/**************************************************************************** Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd. http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #pragma comment(lib, "comctl32.lib") #pragma comment(linker, "\"/manifestdependency:type='Win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='X86' publicKeyToken='6595b64144ccf1df' language='*'\"") #include "stdafx.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include "SimulatorWin.h" #include "glfw3.h" #include "glfw3native.h" #include "scripting/lua-bindings/manual/CCLuaEngine.h" #include "AppEvent.h" #include "AppLang.h" #include "runtime/ConfigParser.h" #include "runtime/Runtime.h" #include "platform/win32/PlayerWin.h" #include "platform/win32/PlayerMenuServiceWin.h" // define 1 to open console ui and setup windows system menu, 0 to disable #define SIMULATOR_WITH_CONSOLE_AND_MENU 0 USING_NS_CC; static WNDPROC g_oldWindowProc = NULL; INT_PTR CALLBACK AboutDialogCallback(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam) { UNREFERENCED_PARAMETER(lParam); switch (message) { case WM_INITDIALOG: return (INT_PTR)TRUE; case WM_COMMAND: if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL) { EndDialog(hDlg, LOWORD(wParam)); return (INT_PTR)TRUE; } break; } return (INT_PTR)FALSE; } void onHelpAbout() { DialogBox(GetModuleHandle(NULL), MAKEINTRESOURCE(IDD_DIALOG_ABOUT), Director::getInstance()->getOpenGLView()->getWin32Window(), AboutDialogCallback); } void shutDownApp() { auto glview = dynamic_cast (Director::getInstance()->getOpenGLView()); HWND hWnd = glview->getWin32Window(); ::SendMessage(hWnd, WM_CLOSE, NULL, NULL); } std::string getCurAppPath(void) { TCHAR szAppDir[MAX_PATH] = { 0 }; if (!GetModuleFileName(NULL, szAppDir, MAX_PATH)) return ""; int nEnd = 0; for (int i = 0; szAppDir[i]; i++) { if (szAppDir[i] == '\\') nEnd = i; } szAppDir[nEnd] = 0; int iLen = 2 * wcslen(szAppDir); char* chRtn = new char[iLen + 1]; wcstombs(chRtn, szAppDir, iLen + 1); std::string strPath = chRtn; delete[] chRtn; chRtn = NULL; char fuldir[MAX_PATH] = { 0 }; _fullpath(fuldir, strPath.c_str(), MAX_PATH); return fuldir; } static void initGLContextAttrs() { // set OpenGL context attributes: red,green,blue,alpha,depth,stencil,multisamplesCount GLContextAttrs glContextAttrs = {8, 8, 8, 8, 24, 8, 0}; GLView::setGLContextAttrs(glContextAttrs); } SimulatorWin *SimulatorWin::_instance = nullptr; SimulatorWin *SimulatorWin::getInstance() { if (!_instance) { _instance = new SimulatorWin(); } return _instance; } SimulatorWin::SimulatorWin() : _hwnd(NULL) , _hwndConsole(NULL) , _app(nullptr) , _writeDebugLogFile(nullptr) { } SimulatorWin::~SimulatorWin() { CC_SAFE_DELETE(_app); if (_writeDebugLogFile) { fclose(_writeDebugLogFile); } } void SimulatorWin::quit() { Director::getInstance()->end(); } void SimulatorWin::relaunch() { _project.setWindowOffset(Vec2(getPositionX(), getPositionY())); openNewPlayerWithProjectConfig(_project); quit(); } void SimulatorWin::openNewPlayer() { openNewPlayerWithProjectConfig(_project); } void SimulatorWin::openNewPlayerWithProjectConfig(const ProjectConfig &config) { static long taskid = 100; stringstream buf; buf << taskid++; string