local itemTagBasic = 1000 local winSize = cc.Director:getInstance():getWinSize() local scheduler = cc.Director:getInstance():getScheduler() local ArmatureTestIndex = { TEST_COCOSTUDIO_WITH_SKELETON = 1, TEST_COCOSTUDIO_WITHOUT_SKELETON = 2, TEST_DRAGON_BONES_2_0 = 3, TEST_PERFORMANCE = 4, TEST_CHANGE_ZORDER = 5, TEST_ANIMATION_EVENT = 6, TEST_PARTICLE_DISPLAY = 7, TEST_USE_DIFFERENT_PICTURE = 8, TEST_BOUDINGBOX = 9, TEST_ANCHORPOINT = 10, TEST_ARMATURE_NESTING = 11, } local armatureSceneIdx = ArmatureTestIndex.TEST_COCOSTUDIO_WITH_SKELETON local ArmatureTestScene = class("ArmatureTestScene") ArmatureTestScene.__index = ArmatureTestScene function ArmatureTestScene.extend(target) local t = tolua.getpeer(target) if not t then t = {} tolua.setpeer(target, t) end setmetatable(t, ArmatureTestScene) return target end function ArmatureTestScene:runThisTest() cc.ArmatureDataManager:getInstance():addArmatureFileInfo("armature/TestBone0.png", "armature/TestBone0.plist", "armature/TestBone.json") cc.ArmatureDataManager:getInstance():addArmatureFileInfo("armature/Cowboy0.png", "armature/Cowboy0.plist", "armature/Cowboy.ExportJson") cc.ArmatureDataManager:getInstance():addArmatureFileInfo("armature/knight.png", "armature/knight.plist", "armature/knight.xml") cc.ArmatureDataManager:getInstance():addArmatureFileInfo("armature/weapon.png", "armature/weapon.plist", "armature/weapon.xml") cc.ArmatureDataManager:getInstance():addArmatureFileInfo("armature/robot.png", "armature/robot.plist", "armature/robot.xml") cc.ArmatureDataManager:getInstance():addArmatureFileInfo("armature/cyborg.png", "armature/cyborg.plist", "armature/cyborg.xml") cc.ArmatureDataManager:getInstance():addArmatureFileInfo("armature/Dragon.png", "armature/Dragon.plist", "armature/Dragon.xml") armatureSceneIdx = ArmatureTestIndex.TEST_COCOSTUDIO_WITH_SKELETON self:addChild(restartArmatureTest()) end function ArmatureTestScene.create() local scene = ArmatureTestScene.extend(cc.Scene:create()) local bg = cc.Sprite:create("armature/bg.jpg") bg:setPosition(VisibleRect:center()) local scaleX = VisibleRect:getVisibleRect().width / bg:getContentSize().width local scaleY = VisibleRect:getVisibleRect().height / bg:getContentSize().height bg:setScaleX(scaleX) bg:setScaleY(scaleY) scene:addChild(bg) return scene end function ArmatureTestScene.toMainMenuCallback() cc.ArmatureDataManager:purgeArmatureSystem() end local ArmatureTestLayer = class("ArmatureTestLayer") ArmatureTestLayer.__index = ArmatureTestLayer function ArmatureTestLayer:onEnter() end function ArmatureTestLayer.title(idx) if ArmatureTestIndex.TEST_COCOSTUDIO_WITH_SKELETON == idx then return "Test Export From CocoStudio With Skeleton Effect" elseif ArmatureTestIndex.TEST_COCOSTUDIO_WITHOUT_SKELETON == idx then return "Test Export From CocoStudio Without Skeleton Effect" elseif ArmatureTestIndex.TEST_DRAGON_BONES_2_0 == idx then return "Test Export From DragonBones version 2.0" elseif ArmatureTestIndex.TEST_PERFORMANCE == idx then return "Test Performance" elseif ArmatureTestIndex.TEST_CHANGE_ZORDER == idx then return "Test Change ZOrder Of Different Armature" elseif ArmatureTestIndex.TEST_ANIMATION_EVENT == idx then return "Test Armature Animation Event" elseif ArmatureTestIndex.TEST_PARTICLE_DISPLAY == idx then return "Test Particle Display" elseif ArmatureTestIndex.TEST_USE_DIFFERENT_PICTURE == idx then return "Test One Armature Use Different Picture" elseif ArmatureTestIndex.TEST_BOUDINGBOX == idx then return "Test BoundingBox" elseif ArmatureTestIndex.TEST_ANCHORPOINT == idx then return "Test Set AnchorPoint" elseif ArmatureTestIndex.TEST_ARMATURE_NESTING == idx then return "Test Armature Nesting" end end function ArmatureTestLayer.subTitle(idx) if ArmatureTestIndex.TEST_PERFORMANCE == idx then return "Current Armature Count : " elseif ArmatureTestIndex.TEST_PARTICLE_DISPLAY == idx then return "Touch to change animation" elseif ArmatureTestIndex.TEST_USE_DIFFERENT_PICTURE == idx then return "weapon and armature are in different picture" else return "" end end function ArmatureTestLayer.create() local layer = ArmatureTestLayer.extend(cc.Layer:create()) if nil ~= layer then layer:createMenu() layer:createToExtensionMenu() layer:onEnter() layer:creatTitleAndSubTitle(armatureSceneIdx) end return layer end function ArmatureTestLayer.backCallback() local newScene = ArmatureTestScene.create() newScene:addChild(backArmatureTest()) cc.Director:getInstance():replaceScene(newScene) end function ArmatureTestLayer.restartCallback() local newScene = ArmatureTestScene.create() newScene:addChild(restartArmatureTest()) cc.Director:getInstance():replaceScene(newScene) end function ArmatureTestLayer.nextCallback() local newScene = ArmatureTestScene.create() newScene:addChild(nextArmatureTest()) cc.Director:getInstance():replaceScene(newScene) end function ArmatureTestLayer:createMenu() local menu = cc.Menu:create() local item1 = cc.MenuItemImage:create(s_pPathB1, s_pPathB2) item1:registerScriptTapHandler(self.backCallback) menu:addChild(item1,itemTagBasic) local item2 = cc.MenuItemImage:create(s_pPathR1, s_pPathR2) item2:registerScriptTapHandler(self.restartCallback) menu:addChild(item2,itemTagBasic) local item3 = cc.MenuItemImage:create(s_pPathF1, s_pPathF2) menu:addChild(item3,itemTagBasic) item3:registerScriptTapHandler(self.nextCallback) local size = cc.Director:getInstance():getWinSize() item1:setPosition(cc.p(size.width / 2 - item2:getContentSize().width * 2, item2:getContentSize().height / 2)) item2:setPosition(cc.p(size.width / 2, item2:getContentSize().height / 2)) item3:setPosition(cc.p(size.width / 2 + item2:getContentSize().width * 2, item2:getContentSize().height / 2)) menu:setPosition(cc.p(0, 0)) self:addChild(menu) end function ArmatureTestLayer.toExtensionMenu() local scene = ExtensionsTestMain() if scene ~= nil then cc.Director:getInstance():replaceScene(scene) end end function ArmatureTestLayer:createToExtensionMenu() cc.MenuItemFont:setFontName("Arial") cc.MenuItemFont:setFontSize(24) local menuItemFont = cc.MenuItemFont:create("Back") menuItemFont:setPosition(cc.p(VisibleRect:rightBottom().x - 50, VisibleRect:rightBottom().y + 25)) menuItemFont:registerScriptTapHandler(ArmatureTestLayer.toExtensionMenu) local backMenu = cc.Menu:create() backMenu:addChild(menuItemFont) backMenu:setPosition(cc.p(0, 0)) self:addChild(backMenu,10) end function ArmatureTestLayer:creatTitleAndSubTitle(idx) local title = cc.LabelTTF:create(ArmatureTestLayer.title(idx),"Arial",18) title:setColor(cc.c3b(0,0,0)) self:addChild(title, 1, 10000) title:setPosition( cc.p(VisibleRect:center().x, VisibleRect:top().y - 30)) local subTitle = nil if "" ~= ArmatureTestLayer.subTitle(idx) then local subTitle = cc.LabelTTF:create(ArmatureTestLayer.subTitle(idx), "Arial", 18) subTitle:setColor(cc.c3b(0,0,0)) self:addChild(subTitle, 1, 10001) subTitle:setPosition( cc.p(VisibleRect:center().x, VisibleRect:top().y - 60) ) end end local TestCSWithSkeleton = class("TestCSWithSkeleton",ArmatureTestLayer) TestCSWithSkeleton.__index = TestCSWithSkeleton function TestCSWithSkeleton.extend(target) local t = tolua.getpeer(target) if not t then t = {} tolua.setpeer(target, t) end setmetatable(t, TestCSWithSkeleton) return target end function TestCSWithSkeleton:onEnter() local armature = cc.Armature:create("Cowboy") armature:getAnimation():playByIndex(0) armature:setScale(0.2) armature:setAnchorPoint(cc.p(0.5, 0.5)) armature:setPosition(cc.p(winSize.width / 2, winSize.height / 2)) self:addChild(armature) end function TestCSWithSkeleton.create() local layer = TestCSWithSkeleton.extend(cc.Layer:create()) if nil ~= layer then layer:createMenu() layer:createToExtensionMenu() layer:onEnter() layer:creatTitleAndSubTitle(armatureSceneIdx) end return layer end local TestCSWithoutSkeleton = class("TestCSWithoutSkeleton",ArmatureTestLayer) TestCSWithoutSkeleton.