/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #include "audio/android/AudioResampler.h" #include "audio/android/AudioBufferProvider.h" namespace cocos2d { // ---------------------------------------------------------------------------- class AudioResamplerCubic : public AudioResampler { public: AudioResamplerCubic(int inChannelCount, int32_t sampleRate) : AudioResampler(inChannelCount, sampleRate, MED_QUALITY) { } virtual size_t resample(int32_t* out, size_t outFrameCount, AudioBufferProvider* provider); private: // number of bits used in interpolation multiply - 14 bits avoids overflow static const int kNumInterpBits = 14; // bits to shift the phase fraction down to avoid overflow static const int kPreInterpShift = kNumPhaseBits - kNumInterpBits; typedef struct { int32_t a, b, c, y0, y1, y2, y3; } state; void init(); size_t resampleMono16(int32_t* out, size_t outFrameCount, AudioBufferProvider* provider); size_t resampleStereo16(int32_t* out, size_t outFrameCount, AudioBufferProvider* provider); static inline int32_t interp(state* p, int32_t x) { return (((((p->a * x >> 14) + p->b) * x >> 14) + p->c) * x >> 14) + p->y1; } static inline void advance(state* p, int16_t in) { p->y0 = p->y1; p->y1 = p->y2; p->y2 = p->y3; p->y3 = in; p->a = (3 * (p->y1 - p->y2) - p->y0 + p->y3) >> 1; p->b = (p->y2 << 1) + p->y0 - (((5 * p->y1 + p->y3)) >> 1); p->c = (p->y2 - p->y0) >> 1; } state left, right; }; // ---------------------------------------------------------------------------- } // namespace cocos2d {