commandLine; commandLine.append(getApplicationExePath()); commandLine.append(" "); commandLine.append(config.makeCommandLine()); CCLOG("SimulatorWin::openNewPlayerWithProjectConfig(): %s", commandLine.c_str()); // http://msdn.microsoft.com/en-us/library/windows/desktop/ms682499(v=vs.85).aspx SECURITY_ATTRIBUTES sa = {0}; sa.nLength = sizeof(sa); PROCESS_INFORMATION pi = {0}; STARTUPINFO si = {0}; si.cb = sizeof(STARTUPINFO); #define MAX_COMMAND 1024 // length of commandLine is always beyond MAX_PATH WCHAR command[MAX_COMMAND]; memset(command, 0, sizeof(command)); MultiByteToWideChar(CP_UTF8, 0, commandLine.c_str(), -1, command, MAX_COMMAND); BOOL success = CreateProcess(NULL, command, // command line NULL, // process security attributes NULL, // primary thread security attributes FALSE, // handles are inherited 0, // creation flags NULL, // use parent's environment NULL, // use parent's current directory &si, // STARTUPINFO pointer &pi); // receives PROCESS_INFORMATION if (!success) { CCLOG("PlayerTaskWin::run() - create process failed, for execute %s", commandLine.c_str()); } } void SimulatorWin::openProjectWithProjectConfig(const ProjectConfig &config) { openNewPlayerWithProjectConfig(config); quit(); } int SimulatorWin::getPositionX() { RECT rect; GetWindowRect(_hwnd, &rect); return rect.left; } int SimulatorWin::getPositionY() { RECT rect; GetWindowRect(_hwnd, &rect); return rect.top; } int SimulatorWin::run() { INITCOMMONCONTROLSEX InitCtrls; InitCtrls.dwSize = sizeof(InitCtrls); InitCtrls.dwICC = ICC_WIN95_CLASSES; InitCommonControlsEx(&InitCtrls); parseCocosProjectConfig(_project); // load project config from command line args vector args; for (int i = 0; i < __argc; ++i) { wstring ws(__wargv[i]); string s; s.assign(ws.begin(), ws.end()); args.push_back(s); } _project.parseCommandLine(args); if (_project.getProjectDir().empty()) { if (args.size() == 2) { // for Code IDE before RC2 _project.setProjectDir(args.at(1)); _project.setDebuggerType(kCCRuntimeDebuggerCodeIDE); } } // create the application instance _app = new AppDelegate(); RuntimeEngine::getInstance()->setProjectConfig(_project); #if (SIMULATOR_WITH_CONSOLE_AND_MENU > 0) // create console window if (_project.isShowConsole()) { AllocConsole(); _hwndConsole = GetConsoleWindow(); if (_hwndConsole != NULL) { ShowWindow(_hwndConsole, SW_SHOW); BringWindowToTop(_hwndConsole); freopen("CONOUT$", "wt", stdout); freopen("CONOUT$", "wt", stderr); HMENU hmenu = GetSystemMenu(_hwndConsole, FALSE); if (hmenu != NULL) { DeleteMenu(hmenu, SC_CLOSE, MF_BYCOMMAND); } } } #endif // log file if (_project.isWriteDebugLogToFile()) { const string debugLogFilePath = _project.getDebugLogFilePath(); _writeDebugLogFile = fopen(debugLogFilePath.c_str(), "w"); if (!_writeDebugLogFile) { CCLOG("Cannot create debug log file %s", debugLogFilePath.c_str()); } } // set environments SetCurrentDirectoryA(_project.getProjectDir().c_str()); FileUtils::getInstance()->setDefaultResourceRootPath(_project.getProjectDir()); FileUtils::getInstance()->setWritablePath(_project.getWritableRealPath().c_str()); // check screen DPI HDC screen = GetDC(0); int dpi = GetDeviceCaps(screen, LOGPIXELSX); ReleaseDC(0, screen); // set scale with DPI // 96 DPI = 100 % scaling // 120 DPI = 125 % scaling // 144 DPI = 150 % scaling // 192 DPI = 200 % scaling // http://msdn.microsoft.com/en-us/library/windows/desktop/dn469266%28v=vs.85%29.aspx#dpi_and_the_desktop_scaling_factor // // enable DPI-Aware with DeclareDPIAware.manifest // http://msdn.microsoft.com/en-us/library/windows/desktop/dn469266%28v=vs.85%29.aspx#declaring_dpi_awareness float screenScale = 1.0f; if (dpi >= 120 && dpi < 144) { screenScale = 1.25f; } else if (dpi >= 144 && dpi < 192) { screenScale = 1.5f; } else if (dpi >= 192) { screenScale = 2.0f; } CCLOG("SCREEN DPI = %d, SCREEN SCALE = %0.2f", dpi, screenScale); // create opengl view Size frameSize = _project.getFrameSize(); float frameScale = 1.0f; if (_project.isRetinaDisplay()) { frameSize.width *= screenScale; frameSize.height *= screenScale; } else { frameScale = screenScale; } const Rect frameRect = Rect(0, 0, frameSize.width, frameSize.height); ConfigParser::getInstance()->setInitViewSize(frameSize); const bool isResize = _project.isResizeWindow(); std::stringstream title; title << "Cocos Simulator - " << ConfigParser::getInstance()->getInitViewName(); initGLContextAttrs(); auto glview = GLViewImpl::createWithRect(title.str(), frameRect, frameScale); _hwnd = glview->getWin32Window(); player::PlayerWin::createWithHwnd(_hwnd); DragAcceptFiles(_hwnd, TRUE); //SendMessage(_hwnd, WM_SETICON, ICON_BIG, (LPARAM)icon); //SendMessage(_hwnd, WM_SETICON, ICON_SMALL, (LPARAM)icon); //FreeResource(icon); auto director = Director::getInstance(); director->setOpenGLView(glview); director->setAnimationInterval(1.0 / 60.0); // set window position if (_project.getProjectDir().length()) { setZoom(_project.getFrameScale()); } Vec2 pos = _project.getWindowOffset(); if (pos.x != 0 && pos.y != 0) { RECT rect; GetWindowRect(_hwnd, &rect); MoveWindow(_hwnd, pos.x, pos.y, rect.right - rect.left, rect.bottom - rect.top, FALSE); } // path for looking Lang file, Studio Default images FileUtils::getInstance()->addSearchPath(getApplicationPath().c_str()); #if SIMULATOR_WITH_CONSOLE_AND_MENU > 0 // init player services setupUI(); DrawMenuBar(_hwnd); #endif // prepare FileUtils::getInstance()->setPopupNotify(false); _project.dump(); auto app = Application::getInstance(); g_oldWindowProc = (WNDPROC)SetWindowLong(_hwnd, GWL_WNDPROC, (LONG)SimulatorWin::windowProc); // startup message loop return app->run(); } // services void SimulatorWin::setupUI() { auto menuBar = player::PlayerProtocol::getInstance()->getMenuService(); // FILE menuBar->addItem("FILE_MENU", tr("File")); menuBar->addItem("EXIT_MENU", tr("Exit"), "FILE_MENU"); // VIEW menuBar->addItem("VIEW_MENU", tr("View")); SimulatorConfig *config = SimulatorConfig::getInstance(); int current = config->checkScreenSize(_project.getFrameSize()); for (int i = 0; i < config->getScreenSizeCount(); i++) { SimulatorScreenSize size = config->getScreenSize(i); std::stringstream menuId; menuId << "VIEWSIZE_ITEM_MENU_" << i; auto menuItem = menuBar->addItem(menuId.str(), size.title.c_str(), "VIEW_MENU"); if (i == current) { menuItem->setChecked(true); } } menuBar->addItem("DIRECTION_MENU_SEP", "-", "VIEW_MENU"); menuBar->addItem("DIRECTION_PORTRAIT_MENU", tr("Portrait"), "VIEW_MENU") ->setChecked(_project.isPortraitFrame()); menuBar->addItem("DIRECTION_LANDSCAPE_MENU", tr("Landscape"), "VIEW_MENU") ->setChecked(_project.isLandscapeFrame()); menuBar->addItem("VIEW_SCALE_MENU_SEP", "-", "VIEW_MENU"); std::vector