__index = TestCSWithoutSkeleton function TestCSWithoutSkeleton.extend(target) local t = tolua.getpeer(target) if not t then t = {} tolua.setpeer(target, t) end setmetatable(t, TestCSWithoutSkeleton) return target end function TestCSWithoutSkeleton:onEnter() local armature = cc.Armature:create("TestBone") armature:getAnimation():playByIndex(0) armature:setScale(0.2) armature:setAnchorPoint(cc.p(0.5, 0.5)) armature:setPosition(cc.p(winSize.width / 2, winSize.height / 2)) self:addChild(armature) end function TestCSWithoutSkeleton.create() local layer = TestCSWithoutSkeleton.extend(cc.Layer:create()) if nil ~= layer then layer:createMenu() layer:createToExtensionMenu() layer:onEnter() layer:creatTitleAndSubTitle(armatureSceneIdx) end return layer end local TestDragonBones20 = class("TestDragonBones20",ArmatureTestLayer) TestDragonBones20.__index = TestDragonBones20 function TestDragonBones20.extend(target) local t = tolua.getpeer(target) if not t then t = {} tolua.setpeer(target, t) end setmetatable(t, TestDragonBones20) return target end function TestDragonBones20:onEnter() local armature = cc.Armature:create("Dragon") armature:getAnimation():playByIndex(1) armature:getAnimation():setAnimationScale(0.4) armature:setScale(0.6) armature:setAnchorPoint(cc.p(0.5, 0.5)) armature:setPosition(cc.p(winSize.width / 2, winSize.height / 2)) self:addChild(armature) end function TestDragonBones20.create() local layer = TestDragonBones20.extend(cc.Layer:create()) if nil ~= layer then layer:createMenu() layer:createToExtensionMenu() layer:onEnter() layer:creatTitleAndSubTitle(armatureSceneIdx) end return layer end local TestPerformance = class("TestPerformance",ArmatureTestLayer) TestPerformance.__index = TestPerformance TestPerformance.armatureCount = 0 TestPerformance.times = 0 TestPerformance.testPerformanceEntry = 0 TestPerformance.selfLayer = nil function TestPerformance.extend(target) local t = tolua.getpeer(target) if not t then t = {} tolua.setpeer(target, t) end setmetatable(t, TestPerformance) return target end function TestPerformance.update(delta) TestPerformance.times = TestPerformance.times + delta if TestPerformance.times > 0.25 then TestPerformance.time = 0 local armature = cc.Armature:create("Knight_f/Knight") armature:getAnimation():playByIndex(0) armature:setPosition(cc.p(50 + TestPerformance.armatureCount * 5, winSize.height / 2)) armature:setScale(0.6) TestPerformance.armatureCount = TestPerformance.armatureCount + 1 TestPerformance.selfLayer:addChild(armature,TestPerformance.armatureCount) local subTitle = tolua.cast(TestPerformance.selfLayer:getChildByTag(10001),"LabelTTF") if nil ~= subTitle then local info = ArmatureTestLayer.subTitle(ArmatureTestIndex.TEST_PERFORMANCE) .. TestPerformance.armatureCount subTitle:setString(info) end end end function TestPerformance.onEnterOrExit(tag) if tag == "enter" then TestPerformance.testPerformanceEntry = scheduler:scheduleScriptFunc(TestPerformance.update, 0.0, false) elseif tag == "exit" then scheduler:unscheduleScriptEntry(TestPerformance.testPerformanceEntry) end end function TestPerformance:onEnter() TestPerformance.armatureCount = 0 TestPerformance.times = 0 TestPerformance.selfLayer = nil self:registerScriptHandler(self.onEnterOrExit) end function TestPerformance.create() local layer = TestPerformance.extend(cc.Layer:create()) if nil ~= layer then layer:createMenu() layer:createToExtensionMenu() layer:onEnter() layer:creatTitleAndSubTitle(armatureSceneIdx) TestPerformance.selfLayer = layer end return layer end local TestCSWithoutSkeleton = class("TestCSWithoutSkeleton",ArmatureTestLayer) TestCSWithoutSkeleton.