// GENERATED FILE - DO NOT EDIT. // Generated by gen_features.py using data from gl_features.json. // // Copyright 2022 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // FeaturesGL_autogen.h: angle::Features and workarounds for GL driver bugs and other issues. #ifndef ANGLE_PLATFORM_FEATURESGL_H_ #define ANGLE_PLATFORM_FEATURESGL_H_ #include "platform/Feature.h" namespace angle { struct FeaturesGL : FeatureSetBase { FeaturesGL(); ~FeaturesGL(); FeatureInfo avoid1BitAlphaTextureFormats = { "avoid1BitAlphaTextureFormats", FeatureCategory::OpenGLWorkarounds, "Issue with 1-bit alpha framebuffer formats", &members, }; FeatureInfo RGBA4IsNotSupportedForColorRendering = { "RGBA4IsNotSupportedForColorRendering", FeatureCategory::OpenGLWorkarounds, "GL_RGBA4 is not color renderable", &members, }; FeatureInfo allowETCFormats = { "allowETCFormats", FeatureCategory::OpenGLWorkarounds, "Enable ETC2/EAC on desktop OpenGL", &members, }; FeatureInfo allowAstcFormats = { "allowAstcFormats", FeatureCategory::OpenGLWorkarounds, "Enable ASTC on desktop OpenGL", &members, }; FeatureInfo doesSRGBClearsOnLinearFramebufferAttachments = { "doesSRGBClearsOnLinearFramebufferAttachments", FeatureCategory::OpenGLWorkarounds, "Issue clearing framebuffers with linear attachments when GL_FRAMEBUFFER_SRGB is enabled", &members, }; FeatureInfo doWhileGLSLCausesGPUHang = { "doWhileGLSLCausesGPUHang", FeatureCategory::OpenGLWorkarounds, "Some GLSL constructs involving do-while loops cause GPU hangs", &members, "http://crbug.com/644669"}; FeatureInfo vertexIDDoesNotIncludeBaseVertex = { "vertexIDDoesNotIncludeBaseVertex", FeatureCategory::OpenGLWorkarounds, "gl_VertexID in GLSL vertex shader doesn't include base vertex value", &members, }; FeatureInfo finishDoesNotCauseQueriesToBeAvailable = { "finishDoesNotCauseQueriesToBeAvailable", FeatureCategory::OpenGLWorkarounds, "glFinish doesn't cause all queries to report available result", &members, }; FeatureInfo alwaysCallUseProgramAfterLink = { "alwaysCallUseProgramAfterLink", FeatureCategory::OpenGLWorkarounds, "Always call useProgram after a successful link to avoid a driver bug", &members, "http://crbug.com/110263"}; FeatureInfo unpackOverlappingRowsSeparatelyUnpackBuffer = { "unpackOverlappingRowsSeparatelyUnpackBuffer", FeatureCategory::OpenGLWorkarounds, "In the case of unpacking from a pixel unpack buffer, unpack overlapping rows row by row", &members, }; FeatureInfo packOverlappingRowsSeparatelyPackBuffer = { "packOverlappingRowsSeparatelyPackBuffer", FeatureCategory::OpenGLWorkarounds, "In the case of packing to a pixel pack buffer, pack overlapping rows row by row", &members, }; FeatureInfo initializeCurrentVertexAttributes = { "initializeCurrentVertexAttributes", FeatureCategory::OpenGLWorkarounds, "During initialization, assign the current vertex attributes to the spec-mandated defaults", &members, }; FeatureInfo emulateAbsIntFunction = {"emulateAbsIntFunction", FeatureCategory::OpenGLWorkarounds, "abs(i) where i is an integer returns unexpected result", &members, "http://crbug.com/642227"}; FeatureInfo addAndTrueToLoopCondition = { "addAndTrueToLoopCondition", FeatureCategory::OpenGLWorkarounds, "Calculation of loop conditions in for and while loop has bug", &members, }; FeatureInfo unpackLastRowSeparatelyForPaddingInclusion = { "unpackLastRowSeparatelyForPaddingInclusion", FeatureCategory::OpenGLWorkarounds, "When