/* * Copyright (c) 2011 Erin Catto http://box2d.org * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #ifndef B2_DRAW_H #define B2_DRAW_H #include /// Color for debug drawing. Each value has the range [0,1]. struct b2Color { b2Color() {} b2Color(float32 r, float32 g, float32 b) : r(r), g(g), b(b) {} void Set(float32 ri, float32 gi, float32 bi) { r = ri; g = gi; b = bi; } float32 r, g, b; }; /// Implement and register this class with a b2World to provide debug drawing of physics /// entities in your game. class b2Draw { public: b2Draw(); virtual ~b2Draw() {} enum { e_shapeBit = 0x0001, ///< draw shapes e_jointBit = 0x0002, ///< draw joint connections e_aabbBit = 0x0004, ///< draw axis aligned bounding boxes e_pairBit = 0x0008, ///< draw broad-phase pairs e_centerOfMassBit = 0x0010 ///< draw center of mass frame }; /// Set the drawing flags. void SetFlags(uint32 flags); /// Get the drawing flags. uint32 GetFlags() const; /// Append flags to the current flags. void AppendFlags(uint32 flags); /// Clear flags from the current flags. void ClearFlags(uint32 flags); /// Draw a closed polygon provided in CCW order. virtual void DrawPolygon(const b2Vec2* vertices, int32 vertexCount, const b2Color& color) = 0; /// Draw a solid closed polygon provided in CCW order. virtual void DrawSolidPolygon(const b2Vec2* vertices, int32 vertexCount, const b2Color& color) = 0; /// Draw a circle. virtual void DrawCircle(const b2Vec2& center, float32 radius, const b2Color& color) = 0; /// Draw a solid circle. virtual void DrawSolidCircle(const b2Vec2& center, float32 radius, const b2Vec2& axis, const b2Color& color) = 0; /// Draw a line segment. virtual void DrawSegment(const b2Vec2& p1, const b2Vec2& p2, const b2Color& color) = 0; /// Draw a transform. Choose your own length scale. /// @param xf a transform. virtual void DrawTransform(const b2Transform& xf) = 0; protected: uint32 m_drawFlags; }; #endif