set(lib_name box2d) set(target_name ${lib_name}) project(${lib_name}) set(BOX2D_SOURCE_FILES src/collision/b2_broad_phase.cpp src/collision/b2_chain_shape.cpp src/collision/b2_circle_shape.cpp src/collision/b2_collide_circle.cpp src/collision/b2_collide_edge.cpp src/collision/b2_collide_polygon.cpp src/collision/b2_collision.cpp src/collision/b2_distance.cpp src/collision/b2_dynamic_tree.cpp src/collision/b2_edge_shape.cpp src/collision/b2_polygon_shape.cpp src/collision/b2_time_of_impact.cpp src/common/b2_block_allocator.cpp src/common/b2_draw.cpp src/common/b2_math.cpp src/common/b2_settings.cpp src/common/b2_stack_allocator.cpp src/common/b2_timer.cpp src/dynamics/b2_body.cpp src/dynamics/b2_chain_circle_contact.cpp src/dynamics/b2_chain_circle_contact.h src/dynamics/b2_chain_polygon_contact.cpp src/dynamics/b2_chain_polygon_contact.h src/dynamics/b2_circle_contact.cpp src/dynamics/b2_circle_contact.h src/dynamics/b2_contact.cpp src/dynamics/b2_contact_manager.cpp src/dynamics/b2_contact_solver.cpp src/dynamics/b2_contact_solver.h src/dynamics/b2_distance_joint.cpp src/dynamics/b2_edge_circle_contact.cpp src/dynamics/b2_edge_circle_contact.h src/dynamics/b2_edge_polygon_contact.cpp src/dynamics/b2_edge_polygon_contact.h src/dynamics/b2_fixture.cpp src/dynamics/b2_friction_joint.cpp src/dynamics/b2_gear_joint.cpp src/dynamics/b2_island.cpp src/dynamics/b2_island.h src/dynamics/b2_joint.cpp src/dynamics/b2_motor_joint.cpp src/dynamics/b2_mouse_joint.cpp src/dynamics/b2_polygon_circle_contact.cpp src/dynamics/b2_polygon_circle_contact.h src/dynamics/b2_polygon_contact.cpp src/dynamics/b2_polygon_contact.h src/dynamics/b2_prismatic_joint.cpp src/dynamics/b2_pulley_joint.cpp src/dynamics/b2_revolute_joint.cpp src/dynamics/b2_weld_joint.cpp src/dynamics/b2_wheel_joint.cpp src/dynamics/b2_world.cpp src/dynamics/b2_world_callbacks.cpp src/rope/b2_rope.cpp) set(BOX2D_HEADER_FILES include/box2d/b2_api.h include/box2d/b2_block_allocator.h include/box2d/b2_body.h include/box2d/b2_broad_phase.h include/box2d/b2_chain_shape.h include/box2d/b2_circle_shape.h include/box2d/b2_collision.h include/box2d/b2_common.h include/box2d/b2_contact.h include/box2d/b2_contact_manager.h include/box2d/b2_distance.h include/box2d/b2_distance_joint.h include/box2d/b2_draw.h include/box2d/b2_dynamic_tree.h include/box2d/b2_edge_shape.h include/box2d/b2_fixture.h include/box2d/b2_friction_joint.h include/box2d/b2_gear_joint.h include/box2d/b2_growable_stack.h include/box2d/b2_joint.h include/box2d/b2_math.h include/box2d/b2_motor_joint.h include/box2d/b2_mouse_joint.h include/box2d/b2_polygon_shape.h include/box2d/b2_prismatic_joint.h include/box2d/b2_pulley_joint.h include/box2d/b2_revolute_joint.h include/box2d/b2_rope.h include/box2d/b2_settings.h include/box2d/b2_shape.h include/box2d/b2_stack_allocator.h include/box2d/b2_time_of_impact.h include/box2d/b2_timer.h include/box2d/b2_time_step.h include/box2d/b2_types.h include/box2d/b2_weld_joint.h include/box2d/b2_wheel_joint.h include/box2d/b2_world.h include/box2d/b2_world_callbacks.h include/box2d/box2d.h) add_library(${target_name} STATIC ${BOX2D_SOURCE_FILES} ${BOX2D_HEADER_FILES}) target_include_directories(${target_name} PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/include" PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/src")