uploading textures from an unpack buffer, some drivers count an extra row padding", &members, "http://anglebug.com/1512"}; FeatureInfo packLastRowSeparatelyForPaddingInclusion = { "packLastRowSeparatelyForPaddingInclusion", FeatureCategory::OpenGLWorkarounds, "When uploading textures from an pack buffer, some drivers count an extra row padding", &members, "http://anglebug.com/1512"}; FeatureInfo emulateIsnanFloat = {"emulateIsnanFloat", FeatureCategory::OpenGLWorkarounds, "Using isnan() on highp float will get wrong answer", &members, "http://crbug.com/650547"}; FeatureInfo useUnusedBlocksWithStandardOrSharedLayout = { "useUnusedBlocksWithStandardOrSharedLayout", FeatureCategory::OpenGLWorkarounds, "Unused std140 or shared uniform blocks will be treated as inactive", &members, }; FeatureInfo removeInvariantAndCentroidForESSL3 = { "removeInvariantAndCentroidForESSL3", FeatureCategory::OpenGLWorkarounds, "Fix spec difference between GLSL 4.1 or lower and ESSL3", &members, }; FeatureInfo rewriteFloatUnaryMinusOperator = { "rewriteFloatUnaryMinusOperator", FeatureCategory::OpenGLWorkarounds, "Using '-' will get wrong answer", &members, "http://crbug.com/308366"}; FeatureInfo emulateAtan2Float = {"emulateAtan2Float", FeatureCategory::OpenGLWorkarounds, "atan(y, x) may return a wrong answer", &members, "http://crbug.com/672380"}; FeatureInfo reapplyUBOBindingsAfterUsingBinaryProgram = { "reapplyUBOBindingsAfterUsingBinaryProgram", FeatureCategory::OpenGLWorkarounds, "Some drivers forget about UBO bindings when using program binaries", &members, "http://anglebug.com/1637"}; FeatureInfo emulateMaxVertexAttribStride = { "emulateMaxVertexAttribStride", FeatureCategory::OpenGLWorkarounds, "Some drivers return 0 when MAX_VERTEX_ATTRIB_STRIED queried", &members, "http://anglebug.com/1936"}; FeatureInfo dontInitializeUninitializedLocals = { "dontInitializeUninitializedLocals", FeatureCategory::OpenGLWorkarounds, "Initializing uninitialized locals caused odd behavior in a few WebGL 2 tests", &members, "http://anglebug.com/2046"}; FeatureInfo clampPointSize = { "clampPointSize", FeatureCategory::OpenGLWorkarounds, "The point size range reported from the API is inconsistent with the actual behavior", &members, }; FeatureInfo dontUseLoopsToInitializeVariables = { "dontUseLoopsToInitializeVariables", FeatureCategory::OpenGLWorkarounds, "For loops used to initialize variables hit native GLSL compiler bugs", &members, "http://crbug.com/809422"}; FeatureInfo clampFragDepth = { "clampFragDepth", FeatureCategory::OpenGLWorkarounds, "gl_FragDepth is not clamped correctly when rendering to a floating point depth buffer", &members, }; FeatureInfo rewriteRepeatedAssignToSwizzled = { "rewriteRepeatedAssignToSwizzled", FeatureCategory::OpenGLWorkarounds, "Repeated assignment to swizzled values inside a " "GLSL user-defined function have incorrect results", &members, }; FeatureInfo disableBlendFuncExtended = { "disableBlendFuncExtended", FeatureCategory::OpenGLWorkarounds, "ARB_blend_func_extended does not pass the tests", &members, "http://anglebug.com/1085"}; FeatureInfo unsizedSRGBReadPixelsDoesntTransform = { "unsizedSRGBReadPixelsDoesntTransform", FeatureCategory::OpenGLWorkarounds, "Drivers returning raw sRGB values instead of linearized values when calling glReadPixels " "on unsized sRGB texture formats", &members, "http://crbug.com/550292 http://crbug.com/565179"}; FeatureInfo