#include "scripting/lua-bindings/auto/axlua_3d_auto.hpp" #include "cocos2d.h" #include "3d/CCBundle3D.h" #include "scripting/lua-bindings/manual/tolua_fix.h" #include "scripting/lua-bindings/manual/LuaBasicConversions.h" int lua_ax_3d_Animation3D_getDuration(lua_State* tolua_S) { int argc = 0; ax::Animation3D* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.Animation3D",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::Animation3D*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_Animation3D_getDuration'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 0) { if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_Animation3D_getDuration'", nullptr); return 0; } auto&& ret = cobj->getDuration(); tolua_pushnumber(tolua_S,(lua_Number)ret); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.Animation3D:getDuration",argc, 0); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_Animation3D_getDuration'.",&tolua_err); #endif return 0; } int lua_ax_3d_Animation3D_init(lua_State* tolua_S) { int argc = 0; ax::Animation3D* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.Animation3D",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::Animation3D*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_Animation3D_init'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 1) { ax::Animation3DData arg0; #pragma warning NO CONVERSION TO NATIVE FOR Animation3DData ok = false; if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_Animation3D_init'", nullptr); return 0; } auto&& ret = cobj->init(arg0); tolua_pushboolean(tolua_S,(bool)ret); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.Animation3D:init",argc, 1); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_Animation3D_init'.",&tolua_err); #endif return 0; } int lua_ax_3d_Animation3D_initWithFile(lua_State* tolua_S) { int argc = 0; ax::Animation3D* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.Animation3D",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::Animation3D*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_Animation3D_initWithFile'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 2) { std::string_view arg0; std::string_view arg1; ok &= luaval_to_std_string_view(tolua_S, 2,&arg0, "ax.Animation3D:initWithFile"); ok &= luaval_to_std_string_view(tolua_S, 3,&arg1, "ax.Animation3D:initWithFile"); if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_Animation3D_initWithFile'", nullptr); return 0; } auto&& ret = cobj->initWithFile(arg0, arg1); tolua_pushboolean(tolua_S,(bool)ret); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.Animation3D:initWithFile",argc, 2); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_Animation3D_initWithFile'.",&tolua_err); #endif return 0; } int lua_ax_3d_Animation3D_create(lua_State* tolua_S) { int argc = 0; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertable(tolua_S,1,"ax.Animation3D",0,&tolua_err)) goto tolua_lerror; #endif argc = lua_gettop(tolua_S) - 1; if (argc == 1) { std::string_view arg0; ok &= luaval_to_std_string_view(tolua_S, 2,&arg0, "ax.Animation3D:create"); if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_Animation3D_create'", nullptr); return 0; } auto&& ret = ax::Animation3D::create(arg0); object_to_luaval(tolua_S, "ax.Animation3D",(ax::Animation3D*)ret); return 1; } if (argc == 2) { std::string_view arg0; std::string_view arg1; ok &= luaval_to_std_string_view(tolua_S, 2,&arg0, "ax.Animation3D:create"); ok &= luaval_to_std_string_view(tolua_S, 3,&arg1, "ax.Animation3D:create"); if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_Animation3D_create'", nullptr); return 0; } auto&& ret = ax::Animation3D::create(arg0, arg1); object_to_luaval(tolua_S, "ax.Animation3D",(ax::Animation3D*)ret); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d\n ", "ax.Animation3D:create",argc, 1); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_Animation3D_create'.",&tolua_err); #endif return 0; } int lua_ax_3d_Animation3D_constructor(lua_State* tolua_S) { int argc = 0; ax::Animation3D* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif argc = lua_gettop(tolua_S)-1; if (argc == 0) { if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_Animation3D_constructor'", nullptr); return 0; } cobj = new ax::Animation3D(); cobj->autorelease(); int ID = (int)cobj->_ID ; int* luaID = &cobj->_luaID ; toluafix_pushusertype_ccobject(tolua_S, ID, luaID, (void*)cobj,"ax.Animation3D"); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.Animation3D:Animation3D",argc, 0); return 0; #if _AX_DEBUG >= 1 tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_Animation3D_constructor'.",&tolua_err); #endif return 0; } static int lua_ax_3d_Animation3D_finalize(lua_State* tolua_S) { printf("luabindings: finalizing LUA object (Animation3D)"); return 0; } int lua_register_ax_3d_Animation3D(lua_State* tolua_S) { tolua_usertype(tolua_S,"ax.Animation3D"); tolua_cclass(tolua_S,"Animation3D","ax.Animation3D","ax.Ref",nullptr); tolua_beginmodule(tolua_S,"Animation3D"); tolua_function(tolua_S,"new",lua_ax_3d_Animation3D_constructor); tolua_function(tolua_S,"getDuration",lua_ax_3d_Animation3D_getDuration); tolua_function(tolua_S,"init",lua_ax_3d_Animation3D_init); tolua_function(tolua_S,"initWithFile",lua_ax_3d_Animation3D_initWithFile); tolua_function(tolua_S,"create", lua_ax_3d_Animation3D_create); tolua_endmodule(tolua_S); auto typeName = typeid(ax::Animation3D).name(); // rtti is literal storage g_luaType[reinterpret_cast(typeName)] = "ax.Animation3D"; g_typeCast[typeName] = "ax.Animation3D"; return 1; } int lua_ax_3d_Animate3D_getSpeed(lua_State* tolua_S) { int argc = 0; ax::Animate3D* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.Animate3D",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::Animate3D*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_Animate3D_getSpeed'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 0) { if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_Animate3D_getSpeed'", nullptr); return 0; } auto&& ret = cobj->getSpeed(); tolua_pushnumber(tolua_S,(lua_Number)ret); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.Animate3D:getSpeed",argc, 0); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_Animate3D_getSpeed'.",&tolua_err); #endif return 0; } int lua_ax_3d_Animate3D_setSpeed(lua_State* tolua_S) { int argc = 0; ax::Animate3D* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.Animate3D",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::Animate3D*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_Animate3D_setSpeed'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 1) { double arg0; ok &= luaval_to_number(tolua_S, 2,&arg0, "ax.Animate3D:setSpeed"); if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_Animate3D_setSpeed'", nullptr); return 0; } cobj->setSpeed(arg0); lua_settop(tolua_S, 1); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.Animate3D:setSpeed",argc, 1); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_Animate3D_setSpeed'.",&tolua_err); #endif return 0; } int lua_ax_3d_Animate3D_getWeight(lua_State* tolua_S) { int argc = 0; ax::Animate3D* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.Animate3D",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::Animate3D*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_Animate3D_getWeight'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 0) { if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_Animate3D_getWeight'", nullptr); return 0; } auto&& ret = cobj->getWeight(); tolua_pushnumber(tolua_S,(lua_Number)ret); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.Animate3D:getWeight",argc, 0); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_Animate3D_getWeight'.",&tolua_err); #endif return 0; } int lua_ax_3d_Animate3D_setWeight(lua_State* tolua_S) { int argc = 0; ax::Animate3D* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.Animate3D",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::Animate3D*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_Animate3D_setWeight'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 1) { double arg0; ok &= luaval_to_number(tolua_S, 2,&arg0, "ax.Animate3D:setWeight"); if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_Animate3D_setWeight'", nullptr); return 0; } cobj->setWeight(arg0); lua_settop(tolua_S, 1); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.Animate3D:setWeight",argc, 1); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_Animate3D_setWeight'.",&tolua_err); #endif return 0; } int lua_ax_3d_Animate3D_setOriginInterval(lua_State* tolua_S) { int argc = 0; ax::Animate3D* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.Animate3D",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::Animate3D*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_Animate3D_setOriginInterval'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 1) { double arg0; ok &= luaval_to_number(tolua_S, 2,&arg0, "ax.Animate3D:setOriginInterval"); if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_Animate3D_setOriginInterval'", nullptr); return 0; } cobj->setOriginInterval(arg0); lua_settop(tolua_S, 1); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.Animate3D:setOriginInterval",argc, 1); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_Animate3D_setOriginInterval'.",&tolua_err); #endif return 0; } int lua_ax_3d_Animate3D_getOriginInterval(lua_State* tolua_S) { int argc = 0; ax::Animate3D* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.Animate3D",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::Animate3D*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_Animate3D_getOriginInterval'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 0) { if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_Animate3D_getOriginInterval'", nullptr); return 0; } auto&& ret = cobj->getOriginInterval(); tolua_pushnumber(tolua_S,(lua_Number)ret); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.Animate3D:getOriginInterval",argc, 0); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_Animate3D_getOriginInterval'.",&tolua_err); #endif return 0; } int lua_ax_3d_Animate3D_setQuality(lua_State* tolua_S) { int argc = 0; ax::Animate3D* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.Animate3D",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::Animate3D*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_Animate3D_setQuality'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 1) { ax::Animate3DQuality arg0; ok &= luaval_to_int32(tolua_S, 2,(int *)&arg0, "ax.Animate3D:setQuality"); if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_Animate3D_setQuality'", nullptr); return 0; } cobj->setQuality(arg0); lua_settop(tolua_S, 1); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.Animate3D:setQuality",argc, 1); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_Animate3D_setQuality'.",&tolua_err); #endif return 0; } int lua_ax_3d_Animate3D_getQuality(lua_State* tolua_S) { int argc = 0; ax::Animate3D* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.Animate3D",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::Animate3D*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_Animate3D_getQuality'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 0) { if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_Animate3D_getQuality'", nullptr); return 0; } int ret = (int)cobj->getQuality(); tolua_pushnumber(tolua_S,(lua_Number)ret); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.Animate3D:getQuality",argc, 0); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_Animate3D_getQuality'.",&tolua_err); #endif return 0; } int lua_ax_3d_Animate3D_setKeyFrameUserInfo(lua_State* tolua_S) { int argc = 0; ax::Animate3D* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.Animate3D",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::Animate3D*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_Animate3D_setKeyFrameUserInfo'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 2) { int arg0; ax::ValueMap arg1; ok &= luaval_to_int32(tolua_S, 2,(int *)&arg0, "ax.Animate3D:setKeyFrameUserInfo"); ok &= luaval_to_ccvaluemap(tolua_S, 3, &arg1, "ax.Animate3D:setKeyFrameUserInfo"); if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_Animate3D_setKeyFrameUserInfo'", nullptr); return 0; } cobj->setKeyFrameUserInfo(arg0, arg1); lua_settop(tolua_S, 1); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.Animate3D:setKeyFrameUserInfo",argc, 2); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_Animate3D_setKeyFrameUserInfo'.",&tolua_err); #endif return 0; } int lua_ax_3d_Animate3D_removeFromMap(lua_State* tolua_S) { int argc = 0; ax::Animate3D* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.Animate3D",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::Animate3D*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_Animate3D_removeFromMap'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 0) { if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_Animate3D_removeFromMap'", nullptr); return 0; } cobj->removeFromMap(); lua_settop(tolua_S, 1); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.Animate3D:removeFromMap",argc, 0); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_Animate3D_removeFromMap'.",&tolua_err); #endif return 0; } int lua_ax_3d_Animate3D_init(lua_State* tolua_S) { int argc = 0; ax::Animate3D* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.Animate3D",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::Animate3D*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_Animate3D_init'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; do{ if (argc == 3) { ax::Animation3D* arg0; ok &= luaval_to_object(tolua_S, 2, "ax.Animation3D",&arg0, "ax.Animate3D:init"); if (!ok) { break; } double arg1; ok &= luaval_to_number(tolua_S, 3,&arg1, "ax.Animate3D:init"); if (!ok) { break; } double arg2; ok &= luaval_to_number(tolua_S, 4,&arg2, "ax.Animate3D:init"); if (!ok) { break; } bool ret = cobj->init(arg0, arg1, arg2); tolua_pushboolean(tolua_S,(bool)ret); return 1; } }while(0); ok = true; do{ if (argc == 1) { ax::Animation3D* arg0; ok &= luaval_to_object(tolua_S, 2, "ax.Animation3D",&arg0, "ax.Animate3D:init"); if (!ok) { break; } bool ret = cobj->init(arg0); tolua_pushboolean(tolua_S,(bool)ret); return 1; } }while(0); ok = true; luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.Animate3D:init",argc, 1); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_Animate3D_init'.",&tolua_err); #endif return 0; } int lua_ax_3d_Animate3D_initWithFrames(lua_State* tolua_S) { int argc = 0; ax::Animate3D* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.Animate3D",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::Animate3D*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_Animate3D_initWithFrames'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 4) { ax::Animation3D* arg0; int arg1; int arg2; double arg3; ok &= luaval_to_object(tolua_S, 2, "ax.Animation3D",&arg0, "ax.Animate3D:initWithFrames"); ok &= luaval_to_int32(tolua_S, 3,(int *)&arg1, "ax.Animate3D:initWithFrames"); ok &= luaval_to_int32(tolua_S, 4,(int *)&arg2, "ax.Animate3D:initWithFrames"); ok &= luaval_to_number(tolua_S, 5,&arg3, "ax.Animate3D:initWithFrames"); if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_Animate3D_initWithFrames'", nullptr); return 0; } auto&& ret = cobj->initWithFrames(arg0, arg1, arg2, arg3); tolua_pushboolean(tolua_S,(bool)ret); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.Animate3D:initWithFrames",argc, 4); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_Animate3D_initWithFrames'.",&tolua_err); #endif return 0; } int lua_ax_3d_Animate3D_create(lua_State* tolua_S) { int argc = 0; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertable(tolua_S,1,"ax.Animate3D",0,&tolua_err)) goto tolua_lerror; #endif argc = lua_gettop(tolua_S)-1; do { if (argc == 3) { ax::Animation3D* arg0; ok &= luaval_to_object(tolua_S, 2, "ax.Animation3D",&arg0, "ax.Animate3D:create"); if (!ok) { break; } double arg1; ok &= luaval_to_number(tolua_S, 3,&arg1, "ax.Animate3D:create"); if (!ok) { break; } double arg2; ok &= luaval_to_number(tolua_S, 4,&arg2, "ax.Animate3D:create"); if (!ok) { break; } ax::Animate3D* ret = ax::Animate3D::create(arg0, arg1, arg2); object_to_luaval(tolua_S, "ax.Animate3D",(ax::Animate3D*)ret); return 1; } } while (0); ok = true; do { if (argc == 1) { ax::Animation3D* arg0; ok &= luaval_to_object(tolua_S, 2, "ax.Animation3D",&arg0, "ax.Animate3D:create"); if (!ok) { break; } ax::Animate3D* ret = ax::Animate3D::create(arg0); object_to_luaval(tolua_S, "ax.Animate3D",(ax::Animate3D*)ret); return 1; } } while (0); ok = true; luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d", "ax.Animate3D:create",argc, 1); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_Animate3D_create'.",&tolua_err); #endif return 0; } int lua_ax_3d_Animate3D_createWithFrames(lua_State* tolua_S) { int argc = 0; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertable(tolua_S,1,"ax.Animate3D",0,&tolua_err)) goto tolua_lerror; #endif argc = lua_gettop(tolua_S) - 1; if (argc == 3) { ax::Animation3D* arg0; int arg1; int arg2; ok &= luaval_to_object(tolua_S, 2, "ax.Animation3D",&arg0, "ax.Animate3D:createWithFrames"); ok &= luaval_to_int32(tolua_S, 3,(int *)&arg1, "ax.Animate3D:createWithFrames"); ok &= luaval_to_int32(tolua_S, 4,(int *)&arg2, "ax.Animate3D:createWithFrames"); if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_Animate3D_createWithFrames'", nullptr); return 0; } auto&& ret = ax::Animate3D::createWithFrames(arg0, arg1, arg2); object_to_luaval(tolua_S, "ax.Animate3D",(ax::Animate3D*)ret); return 1; } if (argc == 4) { ax::Animation3D* arg0; int arg1; int arg2; double arg3; ok &= luaval_to_object(tolua_S, 2, "ax.Animation3D",&arg0, "ax.Animate3D:createWithFrames"); ok &= luaval_to_int32(tolua_S, 3,(int *)&arg1, "ax.Animate3D:createWithFrames"); ok &= luaval_to_int32(tolua_S, 4,(int *)&arg2, "ax.Animate3D:createWithFrames"); ok &= luaval_to_number(tolua_S, 5,&arg3, "ax.Animate3D:createWithFrames"); if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_Animate3D_createWithFrames'", nullptr); return 0; } auto&& ret = ax::Animate3D::createWithFrames(arg0, arg1, arg2, arg3); object_to_luaval(tolua_S, "ax.Animate3D",(ax::Animate3D*)ret); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d\n ", "ax.Animate3D:createWithFrames",argc, 3); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_Animate3D_createWithFrames'.",&tolua_err); #endif return 0; } int lua_ax_3d_Animate3D_getTransitionTime(lua_State* tolua_S) { int argc = 0; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertable(tolua_S,1,"ax.Animate3D",0,&tolua_err)) goto tolua_lerror; #endif argc = lua_gettop(tolua_S) - 1; if (argc == 0) { if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_Animate3D_getTransitionTime'", nullptr); return 0; } auto&& ret = ax::Animate3D::getTransitionTime(); tolua_pushnumber(tolua_S,(lua_Number)ret); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d\n ", "ax.Animate3D:getTransitionTime",argc, 0); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_Animate3D_getTransitionTime'.",&tolua_err); #endif return 0; } int lua_ax_3d_Animate3D_setTransitionTime(lua_State* tolua_S) { int argc = 0; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertable(tolua_S,1,"ax.Animate3D",0,&tolua_err)) goto tolua_lerror; #endif argc = lua_gettop(tolua_S) - 1; if (argc == 1) { double arg0; ok &= luaval_to_number(tolua_S, 2,&arg0, "ax.Animate3D:setTransitionTime"); if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_Animate3D_setTransitionTime'", nullptr); return 0; } ax::Animate3D::setTransitionTime(arg0); lua_settop(tolua_S, 1); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d\n ", "ax.Animate3D:setTransitionTime",argc, 1); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_Animate3D_setTransitionTime'.",&tolua_err); #endif return 0; } int lua_ax_3d_Animate3D_constructor(lua_State* tolua_S) { int argc = 0; ax::Animate3D* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif argc = lua_gettop(tolua_S)-1; if (argc == 0) { if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_Animate3D_constructor'", nullptr); return 0; } cobj = new ax::Animate3D(); cobj->autorelease(); int ID = (int)cobj->_ID ; int* luaID = &cobj->_luaID ; toluafix_pushusertype_ccobject(tolua_S, ID, luaID, (void*)cobj,"ax.Animate3D"); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.Animate3D:Animate3D",argc, 0); return 0; #if _AX_DEBUG >= 1 tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_Animate3D_constructor'.",&tolua_err); #endif return 0; } static int lua_ax_3d_Animate3D_finalize(lua_State* tolua_S) { printf("luabindings: finalizing LUA object (Animate3D)"); return 0; } int lua_register_ax_3d_Animate3D(lua_State* tolua_S) { tolua_usertype(tolua_S,"ax.Animate3D"); tolua_cclass(tolua_S,"Animate3D","ax.Animate3D","ax.ActionInterval",nullptr); tolua_beginmodule(tolua_S,"Animate3D"); tolua_function(tolua_S,"new",lua_ax_3d_Animate3D_constructor); tolua_function(tolua_S,"getSpeed",lua_ax_3d_Animate3D_getSpeed); tolua_function(tolua_S,"setSpeed",lua_ax_3d_Animate3D_setSpeed); tolua_function(tolua_S,"getWeight",lua_ax_3d_Animate3D_getWeight); tolua_function(tolua_S,"setWeight",lua_ax_3d_Animate3D_setWeight); tolua_function(tolua_S,"setOriginInterval",lua_ax_3d_Animate3D_setOriginInterval); tolua_function(tolua_S,"getOriginInterval",lua_ax_3d_Animate3D_getOriginInterval); tolua_function(tolua_S,"setQuality",lua_ax_3d_Animate3D_setQuality); tolua_function(tolua_S,"getQuality",lua_ax_3d_Animate3D_getQuality); tolua_function(tolua_S,"setKeyFrameUserInfo",lua_ax_3d_Animate3D_setKeyFrameUserInfo); tolua_function(tolua_S,"removeFromMap",lua_ax_3d_Animate3D_removeFromMap); tolua_function(tolua_S,"init",lua_ax_3d_Animate3D_init); tolua_function(tolua_S,"initWithFrames",lua_ax_3d_Animate3D_initWithFrames); tolua_function(tolua_S,"create", lua_ax_3d_Animate3D_create); tolua_function(tolua_S,"createWithFrames", lua_ax_3d_Animate3D_createWithFrames); tolua_function(tolua_S,"getTransitionTime", lua_ax_3d_Animate3D_getTransitionTime); tolua_function(tolua_S,"setTransitionTime", lua_ax_3d_Animate3D_setTransitionTime); tolua_endmodule(tolua_S); auto typeName = typeid(ax::Animate3D).name(); // rtti is literal storage g_luaType[reinterpret_cast(typeName)] = "ax.Animate3D"; g_typeCast[typeName] = "ax.Animate3D"; return 1; } int lua_ax_3d_TextureCube_setTexParameters(lua_State* tolua_S) { int argc = 0; ax::TextureCube* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.TextureCube",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::TextureCube*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_TextureCube_setTexParameters'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 1) { ax::Texture2D::TexParams arg0; ok &= luaval_to_texparams(tolua_S, 2, &arg0, "ax.TextureCube:setTexParameters"); if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_TextureCube_setTexParameters'", nullptr); return 0; } cobj->setTexParameters(arg0); lua_settop(tolua_S, 1); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.TextureCube:setTexParameters",argc, 1); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_TextureCube_setTexParameters'.",&tolua_err); #endif return 0; } int lua_ax_3d_TextureCube_getBackendTexture(lua_State* tolua_S) { int argc = 0; ax::TextureCube* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.TextureCube",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::TextureCube*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_TextureCube_getBackendTexture'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 0) { if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_TextureCube_getBackendTexture'", nullptr); return 0; } auto&& ret = cobj->getBackendTexture(); object_to_luaval(tolua_S, "axb.TextureBackend",(ax::backend::TextureBackend*)ret); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.TextureCube:getBackendTexture",argc, 0); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_TextureCube_getBackendTexture'.",&tolua_err); #endif return 0; } int lua_ax_3d_TextureCube_getImagePaths(lua_State* tolua_S) { int argc = 0; ax::TextureCube* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.TextureCube",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::TextureCube*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_TextureCube_getImagePaths'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 0) { if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_TextureCube_getImagePaths'", nullptr); return 0; } auto&& ret = cobj->getImagePaths(); ccvector_std_string_to_luaval(tolua_S, ret); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.TextureCube:getImagePaths",argc, 0); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_TextureCube_getImagePaths'.",&tolua_err); #endif return 0; } int lua_ax_3d_TextureCube_reloadTexture(lua_State* tolua_S) { int argc = 0; ax::TextureCube* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.TextureCube",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::TextureCube*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_TextureCube_reloadTexture'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 0) { if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_TextureCube_reloadTexture'", nullptr); return 0; } auto&& ret = cobj->reloadTexture(); tolua_pushboolean(tolua_S,(bool)ret); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.TextureCube:reloadTexture",argc, 0); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_TextureCube_reloadTexture'.",&tolua_err); #endif return 0; } int lua_ax_3d_TextureCube_create(lua_State* tolua_S) { int argc = 0; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertable(tolua_S,1,"ax.TextureCube",0,&tolua_err)) goto tolua_lerror; #endif argc = lua_gettop(tolua_S) - 1; if (argc == 6) { std::string_view arg0; std::string_view arg1; std::string_view arg2; std::string_view arg3; std::string_view arg4; std::string_view arg5; ok &= luaval_to_std_string_view(tolua_S, 2,&arg0, "ax.TextureCube:create"); ok &= luaval_to_std_string_view(tolua_S, 3,&arg1, "ax.TextureCube:create"); ok &= luaval_to_std_string_view(tolua_S, 4,&arg2, "ax.TextureCube:create"); ok &= luaval_to_std_string_view(tolua_S, 5,&arg3, "ax.TextureCube:create"); ok &= luaval_to_std_string_view(tolua_S, 6,&arg4, "ax.TextureCube:create"); ok &= luaval_to_std_string_view(tolua_S, 7,&arg5, "ax.TextureCube:create"); if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_TextureCube_create'", nullptr); return 0; } auto&& ret = ax::TextureCube::create(arg0, arg1, arg2, arg3, arg4, arg5); object_to_luaval(tolua_S, "ax.TextureCube",(ax::TextureCube*)ret); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d\n ", "ax.TextureCube:create",argc, 6); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_TextureCube_create'.",&tolua_err); #endif return 0; } int lua_ax_3d_TextureCube_constructor(lua_State* tolua_S) { int argc = 0; ax::TextureCube* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif argc = lua_gettop(tolua_S)-1; if (argc == 0) { if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_TextureCube_constructor'", nullptr); return 0; } cobj = new ax::TextureCube(); cobj->autorelease(); int ID = (int)cobj->_ID ; int* luaID = &cobj->_luaID ; toluafix_pushusertype_ccobject(tolua_S, ID, luaID, (void*)cobj,"ax.TextureCube"); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.TextureCube:TextureCube",argc, 0); return 0; #if _AX_DEBUG >= 1 tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_TextureCube_constructor'.",&tolua_err); #endif return 0; } static int lua_ax_3d_TextureCube_finalize(lua_State* tolua_S) { printf("luabindings: finalizing LUA object (TextureCube)"); return 0; } int lua_register_ax_3d_TextureCube(lua_State* tolua_S) { tolua_usertype(tolua_S,"ax.TextureCube"); tolua_cclass(tolua_S,"TextureCube","ax.TextureCube","ax.Ref",nullptr); tolua_beginmodule(tolua_S,"TextureCube"); tolua_function(tolua_S,"new",lua_ax_3d_TextureCube_constructor); tolua_function(tolua_S,"setTexParameters",lua_ax_3d_TextureCube_setTexParameters); tolua_function(tolua_S,"getBackendTexture",lua_ax_3d_TextureCube_getBackendTexture); tolua_function(tolua_S,"getImagePaths",lua_ax_3d_TextureCube_getImagePaths); tolua_function(tolua_S,"reloadTexture",lua_ax_3d_TextureCube_reloadTexture); tolua_function(tolua_S,"create", lua_ax_3d_TextureCube_create); tolua_endmodule(tolua_S); auto typeName = typeid(ax::TextureCube).name(); // rtti is literal storage g_luaType[reinterpret_cast(typeName)] = "ax.TextureCube"; g_typeCast[typeName] = "ax.TextureCube"; return 1; } int lua_ax_3d_AttachNode_create(lua_State* tolua_S) { int argc = 0; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertable(tolua_S,1,"ax.AttachNode",0,&tolua_err)) goto tolua_lerror; #endif argc = lua_gettop(tolua_S) - 1; if (argc == 1) { ax::Bone3D* arg0; ok &= luaval_to_object(tolua_S, 2, "ax.Bone3D",&arg0, "ax.AttachNode:create"); if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_AttachNode_create'", nullptr); return 0; } auto&& ret = ax::AttachNode::create(arg0); object_to_luaval(tolua_S, "ax.AttachNode",(ax::AttachNode*)ret); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d\n ", "ax.AttachNode:create",argc, 1); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_AttachNode_create'.",&tolua_err); #endif return 0; } int lua_ax_3d_AttachNode_constructor(lua_State* tolua_S) { int argc = 0; ax::AttachNode* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif argc = lua_gettop(tolua_S)-1; if (argc == 0) { if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_AttachNode_constructor'", nullptr); return 0; } cobj = new ax::AttachNode(); cobj->autorelease(); int ID = (int)cobj->_ID ; int* luaID = &cobj->_luaID ; toluafix_pushusertype_ccobject(tolua_S, ID, luaID, (void*)cobj,"ax.AttachNode"); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.AttachNode:AttachNode",argc, 0); return 0; #if _AX_DEBUG >= 1 tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_AttachNode_constructor'.",&tolua_err); #endif return 0; } static int lua_ax_3d_AttachNode_finalize(lua_State* tolua_S) { printf("luabindings: finalizing LUA object (AttachNode)"); return 0; } int lua_register_ax_3d_AttachNode(lua_State* tolua_S) { tolua_usertype(tolua_S,"ax.AttachNode"); tolua_cclass(tolua_S,"AttachNode","ax.AttachNode","ax.Node",nullptr); tolua_beginmodule(tolua_S,"AttachNode"); tolua_function(tolua_S,"new",lua_ax_3d_AttachNode_constructor); tolua_function(tolua_S,"create", lua_ax_3d_AttachNode_create); tolua_endmodule(tolua_S); auto typeName = typeid(ax::AttachNode).name(); // rtti is literal storage g_luaType[reinterpret_cast(typeName)] = "ax.AttachNode"; g_typeCast[typeName] = "ax.AttachNode"; return 1; } int lua_ax_3d_BillBoard_setMode(lua_State* tolua_S) { int argc = 0; ax::BillBoard* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.BillBoard",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::BillBoard*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_BillBoard_setMode'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 1) { ax::BillBoard::Mode arg0; ok &= luaval_to_int32(tolua_S, 2,(int *)&arg0, "ax.BillBoard:setMode"); if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_BillBoard_setMode'", nullptr); return 0; } cobj->setMode(arg0); lua_settop(tolua_S, 1); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.BillBoard:setMode",argc, 1); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_BillBoard_setMode'.",&tolua_err); #endif return 0; } int lua_ax_3d_BillBoard_getMode(lua_State* tolua_S) { int argc = 0; ax::BillBoard* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.BillBoard",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::BillBoard*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_BillBoard_getMode'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 0) { if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_BillBoard_getMode'", nullptr); return 0; } int ret = (int)cobj->getMode(); tolua_pushnumber(tolua_S,(lua_Number)ret); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.BillBoard:getMode",argc, 0); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_BillBoard_getMode'.",&tolua_err); #endif return 0; } int lua_ax_3d_BillBoard_create(lua_State* tolua_S) { int argc = 0; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertable(tolua_S,1,"ax.BillBoard",0,&tolua_err)) goto tolua_lerror; #endif argc = lua_gettop(tolua_S)-1; do { if (argc == 1) { std::string_view arg0; ok &= luaval_to_std_string_view(tolua_S, 2,&arg0, "ax.BillBoard:create"); if (!ok) { break; } ax::BillBoard* ret = ax::BillBoard::create(arg0); object_to_luaval(tolua_S, "ax.BillBoard",(ax::BillBoard*)ret); return 1; } } while (0); ok = true; do { if (argc == 2) { std::string_view arg0; ok &= luaval_to_std_string_view(tolua_S, 2,&arg0, "ax.BillBoard:create"); if (!ok) { break; } ax::BillBoard::Mode arg1; ok &= luaval_to_int32(tolua_S, 3,(int *)&arg1, "ax.BillBoard:create"); if (!ok) { break; } ax::BillBoard* ret = ax::BillBoard::create(arg0, arg1); object_to_luaval(tolua_S, "ax.BillBoard",(ax::BillBoard*)ret); return 1; } } while (0); ok = true; do { if (argc == 0) { ax::BillBoard* ret = ax::BillBoard::create(); object_to_luaval(tolua_S, "ax.BillBoard",(ax::BillBoard*)ret); return 1; } } while (0); ok = true; do { if (argc == 1) { ax::BillBoard::Mode arg0; ok &= luaval_to_int32(tolua_S, 2,(int *)&arg0, "ax.BillBoard:create"); if (!ok) { break; } ax::BillBoard* ret = ax::BillBoard::create(arg0); object_to_luaval(tolua_S, "ax.BillBoard",(ax::BillBoard*)ret); return 