__index = TestCSWithoutSkeleton function TestCSWithoutSkeleton.extend(target) local t = tolua.getpeer(target) if not t then t = {} tolua.setpeer(target, t) end setmetatable(t, TestCSWithoutSkeleton) return target end function TestCSWithoutSkeleton:onEnter() local armature = cc.Armature:create("TestBone") armature:getAnimation():playByIndex(0) armature:setScale(0.2) armature:setAnchorPoint(cc.p(0.5, 0.5)) armature:setPosition(cc.p(winSize.width / 2, winSize.height / 2)) self:addChild(armature) end function TestCSWithoutSkeleton.create() local layer = TestCSWithoutSkeleton.extend(cc.Layer:create()) if nil ~= layer then layer:createMenu() layer:createToExtensionMenu() layer:onEnter() layer:creatTitleAndSubTitle(armatureSceneIdx) end return layer end local TestChangeZorder = class("TestChangeZorder",ArmatureTestLayer) TestChangeZorder.__index = TestChangeZorder TestChangeZorder.currentTag = -1 function TestChangeZorder.extend(target) local t = tolua.getpeer(target) if not t then t = {} tolua.setpeer(target, t) end setmetatable(t, TestChangeZorder) return target end function TestChangeZorder:onEnter() self.currentTag = -1 local armature = cc.Armature:create("Knight_f/Knight") armature:getAnimation():playByIndex(0) armature:setPosition(cc.p(winSize.width / 2, winSize.height / 2 - 100 )) armature:setScale(0.6) self.currentTag = self.currentTag + 1 self:addChild(armature, self.currentTag, self.currentTag) armature = cc.Armature:create("TestBone") armature:getAnimation():playByIndex(0) armature:setScale(0.24) armature:setPosition(cc.p(winSize.width / 2, winSize.height / 2 - 100)) self.currentTag = self.currentTag + 1 self:addChild(armature, self.currentTag, self.currentTag) armature = cc.Armature:create("Dragon") armature:getAnimation():playByIndex(0) armature:setPosition(cc.p(winSize.width / 2, winSize.height / 2 - 100)) armature:setScale(0.6) self.currentTag = self.currentTag + 1 self:addChild(armature, self.currentTag, self.currentTag) local function changeZorder(dt) local node = self:getChildByTag(self.currentTag) node:setZOrder(math.random(0,1) * 3) self.currentTag = (self.currentTag + 1) % 3 end schedule(self,changeZorder, 1) end function TestChangeZorder.create() local layer = TestChangeZorder.extend(cc.Layer:create()) if nil ~= layer then layer:createMenu() layer:createToExtensionMenu() layer:onEnter() layer:creatTitleAndSubTitle(armatureSceneIdx) end return layer end --UNDO callback local TestAnimationEvent = class("TestAnimationEvent",ArmatureTestLayer) TestAnimationEvent.__index = TestAnimationEvent function TestAnimationEvent.extend(target) local t = tolua.getpeer(target) if not t then t = {} tolua.setpeer(target, t) end setmetatable(t, TestAnimationEvent) return target end function TestAnimationEvent:onEnter() local armature = cc.Armature:create("Cowboy") armature:getAnimation():play("Fire") armature:setScaleX(-0.24) armature:setScaleY(0.24) armature:setPosition(cc.p(VisibleRect:left().x + 50, VisibleRect:left().y)) --armature:getAnimation()->MovementEventSignal.connect(this, &TestAnimationEvent::animationEvent) self:addChild(armature) end function TestAnimationEvent.create() local layer = TestAnimationEvent.extend(cc.Layer:create()) if nil ~= layer then layer:createMenu() layer:createToExtensionMenu() layer:onEnter() layer:creatTitleAndSubTitle(armatureSceneIdx) end return layer end local TestParticleDisplay = class("TestParticleDisplay",ArmatureTestLayer) TestParticleDisplay.