// // HelloWorldScene.h // ___PROJECTNAME___ // // Created by ___FULLUSERNAME___ on ___DATE___. // Copyright ___ORGANIZATIONNAME___ ___YEAR___. All rights reserved. // #ifndef __HELLOW_WORLD_H__ #define __HELLOW_WORLD_H__ #include "cocos2d.h" // include Chipmunk headers #include "chipmunk.h" class ChipmunkPhysicsSprite : public cocos2d::CCSprite { public: ChipmunkPhysicsSprite(); virtual ~ChipmunkPhysicsSprite(); void setPhysicsBody(cpBody* body); virtual bool isDirty(void); virtual cocos2d::CCAffineTransform nodeToParentTransform(void); private: cpBody* _body; // strong ref }; // HelloWorld Layer class HelloWorld : public cocos2d::CCLayer { public: HelloWorld(); ~HelloWorld(); bool init(); static cocos2d::CCScene* scene(); CREATE_FUNC(HelloWorld); void initPhysics(); void addNewSpriteAtPosition(cocos2d::CCPoint p); void update(float dt); virtual void ccTouchesEnded(cocos2d::CCSet* touches, cocos2d::CCEvent* event); virtual void didAccelerate(cocos2d::CCAcceleration* pAccelerationValue); private: cocos2d::CCTexture2D* _spriteTexture; // weak ref cpSpace* _space; // strong ref cpShape* _walls[4]; }; #endif // __HELLOW_WORLD_H__