/**************************************************************************** Copyright (c) 2018-2019 Xiamen Yaji Software Co., Ltd. Copyright (c) 2020 c4games.com http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "CommandBufferMTL.h" #include "BufferMTL.h" #include "DeviceMTL.h" #include "RenderPipelineMTL.h" #include "TextureMTL.h" #include "Utils.h" #include "../Macros.h" #include "BufferManager.h" #include "DepthStencilStateMTL.h" CC_BACKEND_BEGIN namespace { MTLWinding toMTLWinding(Winding winding) { if (Winding::CLOCK_WISE == winding) return MTLWindingClockwise; else return MTLWindingCounterClockwise; } MTLPrimitiveType toMTLPrimitive(PrimitiveType primitiveType) { MTLPrimitiveType ret = MTLPrimitiveTypeTriangle; switch (primitiveType) { case PrimitiveType::POINT: ret = MTLPrimitiveTypePoint; break; case PrimitiveType::LINE: ret = MTLPrimitiveTypeLine; break; case PrimitiveType::LINE_STRIP: ret = MTLPrimitiveTypeLineStrip; break; case PrimitiveType::TRIANGLE: ret = MTLPrimitiveTypeTriangle; break; case PrimitiveType::TRIANGLE_STRIP: ret = MTLPrimitiveTypeTriangleStrip; break; default: break; } return ret; } MTLIndexType toMTLIndexType(IndexFormat indexFormat) { if (IndexFormat::U_SHORT == indexFormat) return MTLIndexTypeUInt16; else return MTLIndexTypeUInt32; } MTLCullMode toMTLCullMode(CullMode mode) { switch (mode) { case CullMode::NONE: return MTLCullModeNone; case CullMode::FRONT: return MTLCullModeFront; case CullMode::BACK: return MTLCullModeBack; } } MTLRenderPassDescriptor* toMTLRenderPassDescriptor(const RenderPassDescriptor& descriptor) { MTLRenderPassDescriptor* mtlDescritpor = [MTLRenderPassDescriptor renderPassDescriptor]; // Set color attachments. if (descriptor.needColorAttachment) { bool hasCustomColorAttachment = false; for (int i = 0; i < MAX_COLOR_ATTCHMENT; ++i) { if (! descriptor.colorAttachmentsTexture[i]) continue; mtlDescritpor.colorAttachments[i].texture = static_cast(descriptor.colorAttachmentsTexture[i])->getMTLTexture(); if (descriptor.needClearColor) { mtlDescritpor.colorAttachments[i].loadAction = MTLLoadActionClear; mtlDescritpor.colorAttachments[i].clearColor = MTLClearColorMake(descriptor.clearColorValue[0], descriptor.clearColorValue[1], descriptor.clearColorValue[2], descriptor.clearColorValue[3]); } else mtlDescritpor.colorAttachments[i].loadAction = MTLLoadActionLoad; hasCustomColorAttachment = true; } if (!hasCustomColorAttachment) { mtlDescritpor.colorAttachments[0].texture = DeviceMTL::getCurrentDrawable().texture; if (descriptor.needClearColor) { mtlDescritpor.colorAttachments[0].loadAction = MTLLoadActionClear; mtlDescritpor.colorAttachments[0].clearColor = MTLClearColorMake(descriptor.clearColorValue[0], descriptor.clearColorValue[1], descriptor.clearColorValue[2], descriptor.clearColorValue[3]); } else mtlDescritpor.colorAttachments[0].loadAction = MTLLoadActionLoad; } mtlDescritpor.colorAttachments[0].storeAction = MTLStoreActionStore; } if(descriptor.needDepthStencilAttachment()) { // Set depth attachment { if (descriptor.depthAttachmentTexture) mtlDescritpor.depthAttachment.texture = static_cast(descriptor.depthAttachmentTexture)->getMTLTexture(); else mtlDescritpor.depthAttachment.texture = Utils::getDefaultDepthStencilTexture(); if (descriptor.needClearDepth) { mtlDescritpor.depthAttachment.loadAction = MTLLoadActionClear; mtlDescritpor.depthAttachment.clearDepth = descriptor.clearDepthValue; } else mtlDescritpor.depthAttachment.loadAction = MTLLoadActionLoad; mtlDescritpor.depthAttachment.storeAction = MTLStoreActionStore; } // Set stencil attachment { if (descriptor.stencilAttachmentTexture) mtlDescritpor.stencilAttachment.texture = static_cast(descriptor.stencilAttachmentTexture)->getMTLTexture(); else mtlDescritpor.stencilAttachment.texture = Utils::getDefaultDepthStencilTexture(); if (descriptor.needClearStencil) { mtlDescritpor.stencilAttachment.loadAction = MTLLoadActionClear; mtlDescritpor.stencilAttachment.clearStencil = descriptor.clearStencilValue; } else mtlDescritpor.stencilAttachment.loadAction = MTLLoadActionLoad; mtlDescritpor.stencilAttachment.storeAction = MTLStoreActionStore; } } return mtlDescritpor; } id getMTLTexture(TextureBackend* texture, int index = 0) { switch (texture->getTextureType()) { case TextureType::TEXTURE_2D: return static_cast(texture)->getMTLTexture(index); case TextureType::TEXTURE_CUBE: return static_cast(texture)->getMTLTexture(index); default: assert(false); return nil; } } id getMTLSamplerState(TextureBackend* texture) { switch (texture->getTextureType()) { case TextureType::TEXTURE_2D: return static_cast(texture)->getMTLSamplerState(); case TextureType::TEXTURE_CUBE: return static_cast(texture)->getMTLSamplerState(); default: assert(false); return nil; } } inline int clamp(int value, int min, int max) { return std::min(max, std::max(min, value)); } } CommandBufferMTL::CommandBufferMTL(DeviceMTL* deviceMTL) : _mtlCommandQueue(deviceMTL->getMTLCommandQueue()) , _frameBoundarySemaphore(dispatch_semaphore_create(MAX_INFLIGHT_BUFFER)) { } CommandBufferMTL::~CommandBufferMTL() { // Wait for all frames to finish by submitting and waiting on a dummy command buffer. flush(); id oneOffBuffer = [_mtlCommandQueue commandBuffer]; [oneOffBuffer commit]; [oneOffBuffer waitUntilCompleted]; dispatch_semaphore_signal(_frameBoundarySemaphore); } void CommandBufferMTL::beginFrame() { _autoReleasePool = [[NSAutoreleasePool alloc] init]; dispatch_semaphore_wait(_frameBoundarySemaphore, DISPATCH_TIME_FOREVER); _mtlCommandBuffer = [_mtlCommandQueue commandBuffer]; [_mtlCommandBuffer enqueue]; [_mtlCommandBuffer retain]; BufferManager::beginFrame(); } id CommandBufferMTL::getRenderCommandEncoder(const RenderPassDescriptor& renderPassDescriptor) { if(_mtlRenderEncoder != nil && _prevRenderPassDescriptor == renderPassDescriptor) { return _mtlRenderEncoder; } else { _prevRenderPassDescriptor = renderPassDescriptor; } if(_mtlRenderEncoder != nil) { [_mtlRenderEncoder endEncoding]; [_mtlRenderEncoder release]; _mtlRenderEncoder = nil; } auto mtlDescriptor = toMTLRenderPassDescriptor(renderPassDescriptor); _renderTargetWidth = (unsigned int)mtlDescriptor.colorAttachments[0].texture.width; _renderTargetHeight = (unsigned int)mtlDescriptor.colorAttachments[0].texture.height; id mtlRenderEncoder = [_mtlCommandBuffer renderCommandEncoderWithDescriptor:mtlDescriptor]; [mtlRenderEncoder retain]; return mtlRenderEncoder; } void CommandBufferMTL::beginRenderPass(const RenderPassDescriptor& descriptor) { _mtlRenderEncoder = getRenderCommandEncoder(descriptor); // [_mtlRenderEncoder