#include "AppDelegate.h" #include "MenuScene.h" #include "audio/AudioEngine.h" USING_NS_AX; static ax::Size designResolutionSize = ax::Size(1136, 640); static ax::Size smallResolutionSize = ax::Size(480, 320); static ax::Size mediumResolutionSize = ax::Size(1024, 768); static ax::Size largeResolutionSize = ax::Size(2048, 1536); AppDelegate::AppDelegate() { } AppDelegate::~AppDelegate() { AudioEngine::end(); } // if you want a different context, modify the value of glContextAttrs // it will affect all platforms void AppDelegate::initGLContextAttrs() { // set OpenGL context attributes: red,green,blue,alpha,depth,stencil GLContextAttrs glContextAttrs = { 8, 8, 8, 8, 24, 8 }; GLView::setGLContextAttrs(glContextAttrs); } // if you want to use the package manager to install more packages, // don't modify or remove this function static int register_all_packages() { return 0; //flag for packages manager } bool AppDelegate::applicationDidFinishLaunching() { // initialize director auto director = Director::getInstance(); auto glView = director->getGLView(); if (!glView) { #if defined(AX_PLATFORM_PC) || (AX_TARGET_PLATFORM == AX_PLATFORM_WASM) glView = GLViewImpl::createWithRect("Examples", ax::Rect(0, 0, 1280, 720)); #else glView = GLViewImpl::create("Examples"); #endif director->setGLView(glView); } // turn on display FPS director->setStatsDisplay(true); // set FPS. the default value is 1.0/60 if you don't call this director->setAnimationInterval(1.0f / 60); // Set the design resolution glView->setDesignResolutionSize(designResolutionSize.width, designResolutionSize.height, ResolutionPolicy::SHOW_ALL); /*auto frameSize = glView->getFrameSize(); // if the frame's height is larger than the height of medium size. if (frameSize.height > mediumResolutionSize.height) { director->setContentScaleFactor(MIN(largeResolutionSize.height / designResolutionSize.height, largeResolutionSize.width / designResolutionSize.width)); } // if the frame's height is larger than the height of small size. else if (frameSize.height > smallResolutionSize.height) { director->setContentScaleFactor(MIN(mediumResolutionSize.height / designResolutionSize.height, mediumResolutionSize.width / designResolutionSize.width)); } // if the frame's height is smaller than the height of medium size. else { director->setContentScaleFactor(MIN(smallResolutionSize.height / designResolutionSize.height, smallResolutionSize.width / designResolutionSize.width)); }*/ director->setClearColor(Color4F(Color4B(0x36, 0x3B, 0x44, 0xFF))); register_all_packages(); //showing how to regsiter a ttf font UIConfig::registerFont(UIConfig::defaultFont, "fonts/DroidSansFallback.ttf"); // create a scene. it's an autorelease object auto scene = MenuScene::create(); // run director->runWithScene(scene); return true; } // This function will be called when the app is inactive. Note, when receiving a phone call it is invoked. void AppDelegate::applicationDidEnterBackground() { Director::getInstance()->stopAnimation(); AudioEngine::pauseAll(); } // this function will be called when the app is active again void AppDelegate::applicationWillEnterForeground() { Director::getInstance()->startAnimation(); AudioEngine::resumeAll(); }