#include "main.h" #include "../Classes/AppDelegate.h" #include "cocos2d.h" #include #include #include #include USING_NS_CC; // 500 is enough? #define MAXPATHLEN 500 int main(int argc, char **argv) { // get application path int length; char fullpath[MAXPATHLEN]; length = readlink("/proc/self/exe", fullpath, sizeof(fullpath)); fullpath[length] = '\0'; std::string resourcePath = fullpath; resourcePath = resourcePath.substr(0, resourcePath.find_last_of("/")); resourcePath += "/../../../Resources/"; // create the application instance AppDelegate app; CCApplication::sharedApplication()->setResourceRootPath(resourcePath.c_str()); CCEGLView* eglView = CCEGLView::sharedOpenGLView(); eglView->setFrameSize(960, 640); return CCApplication::sharedApplication()->run(); }