scaleMenuVector; auto scale100Menu = menuBar->addItem("VIEW_SCALE_MENU_100", tr("Zoom Out").append(" (100%)"), "VIEW_MENU"); auto scale75Menu = menuBar->addItem("VIEW_SCALE_MENU_75", tr("Zoom Out").append(" (75%)"), "VIEW_MENU"); auto scale50Menu = menuBar->addItem("VIEW_SCALE_MENU_50", tr("Zoom Out").append(" (50%)"), "VIEW_MENU"); auto scale25Menu = menuBar->addItem("VIEW_SCALE_MENU_25", tr("Zoom Out").append(" (25%)"), "VIEW_MENU"); int frameScale = int(_project.getFrameScale() * 100); if (frameScale == 100) { scale100Menu->setChecked(true); } else if (frameScale == 75) { scale75Menu->setChecked(true); } else if (frameScale == 50) { scale50Menu->setChecked(true); } else if (frameScale == 25) { scale25Menu->setChecked(true); } else { scale100Menu->setChecked(true); } scaleMenuVector.push_back(scale100Menu); scaleMenuVector.push_back(scale75Menu); scaleMenuVector.push_back(scale50Menu); scaleMenuVector.push_back(scale25Menu); // About menuBar->addItem("HELP_MENU", tr("Help")); menuBar->addItem("ABOUT_MENUITEM", tr("About"), "HELP_MENU"); menuBar->addItem("REFRESH_MENU_SEP", "-", "VIEW_MENU"); menuBar->addItem("REFRESH_MENU", tr("Refresh"), "VIEW_MENU"); HWND &hwnd = _hwnd; ProjectConfig &project = _project; auto dispatcher = Director::getInstance()->getEventDispatcher(); dispatcher->addEventListenerWithFixedPriority(EventListenerCustom::create("APP.EVENT", [&project, &hwnd, scaleMenuVector](EventCustom* event){ auto menuEvent = dynamic_cast(event); if (menuEvent) { rapidjson::Document dArgParse; dArgParse.Parse<0>(menuEvent->getDataString().c_str()); if (dArgParse.HasMember("name")) { string strcmd = dArgParse["name"].GetString(); if (strcmd == "menuClicked") { player::PlayerMenuItem *menuItem = static_cast(menuEvent->getUserData()); if (menuItem) { if (menuItem->isChecked()) { return; } string data = dArgParse["data"].GetString(); if ((data == "CLOSE_MENU") || (data == "EXIT_MENU")) { _instance->quit(); } else if (data == "REFRESH_MENU") { _instance->relaunch(); } else if (data.find("VIEW_SCALE_MENU_") == 0) // begin with VIEW_SCALE_MENU_ { string tmp = data.erase(0, strlen("VIEW_SCALE_MENU_")); float scale = atof(tmp.c_str()) / 100.0f; project.setFrameScale(scale); auto glview = static_cast(Director::getInstance()->getOpenGLView()); glview->setFrameZoomFactor(scale); // update scale menu state for (auto &it : scaleMenuVector) { it->setChecked(false); } menuItem->setChecked(true); // update window size RECT rect; GetWindowRect(hwnd, &rect); MoveWindow(hwnd, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top + GetSystemMetrics(SM_CYMENU), FALSE); // fix: can not update window on some windows system ::SendMessage(hwnd, WM_MOVE, NULL, NULL); } else if (data.find("VIEWSIZE_ITEM_MENU_") == 0) // begin with VIEWSIZE_ITEM_MENU_ { string tmp = data.erase(0, strlen("VIEWSIZE_ITEM_MENU_")); int index = atoi(tmp.c_str()); SimulatorScreenSize size = SimulatorConfig::getInstance()->getScreenSize(index); if (project.isLandscapeFrame()) { std::swap(size.width, size.height); } project.setFrameSize(cocos2d::Size(size.width, size.height)); project.setWindowOffset(cocos2d::Vec2(_instance->getPositionX(), _instance->getPositionY())); _instance->openProjectWithProjectConfig(project); } else if (data == "DIRECTION_PORTRAIT_MENU") { project.changeFrameOrientationToPortait(); _instance->openProjectWithProjectConfig(project); } else if (data == "DIRECTION_LANDSCAPE_MENU") { project.changeFrameOrientationToLandscape(); _instance->openProjectWithProjectConfig(project); } else if (data == "ABOUT_MENUITEM") { onHelpAbout(); } } } } } }), 1); AppDelegate *app = _app; auto listener = EventListenerCustom::create(kAppEventDropName, [&project, app](EventCustom* event) { AppEvent *dropEvent = dynamic_cast(event); if (dropEvent) { string dirPath = dropEvent->getDataString() + "/"; string configFilePath = dirPath + CONFIG_FILE; if (FileUtils::getInstance()->isDirectoryExist(dirPath) && FileUtils::getInstance()->isFileExist(configFilePath)) { // parse config.json ConfigParser::getInstance()->readConfig(configFilePath); project.setProjectDir(dirPath); project.setScriptFile(ConfigParser::getInstance()->getEntryFile()); project.setWritablePath(dirPath); RuntimeEngine::getInstance()->setProjectConfig(project); } } }); dispatcher->addEventListenerWithFixedPriority(listener, 1); } void SimulatorWin::setZoom(float frameScale) { _project.setFrameScale(frameScale); cocos2d::Director::getInstance()->getOpenGLView()->setFrameZoomFactor(frameScale); } // debug log void SimulatorWin::writeDebugLog(const char *log) { if (!_writeDebugLogFile) return; fputs(log, _writeDebugLogFile); fputc('\n', _writeDebugLogFile); fflush(_writeDebugLogFile); } void SimulatorWin::parseCocosProjectConfig(ProjectConfig &config) { // get project directory ProjectConfig tmpConfig; // load project config from command line args vector args; for (int i = 0; i < __argc; ++i) { wstring ws(__wargv[i]); string s; s.assign(ws.begin(), ws.end()); args.push_back(s); } if (args.size() >= 2) { if (args.size() && args.at(1).at(0) == '/') { // FIXME: // for Code IDE before RC2 tmpConfig.setProjectDir(args.at(1)); } tmpConfig.parseCommandLine(args); } // set project directory as search root path FileUtils::getInstance()->setDefaultResourceRootPath(tmpConfig.getProjectDir().c_str()); // parse config.json auto parser = ConfigParser::getInstance(); auto configPath = tmpConfig.getProjectDir().append(CONFIG_FILE); parser->readConfig(configPath); // set information config.setConsolePort(parser->getConsolePort()); config.setFileUploadPort(parser->getUploadPort()); config.setFrameSize(parser->getInitViewSize()); if (parser->isLanscape()) { config.changeFrameOrientationToLandscape(); } else { config.changeFrameOrientationToPortait(); } config.setScriptFile(parser->getEntryFile()); } // // D:\aaa\bbb\ccc\ddd\abc.txt --> D:/aaa/bbb/ccc/ddd/abc.txt // std::string SimulatorWin::convertPathFormatToUnixStyle(const std::string& path) { std::string ret = path; int len = ret.length(); for (int i = 0; i < len; ++i) { if (ret[i] == '\\') { ret[i] = '/'; } } return ret; } // // @return: C:/Users/win8/Documents/ // std::string SimulatorWin::getUserDocumentPath() { TCHAR filePath[MAX_PATH]; SHGetSpecialFolderPath(NULL, filePath, CSIDL_PERSONAL, FALSE); int length = 2 * wcslen(filePath); char* tempstring = new char[length + 1]; wcstombs(tempstring, filePath, length + 1); string userDocumentPath(tempstring); delete [] tempstring; userDocumentPath = convertPathFormatToUnixStyle(userDocumentPath); userDocumentPath.append("/"); return