#put xctool.sh into your PATH tools/cocos2d-console/bin/cocos new -l $1 # DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )" # COCOS2DX_ROOT="$DIR"/../../.. # cd ${COCOS2DX_ROOT} # python build/android-build.py -p 10 cpp-tests lua-tests js-tests if [ $1 == "cpp" ];then cocos compile -p linux -s MyCppGame -m release -j4 --compile-script 0 elif [ $1 == "lua" ];then cocos compile -p linux -s MyLuaGame -m release -j4 --compile-script 0 elif [ $1 == "js" ];then cocos compile -p linux -s MyJsGame -m release -j4 --compile-script 0 fi