// GENERATED FILE - DO NOT EDIT. // Generated by gen_features.py using data from frontend_features.json. // // Copyright 2022 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // FrontendFeatures_autogen.h: Features/workarounds for driver bugs and other behaviors seen // on all platforms. #ifndef ANGLE_PLATFORM_FRONTENDFEATURES_H_ #define ANGLE_PLATFORM_FRONTENDFEATURES_H_ #include "platform/Feature.h" namespace angle { struct FrontendFeatures : FeatureSetBase { FrontendFeatures(); ~FrontendFeatures(); FeatureInfo loseContextOnOutOfMemory = { "loseContextOnOutOfMemory", FeatureCategory::FrontendWorkarounds, "Some users rely on a lost context notification if a GL_OUT_OF_MEMORY error occurs", &members, }; FeatureInfo disableProgramCachingForTransformFeedback = { "disableProgramCachingForTransformFeedback", FeatureCategory::FrontendWorkarounds, "On some GPUs, program binaries don't contain transform feedback varyings", &members, }; FeatureInfo scalarizeVecAndMatConstructorArgs = { "scalarizeVecAndMatConstructorArgs", FeatureCategory::FrontendWorkarounds, "Always rewrite vec/mat constructors to be consistent", &members, "http://crbug.com/1165751"}; FeatureInfo disableProgramBinary = {"disableProgramBinary", FeatureCategory::FrontendFeatures, "Disable support for GL_OES_get_program_binary", &members, "http://anglebug.com/5007"}; FeatureInfo disableDrawBuffersIndexed = { "disableDrawBuffersIndexed", FeatureCategory::FrontendFeatures, "Disable support for OES_draw_buffers_indexed and EXT_draw_buffers_indexed", &members, "http://anglebug.com/7724"}; FeatureInfo disableAnisotropicFiltering = { "disableAnisotropicFiltering", FeatureCategory::FrontendWorkarounds, "Disable support for anisotropic filtering", &members, }; FeatureInfo allowCompressedFormats = { "allowCompressedFormats", FeatureCategory::FrontendWorkarounds, "Allow compressed formats", &members, }; FeatureInfo singleThreadedTextureDecompression = { "singleThreadedTextureDecompression", FeatureCategory::FrontendWorkarounds, "Disables multi-threaded decompression of compressed texture formats", &members, }; FeatureInfo forceDepthAttachmentInitOnClear = { "forceDepthAttachmentInitOnClear", FeatureCategory::FrontendWorkarounds, "Force depth attachment initialization on clear ops", &members, "https://anglebug.com/7246"}; FeatureInfo enableCaptureLimits = {"enableCaptureLimits", FeatureCategory::FrontendFeatures, "Set the context limits like frame capturing was enabled", &members, "http://anglebug.com/5750"}; FeatureInfo forceRobustResourceInit = { "forceRobustResourceInit", FeatureCategory::FrontendFeatures, "Force-enable robust resource init", &members, "http://anglebug.com/6041"}; FeatureInfo forceInitShaderVariables = { "forceInitShaderVariables", FeatureCategory::FrontendFeatures, "Force-enable shader variable initialization", &members, }; FeatureInfo enableProgramBinaryForCapture = { "enableProgramBinaryForCapture", FeatureCategory::FrontendFeatures, "Even if FrameCapture is enabled, enable GL_OES_get_program_binary", &members, "http://anglebug.com/5658"}; FeatureInfo forceGlErrorChecking = { "forceGlErrorChecking", FeatureCategory::FrontendFeatures, "Force GL error checking (i.e. prevent applications from disabling error checking", &members, "https://issuetracker.google.com/220069903"}; FeatureInfo emulatePixelLocalStorage = { "emulatePixelLocalStorage", FeatureCategory::FrontendFeatures, "Emulate ANGLE_shader_pixel_local_storage using shader images", &members, "http://anglebug.com/7279"}; FeatureInfo cacheCompiledShader = {"cacheCompiledShader", FeatureCategory::FrontendFeatures, "Enable to cache compiled shaders", &members, "http://anglebug.com/7036"}; FeatureInfo dumpShaderSource = {"dumpShaderSource", FeatureCategory::FrontendFeatures, "Write shader source to temp directory", &members, "http://anglebug.com/7760"}; FeatureInfo enableShaderSubstitution = { "enableShaderSubstitution", FeatureCategory::FrontendWorkarounds, "Check the filesystem for shaders to use instead of those provided through glShaderSource", &members, "http://anglebug.com/7761"}; }; inline FrontendFeatures::FrontendFeatures() = default; inline FrontendFeatures::~FrontendFeatures() = default; } // namespace angle #endif // ANGLE_PLATFORM_FRONTENDFEATURES_H_