/* Copyright (c) 2007 Scott Lembcke * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include #include #include #include #include "chipmunk_private.h" #include "chipmunk_unsafe.h" #include "ChipmunkDemo.h" static cpShape *shape1, *shape2; static void update(cpSpace *space, cpFloat dt) { cpSpaceStep(space, dt); } static void draw(cpSpace *space) { ChipmunkDemoDefaultDrawImpl(space); struct cpContact arr[CP_MAX_CONTACTS_PER_ARBITER]; // cpCollideShapes(shape1, shape2, (cpCollisionID[]){0}, arr); cpCollisionInfo info = cpCollideShapes(shape2, shape1, 0x00000000, arr); } static cpSpace * init(void) { cpSpace *space = cpSpaceNew(); cpSpaceSetIterations(space, 5); space->damping = 0.1; cpFloat mass = 1.0f; { cpFloat size = 100.0; cpBody *body = cpSpaceAddBody(space, cpBodyNew(mass, cpMomentForBox(mass, size, size))); cpBodySetPosition(body, cpv(100.0, 50.0f)); shape1 = cpSpaceAddShape(space, cpBoxShapeNew(body, size, size, 0.0)); shape1->group = 1; }{ cpFloat size = 100.0; cpBody *body = cpSpaceAddBody(space, cpBodyNew(mass, cpMomentForBox(mass, size, size))); cpBodySetPosition(body, cpv(120.0, -40.0f)); cpBodySetAngle(body, 1e-2); shape2 = cpSpaceAddShape(space, cpBoxShapeNew(body, size, size, 0.0)); shape2->group = 1; } // { // cpFloat size = 100.0; // const int NUM_VERTS = 5; // // cpVect verts[NUM_VERTS]; // for(int i=0; igroup = 1; // } // { // cpFloat size = 100.0; // const int NUM_VERTS = 4; // // cpVect verts[NUM_VERTS]; // for(int i=0; igroup = 1; // } // // { // cpFloat size = 150.0; // cpFloat radius = 25.0; // // cpVect a = cpv( size/2.0, 0.0); // cpVect b = cpv(-size/2.0, 0.0); // cpBody *body = cpSpaceAddBody(space, cpBodyNew(mass, cpMomentForSegment(mass, a, b))); // cpBodySetPosition(body, cpv(0, 25)); // // shape1 = cpSpaceAddShape(space, cpSegmentShapeNew(body, a, b, radius)); // shape1->group = 1; // } // { // cpFloat radius = 50.0; // // cpBody *body = cpSpaceAddBody(space, cpBodyNew(mass, cpMomentForCircle(mass, 0.0f, radius, cpvzero))); // cpBodySetPosition(body, cpv(0, -25)); // // shape2 = cpSpaceAddShape(space, cpCircleShapeNew(body, radius, cpvzero)); // shape2->group = 1; // } return space; } static void destroy(cpSpace *space) { ChipmunkDemoFreeSpaceChildren(space); cpSpaceFree(space); } ChipmunkDemo GJK = { "GJK", 1.0f/60.0f, init, update, draw, destroy, };