userDocumentPath; } // // convert Unicode/LocalCode TCHAR to Utf8 char // char* SimulatorWin::convertTCharToUtf8(const TCHAR* src) { #ifdef UNICODE WCHAR* tmp = (WCHAR*)src; size_t size = wcslen(src) * 3 + 1; char* dest = new char[size]; memset(dest, 0, size); WideCharToMultiByte(CP_UTF8, 0, tmp, -1, dest, size, NULL, NULL); return dest; #else char* tmp = (char*)src; uint32 size = strlen(tmp) + 1; WCHAR* dest = new WCHAR[size]; memset(dest, 0, sizeof(WCHAR)*size); MultiByteToWideChar(CP_ACP, 0, src, -1, dest, (int)size); // convert local code to unicode. size = wcslen(dest) * 3 + 1; char* dest2 = new char[size]; memset(dest2, 0, size); WideCharToMultiByte(CP_UTF8, 0, dest, -1, dest2, size, NULL, NULL); // convert unicode to utf8. delete[] dest; return dest2; #endif } // std::string SimulatorWin::getApplicationExePath() { TCHAR szFileName[MAX_PATH]; GetModuleFileName(NULL, szFileName, MAX_PATH); std::u16string u16ApplicationName; char *applicationExePath = convertTCharToUtf8(szFileName); std::string path(applicationExePath); CC_SAFE_FREE(applicationExePath); return path; } std::string SimulatorWin::getApplicationPath() { std::string path = getApplicationExePath(); size_t pos; while ((pos = path.find_first_of("\\")) != std::string::npos) { path.replace(pos, 1, "/"); } size_t p = path.find_last_of("/"); string workdir; if (p != path.npos) { workdir = path.substr(0, p); } return workdir; } LRESULT CALLBACK SimulatorWin::windowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { if (!_instance) return 0; switch (uMsg) { case WM_SYSCOMMAND: case WM_COMMAND: { if (HIWORD(wParam) == 0) { // menu WORD menuId = LOWORD(wParam); auto menuService = dynamic_cast (player::PlayerProtocol::getInstance()->getMenuService()); auto menuItem = menuService->getItemByCommandId(menuId); if (menuItem) { AppEvent event("APP.EVENT", APP_EVENT_MENU); std::stringstream buf; buf << "{\"data\":\"" << menuItem->getMenuId().c_str() << "\""; buf << ",\"name\":" << "\"menuClicked\"" << "}"; event.setDataString(buf.str()); event.setUserData(menuItem); Director::getInstance()->getEventDispatcher()->dispatchEvent(&event); } if (menuId == ID_HELP_ABOUT) { onHelpAbout(); } } break; } case WM_KEYDOWN: { #if (SIMULATOR_WITH_CONSOLE_AND_MENU > 0) if (wParam == VK_F5) { _instance->relaunch(); } #endif break; } case WM_COPYDATA: { PCOPYDATASTRUCT pMyCDS = (PCOPYDATASTRUCT) lParam; if (pMyCDS->dwData == 1) { const char *szBuf = (const char*)(pMyCDS->lpData); SimulatorWin::getInstance()->writeDebugLog(szBuf); break; } } case WM_DESTROY: { DragAcceptFiles(hWnd, FALSE); break; } case WM_DROPFILES: { HDROP hDrop = (HDROP)wParam; const int count = DragQueryFileW(hDrop, 0xffffffff, NULL, 0); if (count > 0) { int fileIndex = 0; const UINT length = DragQueryFileW(hDrop, fileIndex, NULL, 0); WCHAR* buffer = (WCHAR*)calloc(length + 1, sizeof(WCHAR)); DragQueryFileW(hDrop, fileIndex, buffer, length + 1); char *utf8 = SimulatorWin::convertTCharToUtf8(buffer); std::string firstFile(utf8); CC_SAFE_FREE(utf8); DragFinish(hDrop); // broadcast drop event AppEvent forwardEvent("APP.EVENT.DROP", APP_EVENT_DROP); forwardEvent.setDataString(firstFile); Director::getInstance()->getEventDispatcher()->dispatchEvent(&forwardEvent); } } // WM_DROPFILES } return g_oldWindowProc(hWnd, uMsg, wParam, lParam); }