/**************************************************************************** Copyright (c) 2010-2012 cocos2d-x.org Copyright (c) 2013-2014 Chukong Technologies http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "CCGeometry.h" #include "ccMacros.h" #include // implementation of Point NS_CC_BEGIN Point::Point(void) : x(0), y(0) { } Point::Point(float xx, float yy) : x(xx), y(yy) { } Point::Point(const Point& other) : x(other.x), y(other.y) { } Point::Point(const Size& size) : x(size.width), y(size.height) { } Point& Point::operator= (const Point& other) { setPoint(other.x, other.y); return *this; } Point& Point::operator= (const Size& size) { setPoint(size.width, size.height); return *this; } Point Point::operator+(const Point& right) const { return Point(this->x + right.x, this->y + right.y); } Point& Point::operator+=(const Point& right) { this->x += right.x; this->y += right.y; return *this; } Point Point::operator-(const Point& right) const { return Point(this->x - right.x, this->y - right.y); } Point& Point::operator-=(const Point& right) { this->x -= right.x; this->y -= right.y; return *this; } Point Point::operator-() const { return Point(-x, -y); } bool Point::operator==(const Point& right) { return this->x == right.x && this->y == right.y; } bool Point::operator!=(const Point& right) { return this->x != right.x || this->y != right.y; } bool Point::operator==(const Point& right) const { return this->x == right.x && this->y == right.y; } bool Point::operator!=(const Point& right) const { return this->x != right.x || this->y != right.y; } Point Point::operator*(float a) const { return Point(this->x * a, this->y * a); } Point Point::operator/(float a) const { CCASSERT(a!=0, "CCPoint division by 0."); return Point(this->x / a, this->y / a); } void Point::setPoint(float xx, float yy) { this->x = xx; this->y = yy; } bool Point::equals(const Point& target) const { return (fabs(this->x - target.x) < FLT_EPSILON) && (fabs(this->y - target.y) < FLT_EPSILON); } bool Point::fuzzyEquals(const Point& b, float var) const { if(x - var <= b.x && b.x <= x + var) if(y - var <= b.y && b.y <= y + var) return true; return false; } float Point::getAngle(const Point& other) const { Point a2 = normalize(); Point b2 = other.normalize(); float angle = atan2f(a2.cross(b2), a2.dot(b2)); if( fabs(angle) < FLT_EPSILON ) return 0.f; return angle; } Point Point::rotateByAngle(const Point& pivot, float angle) const { return pivot + (*this - pivot).rotate(Point::forAngle(angle)); } bool Point::isOneDimensionSegmentOverlap(float A, float B, float C, float D, float *S, float *E) { float ABmin = MIN(A, B); float ABmax = MAX(A, B); float CDmin = MIN(C, D); float CDmax = MAX(C, D); if (ABmax < CDmin || CDmax < ABmin) { // ABmin->ABmax->CDmin->CDmax or CDmin->CDmax->ABmin->ABmax return false; } else { if (ABmin >= CDmin && ABmin <= CDmax) { // CDmin->ABmin->CDmax->ABmax or CDmin->ABmin->ABmax->CDmax if (S != nullptr) *S = ABmin; if (E != nullptr) *E = CDmax < ABmax ? CDmax : ABmax; } else if (ABmax >= CDmin && ABmax <= CDmax) { // ABmin->CDmin->ABmax->CDmax if (S != nullptr) *S = CDmin; if (E != nullptr) *E = ABmax; } else { // ABmin->CDmin->CDmax->ABmax if (S != nullptr) *S = CDmin; if (E != nullptr) *E = CDmax; } return true; } } bool Point::isLineIntersect(const Point& A, const Point& B, const Point& C, const Point& D, float *S, float *T) { // FAIL: Line undefined if ( (A.x==B.x && A.y==B.y) || (C.x==D.x && C.y==D.y) ) { return false; } const float denom = crossProduct2Vector(A, B, C, D); if (denom == 0) { // Lines parallel or overlap return false; } if (S != nullptr) *S = crossProduct2Vector(C, D, C, A) / denom; if (T != nullptr) *T = crossProduct2Vector(A, B, C, A) / denom; return true; } bool Point::isLineParallel(const Point& A, const Point& B, const Point& C, const Point& D) { // FAIL: Line undefined if ( (A.x==B.x && A.y==B.y) || (C.x==D.x && C.y==D.y) ) { return false; } if (crossProduct2Vector(A, B, C, D) == 0) { // line overlap if (crossProduct2Vector(C, D, C, A) == 0 || crossProduct2Vector(A, B, C, A) == 0) { return false; } return true; } return false; } bool Point::isLineOverlap(const Point& A, const Point& B, const Point& C, const Point& D) { // FAIL: Line undefined if ( (A.x==B.x && A.y==B.y) || (C.x==D.x && C.y==D.y) ) { return false; } if (crossProduct2Vector(A, B, C, D) == 0 && (crossProduct2Vector(C, D, C, A) == 0 || crossProduct2Vector(A, B, C, A) == 0)) { return true; } return false; } bool Point::isSegmentOverlap(const Point& A, const Point& B, const Point& C, const Point& D, Point* S, Point* E) { if (isLineOverlap(A, B, C, D)) { return isOneDimensionSegmentOverlap(A.x, B.x, C.x, D.x, &S->x, &E->x) && isOneDimensionSegmentOverlap(A.y, B.y, C.y, D.y, &S->y, &E->y); } return false; } bool Point::isSegmentIntersect(const Point& A, const Point& B, const Point& C, const Point& D) { float