TO_END_RADIUS _G.kCCParticleModeGravity = cc.PARTICLE_MODE_GRAVITY _G.kCCParticleModeRadius = cc.PARTICLE_MODE_RADIUS _G.kCCPositionTypeFree = cc.POSITION_TYPE_FREE _G.kCCPositionTypeRelative = cc.POSITION_TYPE_RELATIVE _G.kCCPositionTypeGrouped = cc.POSITION_TYPE_GROUPED _G.kCCProgressTimerTypeRadial = cc.PROGRESS_TIMER_TYPE_RADIAL _G.kCCProgressTimerTypeBar = cc.PROGRESS_TIMER_TYPE_BAR _G.kCCTMXTileHorizontalFlag = cc.TMX_TILE_HORIZONTAL_FLAG _G.kCCTMXTileVerticalFlag = cc.TMX_TILE_VERTICAL_FLAG _G.kCCTMXTileDiagonalFlag = cc.TMX_TILE_DIAGONAL_FLAG _G.kCCFlipedAll = cc.FLIPED_ALL _G.kCCFlippedMask = cc.FLIPPED_MASK _G.kCCControlStepperPartMinus = cc.CONTROL_STEPPER_PART_MINUS _G.kCCControlStepperPartPlus = cc.CONTROL_STEPPER_PART_PLUS _G.kCCControlStepperPartNone = cc.CONTROL_STEPPER_PART_NONE _G.kLanguageEnglish = cc.LANGUAGE_ENGLISH _G.kLanguageChinese = cc.LANGUAGE_CHINESE _G.kLanguageFrench = cc.LANGUAGE_FRENCH _G.kLanguageItalian = cc.LANGUAGE_ITALIAN _G.kLanguageGerman = cc.LANGUAGE_GERMAN _G.kLanguageSpanish = cc.LANGUAGE_SPANISH _G.kLanguageRussian = cc.LANGUAGE_RUSSIAN _G.kLanguageKorean = cc.LANGUAGE_KOREAN _G.kLanguageJapanese = cc.LANGUAGE_JAPANESE _G.kLanguageHungarian = cc.LANGUAGE_HUNGARIAN _G.kLanguagePortuguese = cc.LANGUAGE_PORTUGUESE _G.kLanguageArabic = cc.LANGUAGE_ARABIC _G.kTargetWindows = cc.PLATFORM_OS_WINDOWS _G.kTargetLinux = cc.PLATFORM_OS_LINUX _G.kTargetMacOS = cc.PLATFORM_OS_MAC _G.kTargetAndroid = cc.PLATFORM_OS_ANDROID _G.kTargetIphone = cc.PLATFORM_OS_IPHONE _G.kTargetIpad = cc.PLATFORM_OS_IPAD _G.kTargetBlackBerry = cc.PLATFORM_OS_BLACKBERRY _G.GL_ZERO = gl.ZERO _G.GL_ONE = gl.ONE _G.GL_SRC_COLOR = gl.SRC_COLOR _G.GL_ONE_MINUS_SRC_COLOR = gl.ONE_MINUS_SRC_COLOR _G.GL_SRC_ALPHA = gl.SRC_ALPHA _G.GL_ONE_MINUS_SRC_ALPHA = gl.ONE_MINUS_SRC_ALPHA _G.GL_DST_ALPHA = gl.DST_ALPHA _G.GL_ONE_MINUS_DST_ALPHA = gl.ONE_MINUS_DST_ALPHA _G.GL_DST_COLOR = gl.DST_COLOR _G.GL_ONE_MINUS_DST_COLOR = gl.ONE_MINUS_DST_COLOR _G.GL_RENDERBUFFER_INTERNAL_FORMAT = gl.RENDERBUFFER_INTERNAL_FORMAT _G.GL_LINE_WIDTH = gl.LINE_WIDTH _G.GL_CONSTANT_ALPHA = gl.CONSTANT_ALPHA _G.GL_BLEND_SRC_ALPHA = gl.BLEND_SRC_ALPHA _G.GL_GREEN_BITS = gl.GREEN_BITS _G.GL_STENCIL_REF = gl.STENCIL_REF _G.GL_ONE_MINUS_SRC_ALPHA = gl.ONE_MINUS_SRC_ALPHA _G.