1; } } while (0); ok = true; do { if (argc == 2) { std::string_view arg0; ok &= luaval_to_std_string_view(tolua_S, 2,&arg0, "ax.BillBoard:create"); if (!ok) { break; } ax::Rect arg1; ok &= luaval_to_rect(tolua_S, 3, &arg1, "ax.BillBoard:create"); if (!ok) { break; } ax::BillBoard* ret = ax::BillBoard::create(arg0, arg1); object_to_luaval(tolua_S, "ax.BillBoard",(ax::BillBoard*)ret); return 1; } } while (0); ok = true; do { if (argc == 3) { std::string_view arg0; ok &= luaval_to_std_string_view(tolua_S, 2,&arg0, "ax.BillBoard:create"); if (!ok) { break; } ax::Rect arg1; ok &= luaval_to_rect(tolua_S, 3, &arg1, "ax.BillBoard:create"); if (!ok) { break; } ax::BillBoard::Mode arg2; ok &= luaval_to_int32(tolua_S, 4,(int *)&arg2, "ax.BillBoard:create"); if (!ok) { break; } ax::BillBoard* ret = ax::BillBoard::create(arg0, arg1, arg2); object_to_luaval(tolua_S, "ax.BillBoard",(ax::BillBoard*)ret); return 1; } } while (0); ok = true; luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d", "ax.BillBoard:create",argc, 2); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_BillBoard_create'.",&tolua_err); #endif return 0; } int lua_ax_3d_BillBoard_createWithTexture(lua_State* tolua_S) { int argc = 0; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertable(tolua_S,1,"ax.BillBoard",0,&tolua_err)) goto tolua_lerror; #endif argc = lua_gettop(tolua_S) - 1; if (argc == 1) { ax::Texture2D* arg0; ok &= luaval_to_object(tolua_S, 2, "ax.Texture2D",&arg0, "ax.BillBoard:createWithTexture"); if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_BillBoard_createWithTexture'", nullptr); return 0; } auto&& ret = ax::BillBoard::createWithTexture(arg0); object_to_luaval(tolua_S, "ax.BillBoard",(ax::BillBoard*)ret); return 1; } if (argc == 2) { ax::Texture2D* arg0; ax::BillBoard::Mode arg1; ok &= luaval_to_object(tolua_S, 2, "ax.Texture2D",&arg0, "ax.BillBoard:createWithTexture"); ok &= luaval_to_int32(tolua_S, 3,(int *)&arg1, "ax.BillBoard:createWithTexture"); if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_BillBoard_createWithTexture'", nullptr); return 0; } auto&& ret = ax::BillBoard::createWithTexture(arg0, arg1); object_to_luaval(tolua_S, "ax.BillBoard",(ax::BillBoard*)ret); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d\n ", "ax.BillBoard:createWithTexture",argc, 1); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_BillBoard_createWithTexture'.",&tolua_err); #endif return 0; } int lua_ax_3d_BillBoard_constructor(lua_State* tolua_S) { int argc = 0; ax::BillBoard* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif argc = lua_gettop(tolua_S)-1; if (argc == 0) { if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_BillBoard_constructor'", nullptr); return 0; } cobj = new ax::BillBoard(); cobj->autorelease(); int ID = (int)cobj->_ID ; int* luaID = &cobj->_luaID ; toluafix_pushusertype_ccobject(tolua_S, ID, luaID, (void*)cobj,"ax.BillBoard"); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.BillBoard:BillBoard",argc, 0); return 0; #if _AX_DEBUG >= 1 tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_BillBoard_constructor'.",&tolua_err); #endif return 0; } static int lua_ax_3d_BillBoard_finalize(lua_State* tolua_S) { printf("luabindings: finalizing LUA object (BillBoard)"); return 0; } int lua_register_ax_3d_BillBoard(lua_State* tolua_S) { tolua_usertype(tolua_S,"ax.BillBoard"); tolua_cclass(tolua_S,"BillBoard","ax.BillBoard","ax.Sprite",nullptr); tolua_beginmodule(tolua_S,"BillBoard"); tolua_function(tolua_S,"new",lua_ax_3d_BillBoard_constructor); tolua_function(tolua_S,"setMode",lua_ax_3d_BillBoard_setMode); tolua_function(tolua_S,"getMode",lua_ax_3d_BillBoard_getMode); tolua_function(tolua_S,"create", lua_ax_3d_BillBoard_create); tolua_function(tolua_S,"createWithTexture", lua_ax_3d_BillBoard_createWithTexture); tolua_endmodule(tolua_S); auto typeName = typeid(ax::BillBoard).name(); // rtti is literal storage g_luaType[reinterpret_cast(typeName)] = "ax.BillBoard"; g_typeCast[typeName] = "ax.BillBoard"; return 1; } int lua_ax_3d_Mesh_getMeshVertexAttribCount(lua_State* tolua_S) { int argc = 0; ax::Mesh* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.Mesh",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::Mesh*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_Mesh_getMeshVertexAttribCount'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 0) { if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_Mesh_getMeshVertexAttribCount'", nullptr); return 0; } auto&& ret = cobj->getMeshVertexAttribCount(); tolua_pushnumber(tolua_S,(lua_Number)ret); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.Mesh:getMeshVertexAttribCount",argc, 0); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_Mesh_getMeshVertexAttribCount'.",&tolua_err); #endif return 0; } int lua_ax_3d_Mesh_getMeshVertexAttribute(lua_State* tolua_S) { int argc = 0; ax::Mesh* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.Mesh",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::Mesh*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_Mesh_getMeshVertexAttribute'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 1) { int arg0; ok &= luaval_to_int32(tolua_S, 2,(int *)&arg0, "ax.Mesh:getMeshVertexAttribute"); if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_Mesh_getMeshVertexAttribute'", nullptr); return 0; } auto&& ret = cobj->getMeshVertexAttribute(arg0); mesh_vertex_attrib_to_luaval(tolua_S, ret); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.Mesh:getMeshVertexAttribute",argc, 1); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_Mesh_getMeshVertexAttribute'.",&tolua_err); #endif return 0; } int lua_ax_3d_Mesh_getVertexSizeInBytes(lua_State* tolua_S) { int argc = 0; ax::Mesh* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.Mesh",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::Mesh*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_Mesh_getVertexSizeInBytes'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 0) { if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_Mesh_getVertexSizeInBytes'", nullptr); return 0; } auto&& ret = cobj->getVertexSizeInBytes(); tolua_pushnumber(tolua_S,(lua_Number)ret); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.Mesh:getVertexSizeInBytes",argc, 0); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_Mesh_getVertexSizeInBytes'.",&tolua_err); #endif return 0; } int lua_ax_3d_Mesh_setVisible(lua_State* tolua_S) { int argc = 0; ax::Mesh* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.Mesh",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::Mesh*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_Mesh_setVisible'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 1) { bool arg0; ok &= luaval_to_boolean(tolua_S, 2,&arg0, "ax.Mesh:setVisible"); if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_Mesh_setVisible'", nullptr); return 0; } cobj->setVisible(arg0); lua_settop(tolua_S, 1); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.Mesh:setVisible",argc, 1); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_Mesh_setVisible'.",&tolua_err); #endif return 0; } int lua_ax_3d_Mesh_isVisible(lua_State* tolua_S) { int argc = 0; ax::Mesh* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.Mesh",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::Mesh*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_Mesh_isVisible'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 0) { if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_Mesh_isVisible'", nullptr); return 0; } auto&& ret = cobj->isVisible(); tolua_pushboolean(tolua_S,(bool)ret); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.Mesh:isVisible",argc, 0); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_Mesh_isVisible'.",&tolua_err); #endif return 0; } int lua_ax_3d_Mesh_getProgramState(lua_State* tolua_S) { int argc = 0; ax::Mesh* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.Mesh",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::Mesh*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_Mesh_getProgramState'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 0) { if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_Mesh_getProgramState'", nullptr); return 0; } auto&& ret = cobj->getProgramState(); object_to_luaval(tolua_S, "axb.ProgramState",(ax::backend::ProgramState*)ret); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.Mesh:getProgramState",argc, 0); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_Mesh_getProgramState'.",&tolua_err); #endif return 0; } int lua_ax_3d_Mesh_getName(lua_State* tolua_S) { int argc = 0; ax::Mesh* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.Mesh",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::Mesh*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_Mesh_getName'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 0) { if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_Mesh_getName'", nullptr); return 0; } auto&& ret = cobj->getName(); lua_pushlstring(tolua_S,ret.data(),ret.length()); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.Mesh:getName",argc, 0); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_Mesh_getName'.",&tolua_err); #endif return 0; } int lua_ax_3d_Mesh_setBlendFunc(lua_State* tolua_S) { int argc = 0; ax::Mesh* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.Mesh",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::Mesh*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_Mesh_setBlendFunc'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 1) { ax::BlendFunc arg0; ok &= luaval_to_blendfunc(tolua_S, 2, &arg0, "ax.Mesh:setBlendFunc"); if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_Mesh_setBlendFunc'", nullptr); return 0; } cobj->setBlendFunc(arg0); lua_settop(tolua_S, 1); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.Mesh:setBlendFunc",argc, 1); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_Mesh_setBlendFunc'.",&tolua_err); #endif return 0; } int lua_ax_3d_Mesh_getBlendFunc(lua_State* tolua_S) { int argc = 0; ax::Mesh* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.Mesh",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::Mesh*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_Mesh_getBlendFunc'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 0) { if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_Mesh_getBlendFunc'", nullptr); return 0; } auto&& ret = cobj->getBlendFunc(); blendfunc_to_luaval(tolua_S, ret); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.Mesh:getBlendFunc",argc, 0); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_Mesh_getBlendFunc'.",&tolua_err); #endif return 0; } int lua_ax_3d_Mesh_setIndexFormat(lua_State* tolua_S) { int argc = 0; ax::Mesh* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.Mesh",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::Mesh*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_Mesh_setIndexFormat'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 1) { ax::backend::IndexFormat arg0; ok &= luaval_to_int32(tolua_S, 2,(int *)&arg0, "ax.Mesh:setIndexFormat"); if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_Mesh_setIndexFormat'", nullptr); return 0; } cobj->setIndexFormat(arg0); lua_settop(tolua_S, 1); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.Mesh:setIndexFormat",argc, 1); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_Mesh_setIndexFormat'.",&tolua_err); #endif return 0; } int lua_ax_3d_Mesh_setProgramState(lua_State* tolua_S) { int argc = 0; ax::Mesh* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.Mesh",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::Mesh*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_Mesh_setProgramState'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 1) { ax::backend::ProgramState* arg0; ok &= luaval_to_object(tolua_S, 2, "axb.ProgramState",&arg0, "ax.Mesh:setProgramState"); if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_Mesh_setProgramState'", nullptr); return 0; } cobj->setProgramState(arg0); lua_settop(tolua_S, 1); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.Mesh:setProgramState",argc, 1); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_Mesh_setProgramState'.",&tolua_err); #endif return 0; } int lua_ax_3d_Mesh_setMaterial(lua_State* tolua_S) { int argc = 0; ax::Mesh* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.Mesh",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::Mesh*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_Mesh_setMaterial'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 1) { ax::Material* arg0; ok &= luaval_to_object(tolua_S, 2, "ax.Material",&arg0, "ax.Mesh:setMaterial"); if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_Mesh_setMaterial'", nullptr); return 0; } cobj->setMaterial(arg0); lua_settop(tolua_S, 1); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.Mesh:setMaterial",argc, 1); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_Mesh_setMaterial'.",&tolua_err); #endif return 0; } int lua_ax_3d_Mesh_getMaterial(lua_State* tolua_S) { int argc = 0; ax::Mesh* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.Mesh",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::Mesh*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_Mesh_getMaterial'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 0) { if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_Mesh_getMaterial'", nullptr); return 0; } auto&& ret = cobj->getMaterial(); object_to_luaval(tolua_S, "ax.Material",(ax::Material*)ret); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.Mesh:getMaterial",argc, 0); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_Mesh_getMaterial'.",&tolua_err); #endif return 0; } int lua_ax_3d_Mesh_draw(lua_State* tolua_S) { int argc = 0; ax::Mesh* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.Mesh",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::Mesh*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_Mesh_draw'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 8) { ax::Renderer* arg0; double arg1; ax::Mat4 arg2; unsigned int arg3; unsigned int arg4; ax::Vec4 arg5; bool arg6; bool arg7; ok &= luaval_to_object(tolua_S, 2, "ax.Renderer",&arg0, "ax.Mesh:draw"); ok &= luaval_to_number(tolua_S, 3,&arg1, "ax.Mesh:draw"); ok &= luaval_to_mat4(tolua_S, 4, &arg2, "ax.Mesh:draw"); ok &= luaval_to_uint32(tolua_S, 5,&arg3, "ax.Mesh:draw"); ok &= luaval_to_uint32(tolua_S, 6,&arg4, "ax.Mesh:draw"); ok &= luaval_to_vec4(tolua_S, 7, &arg5, "ax.Mesh:draw"); ok &= luaval_to_boolean(tolua_S, 8,&arg6, "ax.Mesh:draw"); ok &= luaval_to_boolean(tolua_S, 9,&arg7, "ax.Mesh:draw"); if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_Mesh_draw'", nullptr); return 0; } cobj->draw(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); lua_settop(tolua_S, 1); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.Mesh:draw",argc, 8); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_Mesh_draw'.",&tolua_err); #endif return 0; } int lua_ax_3d_Mesh_setSkin(lua_State* tolua_S) { int argc = 0; ax::Mesh* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.Mesh",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::Mesh*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_Mesh_setSkin'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 1) { ax::MeshSkin* arg0; ok &= luaval_to_object(tolua_S, 2, "ax.MeshSkin",&arg0, "ax.Mesh:setSkin"); if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_Mesh_setSkin'", nullptr); return 0; } cobj->setSkin(arg0); lua_settop(tolua_S, 1); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.Mesh:setSkin",argc, 1); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_Mesh_setSkin'.",&tolua_err); #endif return 0; } int lua_ax_3d_Mesh_setMeshIndexData(lua_State* tolua_S) { int argc = 0; ax::Mesh* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.Mesh",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::Mesh*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_Mesh_setMeshIndexData'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 1) { ax::MeshIndexData* arg0; ok &= luaval_to_object(tolua_S, 2, "ax.MeshIndexData",&arg0, "ax.Mesh:setMeshIndexData"); if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_Mesh_setMeshIndexData'", nullptr); return 0; } cobj->setMeshIndexData(arg0); lua_settop(tolua_S, 1); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.Mesh:setMeshIndexData",argc, 1); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_Mesh_setMeshIndexData'.",&tolua_err); #endif return 0; } int lua_ax_3d_Mesh_setName(lua_State* tolua_S) { int argc = 0; ax::Mesh* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.Mesh",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::Mesh*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_Mesh_setName'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 