#include "scripting/lua-bindings/auto/lua_cocos2dx_physics3d_auto.hpp" #if CC_USE_3D_PHYSICS && CC_ENABLE_BULLET_INTEGRATION #include "physics3d/CCPhysics3D.h" #include "scripting/lua-bindings/manual/tolua_fix.h" #include "scripting/lua-bindings/manual/LuaBasicConversions.h" TOLUA_API int register_all_cocos2dx_physics3d(lua_State* tolua_S) { tolua_open(tolua_S); tolua_module(tolua_S,"cc",0); tolua_beginmodule(tolua_S,"cc"); tolua_endmodule(tolua_S); return 1; } #endif