queryCounterBitsGeneratesErrors = { "queryCounterBitsGeneratesErrors", FeatureCategory::OpenGLWorkarounds, "Drivers generate errors when querying the number of bits in timer queries", &members, "http://anglebug.com/3027"}; FeatureInfo dontRelinkProgramsInParallel = { "dontRelinkProgramsInParallel", FeatureCategory::OpenGLWorkarounds, "Relinking a program in parallel is buggy", &members, "http://anglebug.com/3045"}; FeatureInfo disableWorkerContexts = {"disableWorkerContexts", FeatureCategory::OpenGLWorkarounds, "Some tests have been seen to fail using worker contexts", &members, "http://crbug.com/849576"}; FeatureInfo limitWebglMaxTextureSizeTo4096 = { "limitWebglMaxTextureSizeTo4096", FeatureCategory::OpenGLWorkarounds, "Limit webgl max texture size to 4096 to avoid frequent " "out-of-memory errors", &members, "http://crbug.com/927470"}; FeatureInfo limitMaxMSAASamplesTo4 = { "limitMaxMSAASamplesTo4", FeatureCategory::OpenGLWorkarounds, "Various rendering bugs have been observed when using higher MSAA counts", &members, "http://crbug.com/797243"}; FeatureInfo allowClearForRobustResourceInit = { "allowClearForRobustResourceInit", FeatureCategory::OpenGLWorkarounds, "Using glClear for robust resource initialization is buggy on some drivers and leads to " "texture corruption. Default to data uploads except on MacOS where it is very slow.", &members, "https://crbug.com/848952 http://crbug.com/883276"}; FeatureInfo clampArrayAccess = {"clampArrayAccess", FeatureCategory::OpenGLWorkarounds, "Clamp uniform array access to avoid reading invalid memory.", &members, "http://anglebug.com/2978"}; FeatureInfo resetTexImage2DBaseLevel = { "resetTexImage2DBaseLevel", FeatureCategory::OpenGLWorkarounds, "Reset texture base level before calling glTexImage2D to " "work around pixel comparison failure.", &members, "https://crbug.com/705865"}; FeatureInfo clearToZeroOrOneBroken = { "clearToZeroOrOneBroken", FeatureCategory::OpenGLWorkarounds, "Clears when the clear color is all zeros or ones do not work.", &members, "https://crbug.com/710443"}; FeatureInfo limitMax3dArrayTextureSizeTo1024 = { "limitMax3dArrayTextureSizeTo1024", FeatureCategory::OpenGLWorkarounds, "Limit max 3d texture size and max array texture layers to 1024 to avoid system hang", &members, "http://crbug.com/927470"}; FeatureInfo adjustSrcDstRegionForBlitFramebuffer = { "adjustSrcDstRegionForBlitFramebuffer", FeatureCategory::OpenGLWorkarounds, "Many platforms have issues with blitFramebuffer when the parameters are large.", &members, "http://crbug.com/830046"}; FeatureInfo clipSrcRegionForBlitFramebuffer = { "clipSrcRegionForBlitFramebuffer", FeatureCategory::OpenGLWorkarounds, "Issues with blitFramebuffer when the parameters don't match the framebuffer size.", &members, "http://crbug.com/830046"}; FeatureInfo RGBDXT1TexturesSampleZeroAlpha = { "RGBDXT1TexturesSampleZeroAlpha", FeatureCategory::OpenGLWorkarounds, "Sampling BLACK texels from RGB DXT1 textures returns transparent black on Mac.", &members, "http://anglebug.com/3729"}; FeatureInfo unfoldShortCircuits = { "unfoldShortCircuits", FeatureCategory::OpenGLWorkarounds, "Mac incorrectly executes both sides of && and || expressions when they should " "short-circuit.", &members, "http://anglebug.com/482"}; FeatureInfo emulatePrimitiveRestartFixedIndex = { "emulatePrimitiveRestartFixedIndex", FeatureCategory::OpenGLWorkarounds, "When