var Ship = cc.Sprite.extend({ speed:220, bulletSpeed:900, HP:5, bulletTypeValue:1, bulletPowerValue:1, throwBombing:false, canBeAttack:true, isThrowingBomb:false, zOrder:3000, maxBulletPowerValue:4, appearPosition:cc.p(160, 60), _hurtColorLife:0, active:true, ctor:function () { // needed for JS-Bindings compatibility cc.associateWithNative( this, cc.Sprite ); //init life var shipTexture = cc.TextureCache.getInstance().addImage(s_ship01); this.initWithTexture(shipTexture, cc.rect(0, 0, 60, 38)); this.setTag(this.zOrder); this.setPosition(this.appearPosition); // set frame var frame0 = cc.SpriteFrame.createWithTexture(shipTexture, cc.rect(0, 0, 60, 38)); var frame1 = cc.SpriteFrame.createWithTexture(shipTexture, cc.rect(60, 0, 60, 38)); var animFrames = []; animFrames.push(frame0); animFrames.push(frame1); // ship animate var animation = cc.Animation.create(animFrames, 0.1); var animate = cc.Animate.create(animation); this.runAction(cc.RepeatForever.create(animate)); this.schedule(this.shoot, 1 / 6); //revive effect this.canBeAttack = false; var ghostSprite = cc.Sprite.createWithTexture(shipTexture, cc.rect(0, 45, 60, 38)); ghostSprite.setBlendFunc(gl.SRC_ALPHA, gl.ONE); ghostSprite.setScale(8); ghostSprite.setPosition(this.getContentSize().width / 2, 12); this.addChild(ghostSprite, 3000, 99999); ghostSprite.runAction(cc.ScaleTo.create(0.5, 1, 1)); var blinks = cc.Blink.create(3, 9); var makeBeAttack = cc.CallFunc.create(function (t) { t.canBeAttack = true; t.setVisible(true); t.removeChild(ghostSprite,true); }.bind(this)); this.runAction(cc.Sequence.create(cc.DelayTime.create(0.5), blinks, makeBeAttack)); }, update:function (dt) { // Keys are only enabled on the browser if( cc.config.platform == 'browser' ) { var pos = this.getPosition(); if ((MW.KEYS[cc.KEY.w] || MW.KEYS[cc.KEY.up]) && pos.y <= winSize.height) { pos.y += dt * this.speed; } if ((MW.KEYS[cc.KEY.s] || MW.KEYS[cc.KEY.down]) && pos.y >= 0) { pos.y -= dt * this.speed; } if ((MW.KEYS[cc.KEY.a] || MW.KEYS[cc.KEY.left]) && pos.x >= 0) { pos.x -= dt * this.speed; } if ((MW.KEYS[cc.KEY.d] || MW.KEYS[cc.KEY.right]) && pos.x <= winSize.width) { pos.x += dt * this.speed; } this.setPosition( pos ); } if (this.HP <= 0) { this.active = false; } this._timeTick += dt; if (this._timeTick > 0.1) { this._timeTick = 0; if (this._hurtColorLife > 0) { this._hurtColorLife--; } if (this._hurtColorLife == 1) { this.setColor(cc.c3b(255,255,255)); } } }, shoot:function (dt) { //this.shootEffect(); var offset = 13; var p = this.getPosition(); var cs = this.getContentSize(); var a = new Bullet(this.bulletSpeed, "W1.png", MW.ENEMY_MOVE_TYPE.NORMAL); MW.CONTAINER.PLAYER_BULLETS.push(a); this.getParent().addChild(a, a.zOrder, MW.UNIT_TAG.PLAYER_BULLET); a.setPosition(p.x + offset, p.y + 3 + cs.height * 0.3); var b = new Bullet(this.bulletSpeed, "W1.png", MW.ENEMY_MOVE_TYPE.NORMAL); MW.CONTAINER.PLAYER_BULLETS.push(b); this.getParent().addChild(b, b.zOrder, MW.UNIT_TAG.PLAYER_BULLET); b.setPosition(p.x - offset, p.y + 3 + cs.height * 0.3); }, destroy:function () { MW.LIFE--; var p = this.getPosition(); var myParent = this.getParent(); myParent.addChild( new Explosion(p) ); myParent.removeChild(this,true); if (MW.SOUND) { cc.AudioEngine.getInstance().playEffect(s_shipDestroyEffect); } }, hurt:function () { if (this.canBeAttack) { this._hurtColorLife = 2; this.HP--; this.setColor(cc.c3b(255,0,0)); } }, collideRect:function(){ var p = this.getPosition(); var a = this.getContentSize(); var r = new cc.rect(p.x - a.width/2, p.y - a.height/2, a.width, a.height/2); return r; } });