[cocos2dx_spine] prefix = cocos2dx_spine target_namespace = sp android_headers = -I%(androidndkdir)s/platforms/android-14/arch-arm/usr/include -I%(androidndkdir)s/sources/cxx-stl/gnu-libstdc++/4.7/libs/armeabi-v7a/include -I%(androidndkdir)s/sources/cxx-stl/gnu-libstdc++/4.7/include -I%(androidndkdir)s/sources/cxx-stl/gnu-libstdc++/4.8/libs/armeabi-v7a/include -I%(androidndkdir)s/sources/cxx-stl/gnu-libstdc++/4.8/include android_flags = -D_SIZE_T_DEFINED_ clang_headers = -I%(clangllvmdir)s/lib/clang/%(clang_version)s/include clang_flags = -nostdinc -x c++ -std=c++11 -U __SSE__ -DNO_JS_ASSERT -DUINT32_MAX=0xffffffff cocos_headers = -I%(cocosdir)s/cocos -I%(cocosdir)s/cocos/editor-support -I%(cocosdir)s/cocos/platform/android -I%(cocosdir)s/external/spidermonkey/include/android -I%(cocosdir)s/external cocos_flags = -DANDROID cxxgenerator_headers = # extra arguments for clang extra_arguments = %(android_headers)s %(clang_headers)s %(cxxgenerator_headers)s %(cocos_headers)s %(android_flags)s %(clang_flags)s %(cocos_flags)s %(extra_flags)s headers = %(cocosdir)s/cocos/editor-support/spine/spine-cocos2dx.h %(jsbdir)s/manual/spine/jsb_cocos2dx_spine_manual.h classes = SkeletonRenderer SkeletonAnimation classes_need_extend = SkeletonAnimation skip = SkeletonRenderer::[createWithData findBone findSlot getAttachment], SkeletonAnimation::[createWithData getCurrent setAnimation addAnimation] remove_prefix = classes_have_no_parents = base_classes_to_skip = abstract_classes = script_control_cpp = rename_functions = SkeletonAnimation::[createWithFile=create], SkeletonRenderer::[createWithFile=create] rename_classes = SkeletonRenderer::Skeleton # Determining whether to use script object(js object) to control the lifecycle of native(cpp) object or the other way around. Supported values are 'yes' or 'no'. script_control_cpp = yes