GL_PRIMITIVE_RESTART_FIXED_INDEX is not available, emulate it with " "GL_PRIMITIVE_RESTART and glPrimitiveRestartIndex.", &members, "http://anglebug.com/3997"}; FeatureInfo setPrimitiveRestartFixedIndexForDrawArrays = { "setPrimitiveRestartFixedIndexForDrawArrays", FeatureCategory::OpenGLWorkarounds, "Some drivers discard vertex data in DrawArrays calls when the fixed primitive restart " "index is within the number of primitives being drawn.", &members, "http://anglebug.com/3997"}; FeatureInfo removeDynamicIndexingOfSwizzledVector = { "removeDynamicIndexingOfSwizzledVector", FeatureCategory::OpenGLWorkarounds, "Dynamic indexing of swizzled l-values doesn't work correctly on various platforms.", &members, "http://crbug.com/709351"}; FeatureInfo preAddTexelFetchOffsets = { "preAddTexelFetchOffsets", FeatureCategory::OpenGLWorkarounds, "Intel Mac drivers mistakenly consider the parameter position of nagative vaule as invalid " "even if the sum of position and offset is in range, so we need to add workarounds by " "rewriting texelFetchOffset(sampler, position, lod, offset) into texelFetch(sampler, " "position + offset, lod).", &members, "http://crbug.com/642605"}; FeatureInfo regenerateStructNames = { "regenerateStructNames", FeatureCategory::OpenGLWorkarounds, "All Mac drivers do not handle struct scopes correctly. This workaround overwrites a struct" "name with a unique prefix.", &members, "http://crbug.com/403957"}; FeatureInfo readPixelsUsingImplementationColorReadFormatForNorm16 = { "readPixelsUsingImplementationColorReadFormatForNorm16", FeatureCategory::OpenGLWorkarounds, "Quite some OpenGL ES drivers don't implement readPixels for RGBA/UNSIGNED_SHORT from " "EXT_texture_norm16 correctly", &members, "http://anglebug.com/4214"}; FeatureInfo flushBeforeDeleteTextureIfCopiedTo = { "flushBeforeDeleteTextureIfCopiedTo", FeatureCategory::OpenGLWorkarounds, "Some drivers track CopyTex{Sub}Image texture dependencies incorrectly. Flush" " before glDeleteTextures in this case", &members, "http://anglebug.com/4267"}; FeatureInfo rewriteRowMajorMatrices = { "rewriteRowMajorMatrices", FeatureCategory::OpenGLWorkarounds, "Rewrite row major matrices in shaders as column major as a driver bug workaround", &members, "http://anglebug.com/2273"}; FeatureInfo disableDrawBuffersIndexed = { "disableDrawBuffersIndexed", FeatureCategory::OpenGLWorkarounds, "Disable OES_draw_buffers_indexed extension.", &members, }; FeatureInfo disableSemaphoreFd = {"disableSemaphoreFd", FeatureCategory::OpenGLWorkarounds, "Disable GL_EXT_semaphore_fd extension", &members, "https://crbug.com/1046462"}; FeatureInfo disableTimestampQueries = { "disableTimestampQueries", FeatureCategory::OpenGLWorkarounds, "Disable GL_EXT_disjoint_timer_query extension", &members, "https://crbug.com/811661"}; FeatureInfo decodeEncodeSRGBForGenerateMipmap = { "decodeEncodeSRGBForGenerateMipmap", FeatureCategory::OpenGLWorkarounds, "Decode and encode before generateMipmap for srgb format textures.", &members, "http://anglebug.com/4646"}; FeatureInfo emulateCopyTexImage2D = { "emulateCopyTexImage2D", FeatureCategory::OpenGLWorkarounds, "Replace CopyTexImage2D with TexImage2D + CopyTexSubImage2D.", &members, }; FeatureInfo emulateCopyTexImage2DFromRenderbuffers = { "emulateCopyTexImage2DFromRenderbuffers", FeatureCategory::OpenGLWorkarounds, "CopyTexImage2D spuriously returns errors on iOS when copying from