1) { std::string_view arg0; ok &= luaval_to_std_string_view(tolua_S, 2,&arg0, "ax.Mesh:setName"); if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_Mesh_setName'", nullptr); return 0; } cobj->setName(arg0); lua_settop(tolua_S, 1); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.Mesh:setName",argc, 1); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_Mesh_setName'.",&tolua_err); #endif return 0; } int lua_ax_3d_Mesh_calculateAABB(lua_State* tolua_S) { int argc = 0; ax::Mesh* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.Mesh",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::Mesh*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_Mesh_calculateAABB'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 0) { if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_Mesh_calculateAABB'", nullptr); return 0; } cobj->calculateAABB(); lua_settop(tolua_S, 1); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.Mesh:calculateAABB",argc, 0); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_Mesh_calculateAABB'.",&tolua_err); #endif return 0; } int lua_ax_3d_Mesh_constructor(lua_State* tolua_S) { int argc = 0; ax::Mesh* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif argc = lua_gettop(tolua_S)-1; if (argc == 0) { if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_Mesh_constructor'", nullptr); return 0; } cobj = new ax::Mesh(); cobj->autorelease(); int ID = (int)cobj->_ID ; int* luaID = &cobj->_luaID ; toluafix_pushusertype_ccobject(tolua_S, ID, luaID, (void*)cobj,"ax.Mesh"); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.Mesh:Mesh",argc, 0); return 0; #if _AX_DEBUG >= 1 tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_Mesh_constructor'.",&tolua_err); #endif return 0; } static int lua_ax_3d_Mesh_finalize(lua_State* tolua_S) { printf("luabindings: finalizing LUA object (Mesh)"); return 0; } int lua_register_ax_3d_Mesh(lua_State* tolua_S) { tolua_usertype(tolua_S,"ax.Mesh"); tolua_cclass(tolua_S,"Mesh","ax.Mesh","ax.Ref",nullptr); tolua_beginmodule(tolua_S,"Mesh"); tolua_function(tolua_S,"new",lua_ax_3d_Mesh_constructor); tolua_function(tolua_S,"getMeshVertexAttribCount",lua_ax_3d_Mesh_getMeshVertexAttribCount); tolua_function(tolua_S,"getMeshVertexAttribute",lua_ax_3d_Mesh_getMeshVertexAttribute); tolua_function(tolua_S,"getVertexSizeInBytes",lua_ax_3d_Mesh_getVertexSizeInBytes); tolua_function(tolua_S,"setVisible",lua_ax_3d_Mesh_setVisible); tolua_function(tolua_S,"isVisible",lua_ax_3d_Mesh_isVisible); tolua_function(tolua_S,"getProgramState",lua_ax_3d_Mesh_getProgramState); tolua_function(tolua_S,"getName",lua_ax_3d_Mesh_getName); tolua_function(tolua_S,"setBlendFunc",lua_ax_3d_Mesh_setBlendFunc); tolua_function(tolua_S,"getBlendFunc",lua_ax_3d_Mesh_getBlendFunc); tolua_function(tolua_S,"setIndexFormat",lua_ax_3d_Mesh_setIndexFormat); tolua_function(tolua_S,"setProgramState",lua_ax_3d_Mesh_setProgramState); tolua_function(tolua_S,"setMaterial",lua_ax_3d_Mesh_setMaterial); tolua_function(tolua_S,"getMaterial",lua_ax_3d_Mesh_getMaterial); tolua_function(tolua_S,"draw",lua_ax_3d_Mesh_draw); tolua_function(tolua_S,"setSkin",lua_ax_3d_Mesh_setSkin); tolua_function(tolua_S,"setMeshIndexData",lua_ax_3d_Mesh_setMeshIndexData); tolua_function(tolua_S,"setName",lua_ax_3d_Mesh_setName); tolua_function(tolua_S,"calculateAABB",lua_ax_3d_Mesh_calculateAABB); tolua_endmodule(tolua_S); auto typeName = typeid(ax::Mesh).name(); // rtti is literal storage g_luaType[reinterpret_cast(typeName)] = "ax.Mesh"; g_typeCast[typeName] = "ax.Mesh"; return 1; } int lua_ax_3d_Skeleton3D_getBoneCount(lua_State* tolua_S) { int argc = 0; ax::Skeleton3D* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.Skeleton3D",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::Skeleton3D*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_Skeleton3D_getBoneCount'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 0) { if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_Skeleton3D_getBoneCount'", nullptr); return 0; } auto&& ret = cobj->getBoneCount(); tolua_pushnumber(tolua_S,(lua_Number)ret); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.Skeleton3D:getBoneCount",argc, 0); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_Skeleton3D_getBoneCount'.",&tolua_err); #endif return 0; } int lua_ax_3d_Skeleton3D_getBoneByIndex(lua_State* tolua_S) { int argc = 0; ax::Skeleton3D* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.Skeleton3D",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::Skeleton3D*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_Skeleton3D_getBoneByIndex'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 1) { unsigned int arg0; ok &= luaval_to_uint32(tolua_S, 2,&arg0, "ax.Skeleton3D:getBoneByIndex"); if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_Skeleton3D_getBoneByIndex'", nullptr); return 0; } auto&& ret = cobj->getBoneByIndex(arg0); object_to_luaval(tolua_S, "ax.Bone3D",(ax::Bone3D*)ret); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.Skeleton3D:getBoneByIndex",argc, 1); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_Skeleton3D_getBoneByIndex'.",&tolua_err); #endif return 0; } int lua_ax_3d_Skeleton3D_getBoneByName(lua_State* tolua_S) { int argc = 0; ax::Skeleton3D* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.Skeleton3D",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::Skeleton3D*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_Skeleton3D_getBoneByName'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 1) { std::string_view arg0; ok &= luaval_to_std_string_view(tolua_S, 2,&arg0, "ax.Skeleton3D:getBoneByName"); if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_Skeleton3D_getBoneByName'", nullptr); return 0; } auto&& ret = cobj->getBoneByName(arg0); object_to_luaval(tolua_S, "ax.Bone3D",(ax::Bone3D*)ret); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.Skeleton3D:getBoneByName",argc, 1); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_Skeleton3D_getBoneByName'.",&tolua_err); #endif return 0; } int lua_ax_3d_Skeleton3D_getRootCount(lua_State* tolua_S) { int argc = 0; ax::Skeleton3D* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.Skeleton3D",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::Skeleton3D*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_Skeleton3D_getRootCount'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 0) { if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_Skeleton3D_getRootCount'", nullptr); return 0; } auto&& ret = cobj->getRootCount(); tolua_pushnumber(tolua_S,(lua_Number)ret); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.Skeleton3D:getRootCount",argc, 0); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_Skeleton3D_getRootCount'.",&tolua_err); #endif return 0; } int lua_ax_3d_Skeleton3D_getRootBone(lua_State* tolua_S) { int argc = 0; ax::Skeleton3D* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.Skeleton3D",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::Skeleton3D*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_Skeleton3D_getRootBone'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 1) { int arg0; ok &= luaval_to_int32(tolua_S, 2,(int *)&arg0, "ax.Skeleton3D:getRootBone"); if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_Skeleton3D_getRootBone'", nullptr); return 0; } auto&& ret = cobj->getRootBone(arg0); object_to_luaval(tolua_S, "ax.Bone3D",(ax::Bone3D*)ret); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.Skeleton3D:getRootBone",argc, 1); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_Skeleton3D_getRootBone'.",&tolua_err); #endif return 0; } int lua_ax_3d_Skeleton3D_getBoneIndex(lua_State* tolua_S) { int argc = 0; ax::Skeleton3D* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.Skeleton3D",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::Skeleton3D*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_Skeleton3D_getBoneIndex'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 1) { ax::Bone3D* arg0; ok &= luaval_to_object(tolua_S, 2, "ax.Bone3D",&arg0, "ax.Skeleton3D:getBoneIndex"); if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_Skeleton3D_getBoneIndex'", nullptr); return 0; } auto&& ret = cobj->getBoneIndex(arg0); tolua_pushnumber(tolua_S,(lua_Number)ret); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.Skeleton3D:getBoneIndex",argc, 1); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_Skeleton3D_getBoneIndex'.",&tolua_err); #endif return 0; } int lua_ax_3d_Skeleton3D_updateBoneMatrix(lua_State* tolua_S) { int argc = 0; ax::Skeleton3D* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.Skeleton3D",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::Skeleton3D*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_Skeleton3D_updateBoneMatrix'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 0) { if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_Skeleton3D_updateBoneMatrix'", nullptr); return 0; } cobj->updateBoneMatrix(); lua_settop(tolua_S, 1); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.Skeleton3D:updateBoneMatrix",argc, 0); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_Skeleton3D_updateBoneMatrix'.",&tolua_err); #endif return 0; } int lua_ax_3d_Skeleton3D_removeAllBones(lua_State* tolua_S) { int argc = 0; ax::Skeleton3D* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.Skeleton3D",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::Skeleton3D*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_Skeleton3D_removeAllBones'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 0) { if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_Skeleton3D_removeAllBones'", nullptr); return 0; } cobj->removeAllBones(); lua_settop(tolua_S, 1); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.Skeleton3D:removeAllBones",argc, 0); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_Skeleton3D_removeAllBones'.",&tolua_err); #endif return 0; } int lua_ax_3d_Skeleton3D_addBone(lua_State* tolua_S) { int argc = 0; ax::Skeleton3D* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.Skeleton3D",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::Skeleton3D*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_Skeleton3D_addBone'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 1) { ax::Bone3D* arg0; ok &= luaval_to_object(tolua_S, 2, "ax.Bone3D",&arg0, "ax.Skeleton3D:addBone"); if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_Skeleton3D_addBone'", nullptr); return 0; } cobj->addBone(arg0); lua_settop(tolua_S, 1); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.Skeleton3D:addBone",argc, 1); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_Skeleton3D_addBone'.",&tolua_err); #endif return 0; } int lua_ax_3d_Skeleton3D_constructor(lua_State* tolua_S) { int argc = 0; ax::Skeleton3D* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif argc = lua_gettop(tolua_S)-1; if (argc == 0) { if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_Skeleton3D_constructor'", nullptr); return 0; } cobj = new ax::Skeleton3D(); cobj->autorelease(); int ID = (int)cobj->_ID ; int* luaID = &cobj->_luaID ; toluafix_pushusertype_ccobject(tolua_S, ID, luaID, (void*)cobj,"ax.Skeleton3D"); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.Skeleton3D:Skeleton3D",argc, 0); return 0; #if _AX_DEBUG >= 1 tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_Skeleton3D_constructor'.",&tolua_err); #endif return 0; } static int lua_ax_3d_Skeleton3D_finalize(lua_State* tolua_S) { printf("luabindings: finalizing LUA object (Skeleton3D)"); return 0; } int lua_register_ax_3d_Skeleton3D(lua_State* tolua_S) { tolua_usertype(tolua_S,"ax.Skeleton3D"); tolua_cclass(tolua_S,"Skeleton3D","ax.Skeleton3D","ax.Ref",nullptr); tolua_beginmodule(tolua_S,"Skeleton3D"); tolua_function(tolua_S,"new",lua_ax_3d_Skeleton3D_constructor); tolua_function(tolua_S,"getBoneCount",lua_ax_3d_Skeleton3D_getBoneCount); tolua_function(tolua_S,"getBoneByIndex",lua_ax_3d_Skeleton3D_getBoneByIndex); tolua_function(tolua_S,"getBoneByName",lua_ax_3d_Skeleton3D_getBoneByName); tolua_function(tolua_S,"getRootCount",lua_ax_3d_Skeleton3D_getRootCount); tolua_function(tolua_S,"getRootBone",lua_ax_3d_Skeleton3D_getRootBone); tolua_function(tolua_S,"getBoneIndex",lua_ax_3d_Skeleton3D_getBoneIndex); tolua_function(tolua_S,"updateBoneMatrix",lua_ax_3d_Skeleton3D_updateBoneMatrix); tolua_function(tolua_S,"removeAllBones",lua_ax_3d_Skeleton3D_removeAllBones); tolua_function(tolua_S,"addBone",lua_ax_3d_Skeleton3D_addBone); tolua_endmodule(tolua_S); auto typeName = typeid(ax::Skeleton3D).name(); // rtti is literal storage g_luaType[reinterpret_cast(typeName)] = "ax.Skeleton3D"; g_typeCast[typeName] = "ax.Skeleton3D"; return 1; } int lua_ax_3d_Skybox_setTexture(lua_State* tolua_S) { int argc = 0; ax::Skybox* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.Skybox",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::Skybox*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_Skybox_setTexture'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 1) { ax::TextureCube* arg0; ok &= luaval_to_object(tolua_S, 2, "ax.TextureCube",&arg0, "ax.Skybox:setTexture"); if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_Skybox_setTexture'", nullptr); return 0; } cobj->setTexture(arg0); lua_settop(tolua_S, 1); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.Skybox:setTexture",argc, 1); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_Skybox_setTexture'.",&tolua_err); #endif return 0; } int lua_ax_3d_Skybox_reload(lua_State* tolua_S) { int argc = 0; ax::Skybox* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.Skybox",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::Skybox*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_Skybox_reload'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 0) { if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_Skybox_reload'", nullptr); return 0; } cobj->reload(); lua_settop(tolua_S, 1); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.Skybox:reload",argc, 0); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_Skybox_reload'.",&tolua_err); #endif return 0; } int lua_ax_3d_Skybox_init(lua_State* tolua_S) { int argc = 0; ax::Skybox* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.Skybox",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::Skybox*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_Skybox_init'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 6) { std::string_view arg0; std::string_view arg1; std::string_view arg2; std::string_view arg3; std::string_view arg4; std::string_view arg5; ok &= luaval_to_std_string_view(tolua_S, 2,&arg0, "ax.Skybox:init"); ok &= luaval_to_std_string_view(tolua_S, 3,&arg1, "ax.Skybox:init"); ok &= luaval_to_std_string_view(tolua_S, 4,&arg2, "ax.Skybox:init"); ok &= luaval_to_std_string_view(tolua_S, 5,&arg3, "ax.Skybox:init"); ok &= luaval_to_std_string_view(tolua_S, 6,&arg4, "ax.Skybox:init"); ok &= luaval_to_std_string_view(tolua_S, 7,&arg5, "ax.Skybox:init"); if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_Skybox_init'", nullptr); return 0; } auto&& ret = cobj->init(arg0, arg1, arg2, arg3, arg4, arg5); tolua_pushboolean(tolua_S,(bool)ret); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.Skybox:init",argc, 6); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_Skybox_init'.",&tolua_err); #endif return 0; } int lua_ax_3d_Skybox_create(lua_State* tolua_S) { int argc = 0; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertable(tolua_S,1,"ax.Skybox",0,&tolua_err)) goto tolua_lerror; #endif argc = lua_gettop(tolua_S)-1; do { if (argc == 6) { std::string_view arg0; ok &= luaval_to_std_string_view(tolua_S, 2,&arg0, "ax.Skybox:create"); if (!ok) { break; } std::string_view arg1; ok &= luaval_to_std_string_view(tolua_S, 3,&arg1, "ax.Skybox:create"); if (!ok) { break; } std::string_view arg2; ok &= luaval_to_std_string_view(tolua_S, 4,&arg2, "ax.Skybox:create"); if (!ok) { break; } std::string_view arg3; ok &= luaval_to_std_string_view(tolua_S, 5,&arg3, "ax.Skybox:create"); if (!ok) { break; } std::string_view arg4; ok &= luaval_to_std_string_view(tolua_S, 6,&arg4, "ax.Skybox:create"); if (!ok) { break; } std::string_view arg5; ok &= luaval_to_std_string_view(tolua_S, 7,&arg5, "ax.Skybox:create"); if (!ok) { break; } ax::Skybox* ret = ax::Skybox::create(arg0, arg1, arg2, arg3, arg4, arg5); object_to_luaval(tolua_S, "ax.Skybox",(ax::Skybox*)ret); return 1; } } while (0); ok = true; do { if (argc == 0) { ax::Skybox* ret = ax::Skybox::create(); object_to_luaval(tolua_S, "ax.Skybox",(ax::Skybox*)ret); return 1; } } while (0); ok = true; luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d", "ax.Skybox:create",argc, 0); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_Skybox_create'.",&tolua_err); #endif