class CCActionCamera : public CCActionInterval
{
    void startWithTarget(CCNode *pTarget);
};

class CCOrbitCamera : public CCActionCamera
{
    void sphericalRadius(float *r, float *zenith, float *azimuth);

    static CCOrbitCamera * actionWithDuration(float t, float radius, float deltaRadius, float angleZ, float deltaAngleZ, float angleX, float deltaAngleX);
};