/**************************************************************************** Copyright (c) 2014 cocos2d-x.org Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd. http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "2d/CCLight.h" #include "3d/CCSprite3D.h" #include "3d/CCAnimate3D.h" #include "3d/CCAnimation3D.h" #include "platform/CCFileUtils.h" #include "WidgetReader/Sprite3DReader/Sprite3DReader.h" #include "CSParseBinary_generated.h" #include "CSParse3DBinary_generated.h" #include "FlatBuffersSerialize.h" #include "WidgetReader/Node3DReader/Node3DReader.h" #include "flatbuffers/flatbuffers.h" USING_NS_CC; using namespace flatbuffers; namespace cocostudio { IMPLEMENT_CLASS_NODE_READER_INFO(Sprite3DReader) Sprite3DReader::Sprite3DReader() { } Sprite3DReader::~Sprite3DReader() { } static Sprite3DReader* _instanceSprite3DReader = nullptr; Sprite3DReader* Sprite3DReader::getInstance() { if (!_instanceSprite3DReader) { _instanceSprite3DReader = new Sprite3DReader(); } return _instanceSprite3DReader; } void Sprite3DReader::purge() { CC_SAFE_DELETE(_instanceSprite3DReader); } void Sprite3DReader::destroyInstance() { CC_SAFE_DELETE(_instanceSprite3DReader); } Vec2 Sprite3DReader::getVec2Attribute(pugi::xml_attribute attribute) const { if(!attribute) return Vec2::ZERO; Vec2 ret; std::string attriname; while (attribute) { attriname = attribute.name(); std::string value = attribute.value(); if (attriname == "X") { ret.x = atof(value.c_str()); } else if (attriname == "Y") { ret.y = atof(value.c_str()); } attribute = attribute.next_attribute(); } return ret; } Offset Sprite3DReader::createOptionsWithFlatBuffers(pugi::xml_node objectData, flatbuffers::FlatBufferBuilder *builder) { auto temp = Node3DReader::getInstance()->createOptionsWithFlatBuffers(objectData, builder); auto node3DOptions = *(Offset*)(&temp); bool runAction = false; std::string path; int resourceType = 0; bool isFlipped = false; int lightFlag = 0; std::string attriname; auto attribute = objectData.first_attribute(); while(attribute) { attriname = attribute.name(); std::string value = attribute.value(); if(attriname == "RunAction3D") { runAction = value == "True" ? true : false; } else if (attriname == "IsFlipped") { isFlipped = value == "True" ? true : false; } else if (attriname == "LightFlag") { if (value == "LIGHT0") lightFlag = (int)LightFlag::LIGHT0; else if (value == "LIGHT1") lightFlag = (int)LightFlag::LIGHT1; else if (value == "LIGHT2") lightFlag = (int)LightFlag::LIGHT2; else if (value == "LIGHT3") lightFlag = (int)LightFlag::LIGHT3; else if (value == "LIGHT4") lightFlag = (int)LightFlag::LIGHT4; else if (value == "LIGHT5") lightFlag = (int)LightFlag::LIGHT5; else if (value == "LIGHT6") lightFlag = (int)LightFlag::LIGHT6; else if (value == "LIGHT7") lightFlag = (int)LightFlag::LIGHT7; else if (value == "LIGHT8") lightFlag = (int)LightFlag::LIGHT8; else if (value == "LIGHT9") lightFlag = (int)LightFlag::LIGHT9; else if (value == "LIGHT10") lightFlag = (int)LightFlag::LIGHT10; else if (value == "LIGHT11") lightFlag = (int)LightFlag::LIGHT11; else if (value == "LIGHT12") lightFlag = (int)LightFlag::LIGHT12; } attribute = attribute.next_attribute(); } // FileData auto child = objectData.first_child(); while (child) { std::string name = child.name(); if (name == "FileData") { attribute = child.first_attribute(); while (attribute) { name = attribute.name(); std::string value = attribute.value(); if (name == "Path") { path = value; } else if (name == "Type") { if(value == "Normal") { resourceType = 1; } else if(value == "Default") { resourceType = 0; } } attribute = attribute.next_attribute(); } } child = child.next_sibling(); } auto options = CreateSprite3DOptions(*builder, node3DOptions, CreateResourceData(*builder, builder->CreateString(path), builder->CreateString(""), resourceType), runAction, isFlipped, lightFlag ); return *(Offset
*)(&options); } void Sprite3DReader::setPropsWithFlatBuffers(cocos2d::Node *node, const flatbuffers::Table* sprite3DOptions) { Sprite3D* sprite3D = static_cast(node); auto options = (Sprite3DOptions*)sprite3DOptions; int lightFlag = options->lightFlag(); bool runAction = options->runAction() != 0; bool isFlipped = options->isFlipped() != 0; auto fileData = options->fileData(); std::string path = fileData->path()->c_str(); if(runAction && FileUtils::getInstance()->isFileExist(path)) { Animation3D* animation = Animation3D::create(path); if(animation) { Animate3D* animate = Animate3D::create(animation); Action* action = RepeatForever::create(animate); sprite3D->runAction(action); } } auto nodeOptions = options->node3DOption()->nodeOptions(); uint8_t alpha = (uint8_t)nodeOptions->color()->a(); uint8_t red = (uint8_t)nodeOptions->color()->r(); uint8_t green = (uint8_t)nodeOptions->color()->g(); uint8_t blue = (uint8_t)nodeOptions->color()->b(); if (alpha != 255) { sprite3D->setOpacity(alpha); } if (red != 255 || green != 255 || blue != 255) { sprite3D->setColor(Color3B(red, green, blue)); } if (isFlipped) { sprite3D->setCullFaceEnabled(true); sprite3D->setCullFace(CullFaceSide::FRONT); } if (lightFlag <= 0) { lightFlag = 1; } sprite3D->setLightMask(lightFlag); auto node3DReader = Node3DReader::getInstance(); node3DReader->setPropsWithFlatBuffers(sprite3D, (Table*)(options->node3DOption())); } Node* Sprite3DReader::createNodeWithFlatBuffers(const flatbuffers::Table *sprite3DOptions) { auto options = (Sprite3DOptions*)sprite3DOptions; auto fileData = options->fileData(); std::string path = fileData->path()->c_str(); Sprite3D* ret = Sprite3D::create(); if(FileUtils::getInstance()->isFileExist(path)) { ret->initWithFile(path); } setPropsWithFlatBuffers(ret, sprite3DOptions); return ret; } }