/**************************************************************************** Copyright (c) 2010-2011 cocos2d-x.org Copyright (c) 2008-2010 Ricardo Quesada http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "CCActionInstant.h" #include "CCNode.h" #include "CCSprite.h" namespace cocos2d { // // InstantAction // CCActionInstant::CCActionInstant() {} CCObject * CCActionInstant::copyWithZone(cocos2d::CCZone *pZone) { CCZone *pNewZone = NULL; CCActionInstant *pRet = NULL; if (pZone && pZone->m_pCopyObject) { pRet = (CCActionInstant*)(pZone->m_pCopyObject); } else { pRet = new CCActionInstant(); pZone = pNewZone = new CCZone(pRet); } CCFiniteTimeAction::copyWithZone(pZone); CC_SAFE_DELETE(pNewZone); return pRet; } bool CCActionInstant::isDone() { return true; } void CCActionInstant::step(ccTime dt) { update(1); } void CCActionInstant::update(ccTime time) { // ignore } CCFiniteTimeAction * CCActionInstant::reverse() { return (CCFiniteTimeAction*)(copy()->autorelease()); } // // Show // CCShow* CCShow::action() { CCShow* pRet = new CCShow(); pRet->autorelease(); return pRet; } void CCShow::startWithTarget(CCNode *pTarget) { CCActionInstant::startWithTarget(pTarget); pTarget->setIsVisible(true); } CCFiniteTimeAction *CCShow::reverse() { return (CCFiniteTimeAction*)(CCHide::action()); } // // Hide // CCHide * CCHide::action() { CCHide *pRet = new CCHide(); pRet->autorelease(); return pRet; } void CCHide::startWithTarget(CCNode *pTarget) { CCActionInstant::startWithTarget(pTarget); pTarget->setIsVisible(false); } CCFiniteTimeAction *CCHide::reverse() { return (CCFiniteTimeAction*)(CCShow::action()); } // // ToggleVisibility // CCToggleVisibility * CCToggleVisibility::action() { CCToggleVisibility *pRet = new CCToggleVisibility(); pRet->autorelease(); return pRet; } void CCToggleVisibility::startWithTarget(CCNode *pTarget) { CCActionInstant::startWithTarget(pTarget); pTarget->setIsVisible(! pTarget->getIsVisible()); } // // FlipX // CCFlipX *CCFlipX::actionWithFlipX(bool x) { CCFlipX *pRet = new CCFlipX(); pRet->initWithFlipX(x); pRet->autorelease(); return pRet; } bool CCFlipX::initWithFlipX(bool x) { m_bFlipX = x; return true; } void CCFlipX::startWithTarget(CCNode *pTarget) { CCActionInstant::startWithTarget(pTarget); ((CCSprite*)(pTarget))->setFlipX(m_bFlipX); } CCFiniteTimeAction* CCFlipX::reverse() { return CCFlipX::actionWithFlipX(!m_bFlipX); } CCObject * CCFlipX::copyWithZone(CCZone *pZone) { CCZone *pNewZone = NULL; CCFlipX *pRet = NULL; if (pZone && pZone->m_pCopyObject) { pRet = (CCFlipX*)(pZone->m_pCopyObject); } else { pRet = new CCFlipX(); pZone = pNewZone = new CCZone(pRet); } CCActionInstant::copyWithZone(pZone); pRet->initWithFlipX(m_bFlipX); CC_SAFE_DELETE(pNewZone); return pRet; } // // FlipY // CCFlipY * CCFlipY::actionWithFlipY(bool y) { CCFlipY *pRet = new CCFlipY(); pRet->initWithFlipY(y); pRet->autorelease(); return pRet; } bool CCFlipY::initWithFlipY(bool y) { m_bFlipY = y; return true; } void CCFlipY::startWithTarget(CCNode *pTarget) { CCActionInstant::startWithTarget(pTarget); ((CCSprite*)(pTarget))->setFlipY(m_bFlipY); } CCFiniteTimeAction* CCFlipY::reverse() { return CCFlipY::actionWithFlipY(!m_bFlipY); } CCObject * CCFlipY::copyWithZone(CCZone *pZone) { CCZone *pNewZone = NULL; CCFlipY *pRet = NULL; if (pZone && pZone->m_pCopyObject) { pRet = (CCFlipY*)(pZone->m_pCopyObject); } else { pRet = new CCFlipY(); pZone = pNewZone = new CCZone(pRet); } CCActionInstant::copyWithZone(pZone); pRet->initWithFlipY(m_bFlipY); CC_SAFE_DELETE(pNewZone); return pRet; } // // Place // CCPlace * CCPlace::actionWithPosition(CCPoint pos) { CCPlace *pRet = new CCPlace(); pRet->initWithPosition(pos); pRet->autorelease(); return pRet; } bool CCPlace::initWithPosition(CCPoint pos) { m_tPosition = pos; return true; } CCObject * CCPlace::copyWithZone(CCZone *pZone) { CCZone *pNewZone = NULL; CCPlace *pRet = NULL; if (pZone && pZone->m_pCopyObject) { pRet = (CCPlace*)(pZone->m_pCopyObject); } else { pRet = new CCPlace(); pZone = pNewZone = new CCZone(pRet); } CCActionInstant::copyWithZone(pZone); pRet->initWithPosition(m_tPosition); CC_SAFE_DELETE(pNewZone); return pRet; } void CCPlace::startWithTarget(CCNode *pTarget) { CCActionInstant::startWithTarget(pTarget); m_pTarget->setPosition(m_tPosition); } // // CallFunc // CCCallFunc * CCCallFunc::actionWithTarget(SelectorProtocol* pSelectorTarget, SEL_CallFunc selector) { CCCallFunc* pCallFunc = new CCCallFunc(); pCallFunc->autorelease(); pCallFunc->initWithTarget(pSelectorTarget); pCallFunc->m_pCallFunc = selector; return pCallFunc; } #if CC_ENABLE_LUA CCCallFunc * CCCallFunc::actionWithLua(const char * pszfunc) { if (pszfunc) { CCCallFunc* pCallFunc = new CCCallFunc(); pCallFunc->initWithLua(pszfunc); pCallFunc->autorelease(); return pCallFunc; } return NULL; } bool CCCallFunc::initWithLua(const char* pszfn) { if (pszfn) { m_pLuaCallFun = pszfn; return true; } return false; } #endif bool CCCallFunc::initWithTarget(SelectorProtocol* pSelectorTarget) { if (pSelectorTarget) { pSelectorTarget->selectorProtocolRetain(); } if (m_pSelectorTarget) { m_pSelectorTarget->selectorProtocolRelease(); } m_pSelectorTarget = pSelectorTarget; return true; } CCObject * CCCallFunc::copyWithZone(cocos2d::CCZone *pZone) { CCZone* pNewZone = NULL; CCCallFunc* pRet = NULL; if(pZone && pZone->m_pCopyObject) //in case of being called at sub class pRet = (CCCallFunc*)(pZone->m_pCopyObject); else { pRet = new CCCallFunc(); pZone = pNewZone = new CCZone(pRet); } CCActionInstant::copyWithZone(pZone); pRet->initWithTarget(m_pSelectorTarget); pRet->m_pCallFunc = m_pCallFunc; CC_SAFE_DELETE(pNewZone); return pRet; } void CCCallFunc::startWithTarget(CCNode *pTarget) { CCActionInstant::startWithTarget(pTarget); this->execute(); } void CCCallFunc::execute() { #if CC_ENABLE_LUA schedule_CallFunc(m_pSelectorTarget, m_pCallFunc, m_pLuaCallFun); #else if(m_pCallFunc) { (m_pSelectorTarget->*m_pCallFunc)(); } #endif } // // CallFuncN // void CCCallFuncN::execute() { #if CC_ENABLE_LUA schedule_CallFuncN(m_pSelectorTarget, m_pCallFuncN, m_pTarget, m_pLuaCallFun); #else if(m_pCallFuncN) { (m_pSelectorTarget->*m_pCallFuncN)(m_pTarget); } #endif } CCCallFuncN * CCCallFuncN::actionWithTarget(SelectorProtocol* pSelectorTarget, SEL_CallFuncN selector) { CCCallFuncN *pRet = new CCCallFuncN(); if(pRet->initWithTarget(pSelectorTarget, selector)) { pRet->autorelease(); return pRet; } CC_SAFE_DELETE(pRet); return NULL; } #if CC_ENABLE_LUA CCCallFuncN * CCCallFuncN::actionWithLua(const char * pszfunc) { if (pszfunc) { CCCallFuncN *pRet = new CCCallFuncN(); pRet->initWithLua(pszfunc); pRet->autorelease(); return pRet; } return NULL; } #endif bool CCCallFuncN::initWithTarget(SelectorProtocol* pSelectorTarget, SEL_CallFuncN selector) { if( CCCallFunc::initWithTarget(pSelectorTarget) ) { m_pCallFuncN = selector; return true; } return false; } CCObject * CCCallFuncN::copyWithZone(CCZone* zone) { CCZone* pNewZone = NULL; CCCallFuncN* pRet = NULL; if(zone && zone->m_pCopyObject) //in case of being called at sub class pRet = (CCCallFuncN*)(zone->m_pCopyObject); else { pRet = new CCCallFuncN(); zone = pNewZone = new CCZone(pRet); } CCCallFunc::copyWithZone(zone); pRet->initWithTarget(m_pSelectorTarget, m_pCallFuncN); CC_SAFE_DELETE(pNewZone); return pRet; } // // CallFuncND // CCCallFuncND * CCCallFuncND::actionWithTarget(SelectorProtocol* pSelectorTarget, SEL_CallFuncND selector, void* d) { CCCallFuncND* pRet = new CCCallFuncND(); if (pRet->initWithTarget(pSelectorTarget, selector, d)) { pRet->autorelease(); return pRet; } CC_SAFE_DELETE(pRet); return NULL; } #if CC_ENABLE_LUA CCCallFuncND * CCCallFuncND::actionWithLua(const char * pszfunc) { if (pszfunc) { CCCallFuncND* pRet = new CCCallFuncND(); pRet->autorelease(); pRet->initWithLua(pszfunc); return pRet; } return NULL; } #endif bool CCCallFuncND::initWithTarget(SelectorProtocol* pSelectorTarget, SEL_CallFuncND selector, void* d) { if( CCCallFunc::initWithTarget(pSelectorTarget) ) { m_pData = d; m_pCallFuncND = selector; return true; } return false; } CCObject * CCCallFuncND::copyWithZone(CCZone* zone) { CCZone* pNewZone = NULL; CCCallFuncND* pRet = NULL; if(zone && zone->m_pCopyObject) //in case of being called at sub class pRet = (CCCallFuncND*)(zone->m_pCopyObject); else { pRet = new CCCallFuncND(); zone = pNewZone = new CCZone(pRet); } CCCallFunc::copyWithZone(zone); pRet->initWithTarget(m_pSelectorTarget, m_pCallFuncND, m_pData); CC_SAFE_DELETE(pNewZone); return pRet; } void CCCallFuncND::execute() { #if CC_ENABLE_LUA schedule_CallFuncND(m_pSelectorTarget,m_pCallFuncND, m_pTarget, m_pData, m_pLuaCallFun); #else if(m_pCallFuncND) { (m_pSelectorTarget->*m_pCallFuncND)(m_pTarget, m_pData); } #endif } // // CCCallFuncO // CCCallFuncO::CCCallFuncO() : m_pObject(NULL) { } CCCallFuncO::~CCCallFuncO() { CC_SAFE_RELEASE(m_pObject); } void CCCallFuncO::execute() { #if CC_ENABLE_LUA schedule_CallFuncO(m_pSelectorTarget, m_pCallFuncO, m_pObject, m_pLuaCallFun); #else if(m_pCallFuncO) { (m_pSelectorTarget->*m_pCallFuncO)(m_pObject); } #endif } CCCallFuncO * CCCallFuncO::actionWithTarget(SelectorProtocol* pSelectorTarget, SEL_CallFuncO selector, CCObject* pObject) { CCCallFuncO *pRet = new CCCallFuncO(); if(pRet->initWithTarget(pSelectorTarget, selector, pObject)) { pRet->autorelease(); return pRet; } CC_SAFE_DELETE(pRet); return NULL; } #if CC_ENABLE_LUA CCCallFuncO * CCCallFuncO::actionWithLua(const char * pszfunc) { if (pszfunc) { CCCallFuncO *pRet = new CCCallFuncO(); pRet->autorelease(); pRet->initWithLua(pszfunc); return pRet; } return NULL; } #endif bool CCCallFuncO::initWithTarget(SelectorProtocol* pSelectorTarget, SEL_CallFuncO selector, CCObject* pObject) { if( CCCallFunc::initWithTarget(pSelectorTarget) ) { m_pObject = pObject; m_pObject->retain(); m_pCallFuncO = selector; return true; } return false; } CCObject * CCCallFuncO::copyWithZone(CCZone* zone) { CCZone* pNewZone = NULL; CCCallFuncO* pRet = NULL; if(zone && zone->m_pCopyObject) //in case of being called at sub class pRet = (CCCallFuncO*)(zone->m_pCopyObject); else { pRet = new CCCallFuncO(); zone = pNewZone = new CCZone(pRet); } CCCallFunc::copyWithZone(zone); pRet->initWithTarget(m_pSelectorTarget, m_pCallFuncO, m_pObject); CC_SAFE_DELETE(pNewZone); return pRet; } #if NS_BLOCKS_AVAILABLE #pragma mark CCCallBlock @implementation CCCallBlock +(id) actionWithBlock:(void(^)())block { return [[[self alloc] initWithBlock:block] autorelease]; } -(id) initWithBlock:(void(^)())block { if ((self = [super init])) { block_ = [block retain]; } return self; } -(id) copyWithZone: (CCZone*) zone { CCActionInstant *copy = [[[self class] allocWithZone: zone] initWithBlock:block_]; return copy; } -(void) startWithTarget:(id)aTarget { [super startWithTarget:aTarget]; [self execute]; } -(void) execute { block_(); } -(void) dealloc { [block_ release]; [super dealloc]; } @end #pragma mark CCCallBlockN @implementation CCCallBlockN +(id) actionWithBlock:(void(^)(CCNode *node))block { return [[[self alloc] initWithBlock:block] autorelease]; } -(id) initWithBlock:(void(^)(CCNode *node))block { if ((self = [super init])) { block_ = [block retain]; } return self; } -(id) copyWithZone: (CCZone*) zone { CCActionInstant *copy = [[[self class] allocWithZone: zone] initWithBlock:block_]; return copy; } -(void) startWithTarget:(id)aTarget { [super startWithTarget:aTarget]; [self execute]; } -(void) execute { block_(target); } -(void) dealloc { [block_ release]; [super dealloc]; } @end #endif // NS_BLOCKS_AVAILABLE }