#!/usr/bin/python # android-build.py # Build android import sys import os, os.path import shutil from optparse import OptionParser CPP_SAMPLES = ['cpp-empty-test', 'cpp-tests', 'game-controller-test'] LUA_SAMPLES = ['lua-empty-test', 'lua-tests', 'lua-game-controller-test'] ALL_SAMPLES = CPP_SAMPLES + LUA_SAMPLES def caculate_built_samples(args): ''' Compute the sampels to be built 'cpp' for short of all cpp tests 'lua' for short of all lua tests ''' if 'all' in args: return ALL_SAMPLES targets = [] if 'cpp' in args: targets += CPP_SAMPLES args.remove('cpp') if 'lua' in args: targets += LUA_SAMPLES args.remove('lua') targets += args # remove duplicate elements, for example # python android-build.py cpp hellocpp targets = set(targets) return list(targets) def do_build(app_android_root, build_mode): command = 'cocos compile -p android -s %s --ndk-mode %s' % (app_android_root, build_mode) print command if os.system(command) != 0: raise Exception("Build dynamic library for project [ " + app_android_root + " ] fails!") def build_samples(target, build_mode): if build_mode is None: build_mode = 'debug' elif build_mode != 'release': build_mode = 'debug' build_targets = caculate_built_samples(target) app_android_root = '' target_proj_path_map = { "cpp-empty-test": "tests/cpp-empty-test", "game-controller-test": "tests/game-controller-test", "cpp-tests": "tests/cpp-tests", "lua-empty-test": "tests/lua-empty-test", "lua-tests": "tests/lua-tests", "lua-game-controller-test": "tests/lua-game-controller-test" } cocos_root = os.path.join(os.path.dirname(os.path.realpath(__file__)), "..") for target in build_targets: if target in target_proj_path_map: app_android_root = os.path.join(cocos_root, target_proj_path_map[target]) else: print 'unknown target: %s' % target continue do_build(app_android_root, build_mode) # -------------- main -------------- if __name__ == '__main__': #parse the params usage = """ This script is mainy used for building tests built-in with cocos2d-x. Usage: %prog [options] [cpp-empty-test|cpp-tests|lua-empty-test|lua-tests|cpp|lua|all] If you are new to cocos2d-x, I recommend you start with cpp-empty-test, lua-empty-test. You can combine these targets like this: python android-build.py cpp-empty-test lua-empty-test """ parser = OptionParser(usage=usage) parser.add_option("-n", "--ndk", dest="ndk_build_param", help='It is not used anymore, because cocos console does not support it.') parser.add_option("-p", "--platform", dest="android_platform", help='This parameter is not used any more, just keep compatible.') parser.add_option("-b", "--build", dest="build_mode", help='The build mode for java project,debug[default] or release. Get more information,please refer to http://developer.android.com/tools/building/building-cmdline.html') (opts, args) = parser.parse_args() if len(args) == 0: parser.print_help() sys.exit(1) else: try: build_samples(args, opts.build_mode) except Exception as e: print e sys.exit(1)