setFrontFacingWinding:MTLWindingCounterClockwise]; } void CommandBufferMTL::setRenderPipeline(RenderPipeline* renderPipeline) { CC_SAFE_RETAIN(renderPipeline); CC_SAFE_RELEASE(_renderPipelineMTL); _renderPipelineMTL = static_cast(renderPipeline); [_mtlRenderEncoder setRenderPipelineState:_renderPipelineMTL->getMTLRenderPipelineState()]; } void CommandBufferMTL::setViewport(int x, int y, unsigned int w, unsigned int h) { MTLViewport viewport; viewport.originX = x; viewport.originY = (int)(_renderTargetHeight - y - h); viewport.width = w; viewport.height = h; viewport.znear = -1; viewport.zfar = 1; [_mtlRenderEncoder setViewport:viewport]; } void CommandBufferMTL::setCullMode(CullMode mode) { [_mtlRenderEncoder setCullMode:toMTLCullMode(mode)]; } void CommandBufferMTL::setWinding(Winding winding) { [_mtlRenderEncoder setFrontFacingWinding:toMTLWinding(winding)]; } void CommandBufferMTL::setVertexBuffer(Buffer* buffer) { // Vertex buffer is bound in index 0. [_mtlRenderEncoder setVertexBuffer:static_cast(buffer)->getMTLBuffer() offset:0 atIndex:0]; } void CommandBufferMTL::setProgramState(ProgramState* programState) { CC_SAFE_RETAIN(programState); CC_SAFE_RELEASE(_programState); _programState = programState; } void CommandBufferMTL::setIndexBuffer(Buffer* buffer) { assert(buffer != nullptr); if (!buffer) return; _mtlIndexBuffer = static_cast(buffer)->getMTLBuffer(); [_mtlIndexBuffer retain]; } void CommandBufferMTL::drawArrays(PrimitiveType primitiveType, std::size_t start, std::size_t count) { prepareDrawing(); [_mtlRenderEncoder drawPrimitives:toMTLPrimitive(primitiveType) vertexStart:start vertexCount:count]; } void CommandBufferMTL::drawElements(PrimitiveType primitiveType, IndexFormat indexType, std::size_t count, std::size_t offset) { prepareDrawing(); [_mtlRenderEncoder drawIndexedPrimitives:toMTLPrimitive(primitiveType) indexCount:count indexType:toMTLIndexType(indexType) indexBuffer:_mtlIndexBuffer indexBufferOffset:offset]; } void CommandBufferMTL::endRenderPass() { afterDraw(); } void CommandBufferMTL::captureScreen(std::function callback) { [_mtlCommandBuffer addCompletedHandler:^(id commandBufferMTL) { Utils::getTextureBytes(0, 0, _drawableTexture.width, _drawableTexture.height, _drawableTexture, callback); Device::getInstance()->setFrameBufferOnly(true); }]; } void CommandBufferMTL::endFrame() { [_mtlRenderEncoder endEncoding]; [_mtlRenderEncoder release]; _mtlRenderEncoder = nil; [_mtlCommandBuffer presentDrawable:DeviceMTL::getCurrentDrawable()]; _drawableTexture = DeviceMTL::getCurrentDrawable().texture; [_mtlCommandBuffer addCompletedHandler:^(id commandBuffer) { // GPU work is complete // Signal the semaphore to start the CPU work dispatch_semaphore_signal(_frameBoundarySemaphore); }]; flush(); DeviceMTL::resetCurrentDrawable(); [_autoReleasePool drain]; } void CommandBufferMTL::flush() { if(_mtlCommandBuffer) { assert(_mtlCommandBuffer.status != MTLCommandBufferStatusCommitted); [_mtlCommandBuffer commit]; [_mtlCommandBuffer release]; _mtlCommandBuffer = nil; } } void CommandBufferMTL::afterDraw() { if (_mtlIndexBuffer) { [_mtlIndexBuffer release]; _mtlIndexBuffer = nullptr; } CC_SAFE_RELEASE_NULL(_programState); } void CommandBufferMTL::setDepthStencilState(DepthStencilState* depthStencilState) { if (depthStencilState) _mtlDepthStencilState = static_cast(depthStencilState)->getMTLDepthStencilState(); else _mtlDepthStencilState = nil; } void CommandBufferMTL::prepareDrawing() const { setUniformBuffer(); setTextures(); if (_mtlDepthStencilState) { [_mtlRenderEncoder setDepthStencilState:_mtlDepthStencilState]; [_mtlRenderEncoder setStencilFrontReferenceValue:_stencilReferenceValueFront backReferenceValue:_stencilReferenceValueBack]; } } void CommandBufferMTL::setTextures() const { if (_programState) { doSetTextures(true); doSetTextures(false); } } void CommandBufferMTL::doSetTextures(bool isVertex) const { const auto& bindTextureInfos = (isVertex) ? _programState->getVertexTextureInfos() : _programState->getFragmentTextureInfos(); for(const auto& iter : bindTextureInfos) { /* About mutli textures support * a. TODO: sampler2DArray, not implemented in Metal Renderer currently * b. texture slot, one BackendTexture, multi GPU texture handlers, used by etc1, restrict: textures must have same size * c. Bind multi BackendTexture to 1 Shader Program, see the ShaderTest * d. iter.second.slots not used for Metal Renderer */ auto location = iter.first; auto& textures = iter.second.textures; auto& indexs = iter.second.indexs; auto texture = textures[0]; auto index = indexs[0]; if (isVertex) { [_mtlRenderEncoder setVertexTexture:getMTLTexture(texture, index) atIndex:location]; [_mtlRenderEncoder setVertexSamplerState:getMTLSamplerState(texture) atIndex:location]; } else { [_mtlRenderEncoder setFragmentTexture:getMTLTexture(texture, index) atIndex:location]; [_mtlRenderEncoder setFragmentSamplerState:getMTLSamplerState(texture) atIndex:location]; } } } void CommandBufferMTL::setUniformBuffer() const { if (_programState) { auto &callbackUniforms = _programState->getCallbackUniforms(); for(auto &cb : callbackUniforms) { cb.second(_programState, cb.first); } // Uniform buffer is bound to index 1. std::size_t bufferSize = 0; char* vertexBuffer = nullptr; _programState->getVertexUniformBuffer(&vertexBuffer, bufferSize); if(vertexBuffer) { [_mtlRenderEncoder setVertexBytes:vertexBuffer length:bufferSize atIndex:1]; } char* fragmentBuffer = nullptr; _programState->getFragmentUniformBuffer(&fragmentBuffer, bufferSize); if(fragmentBuffer) { [_mtlRenderEncoder setFragmentBytes:fragmentBuffer length:bufferSize atIndex:1]; } } } void CommandBufferMTL::setLineWidth(float lineWidth) { } void CommandBufferMTL::setScissorRect(bool isEnabled, float x, float y, float width, float height) { MTLScissorRect scissorRect; if(isEnabled) { y = _renderTargetHeight - height - y; int minX = clamp((int)x, 0, (int)_renderTargetWidth); int minY = clamp((int)y, 0, (int)_renderTargetHeight); int maxX = clamp((int)(x + width), 0, (int)_renderTargetWidth); int maxY = clamp((int)(y + height), 0, (int)_renderTargetHeight); scissorRect.x = minX; scissorRect.y = minY; scissorRect.width = maxX - minX; scissorRect.height = maxY - minY; if (scissorRect.width == 0 || scissorRect.height == 0) { scissorRect.width = 0; scissorRect.height = 0; } } else { scissorRect.x = 0; scissorRect.y = 0; scissorRect.width = _renderTargetWidth; scissorRect.height = _renderTargetHeight; } [_mtlRenderEncoder setScissorRect:scissorRect]; } CC_BACKEND_END