/**************************************************************************** Copyright (c) 2013 cocos2d-x.org http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #ifndef __cocos2d_libs__CSLoader__ #define __cocos2d_libs__CSLoader__ #include "cocostudio/DictionaryHelper.h" #include "cocostudio/CocosStudioExport.h" #include "cocos2d.h" #include "base/ObjectFactory.h" namespace flatbuffers { class FlatBufferBuilder; struct NodeTree; struct WidgetOptions; struct SingleNodeOptions; struct SpriteOptions; struct ParticleSystemOptions; struct TMXTiledMapOptions; struct ProjectNodeOptions; struct ComponentOptions; struct ComAudioOptions; } namespace cocostudio { class ComAudio; } namespace cocostudio { namespace timeline { class ActionTimeline; class ActionTimelineNode; } } NS_CC_BEGIN typedef std::function ccNodeLoadCallback; class CC_STUDIO_DLL CSLoader { public: static CSLoader* getInstance(); static void destroyInstance(); CSLoader(); void purge(); void init(); static cocos2d::Node* createNode(const std::string& filename); static cocos2d::Node* createNode(const std::string& filename, const ccNodeLoadCallback& callback); static cocostudio::timeline::ActionTimeline* createTimeline(const std::string& filename); /* static cocostudio::timeline::ActionTimelineNode* createActionTimelineNode(const std::string& filename); static cocostudio::timeline::ActionTimelineNode* createActionTimelineNode(const std::string& filename, int startIndex, int endIndex, bool loop); */ cocos2d::Node* createNodeFromJson(const std::string& filename); cocos2d::Node* loadNodeWithFile(const std::string& fileName); cocos2d::Node* loadNodeWithContent(const std::string& content); void setRecordJsonPath(bool record) { _recordJsonPath = record; } bool isRecordJsonPath() const { return _recordJsonPath; } void setJsonPath(std::string jsonPath) { _jsonPath = jsonPath; } std::string getJsonPath() const { return _jsonPath; } cocos2d::Node* createNodeWithFlatBuffersFile(const std::string& filename); cocos2d::Node* nodeWithFlatBuffersFile(const std::string& fileName); cocos2d::Node* nodeWithFlatBuffers(const flatbuffers::NodeTree* nodetree); bool bindCallback(const std::string& callbackName, const std::string& callbackType, cocos2d::ui::Widget* sender, cocos2d::Node* handler); void registReaderObject(const std::string& className, ObjectFactory::Instance ins); cocos2d::Node* createNodeWithFlatBuffersForSimulator(const std::string& filename); cocos2d::Node* nodeWithFlatBuffersForSimulator(const flatbuffers::NodeTree* nodetree); protected: cocos2d::Node* createNodeWithFlatBuffersFile(const std::string& filename, const ccNodeLoadCallback& callback); cocos2d::Node* nodeWithFlatBuffersFile(const std::string& fileName, const ccNodeLoadCallback& callback); cocos2d::Node* nodeWithFlatBuffers(const flatbuffers::NodeTree* nodetree, const ccNodeLoadCallback& callback); cocos2d::Node* loadNode(const rapidjson::Value& json); void locateNodeWithMulresPosition(cocos2d::Node* node, const rapidjson::Value& json); void initNode(cocos2d::Node* node, const rapidjson::Value& json); // load nodes cocos2d::Node* loadSimpleNode(const rapidjson::Value& json); cocos2d::Node* loadSubGraph (const rapidjson::Value& json); cocos2d::Node* loadSprite (const rapidjson::Value& json); cocos2d::Node* loadParticle (const rapidjson::Value& json); cocos2d::Node* loadTMXTiledMap(const rapidjson::Value& json); // load gui cocos2d::Node* loadWidget(const rapidjson::Value& json); // load component cocos2d::Component* loadComponent(const rapidjson::Value& json); cocos2d::Component* loadComAudio(const rapidjson::Value& json); bool isWidget(const std::string& type); bool isCustomWidget(const std::string& type); std::string getGUIClassName(const std::string &name); std::string getWidgetReaderClassName(cocos2d::ui::Widget *widget); typedef std::function NodeCreateFunc; typedef std::pair Pair; std::unordered_map _funcs; typedef std::function ComponentCreateFunc; typedef std::pair ComponentPair; std::unordered_map _componentFuncs; bool _recordJsonPath; std::string _jsonPath; std::string _monoCocos2dxVersion; Node* _rootNode; cocos2d::Vector _callbackHandlers; std::string _csBuildID; }; NS_CC_END #endif /* defined(__cocos2d_libs__CSLoader__) */