#include "AppDelegate.h" #include "cocos2d.h" #include "platform/android/jni/JniHelper.h" #include "CCEventType.h" #include #include #include "HelloWorldScene.h" #define LOG_TAG "main" #define LOGD(...) __android_log_print(ANDROID_LOG_DEBUG,LOG_TAG,__VA_ARGS__) using namespace cocos2d; extern "C" { jint JNI_OnLoad(JavaVM *vm, void *reserved) { JniHelper::setJavaVM(vm); return JNI_VERSION_1_4; } void Java_org_cocos2dx_lib_Cocos2dxRenderer_nativeInit(JNIEnv* env, jobject thiz, jint w, jint h) { if (!cocos2d::CCDirector::sharedDirector()->getOpenGLView()) { cocos2d::CCEGLView *view = &cocos2d::CCEGLView::sharedOpenGLView(); view->setFrameSize(w, h); // if you want to run in WVGA with HVGA resource, set it // view->setDesignResolutionSize(480, 320); Please change it to (320, 480) if you're in portrait mode. cocos2d::CCDirector::sharedDirector()->setOpenGLView(view); AppDelegate *pAppDelegate = new AppDelegate(); cocos2d::CCApplication::sharedApplication().run(); } else { ccDrawInit(); ccGLInvalidateStateCache(); CCShaderCache::sharedShaderCache()->reloadDefaultShaders(); cocos2d::CCTextureCache::reloadAllTextures(); cocos2d::CCNotificationCenter::sharedNotificationCenter()->postNotification(EVNET_COME_TO_FOREGROUND, NULL); cocos2d::CCDirector::sharedDirector()->setGLDefaultValues(); } } }