#!/bin/bash # Build script to build all components for Native Client. # # By default this script will build the 'all' target in # both debug and release configurations. Pass "clean" to # clean all configuration. # # Before running this script you need to set NACL_SDK_ROOT # and add the NaCl compiler bin folder to your path. # # There are several libraries from naclports that are # prerequisite for building cocos2dx on NaCl. These ship # with recent versions of the NaCl SDK or you can build # them yourself by checking out naclports and running: # $ make png tiff freetype xml2 freealut jpeg vorbis ogg if [ -z "$NACL_SDK_ROOT" ]; then echo "Please set \$NACL_SDK_ROOT" exit 1 fi SCRIPT_DIR=$(dirname ${BASH_SOURCE}) OUTPUT_DEBUG=lib/nacl/Debug/ OUTPUT_RELEASE=lib/nacl/Release/ set -e set -x cd $SCRIPT_DIR mkdir -p $OUTPUT_DEBUG mkdir -p $OUTPUT_RELEASE export MAKEFLAGS="-j10 PLATFORM=nacl" make NACL_ARCH=x86_64 DEBUG=1 $* make NACL_ARCH=x86_64 DEBUG=0 $* make NACL_ARCH=i686 DEBUG=1 $* make NACL_ARCH=i686 DEBUG=0 $* if [ "${NACL_GLIBC:-}" != "1" ]; then make NACL_ARCH=arm DEBUG=1 $* make NACL_ARCH=arm DEBUG=0 $* fi