-------------------------------- -- @module ActionCamera -- @extend ActionInterval -------------------------------- -- overload function: setEye(float, float, float) -- -- overload function: setEye(vec3_table) -- -- @function [parent=#ActionCamera] setEye -- @param self -- @param #float float -- @param #float float -- @param #float float -------------------------------- -- @function [parent=#ActionCamera] getEye -- @param self -- @return vec3_table#vec3_table ret (return value: vec3_table) -------------------------------- -- @function [parent=#ActionCamera] setUp -- @param self -- @param #vec3_table vec3 -------------------------------- -- @function [parent=#ActionCamera] getCenter -- @param self -- @return vec3_table#vec3_table ret (return value: vec3_table) -------------------------------- -- @function [parent=#ActionCamera] setCenter -- @param self -- @param #vec3_table vec3 -------------------------------- -- @function [parent=#ActionCamera] getUp -- @param self -- @return vec3_table#vec3_table ret (return value: vec3_table) -------------------------------- -- @function [parent=#ActionCamera] startWithTarget -- @param self -- @param #cc.Node node -------------------------------- -- @function [parent=#ActionCamera] clone -- @param self -- @return ActionCamera#ActionCamera ret (return value: cc.ActionCamera) -------------------------------- -- @function [parent=#ActionCamera] reverse -- @param self -- @return ActionCamera#ActionCamera ret (return value: cc.ActionCamera) -------------------------------- -- @function [parent=#ActionCamera] ActionCamera -- @param self return nil