S, T; if (isLineIntersect(A, B, C, D, &S, &T )&& (S >= 0.0f && S <= 1.0f && T >= 0.0f && T <= 1.0f)) { return true; } return false; } Point Point::getIntersectPoint(const Point& A, const Point& B, const Point& C, const Point& D) { float S, T; if (isLineIntersect(A, B, C, D, &S, &T)) { // Point of intersection Point P; P.x = A.x + S * (B.x - A.x); P.y = A.y + S * (B.y - A.y); return P; } return Point::ZERO; } const Point Point::ZERO = Point(0.0f, 0.0f); const Point Point::ANCHOR_MIDDLE = Point(0.5f, 0.5f); const Point Point::ANCHOR_BOTTOM_LEFT = Point(0.0f, 0.0f); const Point Point::ANCHOR_TOP_LEFT = Point(0.0f, 1.0f); const Point Point::ANCHOR_BOTTOM_RIGHT = Point(1.0f, 0.0f); const Point Point::ANCHOR_TOP_RIGHT = Point(1.0f, 1.0f); const Point Point::ANCHOR_MIDDLE_RIGHT = Point(1.0f, 0.5f); const Point Point::ANCHOR_MIDDLE_LEFT = Point(0.0f, 0.5f); const Point Point::ANCHOR_MIDDLE_TOP = Point(0.5f, 1.0f); const Point Point::ANCHOR_MIDDLE_BOTTOM = Point(0.5f, 0.0f); // implementation of Size Size::Size(void) : width(0), height(0) { } Size::Size(float w, float h) : width(w), height(h) { } Size::Size(const Size& other) : width(other.width), height(other.height) { } Size::Size(const Point& point) : width(point.x), height(point.y) { } Size& Size::operator= (const Size& other) { setSize(other.width, other.height); return *this; } Size& Size::operator= (const Point& point) { setSize(point.x, point.y); return *this; } Size Size::operator+(const Size& right) const { return Size(this->width + right.width, this->height + right.height); } Size Size::operator-(const Size& right) const { return Size(this->width - right.width, this->height - right.height); } Size Size::operator*(float a) const { return Size(this->width * a, this->height * a); } Size Size::operator/(float a) const { CCASSERT(a!=0, "CCSize division by 0."); return Size(this->width / a, this->height / a); } void Size::setSize(float w, float h) { this->width = w; this->height = h; } bool Size::equals(const Size& target) const { return (fabs(this->width - target.width) < FLT_EPSILON) && (fabs(this->height - target.height) < FLT_EPSILON); } const Size Size::ZERO = Size(0, 0); // implementation of Rect Rect::Rect(void) { setRect(0.0f, 0.0f, 0.0f, 0.0f); } Rect::Rect(float x, float y, float width, float height) { setRect(x, y, width, height); } Rect::Rect(const Rect& other) { setRect(other.origin.x, other.origin.y, other.size.width, other.size.height); } Rect& Rect::operator= (const Rect& other) { setRect(other.origin.x, other.origin.y, other.size.width, other.size.height); return *this; } void Rect::setRect(float x, float y, float width, float height) { // CGRect can support width<0 or height<0 // CCASSERT(width >= 0.0f && height >= 0.0f, "width and height of Rect must not less than 0."); origin.x = x; origin.y = y; size.width = width; size.height = height; } bool Rect::equals(const Rect& rect) const { return (origin.equals(rect.origin) && size.equals(rect.size)); } float Rect::getMaxX() const { return origin.x + size.width; } float Rect::getMidX() const { return origin.x + size.width / 2.0f; } float Rect::getMinX() const { return origin.x; } float Rect::getMaxY() const { return origin.y + size.height; } float Rect::getMidY() const { return origin.y + size.height / 2.0f; } float Rect::getMinY() const { return origin.y; } bool Rect::containsPoint(const Point& point) const { bool bRet = false; if (point.x >= getMinX() && point.x <= getMaxX() && point.y >= getMinY() && point.y <= getMaxY()) { bRet = true; } return bRet; } bool Rect::intersectsRect(const Rect& rect) const { return !( getMaxX() < rect.getMinX() || rect.getMaxX() < getMinX() || getMaxY() < rect.getMinY() || rect.getMaxY() < getMinY()); } Rect Rect::unionWithRect(const Rect & rect) const { float thisLeftX = origin.x; float thisRightX = origin.x + size.width; float thisTopY = origin.y + size.height; float thisBottomY = origin.y; if (thisRightX < thisLeftX) { std::swap(thisRightX, thisLeftX); // This rect has negative width } if (thisTopY < thisBottomY) { std::swap(thisTopY, thisBottomY); // This rect has negative height } float otherLeftX = rect.origin.x; float otherRightX = rect.origin.x + rect.size.width; float otherTopY = rect.origin.y + rect.size.height; float otherBottomY = rect.origin.y; if (otherRightX < otherLeftX) { std::swap(otherRightX, otherLeftX); // Other rect has negative width } if (otherTopY < otherBottomY) { std::swap(otherTopY, otherBottomY); // Other rect has negative height } float combinedLeftX = std::min(thisLeftX, otherLeftX); float combinedRightX = std::max(thisRightX, otherRightX); float combinedTopY = std::max(thisTopY, otherTopY); float combinedBottomY = std::min(thisBottomY, otherBottomY); return Rect(combinedLeftX, combinedBottomY, combinedRightX - combinedLeftX, combinedTopY - combinedBottomY); } const Rect Rect::ZERO = Rect(0, 0, 0, 0); NS_CC_END