__index = TestParticleDisplay TestParticleDisplay.animationID = 0 TestParticleDisplay.armature = nil function TestParticleDisplay.extend(target) local t = tolua.getpeer(target) if not t then t = {} tolua.setpeer(target, t) end setmetatable(t, TestParticleDisplay) return target end function TestParticleDisplay:onEnter() self:setTouchEnabled(true) self.animationID = 0 self.armature = cc.Armature:create("robot") self.armature:getAnimation():playByIndex(0) self.armature:setPosition(VisibleRect:center()) self.armature:setScale(0.48) self:addChild(self.armature) local displayData = cc.ParticleDisplayData:create() displayData:setParam("Particles/SmallSun.plist") local bone = cc.Bone:create("p1") bone:addDisplay(displayData, 0) bone:changeDisplayByIndex(0, true) bone:setIgnoreMovementBoneData(true) bone:setZOrder(100) bone:setScale(1.2) self.armature:addBone(bone, "bady-a3") bone = cc.Bone:create("p2") bone:addDisplay(displayData, 0) bone:changeDisplayByIndex(0, true) bone:setIgnoreMovementBoneData(true) bone:setZOrder(100) bone:setScale(1.2) self.armature:addBone(bone, "bady-a30") local function onTouchBegan(x, y) self.animationID = (self.animationID + 1) % self.armature:getAnimation():getMovementCount() self.armature:getAnimation():playByIndex(self.animationID) return false end local function onTouch(eventType, x, y) if eventType == "began" then return onTouchBegan(x,y) end end self:registerScriptTouchHandler(onTouch) end function TestParticleDisplay.create() local layer = TestParticleDisplay.extend(cc.Layer:create()) if nil ~= layer then layer:createMenu() layer:createToExtensionMenu() layer:onEnter() layer:creatTitleAndSubTitle(armatureSceneIdx) end return layer end local TestUseMutiplePicture = class("TestUseMutiplePicture",ArmatureTestLayer) TestUseMutiplePicture.__index = TestUseMutiplePicture TestUseMutiplePicture.displayIndex = 0 TestUseMutiplePicture.armature = nil function TestUseMutiplePicture.extend(target) local t = tolua.getpeer(target) if not t then t = {} tolua.setpeer(target, t) end setmetatable(t, TestUseMutiplePicture) return target end function TestUseMutiplePicture:onEnter() self:setTouchEnabled(true) self.displayIndex = 1 self.armature = cc.Armature:create("Knight_f/Knight") self.armature:getAnimation():playByIndex(0) self.armature:setPosition(cc.p(VisibleRect:left().x + 70, VisibleRect:left().y)) self.armature:setScale(1.2) self:addChild(self.armature) local weapon = { "weapon_f-sword.png", "weapon_f-sword2.png", "weapon_f-sword3.png", "weapon_f-sword4.png", "weapon_f-sword5.png", "weapon_f-knife.png", "weapon_f-hammer.png", }; local spriteDisplayData = cc.SpriteDisplayData:create() local i = 1 for i = 1,table.getn(weapon) do spriteDisplayData:setParam(weapon[i]) self.armature:getBone("weapon"):addDisplay(spriteDisplayData, i - 1) end local function onTouchBegan(x, y) self.displayIndex = (self.displayIndex + 1) % (table.getn(weapon) - 1) self.armature:getBone("weapon"):changeDisplayByIndex(self.displayIndex, true) return false end local function onTouch(eventType, x, y) if eventType == "began" then return onTouchBegan(x,y) end end self:registerScriptTouchHandler(onTouch) end function TestUseMutiplePicture.create() local layer = TestUseMutiplePicture.extend(cc.Layer:create()) if nil ~= layer then layer:createMenu() layer:createToExtensionMenu() layer:onEnter() layer:creatTitleAndSubTitle(armatureSceneIdx) end return layer end local TestBoundingBox = class("TestBoundingBox",ArmatureTestLayer) TestBoundingBox.