class CCParallaxNode : public CCNode { // struct _ccArray* getParallaxArray(); // void setParallaxArray(struct _ccArray * pval); void addChild(CCNode * child, unsigned int z, CCPoint parallaxRatio, CCPoint positionOffset); void addChild(CCNode * child, unsigned int zOrder, int tag); void removeChild(CCNode* child, bool cleanup); void removeAllChildrenWithCleanup(bool cleanup); void visit(void); static CCParallaxNode* create(); };