// MIT License // Copyright (c) 2019 Erin Catto // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. #include "test.h" class GearJoint : public Test { public: GearJoint() { b2Body* ground = NULL; { b2BodyDef bd; ground = m_world->CreateBody(&bd); b2EdgeShape shape; shape.SetTwoSided(b2Vec2(50.0f, 0.0f), b2Vec2(-50.0f, 0.0f)); ground->CreateFixture(&shape, 0.0f); } { b2CircleShape circle1; circle1.m_radius = 1.0f; b2PolygonShape box; box.SetAsBox(0.5f, 5.0f); b2CircleShape circle2; circle2.m_radius = 2.0f; b2BodyDef bd1; bd1.type = b2_staticBody; bd1.position.Set(10.0f, 9.0f); b2Body* body1 = m_world->CreateBody(&bd1); body1->CreateFixture(&circle1, 5.0f); b2BodyDef bd2; bd2.type = b2_dynamicBody; bd2.position.Set(10.0f, 8.0f); b2Body* body2 = m_world->CreateBody(&bd2); body2->CreateFixture(&box, 5.0f); b2BodyDef bd3; bd3.type = b2_dynamicBody; bd3.position.Set(10.0f, 6.0f); b2Body* body3 = m_world->CreateBody(&bd3); body3->CreateFixture(&circle2, 5.0f); b2RevoluteJointDef jd1; jd1.Initialize(body1, body2, bd1.position); b2Joint* joint1 = m_world->CreateJoint(&jd1); b2RevoluteJointDef jd2; jd2.Initialize(body2, body3, bd3.position); b2Joint* joint2 = m_world->CreateJoint(&jd2); b2GearJointDef jd4; jd4.bodyA = body1; jd4.bodyB = body3; jd4.joint1 = joint1; jd4.joint2 = joint2; jd4.ratio = circle2.m_radius / circle1.m_radius; m_world->CreateJoint(&jd4); } { b2CircleShape circle1; circle1.m_radius = 1.0f; b2CircleShape circle2; circle2.m_radius = 2.0f; b2PolygonShape box; box.SetAsBox(0.5f, 5.0f); b2BodyDef bd1; bd1.type = b2_dynamicBody; bd1.position.Set(-3.0f, 12.0f); b2Body* body1 = m_world->CreateBody(&bd1); body1->CreateFixture(&circle1, 5.0f); b2RevoluteJointDef jd1; jd1.bodyA = ground; jd1.bodyB = body1; jd1.localAnchorA = ground->GetLocalPoint(bd1.position); jd1.localAnchorB = body1->GetLocalPoint(bd1.position); jd1.referenceAngle = body1->GetAngle() - ground->GetAngle(); m_joint1 = (b2RevoluteJoint*)m_world->CreateJoint(&jd1); b2BodyDef bd2; bd2.type = b2_dynamicBody; bd2.position.Set(0.0f, 12.0f); b2Body* body2 = m_world->CreateBody(&bd2); body2->CreateFixture(&circle2, 5.0f); b2RevoluteJointDef jd2; jd2.Initialize(ground, body2, bd2.position); m_joint2 = (b2RevoluteJoint*)m_world->CreateJoint(&jd2); b2BodyDef bd3; bd3.type = b2_dynamicBody; bd3.position.Set(2.5f, 12.0f); b2Body* body3 = m_world->CreateBody(&bd3); body3->CreateFixture(&box, 5.0f); b2PrismaticJointDef jd3; jd3.Initialize(ground, body3, bd3.position, b2Vec2(0.0f, 1.0f)); jd3.lowerTranslation = -5.0f; jd3.upperTranslation = 5.0f; jd3.enableLimit = true; m_joint3 = (b2PrismaticJoint*)m_world->CreateJoint(&jd3); b2GearJointDef jd4; jd4.bodyA = body1; jd4.bodyB = body2; jd4.joint1 = m_joint1; jd4.joint2 = m_joint2; jd4.ratio = circle2.m_radius / circle1.m_radius; m_joint4 = (b2GearJoint*)m_world->CreateJoint(&jd4); b2GearJointDef jd5; jd5.bodyA = body2; jd5.bodyB = body3; jd5.joint1 = m_joint2; jd5.joint2 = m_joint3; jd5.ratio = -1.0f / circle2.m_radius; m_joint5 = (b2GearJoint*)m_world->CreateJoint(&jd5); } } void Step(Settings& settings) override { Test::Step(settings); float ratio, value; ratio = m_joint4->GetRatio(); value = m_joint1->GetJointAngle() + ratio * m_joint2->GetJointAngle(); DrawString(5, m_textLine, "theta1 + %4.2f * theta2 = %4.2f", (float)ratio, (float)value); ratio = m_joint5->GetRatio(); value = m_joint2->GetJointAngle() + ratio * m_joint3->GetJointTranslation(); DrawString(5, m_textLine, "theta2 + %4.2f * delta = %4.2f", (float)ratio, (float)value); } static Test* Create() { return new GearJoint; } b2RevoluteJoint* m_joint1; b2RevoluteJoint* m_joint2; b2PrismaticJoint* m_joint3; b2GearJoint* m_joint4; b2GearJoint* m_joint5; }; static int testIndex = RegisterTest("Joints", "Gear", GearJoint::Create);