__index = TestBoundingBox function TestBoundingBox.extend(target) local t = tolua.getpeer(target) if not t then t = {} tolua.setpeer(target, t) end setmetatable(t, TestBoundingBox) return target end function TestBoundingBox:onEnter() local armature = cc.Armature:create("Cowboy") armature:getAnimation():playByIndex(0) armature:setPosition(VisibleRect:center()) armature:setScale(0.2) self:addChild(armature) end function TestBoundingBox.create() local layer = TestBoundingBox.extend(cc.Layer:create()) if nil ~= layer then layer:createMenu() layer:createToExtensionMenu() layer:onEnter() layer:creatTitleAndSubTitle(armatureSceneIdx) end return layer end local TestAnchorPoint = class("TestAnchorPoint",ArmatureTestLayer) TestAnchorPoint.__index = TestAnchorPoint function TestAnchorPoint.extend(target) local t = tolua.getpeer(target) if not t then t = {} tolua.setpeer(target, t) end setmetatable(t, TestAnchorPoint) return target end function TestAnchorPoint:onEnter() local i = 1 for i = 1 , 5 do local armature = cc.Armature:create("Cowboy") armature:getAnimation():playByIndex(0); armature:setPosition(VisibleRect:center()) armature:setScale(0.2) self:addChild(armature, 0, i - 1) end self:getChildByTag(0):setAnchorPoint(cc.p(0,0)) self:getChildByTag(1):setAnchorPoint(cc.p(0,1)) self:getChildByTag(2):setAnchorPoint(cc.p(1,0)) self:getChildByTag(3):setAnchorPoint(cc.p(1,1)) self:getChildByTag(4):setAnchorPoint(cc.p(0.5,0.5)) end function TestAnchorPoint.create() local layer = TestAnchorPoint.extend(cc.Layer:create()) if nil ~= layer then layer:createMenu() layer:createToExtensionMenu() layer:onEnter() layer:creatTitleAndSubTitle(armatureSceneIdx) end return layer end local TestArmatureNesting = class("TestArmatureNesting",ArmatureTestLayer) TestArmatureNesting.__index = TestArmatureNesting TestArmatureNesting.weaponIndex = 0 TestArmatureNesting.armature = nil function TestArmatureNesting.extend(target) local t = tolua.getpeer(target) if not t then t = {} tolua.setpeer(target, t) end setmetatable(t, TestArmatureNesting) return target end function TestArmatureNesting:onEnter() self:setTouchEnabled(true) self.weaponIndex = 0 self.armature = cc.Armature:create("cyborg") self.armature:getAnimation():playByIndex(1) self.armature:setPosition(VisibleRect:center()) self.armature:setScale(1.2) self.armature:getAnimation():setAnimationScale(0.4) self:addChild(self.armature) local function onTouchBegan(x, y) self.weaponIndex = (self.weaponIndex + 1) % 4 self.armature:getBone("armInside"):getChildArmature():getAnimation():playByIndex(self.weaponIndex) self.armature:getBone("armOutside"):getChildArmature():getAnimation():playByIndex(self.weaponIndex) return false end local function onTouch(eventType, x, y) if eventType == "began" then return onTouchBegan(x,y) end end self:registerScriptTouchHandler(onTouch) end function TestArmatureNesting.create() local layer = TestArmatureNesting.extend(cc.Layer:create()) if nil ~= layer then layer:createMenu() layer:createToExtensionMenu() layer:onEnter() layer:creatTitleAndSubTitle(armatureSceneIdx) end return layer end local armatureSceneArr = { TestCSWithSkeleton.create, TestCSWithoutSkeleton.create, TestDragonBones20.create, TestPerformance.create, TestChangeZorder.create, TestAnimationEvent.create, TestParticleDisplay.create, TestUseMutiplePicture.create, TestBoundingBox.create, TestAnchorPoint.create, TestArmatureNesting.create, } function nextArmatureTest() armatureSceneIdx = armatureSceneIdx + 1 armatureSceneIdx = armatureSceneIdx % table.getn(armatureSceneArr) if 0 == armatureSceneIdx then armatureSceneIdx = table.getn(armatureSceneArr) end return armatureSceneArr[armatureSceneIdx]() end function backArmatureTest() armatureSceneIdx = armatureSceneIdx - 1 if armatureSceneIdx <= 0 then armatureSceneIdx = armatureSceneIdx + table.getn(armatureSceneArr) end return armatureSceneArr[armatureSceneIdx]() end function restartArmatureTest() return armatureSceneArr[armatureSceneIdx]() end local function addFileInfo() end function runArmatureTest() local newScene = ArmatureTestScene.create() newScene:runThisTest() return newScene end