/**************************************************************************** Copyright (c) 2010-2013 cocos2d-x.org Copyright (c) Microsoft Open Technologies, Inc. http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "platform/CCPlatformConfig.h" #if CC_TARGET_PLATFORM == CC_PLATFORM_WINRT #include "platform/winrt/CCGLViewImpl-winrt.h" using namespace Windows::UI::Core; using namespace Windows::Foundation; #else #include "platform/wp8/CCGLViewImpl-wp8.h" #endif #include "base/CCDirector.h" #include #include "platform/CCFileUtils.h" #include "CCWinRTUtils.h" /** @brief This function change the PVRFrame show/hide setting in register. @param bEnable If true show the PVRFrame window, otherwise hide. */ NS_CC_BEGIN // sharedApplication pointer Application * Application::sm_pSharedApplication = 0; //////////////////////////////////////////////////////////////////////////////// // implement Application //////////////////////////////////////////////////////////////////////////////// // sharedApplication pointer Application * s_pSharedApplication = 0; Application::Application() : m_openURLDelegate(nullptr) { m_nAnimationInterval.QuadPart = 0; CC_ASSERT(! sm_pSharedApplication); sm_pSharedApplication = this; } Application::~Application() { CC_ASSERT(this == sm_pSharedApplication); sm_pSharedApplication = NULL; } int Application::run() { // Initialize instance and cocos2d. if (!applicationDidFinishLaunching()) { return 0; } GLViewImpl::sharedOpenGLView()->Run(); return 0; } void Application::setAnimationInterval(float interval) { LARGE_INTEGER nFreq; QueryPerformanceFrequency(&nFreq); m_nAnimationInterval.QuadPart = (LONGLONG)(interval * nFreq.QuadPart); } ////////////////////////////////////////////////////////////////////////// // static member function ////////////////////////////////////////////////////////////////////////// Application* Application::getInstance() { CC_ASSERT(sm_pSharedApplication); return sm_pSharedApplication; } const char * Application::getCurrentLanguageCode() { static std::string code = "en"; #if CC_TARGET_PLATFORM == CC_PLATFORM_WINRT auto languages = Windows::System::UserProfile::GlobalizationPreferences::Languages; code = PlatformStringToString(languages->GetAt(0)); #else ULONG numLanguages = 0; DWORD cchLanguagesBuffer = 0; BOOL result = GetUserPreferredUILanguages(MUI_LANGUAGE_NAME, &numLanguages, NULL, &cchLanguagesBuffer); if (result) { WCHAR* pwszLanguagesBuffer = new WCHAR[cchLanguagesBuffer]; result = GetUserPreferredUILanguages(MUI_LANGUAGE_NAME, &numLanguages, pwszLanguagesBuffer, &cchLanguagesBuffer); if (result) { code = CCUnicodeToUtf8(pwszLanguagesBuffer); } if (pwszLanguagesBuffer) { delete pwszLanguagesBuffer; } } #endif return code.c_str(); } LanguageType Application::getCurrentLanguage() { LanguageType ret = LanguageType::ENGLISH; const char* code = getCurrentLanguageCode(); if (strncmp(code, "zh", 2) == 0) { ret = LanguageType::CHINESE; } else if (strncmp(code, "ja", 2) == 0) { ret = LanguageType::JAPANESE; } else if (strncmp(code, "fr", 2) == 0) { ret = LanguageType::FRENCH; } else if (strncmp(code, "it", 2) == 0) { ret = LanguageType::ITALIAN; } else if (strncmp(code, "de", 2) == 0) { ret = LanguageType::GERMAN; } else if (strncmp(code, "es", 2) == 0) { ret = LanguageType::SPANISH; } else if (strncmp(code, "nl", 2) == 0) { ret = LanguageType::DUTCH; } else if (strncmp(code, "ru", 2) == 0) { ret = LanguageType::RUSSIAN; } else if (strncmp(code, "hu", 2) == 0) { ret = LanguageType::HUNGARIAN; } else if (strncmp(code, "pt", 2) == 0) { ret = LanguageType::PORTUGUESE; } else if (strncmp(code, "ko", 2) == 0) { ret = LanguageType::KOREAN; } else if (strncmp(code, "ar", 2) == 0) { ret = LanguageType::ARABIC; } else if (strncmp(code, "nb", 2) == 0) { ret = LanguageType::NORWEGIAN; } else if (strncmp(code, "pl", 2) == 0) { ret = LanguageType::POLISH; } else if (strncmp(code, "tr", 2) == 0) { ret = LanguageType::TURKISH; } else if (strncmp(code, "uk", 2) == 0) { ret = LanguageType::UKRAINIAN; } else if (strncmp(code, "ro", 2) == 0) { ret = LanguageType::ROMANIAN; } else if (strncmp(code, "bg", 2) == 0) { ret = LanguageType::BULGARIAN; } return ret; } Application::Platform Application::getTargetPlatform() { #if (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP) return Platform::OS_WP8; #else return Platform::OS_WINRT; #endif } bool Application::openURL(const std::string &url) { #if CC_TARGET_PLATFORM == CC_PLATFORM_WINRT auto dispatcher = cocos2d::GLViewImpl::sharedOpenGLView()->getDispatcher(); dispatcher->RunAsync(Windows::UI::Core::CoreDispatcherPriority::Normal, ref new DispatchedHandler([url]() { auto uri = ref new Windows::Foundation::Uri(PlatformStringFromString(url)); concurrency::task launchUriOperation(Windows::System::Launcher::LaunchUriAsync(uri)); })); return true; #else if (m_openURLDelegate) { m_openURLDelegate(PlatformStringFromString(url)); return true; } else { return false; } #endif } void Application::setResourceRootPath(const std::string& rootResDir) { m_resourceRootPath = rootResDir; std::replace(m_resourceRootPath.begin(), m_resourceRootPath.end(), '\\', '/'); if (m_resourceRootPath[m_resourceRootPath.length() - 1] != '/') { m_resourceRootPath += '/'; } FileUtils* pFileUtils = FileUtils::getInstance(); std::vector searchPaths = pFileUtils->getSearchPaths(); searchPaths.insert(searchPaths.begin(), m_resourceRootPath); pFileUtils->setSearchPaths(searchPaths); } const std::string& Application::getResourceRootPath(void) { return m_resourceRootPath; } void Application::setStartupScriptFilename(const std::string& startupScriptFile) { m_startupScriptFilename = startupScriptFile; std::replace(m_startupScriptFilename.begin(), m_startupScriptFilename.end(), '\\', '/'); } NS_CC_END