return 0; } int lua_ax_3d_Skybox_constructor(lua_State* tolua_S) { int argc = 0; ax::Skybox* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif argc = lua_gettop(tolua_S)-1; if (argc == 0) { if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_Skybox_constructor'", nullptr); return 0; } cobj = new ax::Skybox(); cobj->autorelease(); int ID = (int)cobj->_ID ; int* luaID = &cobj->_luaID ; toluafix_pushusertype_ccobject(tolua_S, ID, luaID, (void*)cobj,"ax.Skybox"); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.Skybox:Skybox",argc, 0); return 0; #if _AX_DEBUG >= 1 tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_Skybox_constructor'.",&tolua_err); #endif return 0; } static int lua_ax_3d_Skybox_finalize(lua_State* tolua_S) { printf("luabindings: finalizing LUA object (Skybox)"); return 0; } int lua_register_ax_3d_Skybox(lua_State* tolua_S) { tolua_usertype(tolua_S,"ax.Skybox"); tolua_cclass(tolua_S,"Skybox","ax.Skybox","ax.Node",nullptr); tolua_beginmodule(tolua_S,"Skybox"); tolua_function(tolua_S,"new",lua_ax_3d_Skybox_constructor); tolua_function(tolua_S,"setTexture",lua_ax_3d_Skybox_setTexture); tolua_function(tolua_S,"reload",lua_ax_3d_Skybox_reload); tolua_function(tolua_S,"init",lua_ax_3d_Skybox_init); tolua_function(tolua_S,"create", lua_ax_3d_Skybox_create); tolua_endmodule(tolua_S); auto typeName = typeid(ax::Skybox).name(); // rtti is literal storage g_luaType[reinterpret_cast(typeName)] = "ax.Skybox"; g_typeCast[typeName] = "ax.Skybox"; return 1; } int lua_ax_3d_MeshRenderer_setTexture(lua_State* tolua_S) { int argc = 0; ax::MeshRenderer* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.MeshRenderer",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::MeshRenderer*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_MeshRenderer_setTexture'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; do{ if (argc == 1) { ax::Texture2D* arg0; ok &= luaval_to_object(tolua_S, 2, "ax.Texture2D",&arg0, "ax.MeshRenderer:setTexture"); if (!ok) { break; } cobj->setTexture(arg0); lua_settop(tolua_S, 1); return 1; } }while(0); ok = true; do{ if (argc == 1) { std::string_view arg0; ok &= luaval_to_std_string_view(tolua_S, 2,&arg0, "ax.MeshRenderer:setTexture"); if (!ok) { break; } cobj->setTexture(arg0); lua_settop(tolua_S, 1); return 1; } }while(0); ok = true; luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.MeshRenderer:setTexture",argc, 1); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_MeshRenderer_setTexture'.",&tolua_err); #endif return 0; } int lua_ax_3d_MeshRenderer_getMeshByIndex(lua_State* tolua_S) { int argc = 0; ax::MeshRenderer* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.MeshRenderer",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::MeshRenderer*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_MeshRenderer_getMeshByIndex'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 1) { int arg0; ok &= luaval_to_int32(tolua_S, 2,(int *)&arg0, "ax.MeshRenderer:getMeshByIndex"); if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_MeshRenderer_getMeshByIndex'", nullptr); return 0; } auto&& ret = cobj->getMeshByIndex(arg0); object_to_luaval(tolua_S, "ax.Mesh",(ax::Mesh*)ret); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.MeshRenderer:getMeshByIndex",argc, 1); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_MeshRenderer_getMeshByIndex'.",&tolua_err); #endif return 0; } int lua_ax_3d_MeshRenderer_getMeshByName(lua_State* tolua_S) { int argc = 0; ax::MeshRenderer* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.MeshRenderer",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::MeshRenderer*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_MeshRenderer_getMeshByName'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 1) { std::string_view arg0; ok &= luaval_to_std_string_view(tolua_S, 2,&arg0, "ax.MeshRenderer:getMeshByName"); if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_MeshRenderer_getMeshByName'", nullptr); return 0; } auto&& ret = cobj->getMeshByName(arg0); object_to_luaval(tolua_S, "ax.Mesh",(ax::Mesh*)ret); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.MeshRenderer:getMeshByName",argc, 1); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_MeshRenderer_getMeshByName'.",&tolua_err); #endif return 0; } int lua_ax_3d_MeshRenderer_getMesh(lua_State* tolua_S) { int argc = 0; ax::MeshRenderer* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.MeshRenderer",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::MeshRenderer*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_MeshRenderer_getMesh'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 0) { if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_MeshRenderer_getMesh'", nullptr); return 0; } auto&& ret = cobj->getMesh(); object_to_luaval(tolua_S, "ax.Mesh",(ax::Mesh*)ret); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.MeshRenderer:getMesh",argc, 0); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_MeshRenderer_getMesh'.",&tolua_err); #endif return 0; } int lua_ax_3d_MeshRenderer_getMeshCount(lua_State* tolua_S) { int argc = 0; ax::MeshRenderer* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.MeshRenderer",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::MeshRenderer*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_MeshRenderer_getMeshCount'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 0) { if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_MeshRenderer_getMeshCount'", nullptr); return 0; } auto&& ret = cobj->getMeshCount(); tolua_pushnumber(tolua_S,(lua_Number)ret); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.MeshRenderer:getMeshCount",argc, 0); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_MeshRenderer_getMeshCount'.",&tolua_err); #endif return 0; } int lua_ax_3d_MeshRenderer_getSkeleton(lua_State* tolua_S) { int argc = 0; ax::MeshRenderer* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.MeshRenderer",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::MeshRenderer*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_MeshRenderer_getSkeleton'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 0) { if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_MeshRenderer_getSkeleton'", nullptr); return 0; } auto&& ret = cobj->getSkeleton(); object_to_luaval(tolua_S, "ax.Skeleton3D",(ax::Skeleton3D*)ret); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.MeshRenderer:getSkeleton",argc, 0); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_MeshRenderer_getSkeleton'.",&tolua_err); #endif return 0; } int lua_ax_3d_MeshRenderer_getAttachNode(lua_State* tolua_S) { int argc = 0; ax::MeshRenderer* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.MeshRenderer",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::MeshRenderer*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_MeshRenderer_getAttachNode'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 1) { std::string_view arg0; ok &= luaval_to_std_string_view(tolua_S, 2,&arg0, "ax.MeshRenderer:getAttachNode"); if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_MeshRenderer_getAttachNode'", nullptr); return 0; } auto&& ret = cobj->getAttachNode(arg0); object_to_luaval(tolua_S, "ax.AttachNode",(ax::AttachNode*)ret); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.MeshRenderer:getAttachNode",argc, 1); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_MeshRenderer_getAttachNode'.",&tolua_err); #endif return 0; } int lua_ax_3d_MeshRenderer_removeAttachNode(lua_State* tolua_S) { int argc = 0; ax::MeshRenderer* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.MeshRenderer",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::MeshRenderer*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_MeshRenderer_removeAttachNode'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 1) { std::string_view arg0; ok &= luaval_to_std_string_view(tolua_S, 2,&arg0, "ax.MeshRenderer:removeAttachNode"); if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_MeshRenderer_removeAttachNode'", nullptr); return 0; } cobj->removeAttachNode(arg0); lua_settop(tolua_S, 1); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.MeshRenderer:removeAttachNode",argc, 1); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_MeshRenderer_removeAttachNode'.",&tolua_err); #endif return 0; } int lua_ax_3d_MeshRenderer_removeAllAttachNode(lua_State* tolua_S) { int argc = 0; ax::MeshRenderer* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.MeshRenderer",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::MeshRenderer*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_MeshRenderer_removeAllAttachNode'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 0) { if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_MeshRenderer_removeAllAttachNode'", nullptr); return 0; } cobj->removeAllAttachNode(); lua_settop(tolua_S, 1); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.MeshRenderer:removeAllAttachNode",argc, 0); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_MeshRenderer_removeAllAttachNode'.",&tolua_err); #endif return 0; } int lua_ax_3d_MeshRenderer_setBlendFunc(lua_State* tolua_S) { int argc = 0; ax::MeshRenderer* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.MeshRenderer",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::MeshRenderer*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_MeshRenderer_setBlendFunc'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 1) { ax::BlendFunc arg0; ok &= luaval_to_blendfunc(tolua_S, 2, &arg0, "ax.MeshRenderer:setBlendFunc"); if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_MeshRenderer_setBlendFunc'", nullptr); return 0; } cobj->setBlendFunc(arg0); lua_settop(tolua_S, 1); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.MeshRenderer:setBlendFunc",argc, 1); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_MeshRenderer_setBlendFunc'.",&tolua_err); #endif return 0; } int lua_ax_3d_MeshRenderer_getBlendFunc(lua_State* tolua_S) { int argc = 0; ax::MeshRenderer* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.MeshRenderer",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::MeshRenderer*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_MeshRenderer_getBlendFunc'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 0) { if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_MeshRenderer_getBlendFunc'", nullptr); return 0; } auto&& ret = cobj->getBlendFunc(); blendfunc_to_luaval(tolua_S, ret); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.MeshRenderer:getBlendFunc",argc, 0); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_MeshRenderer_getBlendFunc'.",&tolua_err); #endif return 0; } int lua_ax_3d_MeshRenderer_setForceDepthWrite(lua_State* tolua_S) { int argc = 0; ax::MeshRenderer* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.MeshRenderer",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::MeshRenderer*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_MeshRenderer_setForceDepthWrite'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 1) { bool arg0; ok &= luaval_to_boolean(tolua_S, 2,&arg0, "ax.MeshRenderer:setForceDepthWrite"); if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_MeshRenderer_setForceDepthWrite'", nullptr); return 0; } cobj->setForceDepthWrite(arg0); lua_settop(tolua_S, 1); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.MeshRenderer:setForceDepthWrite",argc, 1); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_MeshRenderer_setForceDepthWrite'.",&tolua_err); #endif return 0; } int lua_ax_3d_MeshRenderer_isForceDepthWrite(lua_State* tolua_S) { int argc = 0; ax::MeshRenderer* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.MeshRenderer",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::MeshRenderer*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_MeshRenderer_isForceDepthWrite'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 0) { if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_MeshRenderer_isForceDepthWrite'", nullptr); return 0; } auto&& ret = cobj->isForceDepthWrite(); tolua_pushboolean(tolua_S,(bool)ret); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.MeshRenderer:isForceDepthWrite",argc, 0); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_MeshRenderer_isForceDepthWrite'.",&tolua_err); #endif return 0; } int lua_ax_3d_MeshRenderer_setCullFace(lua_State* tolua_S) { int argc = 0; ax::MeshRenderer* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.MeshRenderer",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::MeshRenderer*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_MeshRenderer_setCullFace'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 1) { ax::backend::CullMode arg0; ok &= luaval_to_int32(tolua_S, 2,(int *)&arg0, "ax.MeshRenderer:setCullFace"); if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_MeshRenderer_setCullFace'", nullptr); return 0; } cobj->setCullFace(arg0); lua_settop(tolua_S, 1); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.MeshRenderer:setCullFace",argc, 1); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_MeshRenderer_setCullFace'.",&tolua_err); #endif return 0; } int lua_ax_3d_MeshRenderer_setCullFaceEnabled(lua_State* tolua_S) { int argc = 0; ax::MeshRenderer* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.MeshRenderer",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::MeshRenderer*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_MeshRenderer_setCullFaceEnabled'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 1) { bool arg0; ok &= luaval_to_boolean(tolua_S, 2,&arg0, "ax.MeshRenderer:setCullFaceEnabled"); if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_MeshRenderer_setCullFaceEnabled'", nullptr); return 0; } cobj->setCullFaceEnabled(arg0); lua_settop(tolua_S, 1); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.MeshRenderer:setCullFaceEnabled",argc, 1); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_MeshRenderer_setCullFaceEnabled'.",&tolua_err); #endif return 0; } int lua_ax_3d_MeshRenderer_setLightMask(lua_State* tolua_S) { int argc = 0; ax::MeshRenderer* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.MeshRenderer",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::MeshRenderer*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_MeshRenderer_setLightMask'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 1) { unsigned int arg0; ok &= luaval_to_uint32(tolua_S, 2,&arg0, "ax.MeshRenderer:setLightMask"); if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_MeshRenderer_setLightMask'", nullptr); return 0; } cobj->setLightMask(arg0); lua_settop(tolua_S, 1); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.MeshRenderer:setLightMask",argc, 1); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_MeshRenderer_setLightMask'.",&tolua_err); #endif return 0; } int lua_ax_3d_MeshRenderer_getLightMask(lua_State* tolua_S) { int argc = 0; ax::MeshRenderer* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.MeshRenderer",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::MeshRenderer*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_MeshRenderer_getLightMask'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 0) { if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_MeshRenderer_getLightMask'", nullptr); return 0; } auto&& ret = cobj->getLightMask(); tolua_pushnumber(tolua_S,(lua_Number)ret); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.MeshRenderer:getLightMask",argc, 0); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_MeshRenderer_getLightMask'.",&tolua_err); #endif return 0; } int lua_ax_3d_MeshRenderer_setWireframe(lua_State* tolua_S) { int argc = 0; ax::MeshRenderer* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.MeshRenderer",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::MeshRenderer*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_MeshRenderer_setWireframe'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 1) { bool arg0; ok &= luaval_to_boolean(tolua_S, 2,&arg0, "ax.MeshRenderer:setWireframe"); if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_MeshRenderer_setWireframe'", nullptr); return 0; } cobj->setWireframe(arg0); lua_settop(tolua_S, 1); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.MeshRenderer:setWireframe",argc, 1); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_MeshRenderer_setWireframe'.",&tolua_err); #endif return 0; } int lua_ax_3d_MeshRenderer_isWireframe(lua_State* tolua_S) { int argc = 0; ax::MeshRenderer* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.MeshRenderer",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::MeshRenderer*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_MeshRenderer_isWireframe'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 