/****************************************************************************** * Spine Runtimes License Agreement * Last updated July 28, 2023. Replaces all prior versions. * * Copyright (c) 2013-2023, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software or * otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #ifndef Spine_SkeletonClipping_h #define Spine_SkeletonClipping_h #include #include namespace spine { class Slot; class ClippingAttachment; class SP_API SkeletonClipping : public SpineObject { public: SkeletonClipping(); size_t clipStart(Slot &slot, ClippingAttachment *clip); void clipEnd(Slot &slot); void clipEnd(); void clipTriangles(float *vertices, unsigned short *triangles, size_t trianglesLength, float *uvs, size_t stride); void clipTriangles(Vector &vertices, Vector &triangles, Vector &uvs, size_t stride); bool isClipping(); Vector &getClippedVertices(); Vector &getClippedTriangles(); Vector &getClippedUVs(); private: Triangulator _triangulator; Vector _clippingPolygon; Vector _clipOutput; Vector _clippedVertices; Vector _clippedTriangles; Vector _clippedUVs; Vector _scratch; ClippingAttachment *_clipAttachment; Vector *> *_clippingPolygons; /** Clips the input triangle against the convex, clockwise clipping area. If the triangle lies entirely within the clipping * area, false is returned. The clipping area must duplicate the first vertex at the end of the vertices list. */ bool clip(float x1, float y1, float x2, float y2, float x3, float y3, Vector *clippingArea, Vector *output); static void makeClockwise(Vector &polygon); }; } #endif /* Spine_SkeletonClipping_h */