renderbuffers.", &members, "https://anglebug.com/4674"}; FeatureInfo disableGPUSwitchingSupport = { "disableGPUSwitchingSupport", FeatureCategory::OpenGLWorkarounds, "Disable GPU switching support (use only the low-power GPU) on older MacBook Pros.", &members, "https://crbug.com/1091824"}; FeatureInfo disableNativeParallelCompile = { "disableNativeParallelCompile", FeatureCategory::OpenGLWorkarounds, "Do not use native KHR_parallel_shader_compile even when available.", &members, "http://crbug.com/1094869"}; FeatureInfo emulatePackSkipRowsAndPackSkipPixels = { "emulatePackSkipRowsAndPackSkipPixels", FeatureCategory::OpenGLWorkarounds, "GL_PACK_SKIP_ROWS and GL_PACK_SKIP_PIXELS are ignored in Apple's OpenGL driver.", &members, "https://anglebug.com/4849"}; FeatureInfo clampMscRate = { "clampMscRate", FeatureCategory::OpenGLWorkarounds, "Some drivers return bogus values for GetMscRate, so we clamp it to 30Hz", &members, "https://crbug.com/1042393"}; FeatureInfo bindTransformFeedbackBufferBeforeBindBufferRange = { "bindTransformFeedbackBufferBeforeBindBufferRange", FeatureCategory::OpenGLWorkarounds, "Bind transform feedback buffers to the generic binding point before calling " "glBindBufferBase or glBindBufferRange.", &members, "https://anglebug.com/5140"}; FeatureInfo disableSyncControlSupport = { "disableSyncControlSupport", FeatureCategory::OpenGLWorkarounds, "Speculative fix for issues on Linux/Wayland where exposing GLX_OML_sync_control renders " "Chrome unusable", &members, "https://crbug.com/1137851"}; FeatureInfo keepBufferShadowCopy = { "keepBufferShadowCopy", FeatureCategory::OpenGLWorkarounds, "Maintain a shadow copy of buffer data when the GL API does not permit reading data back.", &members, }; FeatureInfo setZeroLevelBeforeGenerateMipmap = { "setZeroLevelBeforeGenerateMipmap", FeatureCategory::OpenGLWorkarounds, "glGenerateMipmap fails if the zero texture level is not set on some Mac drivers.", &members, }; FeatureInfo promotePackedFormatsTo8BitPerChannel = { "promotePackedFormatsTo8BitPerChannel", FeatureCategory::OpenGLWorkarounds, "Packed color formats are buggy on Macs with AMD GPUs", &members, "http://anglebug.com/5469"}; FeatureInfo initFragmentOutputVariables = { "initFragmentOutputVariables", FeatureCategory::OpenGLWorkarounds, "No init gl_FragColor causes context lost", &members, "http://crbug.com/1171371"}; FeatureInfo shiftInstancedArrayDataWithOffset = { "shiftInstancedArrayDataWithOffset", FeatureCategory::OpenGLWorkarounds, "glDrawArraysInstanced is buggy on certain new Mac Intel GPUs", &members, "http://crbug.com/1144207"}; FeatureInfo syncVertexArraysToDefault = { "syncVertexArraysToDefault", FeatureCategory::OpenGLWorkarounds, "Only use the default VAO because of missing support or driver bugs", &members, "http://anglebug.com/5577"}; FeatureInfo sanitizeAMDGPURendererString = { "sanitizeAMDGPURendererString", FeatureCategory::OpenGLWorkarounds, "Strip precise kernel and DRM version information from amdgpu renderer strings.", &members, "http://crbug.com/1181193"}; FeatureInfo unbindFBOBeforeSwitchingContext = { "unbindFBOBeforeSwitchingContext", FeatureCategory::OpenGLWorkarounds, "Imagination GL drivers are buggy with context switching.", &members, "http://crbug.com/1181193"}; FeatureInfo flushOnFramebufferChange = {"flushOnFramebufferChange", FeatureCategory::OpenGLWorkarounds, "Switching framebuffers without a flush can lead to " "crashes on Intel 9th Generation GPU Macs.", &members, "http://crbug.com/1181068"}; FeatureInfo disableMultisampledRenderToTexture = { "disableMultisampledRenderToTexture", FeatureCategory::OpenGLWorkarounds, "Many drivers have bugs when using GL_EXT_multisampled_render_to_texture", &members, "http://anglebug.com/2894"}; FeatureInfo uploadTextureDataInChunks = { "uploadTextureDataInChunks", FeatureCategory::OpenGLWorkarounds, "Upload texture data in <120kb chunks to work around Mac driver hangs and crashes.", &members, "http://crbug.com/1181068"}; FeatureInfo emulateImmutableCompressedTexture3D = { "emulateImmutableCompressedTexture3D", FeatureCategory::OpenGLWorkarounds, "Use non-immutable texture allocation to work around a driver bug.", &members, "https://crbug.com/1060012"}; FeatureInfo emulateRGB10 = {"emulateRGB10", FeatureCategory::OpenGLWorkarounds, "Emulate RGB10 support using RGB10_A2.", &members, "https://crbug.com/1300575"}; FeatureInfo alwaysUnbindFramebufferTexture2D = { "alwaysUnbindFramebufferTexture2D", FeatureCategory::OpenGLWorkarounds, "Force unbind framebufferTexture2D before binding renderbuffer to work around driver bug.", &members, "https://anglebug.com/5536"}; FeatureInfo disableTextureClampToBorder = { "disableTextureClampToBorder", FeatureCategory::OpenGLWorkarounds, "Imagination devices generate INVALID_ENUM when setting the texture border color.", &members, "https://anglebug.com/7405"}; FeatureInfo passHighpToPackUnormSnormBuiltins = { "passHighpToPackUnormSnormBuiltins", FeatureCategory::OpenGLWorkarounds, "packUnorm4x8 fails on Pixel 4 if it is not passed a highp vec4.", &members, "http://anglebug.com/7527"}; FeatureInfo emulateClipDistanceState = { "emulateClipDistanceState", FeatureCategory::OpenGLWorkarounds, "Some drivers ignore GL_CLIP_DISTANCEi_EXT state.", &members, }; FeatureInfo supportsFragmentShaderInterlockNV = { "supportsFragmentShaderInterlockNV", FeatureCategory::OpenGLFeatures, "Backend GL context supports NV_fragment_shader_interlock extension", &members, "http://anglebug.com/7279"}; FeatureInfo supportsFragmentShaderOrderingINTEL = { "supportsFragmentShaderOrderingINTEL", FeatureCategory::OpenGLFeatures, "Backend GL context supports GL_INTEL_fragment_shader_ordering extension", &members, "http://anglebug.com/7279"}; FeatureInfo supportsFragmentShaderInterlockARB = { "supportsFragmentShaderInterlockARB", FeatureCategory::OpenGLFeatures, "Backend GL context supports ARB_fragment_shader_interlock extension", &members, "http://anglebug.com/7279"}; FeatureInfo supportsShaderFramebufferFetchEXT = { "supportsShaderFramebufferFetchEXT", FeatureCategory::OpenGLFeatures, "Backend GL context supports EXT_shader_framebuffer_fetch extension", &members, "http://anglebug.com/7279"}; FeatureInfo supportsShaderFramebufferFetchNonCoherentEXT = { "supportsShaderFramebufferFetchNonCoherentEXT", FeatureCategory::OpenGLFeatures, "Backend GL context supports EXT_shader_framebuffer_fetch_non_coherent extension", &members, "http://anglebug.com/7279"}; FeatureInfo supportsShaderPixelLocalStorageEXT = { "supportsShaderPixelLocalStorageEXT", FeatureCategory::OpenGLFeatures, "Backend GL context supports EXT_shader_pixel_local_storage extension", &members, "http://anglebug.com/7279"}; }; inline FeaturesGL::FeaturesGL() = default; inline FeaturesGL::~FeaturesGL() = default; } // namespace angle #endif // ANGLE_PLATFORM_FEATURESGL_H_