0) { if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_MeshRenderer_isWireframe'", nullptr); return 0; } auto&& ret = cobj->isWireframe(); tolua_pushboolean(tolua_S,(bool)ret); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.MeshRenderer:isWireframe",argc, 0); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_MeshRenderer_isWireframe'.",&tolua_err); #endif return 0; } int lua_ax_3d_MeshRenderer_setMaterial(lua_State* tolua_S) { int argc = 0; ax::MeshRenderer* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.MeshRenderer",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::MeshRenderer*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_MeshRenderer_setMaterial'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; do{ if (argc == 2) { ax::Material* arg0; ok &= luaval_to_object(tolua_S, 2, "ax.Material",&arg0, "ax.MeshRenderer:setMaterial"); if (!ok) { break; } int arg1; ok &= luaval_to_int32(tolua_S, 3,(int *)&arg1, "ax.MeshRenderer:setMaterial"); if (!ok) { break; } cobj->setMaterial(arg0, arg1); lua_settop(tolua_S, 1); return 1; } }while(0); ok = true; do{ if (argc == 1) { ax::Material* arg0; ok &= luaval_to_object(tolua_S, 2, "ax.Material",&arg0, "ax.MeshRenderer:setMaterial"); if (!ok) { break; } cobj->setMaterial(arg0); lua_settop(tolua_S, 1); return 1; } }while(0); ok = true; luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.MeshRenderer:setMaterial",argc, 1); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_MeshRenderer_setMaterial'.",&tolua_err); #endif return 0; } int lua_ax_3d_MeshRenderer_getMaterial(lua_State* tolua_S) { int argc = 0; ax::MeshRenderer* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.MeshRenderer",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::MeshRenderer*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_MeshRenderer_getMaterial'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 0) { if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_MeshRenderer_getMaterial'", nullptr); return 0; } auto&& ret = cobj->getMaterial(); object_to_luaval(tolua_S, "ax.Material",(ax::Material*)ret); return 1; } if (argc == 1) { int arg0; ok &= luaval_to_int32(tolua_S, 2,(int *)&arg0, "ax.MeshRenderer:getMaterial"); if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_MeshRenderer_getMaterial'", nullptr); return 0; } auto&& ret = cobj->getMaterial(arg0); object_to_luaval(tolua_S, "ax.Material",(ax::Material*)ret); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.MeshRenderer:getMaterial",argc, 0); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_MeshRenderer_getMaterial'.",&tolua_err); #endif return 0; } int lua_ax_3d_MeshRenderer_getMeshes(lua_State* tolua_S) { int argc = 0; ax::MeshRenderer* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.MeshRenderer",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::MeshRenderer*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_MeshRenderer_getMeshes'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 0) { if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_MeshRenderer_getMeshes'", nullptr); return 0; } auto&& ret = cobj->getMeshes(); ccvector_to_luaval(tolua_S, ret); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.MeshRenderer:getMeshes",argc, 0); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_MeshRenderer_getMeshes'.",&tolua_err); #endif return 0; } int lua_ax_3d_MeshRenderer_genMaterial(lua_State* tolua_S) { int argc = 0; ax::MeshRenderer* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.MeshRenderer",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::MeshRenderer*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_MeshRenderer_genMaterial'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 0) { if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_MeshRenderer_genMaterial'", nullptr); return 0; } cobj->genMaterial(); lua_settop(tolua_S, 1); return 1; } if (argc == 1) { bool arg0; ok &= luaval_to_boolean(tolua_S, 2,&arg0, "ax.MeshRenderer:genMaterial"); if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_MeshRenderer_genMaterial'", nullptr); return 0; } cobj->genMaterial(arg0); lua_settop(tolua_S, 1); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.MeshRenderer:genMaterial",argc, 0); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_MeshRenderer_genMaterial'.",&tolua_err); #endif return 0; } int lua_ax_3d_MeshRenderer_create(lua_State* tolua_S) { int argc = 0; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertable(tolua_S,1,"ax.MeshRenderer",0,&tolua_err)) goto tolua_lerror; #endif argc = lua_gettop(tolua_S)-1; do { if (argc == 1) { std::string_view arg0; ok &= luaval_to_std_string_view(tolua_S, 2,&arg0, "ax.MeshRenderer:create"); if (!ok) { break; } ax::MeshRenderer* ret = ax::MeshRenderer::create(arg0); object_to_luaval(tolua_S, "ax.MeshRenderer",(ax::MeshRenderer*)ret); return 1; } } while (0); ok = true; do { if (argc == 0) { ax::MeshRenderer* ret = ax::MeshRenderer::create(); object_to_luaval(tolua_S, "ax.MeshRenderer",(ax::MeshRenderer*)ret); return 1; } } while (0); ok = true; do { if (argc == 2) { std::string_view arg0; ok &= luaval_to_std_string_view(tolua_S, 2,&arg0, "ax.MeshRenderer:create"); if (!ok) { break; } std::string_view arg1; ok &= luaval_to_std_string_view(tolua_S, 3,&arg1, "ax.MeshRenderer:create"); if (!ok) { break; } ax::MeshRenderer* ret = ax::MeshRenderer::create(arg0, arg1); object_to_luaval(tolua_S, "ax.MeshRenderer",(ax::MeshRenderer*)ret); return 1; } } while (0); ok = true; luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d", "ax.MeshRenderer:create",argc, 2); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_MeshRenderer_create'.",&tolua_err); #endif return 0; } static int lua_ax_3d_MeshRenderer_finalize(lua_State* tolua_S) { printf("luabindings: finalizing LUA object (MeshRenderer)"); return 0; } int lua_register_ax_3d_MeshRenderer(lua_State* tolua_S) { tolua_usertype(tolua_S,"ax.MeshRenderer"); tolua_cclass(tolua_S,"MeshRenderer","ax.MeshRenderer","ax.Node",nullptr); tolua_beginmodule(tolua_S,"MeshRenderer"); tolua_function(tolua_S,"setTexture",lua_ax_3d_MeshRenderer_setTexture); tolua_function(tolua_S,"getMeshByIndex",lua_ax_3d_MeshRenderer_getMeshByIndex); tolua_function(tolua_S,"getMeshByName",lua_ax_3d_MeshRenderer_getMeshByName); tolua_function(tolua_S,"getMesh",lua_ax_3d_MeshRenderer_getMesh); tolua_function(tolua_S,"getMeshCount",lua_ax_3d_MeshRenderer_getMeshCount); tolua_function(tolua_S,"getSkeleton",lua_ax_3d_MeshRenderer_getSkeleton); tolua_function(tolua_S,"getAttachNode",lua_ax_3d_MeshRenderer_getAttachNode); tolua_function(tolua_S,"removeAttachNode",lua_ax_3d_MeshRenderer_removeAttachNode); tolua_function(tolua_S,"removeAllAttachNode",lua_ax_3d_MeshRenderer_removeAllAttachNode); tolua_function(tolua_S,"setBlendFunc",lua_ax_3d_MeshRenderer_setBlendFunc); tolua_function(tolua_S,"getBlendFunc",lua_ax_3d_MeshRenderer_getBlendFunc); tolua_function(tolua_S,"setForceDepthWrite",lua_ax_3d_MeshRenderer_setForceDepthWrite); tolua_function(tolua_S,"isForceDepthWrite",lua_ax_3d_MeshRenderer_isForceDepthWrite); tolua_function(tolua_S,"setCullFace",lua_ax_3d_MeshRenderer_setCullFace); tolua_function(tolua_S,"setCullFaceEnabled",lua_ax_3d_MeshRenderer_setCullFaceEnabled); tolua_function(tolua_S,"setLightMask",lua_ax_3d_MeshRenderer_setLightMask); tolua_function(tolua_S,"getLightMask",lua_ax_3d_MeshRenderer_getLightMask); tolua_function(tolua_S,"setWireframe",lua_ax_3d_MeshRenderer_setWireframe); tolua_function(tolua_S,"isWireframe",lua_ax_3d_MeshRenderer_isWireframe); tolua_function(tolua_S,"setMaterial",lua_ax_3d_MeshRenderer_setMaterial); tolua_function(tolua_S,"getMaterial",lua_ax_3d_MeshRenderer_getMaterial); tolua_function(tolua_S,"getMeshes",lua_ax_3d_MeshRenderer_getMeshes); tolua_function(tolua_S,"genMaterial",lua_ax_3d_MeshRenderer_genMaterial); tolua_function(tolua_S,"create", lua_ax_3d_MeshRenderer_create); tolua_endmodule(tolua_S); auto typeName = typeid(ax::MeshRenderer).name(); // rtti is literal storage g_luaType[reinterpret_cast(typeName)] = "ax.MeshRenderer"; g_typeCast[typeName] = "ax.MeshRenderer"; return 1; } int lua_ax_3d_MeshRendererCache_removeMeshRenderData(lua_State* tolua_S) { int argc = 0; ax::MeshRendererCache* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.MeshRendererCache",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::MeshRendererCache*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_MeshRendererCache_removeMeshRenderData'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 1) { std::string_view arg0; ok &= luaval_to_std_string_view(tolua_S, 2,&arg0, "ax.MeshRendererCache:removeMeshRenderData"); if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_MeshRendererCache_removeMeshRenderData'", nullptr); return 0; } cobj->removeMeshRenderData(arg0); lua_settop(tolua_S, 1); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.MeshRendererCache:removeMeshRenderData",argc, 1); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_MeshRendererCache_removeMeshRenderData'.",&tolua_err); #endif return 0; } int lua_ax_3d_MeshRendererCache_removeAllMeshRenderData(lua_State* tolua_S) { int argc = 0; ax::MeshRendererCache* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.MeshRendererCache",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::MeshRendererCache*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_MeshRendererCache_removeAllMeshRenderData'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 0) { if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_MeshRendererCache_removeAllMeshRenderData'", nullptr); return 0; } cobj->removeAllMeshRenderData(); lua_settop(tolua_S, 1); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.MeshRendererCache:removeAllMeshRenderData",argc, 0); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_MeshRendererCache_removeAllMeshRenderData'.",&tolua_err); #endif return 0; } int lua_ax_3d_MeshRendererCache_getInstance(lua_State* tolua_S) { int argc = 0; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertable(tolua_S,1,"ax.MeshRendererCache",0,&tolua_err)) goto tolua_lerror; #endif argc = lua_gettop(tolua_S) - 1; if (argc == 0) { if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_MeshRendererCache_getInstance'", nullptr); return 0; } auto&& ret = ax::MeshRendererCache::getInstance(); object_to_luaval(tolua_S, "ax.MeshRendererCache",(ax::MeshRendererCache*)ret); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d\n ", "ax.MeshRendererCache:getInstance",argc, 0); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_MeshRendererCache_getInstance'.",&tolua_err); #endif return 0; } int lua_ax_3d_MeshRendererCache_destroyInstance(lua_State* tolua_S) { int argc = 0; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertable(tolua_S,1,"ax.MeshRendererCache",0,&tolua_err)) goto tolua_lerror; #endif argc = lua_gettop(tolua_S) - 1; if (argc == 0) { if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_MeshRendererCache_destroyInstance'", nullptr); return 0; } ax::MeshRendererCache::destroyInstance(); lua_settop(tolua_S, 1); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d\n ", "ax.MeshRendererCache:destroyInstance",argc, 0); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_MeshRendererCache_destroyInstance'.",&tolua_err); #endif return 0; } int lua_ax_3d_MeshRendererCache_constructor(lua_State* tolua_S) { int argc = 0; ax::MeshRendererCache* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif argc = lua_gettop(tolua_S)-1; if (argc == 0) { if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_MeshRendererCache_constructor'", nullptr); return 0; } cobj = new ax::MeshRendererCache(); tolua_pushusertype(tolua_S,(void*)cobj,"ax.MeshRendererCache"); tolua_register_gc(tolua_S,lua_gettop(tolua_S)); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.MeshRendererCache:MeshRendererCache",argc, 0); return 0; #if _AX_DEBUG >= 1 tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_MeshRendererCache_constructor'.",&tolua_err); #endif return 0; } static int lua_ax_3d_MeshRendererCache_finalize(lua_State* tolua_S) { printf("luabindings: finalizing LUA object (MeshRendererCache)"); return 0; } int lua_register_ax_3d_MeshRendererCache(lua_State* tolua_S) { tolua_usertype(tolua_S,"ax.MeshRendererCache"); tolua_cclass(tolua_S,"MeshRendererCache","ax.MeshRendererCache","",nullptr); tolua_beginmodule(tolua_S,"MeshRendererCache"); tolua_function(tolua_S,"new",lua_ax_3d_MeshRendererCache_constructor); tolua_function(tolua_S,"removeMeshRenderData",lua_ax_3d_MeshRendererCache_removeMeshRenderData); tolua_function(tolua_S,"removeAllMeshRenderData",lua_ax_3d_MeshRendererCache_removeAllMeshRenderData); tolua_function(tolua_S,"getInstance", lua_ax_3d_MeshRendererCache_getInstance); tolua_function(tolua_S,"destroyInstance", lua_ax_3d_MeshRendererCache_destroyInstance); tolua_endmodule(tolua_S); auto typeName = typeid(ax::MeshRendererCache).name(); // rtti is literal storage g_luaType[reinterpret_cast(typeName)] = "ax.MeshRendererCache"; g_typeCast[typeName] = "ax.MeshRendererCache"; return 1; } int lua_ax_3d_MeshMaterial_getMaterialType(lua_State* tolua_S) { int argc = 0; ax::MeshMaterial* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.MeshMaterial",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::MeshMaterial*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_MeshMaterial_getMaterialType'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 0) { if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_MeshMaterial_getMaterialType'", nullptr); return 0; } int ret = (int)cobj->getMaterialType(); tolua_pushnumber(tolua_S,(lua_Number)ret); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.MeshMaterial:getMaterialType",argc, 0); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_MeshMaterial_getMaterialType'.",&tolua_err); #endif return 0; } int lua_ax_3d_MeshMaterial_createBuiltInMaterial(lua_State* tolua_S) { int argc = 0; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertable(tolua_S,1,"ax.MeshMaterial",0,&tolua_err)) goto tolua_lerror; #endif argc = lua_gettop(tolua_S)-1; do { if (argc == 0) { ax::MeshMaterial::createBuiltInMaterial(); lua_settop(tolua_S, 1); return 1; } } while (0); ok = true; do { if (argc == 2) { ax::MeshMaterial::MaterialType arg0; ok &= luaval_to_int32(tolua_S, 2,(int *)&arg0, "ax.MeshMaterial:createBuiltInMaterial"); if (!ok) { break; } bool arg1; ok &= luaval_to_boolean(tolua_S, 3,&arg1, "ax.MeshMaterial:createBuiltInMaterial"); if (!ok) { break; } ax::MeshMaterial* ret = ax::MeshMaterial::createBuiltInMaterial(arg0, arg1); object_to_luaval(tolua_S, "ax.MeshMaterial",(ax::MeshMaterial*)ret); return 1; } } while (0); ok = true; luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d", "ax.MeshMaterial:createBuiltInMaterial",argc, 2); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_MeshMaterial_createBuiltInMaterial'.",&tolua_err); #endif return 0; } int lua_ax_3d_MeshMaterial_createWithFilename(lua_State* tolua_S) { int argc = 0; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertable(tolua_S,1,"ax.MeshMaterial",0,&tolua_err)) goto tolua_lerror; #endif argc = lua_gettop(tolua_S) - 1; if (argc == 1) { std::string_view arg0; ok &= luaval_to_std_string_view(tolua_S, 2,&arg0, "ax.MeshMaterial:createWithFilename"); if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_MeshMaterial_createWithFilename'", nullptr); return 0; } auto&& ret = ax::MeshMaterial::createWithFilename(arg0); object_to_luaval(tolua_S, "ax.MeshMaterial",(ax::MeshMaterial*)ret); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d\n ", "ax.MeshMaterial:createWithFilename",argc, 1); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_MeshMaterial_createWithFilename'.",&tolua_err); #endif return 0; } int lua_ax_3d_MeshMaterial_createWithProgramState(lua_State* tolua_S) { int argc = 0; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertable(tolua_S,1,"ax.MeshMaterial",0,&tolua_err)) goto tolua_lerror; #endif argc = lua_gettop(tolua_S) - 1; if (argc == 1) { ax::backend::ProgramState* arg0; ok &= luaval_to_object(tolua_S, 2, "axb.ProgramState",&arg0, "ax.MeshMaterial:createWithProgramState"); if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_MeshMaterial_createWithProgramState'", nullptr); return 0; } auto&& ret = ax::MeshMaterial::createWithProgramState(arg0); object_to_luaval(tolua_S, "ax.MeshMaterial",(ax::MeshMaterial*)ret); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d\n ", "ax.MeshMaterial:createWithProgramState",argc, 1); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_MeshMaterial_createWithProgramState'.",&tolua_err); #endif return 0; } int lua_ax_3d_MeshMaterial_releaseBuiltInMaterial(lua_State* tolua_S) { int argc = 0; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertable(tolua_S,1,"ax.MeshMaterial",0,&tolua_err)) goto