/* http://www.cocosbuilder.com * http://www.cocos2d-iphone.org * * Copyright (c) 2012 Zynga, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ // // Controller for the Bomb Object // When the Dragon (hero) touches this object, the Dragon moves downwards. // var Bomb = function() { this.radius = 15; }; Bomb.prototype.onUpdate = function() {}; Bomb.prototype.handleCollisionWith = function(gameObjectController) { if (gameObjectController.controllerName == "Dragon") { // Collided with the dragon, remove object and add an exposion instead this.isScheduledForRemove = true; cc.AudioEngine.getInstance().playEffect("Explo.caf"); var explosion = cc.Reader.load("Explosion.ccbi"); explosion.setPosition(this.rootNode.getPosition()); this.rootNode.getParent().addChild(explosion); } };