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE _G.GL_CCW = gl.CCW _G.GL_MAX_TEXTURE_IMAGE_UNITS = gl.MAX_TEXTURE_IMAGE_UNITS _G.GL_BACK = gl.BACK _G.GL_ACTIVE_ATTRIBUTES = gl.ACTIVE_ATTRIBUTES _G.GL_TEXTURE_CUBE_MAP_POSITIVE_X = gl.TEXTURE_CUBE_MAP_POSITIVE_X _G.GL_STENCIL_BACK_VALUE_MASK = gl.STENCIL_BACK_VALUE_MASK _G.GL_TEXTURE_CUBE_MAP_POSITIVE_Z = gl.TEXTURE_CUBE_MAP_POSITIVE_Z _G.GL_ONE = gl.ONE _G.GL_TRUE = gl.TRUE _G.GL_TEXTURE12 = gl.TEXTURE12 _G.GL_LINK_STATUS = gl.LINK_STATUS _G.GL_BLEND = gl.BLEND _G.GL_LESS = gl.LESS _G.GL_TEXTURE16 = gl.TEXTURE16 _G.GL_BOOL_VEC2 = gl.BOOL_VEC2 _G.GL_KEEP = gl.KEEP _G.GL_DST_COLOR = gl.DST_COLOR _G.GL_VERTEX_ATTRIB_ARRAY_ENABLED = gl.VERTEX_ATTRIB_ARRAY_ENABLED _G.GL_EXTENSIONS = gl.EXTENSIONS _G.GL_FRONT = gl.FRONT _G.GL_DST_ALPHA = gl.DST_ALPHA _G.GL_ATTACHED_SHADERS = gl.ATTACHED_SHADERS _G.GL_STENCIL_BACK_FUNC = gl.STENCIL_BACK_FUNC _G.GL_ONE_MINUS_DST_COLOR = gl.ONE_MINUS_DST_COLOR _G.GL_BLEND_EQUATION = gl.BLEND_EQUATION _G.GL_RENDERBUFFER_DEPTH_SIZE = gl.RENDERBUFFER_DEPTH_SIZE _G.GL_PACK_ALIGNMENT = gl.PACK_ALIGNMENT _G.GL_VENDOR = gl.VENDOR _G.GL_NEAREST_MIPMAP_LINEAR = gl.NEAREST_MIPMAP_LINEAR _G.GL_TEXTURE_CUBE_MAP_POSITIVE_Y = gl.TEXTURE_CUBE_MAP_POSITIVE_Y _G.GL_NEAREST = gl.NEAREST _G.GL_RENDERBUFFER_WIDTH = gl.RENDERBUFFER_WIDTH _G.GL_ARRAY_BUFFER_BINDING = gl.ARRAY_BUFFER_BINDING _G.GL_ARRAY_BUFFER = gl.ARRAY_BUFFER _G.GL_LEQUAL = gl.LEQUAL _G.GL_VERSION = gl.VERSION _G.GL_COLOR_CLEAR_VALUE = gl.COLOR_CLEAR_VALUE _G.GL_RENDERER = gl.RENDERER _G.GL_STENCIL_BACK_PASS_DEPTH_PASS = gl.STENCIL_BACK_PASS_DEPTH_PASS _G.GL_STENCIL_BACK_PASS_DEPTH_FAIL = gl.STENCIL_BACK_PASS_DEPTH_FAIL _G.GL_STENCIL_BACK_WRITEMASK = gl.STENCIL_BACK_WRITEMASK _G.GL_BOOL = gl.BOOL _G.GL_VIEWPORT = gl.VIEWPORT _G.GL_FRAGMENT_SHADER = gl.FRAGMENT_SHADER _G.GL_LUMINANCE = gl.LUMINANCE _G.GL_DECR_WRAP = gl.DECR_WRAP _G.GL_FUNC_ADD = gl.FUNC_ADD _G.GL_ONE_MINUS_DST_ALPHA = gl.ONE_MINUS_DST_ALPHA _G.GL_OUT_OF_MEMORY = gl.OUT_OF_MEMORY _G.GL_BOOL_VEC4 = gl.BOOL_VEC4 _G.GL_POLYGON_OFFSET_FACTOR = gl.POLYGON_OFFSET_FACTOR _G.GL_STATIC_DRAW = gl.STATIC_DRAW _G.GL_DITHER = gl.DITHER _G.GL_TEXTURE31 = gl.TEXTURE31 _G.GL_TEXTURE30 = gl.TEXTURE30 _G.GL_UNSIGNED_BYTE = gl.UNSIGNED_BYTE _G.GL_DEPTH_COMPONENT16 = gl.DEPTH_COMPONENT16 _G.GL_TEXTURE23 = gl.TEXTURE23 _G.GL_DEPTH_TEST = gl.DEPTH_TEST _G.GL_STENCIL_PASS_DEPTH_FAIL = gl.STENCIL_PASS_DEPTH_FAIL _G.GL_BOOL_VEC3 = gl.BOOL_VEC3 _G.GL_POLYGON_OFFSET_UNITS = gl.POLYGON_OFFSET_UNITS _G.GL_TEXTURE_BINDING_2D = gl.TEXTURE_BINDING_2D _G.GL_TEXTURE21 = gl.TEXTURE21 _G.GL_UNPACK_ALIGNMENT = gl.UNPACK_ALIGNMENT _G.GL_DONT_CARE = gl.DONT_CARE _G.GL_BUFFER_SIZE = gl.BUFFER_SIZE _G.GL_FLOAT_MAT3 = gl.FLOAT_MAT3 _G.GL_UNSIGNED_SHORT_5_6_5 = gl.UNSIGNED_SHORT_5_6_5 _G.GL_INT_VEC2 = gl.INT_VEC2 _G.GL_UNSIGNED_SHORT_4_4_4_4 = gl.UNSIGNED_SHORT_4_4_4_4 _G.GL_NONE = gl.NONE _G.GL_BLEND_DST_ALPHA = gl.BLEND_DST_ALPHA _G.GL_VERTEX_ATTRIB_ARRAY_SIZE = gl.VERTEX_ATTRIB_ARRAY_SIZE _G.GL_SRC_COLOR = gl.SRC_COLOR _G.GL_COMPRESSED_TEXTURE_FORMATS = gl.COMPRESSED_TEXTURE_FORMATS _G.GL_STENCIL_ATTACHMENT = gl.STENCIL_ATTACHMENT _G.GL_MAX_VERTEX_ATTRIBS = gl.MAX_VERTEX_ATTRIBS _G.GL_NUM_COMPRESSED_TEXTURE_FORMATS = gl.NUM_COMPRESSED_TEXTURE_FORMATS _G.GL_BLEND_EQUATION_RGB = gl.BLEND_EQUATION_RGB _G.GL_TEXTURE = gl.TEXTURE _G.GL_LINEAR_MIPMAP_LINEAR = gl.LINEAR_MIPMAP_LINEAR _G.GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING _G.GL_CURRENT_PROGRAM = gl.CURRENT_PROGRAM _G.GL_COLOR_BUFFER_BIT = gl.COLOR_BUFFER_BIT _G.GL_TEXTURE20 = gl.TEXTURE20 _G.GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = gl.ACTIVE_ATTRIBUTE_MAX_LENGTH _G.GL_TEXTURE28 = gl.TEXTURE28 _G.GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = gl.FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE _G.GL_TEXTURE22 = gl.TEXTURE22 _G.GL_ELEMENT_ARRAY_BUFFER_BINDING = gl.ELEMENT_ARRAY_BUFFER_BINDING _G.GL_STREAM_DRAW = gl.STREAM_DRAW _G.GL_SCISSOR_BOX = gl.SCISSOR_BOX _G.GL_TEXTURE26 = gl.TEXTURE26 _G.GL_TEXTURE27 = gl.TEXTURE27 _G.GL_TEXTURE24 = gl.TEXTURE24 _G.GL_TEXTURE25 = gl.TEXTURE25 _G.GL_NO_ERROR = gl.NO_ERROR _G.GL_TEXTURE29 = gl.TEXTURE29 _G.GL_FLOAT_MAT4 = gl.FLOAT_MAT4 _G.GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = gl.VERTEX_ATTRIB_ARRAY_NORMALIZED _G.GL_SAMPLE_COVERAGE_INVERT = gl.SAMPLE_COVERAGE_INVERT _G.GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = gl.FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL _G.GL_FLOAT_VEC3 = gl.FLOAT_VEC3 _G.GL_STENCIL_CLEAR_VALUE = gl.STENCIL_CLEAR_VALUE _G.GL_UNSIGNED_SHORT_5_5_5_1 = gl.UNSIGNED_SHORT_5_5_5_1 _G.GL_ACTIVE_UNIFORMS = gl.ACTIVE_UNIFORMS _G.GL_INVALID_OPERATION = gl.INVALID_OPERATION _G.GL_DEPTH_ATTACHMENT = gl.DEPTH_ATTACHMENT _G.GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = gl.MAX_COMBINED_TEXTURE_IMAGE_UNITS _G.GL_FRAMEBUFFER_COMPLETE = gl.FRAMEBUFFER_COMPLETE _G.GL_ONE_MINUS_CONSTANT_COLOR = gl.ONE_MINUS_CONSTANT_COLOR _G.GL_TEXTURE2 = gl.TEXTURE2 _G.GL_TEXTURE1 = gl.TEXTURE1 _G.GL_GEQUAL = gl.GEQUAL _G.GL_TEXTURE7 = gl.TEXTURE7 _G.GL_TEXTURE6 = gl.TEXTURE6 _G.GL_TEXTURE5 = gl.TEXTURE5 _G.GL_TEXTURE4 = gl.TEXTURE4 _G.GL_GENERATE_MIPMAP_HINT = gl.GENERATE_MIPMAP_HINT _G.GL_ONE_MINUS_SRC_COLOR = gl.ONE_MINUS_SRC_COLOR _G.GL_TEXTURE9 = gl.TEXTURE9 _G.GL_STENCIL_TEST = gl.STENCIL_TEST _G.GL_COLOR_WRITEMASK = gl.COLOR_WRITEMASK _G.GL_DEPTH_COMPONENT = gl.DEPTH_COMPONENT _G.GL_STENCIL_INDEX8 = gl.STENCIL_INDEX8 _G.GL_VERTEX_ATTRIB_ARRAY_TYPE = gl.VERTEX_ATTRIB_ARRAY_TYPE _G.GL_FLOAT_VEC2 = gl.FLOAT_VEC2 _G.GL_BLUE_BITS = gl.BLUE_BITS _G.GL_VERTEX_SHADER = gl.VERTEX_SHADER _G.GL_SUBPIXEL_BITS = gl.SUBPIXEL_BITS _G.GL_STENCIL_WRITEMASK = gl.STENCIL_WRITEMASK _G.GL_FLOAT_VEC4 = gl.FLOAT_VEC4 _G.GL_TEXTURE17 = gl.TEXTURE17 _G.GL_ONE_MINUS_CONSTANT_ALPHA = gl.ONE_MINUS_CONSTANT_ALPHA _G.GL_TEXTURE15 = gl.TEXTURE15 _G.GL_TEXTURE14 = gl.TEXTURE14 _G.GL_TEXTURE13 = gl.TEXTURE13 _G.GL_SAMPLES = gl.SAMPLES _G.GL_TEXTURE11 = gl.TEXTURE11 _G.GL_TEXTURE10 = gl.TEXTURE10 _G.GL_FUNC_SUBTRACT = gl.FUNC_SUBTRACT _G.GL_STENCIL_BUFFER_BIT = gl.STENCIL_BUFFER_BIT _G.GL_TEXTURE19 = gl.TEXTURE19 _G.GL_TEXTURE18 = gl.TEXTURE18 _G.GL_NEAREST_MIPMAP_NEAREST = gl.NEAREST_MIPMAP_NEAREST _G.GL_SHORT = gl.SHORT _G.GL_RENDERBUFFER_BINDING = gl.RENDERBUFFER_BINDING _G.GL_REPEAT = gl.REPEAT _G.GL_TEXTURE_MIN_FILTER = gl.TEXTURE_MIN_FILTER _G.GL_RED_BITS = gl.RED_BITS _G.GL_FRONT_FACE = gl.FRONT_FACE _G.GL_BLEND_COLOR = gl.BLEND_COLOR _G.GL_MIRRORED_REPEAT = gl.MIRRORED_REPEAT _G.GL_INT_VEC4 = gl.INT_VEC4 _G.GL_MAX_CUBE_MAP_TEXTURE_SIZE = gl.MAX_CUBE_MAP_TEXTURE_SIZE _G.GL_RENDERBUFFER_BLUE_SIZE = gl.RENDERBUFFER_BLUE_SIZE _G.GL_SAMPLE_COVERAGE = gl.SAMPLE_COVERAGE _G.GL_SRC_ALPHA = gl.SRC_ALPHA _G.GL_FUNC_REVERSE_SUBTRACT = gl.FUNC_REVERSE_SUBTRACT _G.GL_DEPTH_WRITEMASK = gl.DEPTH_WRITEMASK _G.GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = gl.FRAMEBUFFER_INCOMPLETE_ATTACHMENT _G.GL_POLYGON_OFFSET_FILL = gl.POLYGON_OFFSET_FILL _G.GL_STENCIL_FUNC = gl.STENCIL_FUNC _G.GL_REPLACE = gl.REPLACE _G.GL_LUMINANCE_ALPHA = gl.LUMINANCE_ALPHA _G.GL_DEPTH_RANGE = gl.DEPTH_RANGE _G.GL_FASTEST = gl.FASTEST _G.GL_STENCIL_FAIL = gl.STENCIL_FAIL _G.GL_UNSIGNED_SHORT = gl.UNSIGNED_SHORT _G.GL_RENDERBUFFER_HEIGHT = gl.RENDERBUFFER_HEIGHT _G.GL_STENCIL_BACK_FAIL = gl.STENCIL_BACK_FAIL _G.GL_BLEND_SRC_RGB = gl.BLEND_SRC_RGB _G.GL_TEXTURE3 = gl.TEXTURE3 _G.GL_RENDERBUFFER = gl.RENDERBUFFER _G.GL_RGB5_A1 = gl.RGB5_A1 _G.GL_RENDERBUFFER_ALPHA_SIZE = gl.RENDERBUFFER_ALPHA_SIZE _G.GL_RENDERBUFFER_STENCIL_SIZE = gl.RENDERBUFFER_STENCIL_SIZE _G.GL_NOTEQUAL = gl.NOTEQUAL _G.GL_BLEND_DST_RGB = gl.BLEND_DST_RGB _G.GL_FRONT_AND_BACK = gl.FRONT_AND_BACK _G.GL_TEXTURE_BINDING_CUBE_MAP = gl.TEXTURE_BINDING_CUBE_MAP _G.GL_MAX_RENDERBUFFER_SIZE = gl.MAX_RENDERBUFFER_SIZE _G.GL_ZERO = gl.ZERO _G.GL_TEXTURE0 = gl.TEXTURE0 _G.GL_SAMPLE_ALPHA_TO_COVERAGE = gl.SAMPLE_ALPHA_TO_COVERAGE _G.GL_BUFFER_USAGE = gl.BUFFER_USAGE _G.GL_ACTIVE_TEXTURE = gl.ACTIVE_TEXTURE _G.GL_BYTE = gl.BYTE _G.GL_CW = gl.CW _G.GL_DYNAMIC_DRAW = gl.DYNAMIC_DRAW _G.GL_RENDERBUFFER_RED_SIZE = gl.RENDERBUFFER_RED_SIZE _G.GL_FALSE = gl.FALSE _G.GL_GREATER = gl.GREATER _G.GL_RGBA4 = gl.RGBA4 _G.GL_VALIDATE_STATUS = gl.VALIDATE_STATUS _G.GL_STENCIL_BITS = gl.STENCIL_BITS _G.GL_RGB = gl.RGB _G.GL_INT = gl.INT _G.GL_DEPTH_FUNC = gl.DEPTH_FUNC _G.GL_SAMPLER_2D = gl.SAMPLER_2D _G.GL_NICEST = gl.NICEST _G.GL_MAX_VIEWPORT_DIMS = gl.MAX_VIEWPORT_DIMS _G.GL_CULL_FACE = gl.CULL_FACE _G.GL_INT_VEC3 = gl.INT_VEC3 _G.GL_ALIASED_POINT_SIZE_RANGE = gl.ALIASED_POINT_SIZE_RANGE _G.GL_INVALID_ENUM = gl.INVALID_ENUM _G.GL_INVERT = gl.INVERT _G.GL_CULL_FACE_MODE = gl.CULL_FACE_MODE _G.GL_TEXTURE8 = gl.TEXTURE8 _G.GL_VERTEX_ATTRIB_ARRAY_POINTER = gl.VERTEX_ATTRIB_ARRAY_POINTER _G.GL_TEXTURE_WRAP_S = gl.TEXTURE_WRAP_S _G.GL_VERTEX_ATTRIB_ARRAY_STRIDE = gl.VERTEX_ATTRIB_ARRAY_STRIDE _G.GL_LINES = gl.LINES _G.GL_EQUAL = gl.EQUAL _G.GL_LINE_LOOP = gl.LINE_LOOP _G.GL_TEXTURE_WRAP_T = gl.TEXTURE_WRAP_T _G.GL_DEPTH_BUFFER_BIT = gl.DEPTH_BUFFER_BIT _G.GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS _G.GL_SHADER_TYPE = gl.SHADER_TYPE _G.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME _G.GL_TEXTURE_CUBE_MAP_NEGATIVE_X = gl.TEXTURE_CUBE_MAP_NEGATIVE_X _G.GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = gl.TEXTURE_CUBE_MAP_NEGATIVE_Y _G.GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = gl.TEXTURE_CUBE_MAP_NEGATIVE_Z _G.GL_DECR = gl.DECR _G.GL_DELETE_STATUS = gl.DELETE_STATUS _G.GL_DEPTH_BITS = gl.DEPTH_BITS _G.GL_INCR = gl.INCR _G.GL_SAMPLE_COVERAGE_VALUE = gl.SAMPLE_COVERAGE_VALUE _G.GL_ALPHA_BITS = gl.ALPHA_BITS _G.GL_FLOAT_MAT2 = gl.FLOAT_MAT2 _G.GL_LINE_STRIP = gl.LINE_STRIP _G.GL_SHADER_SOURCE_LENGTH = gl.SHADER_SOURCE_LENGTH _G.GL_INVALID_VALUE = gl.INVALID_VALUE _G.GL_NEVER = gl.NEVER _G.GL_INCR_WRAP = gl.INCR_WRAP _G.GL_BLEND_EQUATION_ALPHA = gl.BLEND_EQUATION_ALPHA _G.GL_TEXTURE_MAG_FILTER = gl.TEXTURE_MAG_FILTER _G.GL_POINTS = gl.POINTS _G.GL_COLOR_ATTACHMENT0 = gl.COLOR_ATTACHMENT0 _G.GL_RGBA = gl.RGBA _G.GL_SRC_ALPHA_SATURATE = gl.SRC_ALPHA_SATURATE _G.GL_SAMPLER_CUBE = gl.SAMPLER_CUBE _G.GL_FRAMEBUFFER = gl.FRAMEBUFFER _G.GL_TEXTURE_CUBE_MAP = gl.TEXTURE_CUBE_MAP _G.GL_SAMPLE_BUFFERS = gl.SAMPLE_BUFFERS _G.GL_LINEAR = gl.LINEAR _G.GL_LINEAR_MIPMAP_NEAREST = gl.LINEAR_MIPMAP_NEAREST _G.GL_ACTIVE_UNIFORM_MAX_LENGTH = gl.ACTIVE_UNIFORM_MAX_LENGTH _G.GL_STENCIL_BACK_REF = gl.STENCIL_BACK_REF _G.GL_ELEMENT_ARRAY_BUFFER = gl.ELEMENT_ARRAY_BUFFER _G.GL_CLAMP_TO_EDGE = gl.CLAMP_TO_EDGE _G.GL_TRIANGLE_STRIP = gl.TRIANGLE_STRIP _G.GL_CONSTANT_COLOR = gl.CONSTANT_COLOR _G.GL_COMPILE_STATUS = gl.COMPILE_STATUS _G.GL_RENDERBUFFER_GREEN_SIZE = gl.RENDERBUFFER_GREEN_SIZE _G.GL_UNSIGNED_INT = gl.UNSIGNED_INT _G.GL_DEPTH_CLEAR_VALUE = gl.DEPTH_CLEAR_VALUE _G.GL_ALIASED_LINE_WIDTH_RANGE = gl.ALIASED_LINE_WIDTH_RANGE _G.GL_SHADING_LANGUAGE_VERSION = gl.SHADING_LANGUAGE_VERSION _G.GL_FRAMEBUFFER_UNSUPPORTED = gl.FRAMEBUFFER_UNSUPPORTED _G.GL_INFO_LOG_LENGTH = gl.INFO_LOG_LENGTH _G.GL_STENCIL_PASS_DEPTH_PASS = gl.STENCIL_PASS_DEPTH_PASS _G.GL_STENCIL_VALUE_MASK = gl.STENCIL_VALUE_MASK _G.GL_ALWAYS = gl.ALWAYS _G.GL_MAX_TEXTURE_SIZE = gl.MAX_TEXTURE_SIZE _G.GL_FLOAT = gl.FLOAT _G.GL_FRAMEBUFFER_BINDING = gl.FRAMEBUFFER_BINDING _G.GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = gl.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT _G.GL_TRIANGLE_FAN = gl.TRIANGLE_FAN _G.GL_INVALID_FRAMEBUFFER_OPERATION = gl.INVALID_FRAMEBUFFER_OPERATION _G.GL_TEXTURE_2D = gl.TEXTURE_2D _G.GL_ALPHA = gl.ALPHA _G.GL_CURRENT_VERTEX_ATTRIB = gl.CURRENT_VERTEX_ATTRIB _G.GL_SCISSOR_TEST = gl.SCISSOR_TEST _G.GL_TRIANGLES = gl.TRIANGLES _G.CCControlEventTouchDown = cc.CONTROL_EVENTTYPE_TOUCH_DOWN _G.CCControlEventTouchDragInside = cc.CONTROL_EVENTTYPE_DRAG_INSIDE _G.CCControlEventTouchDragOutside = cc.CONTROL_EVENTTYPE_DRAG_OUTSIDE _G.CCControlEventTouchDragEnter = cc.CONTROL_EVENTTYPE_DRAG_ENTER _G.CCControlEventTouchDragExit = cc.CONTROL_EVENTTYPE_DRAG_EXIT _G.CCControlEventTouchUpInside = cc.CONTROL_EVENTTYPE_TOUCH_UP_INSIDE _G.CCControlEventTouchUpOutside = cc.CONTROL_EVENTTYPE_TOUCH_UP_OUTSIDE _G.CCControlEventTouchCancel = cc.CONTROL_EVENTTYPE_TOUCH_CANCEL _G.CCControlEventValueChanged = cc.CONTROL_EVENTTYPE_VALUE_CHANGED _G.CCControlStateNormal = cc.CONTROL_STATE_NORMAL _G.CCControlStateHighlighted = cc.CONTROL_STATE_HIGH_LIGHTED _G.CCControlStateDisabled = cc.CONTROL_STATE_DISABLED _G.CCControlStateSelected = cc.CONTROL_STATE_SELECTED _G.kWebSocketScriptHandlerOpen = cc.WEBSOCKET_OPEN _G.kWebSocketScriptHandlerMessage = cc.WEBSOCKET_MESSAGE _G.kWebSocketScriptHandlerClose = cc.WEBSOCKET_CLOSE _G.kWebSocketScriptHandlerError = cc.WEBSOCKET_ERROR _G.kStateConnecting = cc.WEBSOCKET_STATE_CONNECTING _G.kStateOpen = cc.WEBSOCKET_STATE_OPEN _G.kStateClosing = cc.WEBSOCKET_STATE_CLOSING _G.kStateClosed = cc.WEBSOCKET_STATE_CLOSED _G.LAYOUT_COLOR_NONE = ccui.LayoutBackGroundColorType.none _G.LAYOUT_COLOR_SOLID = ccui.LayoutBackGroundColorType.solid _G.LAYOUT_COLOR_GRADIENT = ccui.LayoutBackGroundColorType.gradient _G.LAYOUT_ABSOLUTE = ccui.Type.ABSOLUTE _G.LAYOUT_LINEAR_VERTICAL = ccui.Type.VERTICAL _G.LAYOUT_LINEAR_HORIZONTAL = ccui.Type.HORIZONTAL _G.LAYOUT_RELATIVE = ccui.Type.RELATIVE _G.BRIGHT_NONE = ccui.BrightStyle.none _G.BRIGHT_NORMAL = ccui.BrightStyle.normal _G.BRIGHT_HIGHLIGHT = ccui.BrightStyle.highlight _G.UI_TEX_TYPE_LOCAL = ccui.TextureResType.localType _G.UI_TEX_TYPE_PLIST = ccui.TextureResType.plistType _G.TOUCH_EVENT_BEGAN = ccui.TouchEventType.began _G.TOUCH_EVENT_MOVED = ccui.TouchEventType.moved _G.TOUCH_EVENT_ENDED = ccui.TouchEventType.ended _G.TOUCH_EVENT_CANCELED = ccui.TouchEventType.canceled _G.SIZE_ABSOLUTE = ccui.SizeType.absolute _G.SIZE_PERCENT = ccui.SizeType.percent _G.POSITION_ABSOLUTE = ccui.PositionType.absolute _G.POSITION_PERCENT = ccui.PositionType.percent _G.CHECKBOX_STATE_EVENT_SELECTED = ccui.CheckBoxEventType.selected _G.CHECKBOX_STATE_EVENT_UNSELECTED = ccui.CheckBoxEventType.unselected _G.CHECKBOX_STATE_EVENT_SELECTED = ccui.CheckBoxEventType.selected _G.CHECKBOX_STATE_EVENT_UNSELECTED = ccui.CheckBoxEventType.unselected _G.LoadingBarTypeLeft = ccui.LoadingBarDirection.LEFT _G.LoadingBarTypeRight = ccui.LoadingBarDirection.RIGHT _G.LoadingBarTypeRight = ccui.SliderEventType.percent_changed _G.TEXTFIELD_EVENT_ATTACH_WITH_IME = ccui.TextFiledEventType.attach_with_ime _G.TEXTFIELD_EVENT_DETACH_WITH_IME = ccui.TextFiledEventType.detach_with_ime _G.TEXTFIELD_EVENT_INSERT_TEXT = ccui.TextFiledEventType.insert_text _G.TEXTFIELD_EVENT_DELETE_BACKWARD = ccui.TextFiledEventType.delete_backward _G.SCROLLVIEW_EVENT_SCROLL_TO_TOP = ccui.ScrollViewDir.none _G.SCROLLVIEW_DIR_VERTICAL = ccui.ScrollViewDir.vertical _G.SCROLLVIEW_DIR_HORIZONTAL = ccui.ScrollViewDir.horizontal _G.SCROLLVIEW_DIR_BOTH = ccui.ScrollViewDir.both _G.SCROLLVIEW_EVENT_SCROLL_TO_TOP = ccui.ScrollviewEventType.scrollToTop _G.SCROLLVIEW_EVENT_SCROLL_TO_BOTTOM = ccui.ScrollviewEventType.scrollToBottom _G.SCROLLVIEW_EVENT_SCROLL_TO_LEFT = ccui.ScrollviewEventType.scrollToLeft _G.SCROLLVIEW_EVENT_SCROLL_TO_RIGHT = ccui.ScrollviewEventType.scrollToRight _G.SCROLLVIEW_EVENT_SCROLLING = ccui.ScrollviewEventType.scrolling _G.SCROLLVIEW_EVENT_BOUNCE_TOP = ccui.ScrollviewEventType.bounceTop _G.SCROLLVIEW_EVENT_BOUNCE_BOTTOM = ccui.ScrollviewEventType.bounceBottom _G.SCROLLVIEW_EVENT_BOUNCE_LEFT = ccui.ScrollviewEventType.bounceLeft _G.SCROLLVIEW_EVENT_BOUNCE_RIGHT = ccui.ScrollviewEventType.bounceRight _G.PAGEVIEW_EVENT_TURNING = ccui.PageViewEventType.turning _G.PAGEVIEW_TOUCHLEFT = ccui.PVTouchDir.touch_left _G.PAGEVIEW_TOUCHRIGHT = ccui.PVTouchDir.touch_right _G.LISTVIEW_DIR_NONE = ccui.ListViewDirection.none _G.LISTVIEW_DIR_VERTICAL = ccui.ListViewDirection.vertical _G.LISTVIEW_DIR_HORIZONTAL = ccui.ListViewDirection.horizontal _G.LISTVIEW_MOVE_DIR_NONE = ccui.ListViewMoveDirection.none _G.LISTVIEW_MOVE_DIR_UP = ccui.ListViewMoveDirection.up _G.LISTVIEW_MOVE_DIR_DOWN = ccui.ListViewMoveDirection.down _G.LISTVIEW_MOVE_DIR_LEFT = ccui.ListViewMoveDirection.left _G.LISTVIEW_MOVE_DIR_RIGHT = ccui.ListViewMoveDirection.right _G.LISTVIEW_EVENT_INIT_CHILD = ccui.ListViewEventType.init_child _G.LISTVIEW_EVENT_UPDATE_CHILD = ccui.ListViewEventType.update_child _G.LAYOUT_PARAMETER_NONE = ccui.LayoutParameterType.none _G.LAYOUT_PARAMETER_LINEAR = ccui.LayoutParameterType.linear _G.LAYOUT_PARAMETER_RELATIVE = ccui.LayoutParameterType.relative _G.kCCScrollViewDirectionHorizontal = cc.SCROLLVIEW_DIRECTION_HORIZONTAL _G.kCCScrollViewDirectionVertical = cc.SCROLLVIEW_DIRECTION_VERTICAL _G.kCCTableViewFillTopDown = cc.TABLEVIEW_FILL_TOPDOWN _G.kCCTableViewFillBottomUp = cc.TABLEVIEW_FILL_BOTTOMUP ccui.LoadingBarType = ccui.LoadingBarDirection ccui.LoadingBarType.left = ccui.LoadingBarDirection.LEFT ccui.LoadingBarType.right = ccui.LoadingBarDirection.RIGHT ccui.LayoutType.absolute = ccui.LayoutType.ABSOLUTE ccui.LayoutType.linearVertical = ccui.LayoutType.VERTICAL ccui.LayoutType.linearHorizontal = ccui.LayoutType.HORIZONTAL ccui.LayoutType.relative = ccui.LayoutType.RELATIVE