tolua_lerror; #endif argc = lua_gettop(tolua_S) - 1; if (argc == 0) { if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_MeshMaterial_releaseBuiltInMaterial'", nullptr); return 0; } ax::MeshMaterial::releaseBuiltInMaterial(); lua_settop(tolua_S, 1); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d\n ", "ax.MeshMaterial:releaseBuiltInMaterial",argc, 0); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_MeshMaterial_releaseBuiltInMaterial'.",&tolua_err); #endif return 0; } int lua_ax_3d_MeshMaterial_releaseCachedMaterial(lua_State* tolua_S) { int argc = 0; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertable(tolua_S,1,"ax.MeshMaterial",0,&tolua_err)) goto tolua_lerror; #endif argc = lua_gettop(tolua_S) - 1; if (argc == 0) { if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_MeshMaterial_releaseCachedMaterial'", nullptr); return 0; } ax::MeshMaterial::releaseCachedMaterial(); lua_settop(tolua_S, 1); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d\n ", "ax.MeshMaterial:releaseCachedMaterial",argc, 0); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_MeshMaterial_releaseCachedMaterial'.",&tolua_err); #endif return 0; } static int lua_ax_3d_MeshMaterial_finalize(lua_State* tolua_S) { printf("luabindings: finalizing LUA object (MeshMaterial)"); return 0; } int lua_register_ax_3d_MeshMaterial(lua_State* tolua_S) { tolua_usertype(tolua_S,"ax.MeshMaterial"); tolua_cclass(tolua_S,"MeshMaterial","ax.MeshMaterial","ax.Material",nullptr); tolua_beginmodule(tolua_S,"MeshMaterial"); tolua_function(tolua_S,"getMaterialType",lua_ax_3d_MeshMaterial_getMaterialType); tolua_function(tolua_S,"createBuiltInMaterial", lua_ax_3d_MeshMaterial_createBuiltInMaterial); tolua_function(tolua_S,"createWithFilename", lua_ax_3d_MeshMaterial_createWithFilename); tolua_function(tolua_S,"createWithProgramState", lua_ax_3d_MeshMaterial_createWithProgramState); tolua_function(tolua_S,"releaseBuiltInMaterial", lua_ax_3d_MeshMaterial_releaseBuiltInMaterial); tolua_function(tolua_S,"releaseCachedMaterial", lua_ax_3d_MeshMaterial_releaseCachedMaterial); tolua_endmodule(tolua_S); auto typeName = typeid(ax::MeshMaterial).name(); // rtti is literal storage g_luaType[reinterpret_cast(typeName)] = "ax.MeshMaterial"; g_typeCast[typeName] = "ax.MeshMaterial"; return 1; } int lua_ax_3d_Terrain_setLightMap(lua_State* tolua_S) { int argc = 0; ax::Terrain* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.Terrain",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::Terrain*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_Terrain_setLightMap'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 1) { std::string_view arg0; ok &= luaval_to_std_string_view(tolua_S, 2,&arg0, "ax.Terrain:setLightMap"); if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_Terrain_setLightMap'", nullptr); return 0; } cobj->setLightMap(arg0); lua_settop(tolua_S, 1); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.Terrain:setLightMap",argc, 1); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_Terrain_setLightMap'.",&tolua_err); #endif return 0; } int lua_ax_3d_Terrain_setLightDir(lua_State* tolua_S) { int argc = 0; ax::Terrain* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.Terrain",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::Terrain*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_Terrain_setLightDir'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 1) { ax::Vec3 arg0; ok &= luaval_to_vec3(tolua_S, 2, &arg0, "ax.Terrain:setLightDir"); if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_Terrain_setLightDir'", nullptr); return 0; } cobj->setLightDir(arg0); lua_settop(tolua_S, 1); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.Terrain:setLightDir",argc, 1); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_Terrain_setLightDir'.",&tolua_err); #endif return 0; } int lua_ax_3d_Terrain_initProperties(lua_State* tolua_S) { int argc = 0; ax::Terrain* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.Terrain",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::Terrain*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_Terrain_initProperties'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 0) { if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_Terrain_initProperties'", nullptr); return 0; } auto&& ret = cobj->initProperties(); tolua_pushboolean(tolua_S,(bool)ret); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.Terrain:initProperties",argc, 0); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_Terrain_initProperties'.",&tolua_err); #endif return 0; } int lua_ax_3d_Terrain_initHeightMap(lua_State* tolua_S) { int argc = 0; ax::Terrain* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.Terrain",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::Terrain*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_Terrain_initHeightMap'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 1) { std::string_view arg0; ok &= luaval_to_std_string_view(tolua_S, 2,&arg0, "ax.Terrain:initHeightMap"); if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_Terrain_initHeightMap'", nullptr); return 0; } auto&& ret = cobj->initHeightMap(arg0); tolua_pushboolean(tolua_S,(bool)ret); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.Terrain:initHeightMap",argc, 1); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_Terrain_initHeightMap'.",&tolua_err); #endif return 0; } int lua_ax_3d_Terrain_initTextures(lua_State* tolua_S) { int argc = 0; ax::Terrain* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.Terrain",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::Terrain*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_Terrain_initTextures'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 0) { if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_Terrain_initTextures'", nullptr); return 0; } auto&& ret = cobj->initTextures(); tolua_pushboolean(tolua_S,(bool)ret); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.Terrain:initTextures",argc, 0); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_Terrain_initTextures'.",&tolua_err); #endif return 0; } int lua_ax_3d_Terrain_getNormal(lua_State* tolua_S) { int argc = 0; ax::Terrain* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.Terrain",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::Terrain*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_Terrain_getNormal'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 2) { int arg0; int arg1; ok &= luaval_to_int32(tolua_S, 2,(int *)&arg0, "ax.Terrain:getNormal"); ok &= luaval_to_int32(tolua_S, 3,(int *)&arg1, "ax.Terrain:getNormal"); if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_Terrain_getNormal'", nullptr); return 0; } auto&& ret = cobj->getNormal(arg0, arg1); vec3_to_luaval(tolua_S, ret); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.Terrain:getNormal",argc, 2); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_Terrain_getNormal'.",&tolua_err); #endif return 0; } int lua_ax_3d_Terrain_getImageHeight(lua_State* tolua_S) { int argc = 0; ax::Terrain* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.Terrain",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::Terrain*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_Terrain_getImageHeight'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 2) { int arg0; int arg1; ok &= luaval_to_int32(tolua_S, 2,(int *)&arg0, "ax.Terrain:getImageHeight"); ok &= luaval_to_int32(tolua_S, 3,(int *)&arg1, "ax.Terrain:getImageHeight"); if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_Terrain_getImageHeight'", nullptr); return 0; } auto&& ret = cobj->getImageHeight(arg0, arg1); tolua_pushnumber(tolua_S,(lua_Number)ret); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.Terrain:getImageHeight",argc, 2); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_Terrain_getImageHeight'.",&tolua_err); #endif return 0; } int lua_ax_3d_Terrain_setDrawWire(lua_State* tolua_S) { int argc = 0; ax::Terrain* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.Terrain",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::Terrain*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_Terrain_setDrawWire'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 1) { bool arg0; ok &= luaval_to_boolean(tolua_S, 2,&arg0, "ax.Terrain:setDrawWire"); if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_Terrain_setDrawWire'", nullptr); return 0; } cobj->setDrawWire(arg0); lua_settop(tolua_S, 1); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.Terrain:setDrawWire",argc, 1); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_Terrain_setDrawWire'.",&tolua_err); #endif return 0; } int lua_ax_3d_Terrain_setLODDistance(lua_State* tolua_S) { int argc = 0; ax::Terrain* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.Terrain",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::Terrain*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_Terrain_setLODDistance'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 3) { double arg0; double arg1; double arg2; ok &= luaval_to_number(tolua_S, 2,&arg0, "ax.Terrain:setLODDistance"); ok &= luaval_to_number(tolua_S, 3,&arg1, "ax.Terrain:setLODDistance"); ok &= luaval_to_number(tolua_S, 4,&arg2, "ax.Terrain:setLODDistance"); if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_Terrain_setLODDistance'", nullptr); return 0; } cobj->setLODDistance(arg0, arg1, arg2); lua_settop(tolua_S, 1); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.Terrain:setLODDistance",argc, 3); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_Terrain_setLODDistance'.",&tolua_err); #endif return 0; } int lua_ax_3d_Terrain_setIsEnableFrustumCull(lua_State* tolua_S) { int argc = 0; ax::Terrain* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.Terrain",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::Terrain*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_Terrain_setIsEnableFrustumCull'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 1) { bool arg0; ok &= luaval_to_boolean(tolua_S, 2,&arg0, "ax.Terrain:setIsEnableFrustumCull"); if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_Terrain_setIsEnableFrustumCull'", nullptr); return 0; } cobj->setIsEnableFrustumCull(arg0); lua_settop(tolua_S, 1); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.Terrain:setIsEnableFrustumCull",argc, 1); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_Terrain_setIsEnableFrustumCull'.",&tolua_err); #endif return 0; } int lua_ax_3d_Terrain_setAlphaMap(lua_State* tolua_S) { int argc = 0; ax::Terrain* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.Terrain",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::Terrain*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_Terrain_setAlphaMap'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 1) { ax::Texture2D* arg0; ok &= luaval_to_object(tolua_S, 2, "ax.Texture2D",&arg0, "ax.Terrain:setAlphaMap"); if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_Terrain_setAlphaMap'", nullptr); return 0; } cobj->setAlphaMap(arg0); lua_settop(tolua_S, 1); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.Terrain:setAlphaMap",argc, 1); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_Terrain_setAlphaMap'.",&tolua_err); #endif return 0; } int lua_ax_3d_Terrain_setDetailMap(lua_State* tolua_S) { int argc = 0; ax::Terrain* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.Terrain",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::Terrain*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_Terrain_setDetailMap'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 2) { unsigned int arg0; ax::Terrain::DetailMap arg1; ok &= luaval_to_uint32(tolua_S, 2,&arg0, "ax.Terrain:setDetailMap"); #pragma warning NO CONVERSION TO NATIVE FOR DetailMap ok = false; if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_Terrain_setDetailMap'", nullptr); return 0; } cobj->setDetailMap(arg0, arg1); lua_settop(tolua_S, 1); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.Terrain:setDetailMap",argc, 2); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_Terrain_setDetailMap'.",&tolua_err); #endif return 0; } int lua_ax_3d_Terrain_setMaxDetailMapAmount(lua_State* tolua_S) { int argc = 0; ax::Terrain* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.Terrain",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::Terrain*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_Terrain_setMaxDetailMapAmount'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 1) { int arg0; ok &= luaval_to_int32(tolua_S, 2,(int *)&arg0, "ax.Terrain:setMaxDetailMapAmount"); if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_Terrain_setMaxDetailMapAmount'", nullptr); return 0; } cobj->setMaxDetailMapAmount(arg0); lua_settop(tolua_S, 1); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.Terrain:setMaxDetailMapAmount",argc, 1); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_Terrain_setMaxDetailMapAmount'.",&tolua_err); #endif return 0; } int lua_ax_3d_Terrain_convertToTerrainSpace(lua_State* tolua_S) { int argc = 0; ax::Terrain* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.Terrain",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::Terrain*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_Terrain_convertToTerrainSpace'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 1) { ax::Vec2 arg0; ok &= luaval_to_vec2(tolua_S, 2, &arg0, "ax.Terrain:convertToTerrainSpace"); if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_Terrain_convertToTerrainSpace'", nullptr); return 0; } auto&& ret = cobj->convertToTerrainSpace(arg0); vec2_to_luaval(tolua_S, ret); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.Terrain:convertToTerrainSpace",argc, 1); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_Terrain_convertToTerrainSpace'.",&tolua_err); #endif return 0; } int lua_ax_3d_Terrain_resetHeightMap(lua_State* tolua_S) { int argc = 0; ax::Terrain* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.Terrain",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::Terrain*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_Terrain_resetHeightMap'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 1) { std::string_view arg0; ok &= luaval_to_std_string_view(tolua_S, 2,&arg0, "ax.Terrain:resetHeightMap"); if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_Terrain_resetHeightMap'", nullptr); return 0; } cobj->resetHeightMap(arg0); lua_settop(tolua_S, 1); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.Terrain:resetHeightMap",argc, 1); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_Terrain_resetHeightMap'.",&tolua_err); #endif return 0; } int lua_ax_3d_Terrain_getMinHeight(lua_State* tolua_S) { int argc = 0; ax::Terrain* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.Terrain",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::Terrain*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_Terrain_getMinHeight'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 0) { if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_Terrain_getMinHeight'", nullptr); return 0; } auto&& ret = cobj->getMinHeight(); tolua_pushnumber(tolua_S,(lua_Number)ret); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.Terrain:getMinHeight",argc, 0); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_Terrain_getMinHeight'.",&tolua_err); #endif return 0; } int lua_ax_3d_Terrain_getMaxHeight(lua_State* tolua_S) { int argc = 0; ax::Terrain* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.Terrain",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::Terrain*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_Terrain_getMaxHeight'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 0) { if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_Terrain_getMaxHeight'", nullptr); return 0; } auto&& ret = cobj->getMaxHeight(); tolua_pushnumber(tolua_S,(lua_Number)ret); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.Terrain:getMaxHeight",argc, 0); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_Terrain_getMaxHeight'.",&tolua_err); #endif return 0; } int lua_ax_3d_Terrain_setSkirtHeightRatio(lua_State* tolua_S) { int argc = 0; ax::Terrain* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.Terrain",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::Terrain*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_Terrain_setSkirtHeightRatio'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 1) { double arg0; ok &= luaval_to_number(tolua_S, 2,&arg0, "ax.Terrain:setSkirtHeightRatio"); if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_Terrain_setSkirtHeightRatio'", nullptr); return 0; } cobj->setSkirtHeightRatio(arg0); lua_settop(tolua_S, 1); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.Terrain:setSkirtHeightRatio",argc, 1); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_Terrain_setSkirtHeightRatio'.",&tolua_err); #endif return 0; } int lua_ax_3d_Terrain_reload(lua_State* tolua_S) { int argc = 0; ax::Terrain* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.Terrain",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::Terrain*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_Terrain_reload'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 0) { if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_Terrain_reload'", nullptr); return 0; } cobj->reload(); lua_settop(tolua_S, 1); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.Terrain:reload",argc, 0); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_Terrain_reload'.",&tolua_err); #endif return 0; } int lua_ax_3d_Terrain_getTerrainSize(lua_State* tolua_S) { int argc = 0; ax::Terrain* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.Terrain",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::Terrain*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_Terrain_getTerrainSize'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 0) { if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_Terrain_getTerrainSize'", nullptr); return 0; } auto&& ret = cobj->getTerrainSize(); vec2_to_luaval(tolua_S, ret); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.Terrain:getTerrainSize",argc, 0); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_Terrain_getTerrainSize'.",&tolua_err); #endif return 0; } int lua_ax_3d_Terrain_getHeightData(lua_State* tolua_S) { int argc = 0; ax::Terrain* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.Terrain",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::Terrain*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_Terrain_getHeightData'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 0) { if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_Terrain_getHeightData'", nullptr); return 0; } auto&& ret = cobj->getHeightData(); ccvector_float_to_luaval(tolua_S, ret); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.Terrain:getHeightData",argc, 0); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_Terrain_getHeightData'.",&tolua_err); #endif return 0; } int lua_ax_3d_Terrain_initWithTerrainData(lua_State* tolua_S) { int argc = 0; ax::Terrain* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.Terrain",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::Terrain*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_Terrain_initWithTerrainData'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 2) { ax::Terrain::TerrainData arg0; ax::Terrain::CrackFixedType arg1; #pragma warning NO CONVERSION TO NATIVE FOR TerrainData ok = false; ok &= luaval_to_int32(tolua_S, 3,(int *)&arg1, "ax.Terrain:initWithTerrainData"); if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_Terrain_initWithTerrainData'", nullptr); return 0; } auto&& ret = cobj->initWithTerrainData(arg0, arg1); tolua_pushboolean(tolua_S,(bool)ret); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.Terrain:initWithTerrainData",argc, 2); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_Terrain_initWithTerrainData'.",&tolua_err); #endif return 0; } int lua_ax_3d_Terrain_constructor(lua_State* tolua_S) { int argc = 0; ax::Terrain* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif argc = lua_gettop(tolua_S)-1; if (argc == 0) { if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_Terrain_constructor'", nullptr); return 0; } cobj = new ax::Terrain(); cobj->autorelease(); int ID = (int)cobj->_ID ; int* luaID = &cobj->_luaID ; toluafix_pushusertype_ccobject(tolua_S, ID, luaID, (void*)cobj,"ax.Terrain"); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.Terrain:Terrain",argc, 0); return 0; #if _AX_DEBUG >= 1 tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_Terrain_constructor'.",&tolua_err); #endif return 0; } static int lua_ax_3d_Terrain_finalize(lua_State* tolua_S) { printf("luabindings: finalizing LUA object (Terrain)"); return 0; } int lua_register_ax_3d_Terrain(lua_State* tolua_S) { tolua_usertype(tolua_S,"ax.Terrain"); tolua_cclass(tolua_S,"Terrain","ax.Terrain","ax.Node",nullptr); tolua_beginmodule(tolua_S,"Terrain"); tolua_function(tolua_S,"new",lua_ax_3d_Terrain_constructor); tolua_function(tolua_S,"setLightMap",lua_ax_3d_Terrain_setLightMap); tolua_function(tolua_S,"setLightDir",lua_ax_3d_Terrain_setLightDir); tolua_function(tolua_S,"initProperties",lua_ax_3d_Terrain_initProperties); tolua_function(tolua_S,"initHeightMap",lua_ax_3d_Terrain_initHeightMap); tolua_function(tolua_S,"initTextures",lua_ax_3d_Terrain_initTextures); tolua_function(tolua_S,"getNormal",lua_ax_3d_Terrain_getNormal); tolua_function(tolua_S,"getImageHeight",lua_ax_3d_Terrain_getImageHeight); tolua_function(tolua_S,"setDrawWire",lua_ax_3d_Terrain_setDrawWire); tolua_function(tolua_S,"setLODDistance",lua_ax_3d_Terrain_setLODDistance); tolua_function(tolua_S,"setIsEnableFrustumCull",lua_ax_3d_Terrain_setIsEnableFrustumCull); tolua_function(tolua_S,"setAlphaMap",lua_ax_3d_Terrain_setAlphaMap); tolua_function(tolua_S,"setDetailMap",lua_ax_3d_Terrain_setDetailMap); tolua_function(tolua_S,"setMaxDetailMapAmount",lua_ax_3d_Terrain_setMaxDetailMapAmount); tolua_function(tolua_S,"convertToTerrainSpace",lua_ax_3d_Terrain_convertToTerrainSpace); tolua_function(tolua_S,"resetHeightMap",lua_ax_3d_Terrain_resetHeightMap); tolua_function(tolua_S,"getMinHeight",lua_ax_3d_Terrain_getMinHeight); tolua_function(tolua_S,"getMaxHeight",lua_ax_3d_Terrain_getMaxHeight); tolua_function(tolua_S,"setSkirtHeightRatio",lua_ax_3d_Terrain_setSkirtHeightRatio); tolua_function(tolua_S,"reload",lua_ax_3d_Terrain_reload); tolua_function(tolua_S,"getTerrainSize",lua_ax_3d_Terrain_getTerrainSize); tolua_function(tolua_S,"getHeightData",lua_ax_3d_Terrain_getHeightData); tolua_function(tolua_S,"initWithTerrainData",lua_ax_3d_Terrain_initWithTerrainData); tolua_endmodule(tolua_S); auto typeName = typeid(ax::Terrain).name(); // rtti is literal storage g_luaType[reinterpret_cast(typeName)] = "ax.Terrain"; g_typeCast[typeName] = "ax.Terrain"; return 1; } int lua_ax_3d_Bundle3D_clear(lua_State* tolua_S) { int argc = 0; ax::Bundle3D* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.Bundle3D",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::Bundle3D*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_Bundle3D_clear'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 0) { if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_Bundle3D_clear'", nullptr); return 0; } cobj->clear(); lua_settop(tolua_S, 1); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.Bundle3D:clear",argc, 0); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_Bundle3D_clear'.",&tolua_err); #endif return 0; } int lua_ax_3d_Bundle3D_load(lua_State* tolua_S) { int argc = 0; ax::Bundle3D* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.Bundle3D",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::Bundle3D*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_Bundle3D_load'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 1) { std::string_view arg0; ok &= luaval_to_std_string_view(tolua_S, 2,&arg0, "ax.Bundle3D:load"); if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_Bundle3D_load'", nullptr); return 0; } auto&& ret = cobj->load(arg0); tolua_pushboolean(tolua_S,(bool)ret); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.Bundle3D:load",argc, 1); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_Bundle3D_load'.",&tolua_err); #endif return 0; } int lua_ax_3d_Bundle3D_loadSkinData(lua_State* tolua_S) { int argc = 0; ax::Bundle3D* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.Bundle3D",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::Bundle3D*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_Bundle3D_loadSkinData'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 2) { std::string_view arg0; ax::SkinData* arg1; ok &= luaval_to_std_string_view(tolua_S, 2,&arg0, "ax.Bundle3D:loadSkinData"); #pragma warning NO CONVERSION TO NATIVE FOR SkinData* ok = false; if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_Bundle3D_loadSkinData'", nullptr); return 0; } auto&& ret = cobj->loadSkinData(arg0, arg1); tolua_pushboolean(tolua_S,(bool)ret); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.Bundle3D:loadSkinData",argc, 2); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_Bundle3D_loadSkinData'.",&tolua_err); #endif return 0; } int lua_ax_3d_Bundle3D_loadAnimationData(lua_State* tolua_S) { int argc = 0; ax::Bundle3D* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.Bundle3D",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::Bundle3D*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_Bundle3D_loadAnimationData'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 2) { std::string_view arg0; ax::Animation3DData* arg1; ok &= luaval_to_std_string_view(tolua_S, 2,&arg0, "ax.Bundle3D:loadAnimationData"); #pragma warning NO CONVERSION TO NATIVE FOR Animation3DData* ok = false; if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_Bundle3D_loadAnimationData'", nullptr); return 0; } auto&& ret = cobj->loadAnimationData(arg0, arg1); tolua_pushboolean(tolua_S,(bool)ret); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.Bundle3D:loadAnimationData",argc, 2); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_Bundle3D_loadAnimationData'.",&tolua_err); #endif return 0; } int lua_ax_3d_Bundle3D_loadNodes(lua_State* tolua_S) { int argc = 0; ax::Bundle3D* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.Bundle3D",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::Bundle3D*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_Bundle3D_loadNodes'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 1) { ax::NodeDatas arg0; #pragma warning NO CONVERSION TO NATIVE FOR NodeDatas ok = false; if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_Bundle3D_loadNodes'", nullptr); return 0; } auto&& ret = cobj->loadNodes(arg0); tolua_pushboolean(tolua_S,(bool)ret); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.Bundle3D:loadNodes",argc, 1); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_Bundle3D_loadNodes'.",&tolua_err); #endif return 0; } int lua_ax_3d_Bundle3D_loadMaterials(lua_State* tolua_S) { int argc = 0; ax::Bundle3D* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"ax.Bundle3D",0,&tolua_err)) goto tolua_lerror; #endif cobj = (ax::Bundle3D*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_3d_Bundle3D_loadMaterials'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 1) { ax::MaterialDatas arg0; #pragma warning NO CONVERSION TO NATIVE FOR MaterialDatas ok = false; if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_Bundle3D_loadMaterials'", nullptr); return 0; } auto&& ret = cobj->loadMaterials(arg0); tolua_pushboolean(tolua_S,(bool)ret); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.Bundle3D:loadMaterials",argc, 1); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_Bundle3D_loadMaterials'.",&tolua_err); #endif return 0; } int lua_ax_3d_Bundle3D_createBundle(lua_State* tolua_S) { int argc = 0; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertable(tolua_S,1,"ax.Bundle3D",0,&tolua_err)) goto tolua_lerror; #endif argc = lua_gettop(tolua_S) - 1; if (argc == 0) { if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_Bundle3D_createBundle'", nullptr); return 0; } auto&& ret = ax::Bundle3D::createBundle(); object_to_luaval(tolua_S, "ax.Bundle3D",(ax::Bundle3D*)ret); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d\n ", "ax.Bundle3D:createBundle",argc, 0); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_Bundle3D_createBundle'.",&tolua_err); #endif return 0; } int lua_ax_3d_Bundle3D_destroyBundle(lua_State* tolua_S) { int argc = 0; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertable(tolua_S,1,"ax.Bundle3D",0,&tolua_err)) goto tolua_lerror; #endif argc = lua_gettop(tolua_S) - 1; if (argc == 1) { ax::Bundle3D* arg0; ok &= luaval_to_object(tolua_S, 2, "ax.Bundle3D",&arg0, "ax.Bundle3D:destroyBundle"); if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_Bundle3D_destroyBundle'", nullptr); return 0; } ax::Bundle3D::destroyBundle(arg0); lua_settop(tolua_S, 1); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d\n ", "ax.Bundle3D:destroyBundle",argc, 1); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_Bundle3D_destroyBundle'.",&tolua_err); #endif return 0; } int lua_ax_3d_Bundle3D_parseGLDataType(lua_State* tolua_S) { int argc = 0; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertable(tolua_S,1,"ax.Bundle3D",0,&tolua_err)) goto tolua_lerror; #endif argc = lua_gettop(tolua_S) - 1; if (argc == 2) { std::string_view arg0; int arg1; ok &= luaval_to_std_string_view(tolua_S, 2,&arg0, "ax.Bundle3D:parseGLDataType"); ok &= luaval_to_int32(tolua_S, 3,(int *)&arg1, "ax.Bundle3D:parseGLDataType"); if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_Bundle3D_parseGLDataType'", nullptr); return 0; } int ret = (int)ax::Bundle3D::parseGLDataType(arg0, arg1); tolua_pushnumber(tolua_S,(lua_Number)ret); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d\n ", "ax.Bundle3D:parseGLDataType",argc, 2); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_Bundle3D_parseGLDataType'.",&tolua_err); #endif return 0; } int lua_ax_3d_Bundle3D_parseSamplerAddressMode(lua_State* tolua_S) { int argc = 0; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertable(tolua_S,1,"ax.Bundle3D",0,&tolua_err)) goto tolua_lerror; #endif argc = lua_gettop(tolua_S) - 1; if (argc == 1) { std::string_view arg0; ok &= luaval_to_std_string_view(tolua_S, 2,&arg0, "ax.Bundle3D:parseSamplerAddressMode"); if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_Bundle3D_parseSamplerAddressMode'", nullptr); return 0; } int ret = (int)ax::Bundle3D::parseSamplerAddressMode(arg0); tolua_pushnumber(tolua_S,(lua_Number)ret); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d\n ", "ax.Bundle3D:parseSamplerAddressMode",argc, 1); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_Bundle3D_parseSamplerAddressMode'.",&tolua_err); #endif return 0; } int lua_ax_3d_Bundle3D_constructor(lua_State* tolua_S) { int argc = 0; ax::Bundle3D* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif argc = lua_gettop(tolua_S)-1; if (argc == 0) { if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_3d_Bundle3D_constructor'", nullptr); return 0; } cobj = new ax::Bundle3D(); tolua_pushusertype(tolua_S,(void*)cobj,"ax.Bundle3D"); tolua_register_gc(tolua_S,lua_gettop(tolua_S)); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "ax.Bundle3D:Bundle3D",argc, 0); return 0; #if _AX_DEBUG >= 1 tolua_error(tolua_S,"#ferror in function 'lua_ax_3d_Bundle3D_constructor'.",&tolua_err); #endif return 0; } static int lua_ax_3d_Bundle3D_finalize(lua_State* tolua_S) { printf("luabindings: finalizing LUA object (Bundle3D)"); return 0; } int lua_register_ax_3d_Bundle3D(lua_State* tolua_S) { tolua_usertype(tolua_S,"ax.Bundle3D"); tolua_cclass(tolua_S,"Bundle3D","ax.Bundle3D","",nullptr); tolua_beginmodule(tolua_S,"Bundle3D"); tolua_function(tolua_S,"new",lua_ax_3d_Bundle3D_constructor); tolua_function(tolua_S,"clear",lua_ax_3d_Bundle3D_clear); tolua_function(tolua_S,"load",lua_ax_3d_Bundle3D_load); tolua_function(tolua_S,"loadSkinData",lua_ax_3d_Bundle3D_loadSkinData); tolua_function(tolua_S,"loadAnimationData",lua_ax_3d_Bundle3D_loadAnimationData); tolua_function(tolua_S,"loadNodes",lua_ax_3d_Bundle3D_loadNodes); tolua_function(tolua_S,"loadMaterials",lua_ax_3d_Bundle3D_loadMaterials); tolua_function(tolua_S,"createBundle", lua_ax_3d_Bundle3D_createBundle); tolua_function(tolua_S,"destroyBundle", lua_ax_3d_Bundle3D_destroyBundle); tolua_function(tolua_S,"parseGLDataType", lua_ax_3d_Bundle3D_parseGLDataType); tolua_function(tolua_S,"parseSamplerAddressMode", lua_ax_3d_Bundle3D_parseSamplerAddressMode); tolua_endmodule(tolua_S); auto typeName = typeid(ax::Bundle3D).name(); // rtti is literal storage g_luaType[reinterpret_cast(typeName)] = "ax.Bundle3D"; g_typeCast[typeName] = "ax.Bundle3D"; return 1; } TOLUA_API int register_all_ax_3d(lua_State* tolua_S) { tolua_open(tolua_S); tolua_module(tolua_S,"ax",0); tolua_beginmodule(tolua_S,"ax"); lua_register_ax_3d_Animation3D(tolua_S); lua_register_ax_3d_Animate3D(tolua_S); lua_register_ax_3d_TextureCube(tolua_S); lua_register_ax_3d_AttachNode(tolua_S); lua_register_ax_3d_BillBoard(tolua_S); lua_register_ax_3d_Mesh(tolua_S); lua_register_ax_3d_Skeleton3D(tolua_S); lua_register_ax_3d_Skybox(tolua_S); lua_register_ax_3d_MeshRenderer(tolua_S); lua_register_ax_3d_MeshRendererCache(tolua_S); lua_register_ax_3d_MeshMaterial(tolua_S); lua_register_ax_3d_Terrain(tolua_S); lua_register_ax_3d_Bundle3D(tolua_S); tolua_endmodule(tolua_S); return 1; }