// A "Material" file can contain one or more materials material UVAnimation { technique normal { pass 0 { shader { vertexShader = Sprite3DTest/cylinder.vert fragmentShader = Sprite3DTest/cylinder.frag // sampler: // responsible for setting the texture and its parameters // the Id of the sampler is the uniform name sampler u_sampler0 { path = Sprite3DTest/dragon.png wrapS = REPEAT wrapT = REPEAT } sampler u_sampler1 { path = Sprite3DTest/caustics.png wrapS = REPEAT wrapT = REPEAT } } } } }