Debug
Win32
Release
Win32
{4E6A7A0E-DDD8-4BAA-8B22-C964069364ED}
simulator
Application
true
Unicode
v110
v120
Application
false
Unicode
v110
v120
$(SolutionDir)$(Configuration).win32\
$(Configuration).win32\
true
$(IncludePath)
$(SourcePath);
AllRules.ruleset
$(SolutionDir)$(Configuration).win32\
$(Configuration).win32\
false
$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\lib;$(LibraryPath)
$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\lib;$(LibraryPath)
$(ProjectDir)..\Classes;$(ProjectDir)..\Classes\runtime;$(ProjectDir)..\Classes\ide-support;$(EngineRoot)cocos\base;$(EngineRoot)external\win32-specific\zlib\include;$(EngineRoot)cocos\scripting\lua-bindings\auto;$(EngineRoot)cocos\scripting\lua-bindings\manual;$(EngineRoot)cocos\scripting\js-bindings\auto;$(EngineRoot)cocos\scripting\js-bindings\manual;$(EngineRoot)cocos\audio\include;$(EngineRoot)external;$(EngineRoot)external\lua\lua;$(EngineRoot)external\lua\tolua;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)external\curl\include\win32;$(EngineRoot)external\spidermonkey\include\win32;$(EngineRoot)tools\simulator\libsimulator\lib;$(EngineRoot)tools\simulator\libsimulator\lib\protobuf-lite;$(EngineRoot)extensions;$(EngineRoot);%(AdditionalIncludeDirectories)
NotUsing
Level3
MultiThreadedDebugDLL
false
ProgramDatabase
EnableFastChecks
Disabled
WIN32;_WINDOWS;STRICT;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS_DEBUG;COCOS2D_DEBUG=1;GLFW_EXPOSE_NATIVE_WIN32;GLFW_EXPOSE_NATIVE_WGL;%(PreprocessorDefinitions)
4267;4251;4244;%(DisableSpecificWarnings)
true
$(IntDir)vc$(PlatformToolsetVersion).pdb
algorithm
CompileAsCpp
Windows
MachineX86
true
$(OutDir);$(EngineRoot)external\spidermonkey\prebuilt\win32;%(AdditionalLibraryDirectories)
libcurl_imp.lib;lua51.lib;websockets.lib;mozjs-33.lib;%(AdditionalDependencies)
$(ProjectDir)../../../runtime/win32/$(TargetName).pdb
$(ProjectDir)../../../runtime/win32/$(TargetName)$(TargetExt)
0x0409
$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\include;$(IntDir);%(AdditionalIncludeDirectories)
_DEBUG;%(PreprocessorDefinitions)
false
Win32
_DEBUG;%(PreprocessorDefinitions)
simulator.h
simulator_i.c
simulator_p.c
true
$(IntDir)/simulator.tlb
if not exist "$(OutDir)" mkdir "$(OutDir)"
xcopy /Y /Q "$(ProjectDir)..\Classes\ide-support\lang" "$(OutDir)"
if not exist "$(ProjectDir)..\..\..\runtime" mkdir "$(ProjectDir)..\..\..\runtime"
if not exist "$(ProjectDir)..\..\..\runtime\win32" mkdir "$(ProjectDir)..\..\..\runtime\win32"
xcopy /Y /Q "$(OutDir)*.dll" "$(ProjectDir)..\..\..\runtime\win32"
xcopy /Y /Q "$(OutDir)*.exe" "$(ProjectDir)..\..\..\runtime\win32"
xcopy /Y /Q "$(OutDir)lang" "$(ProjectDir)..\..\..\runtime\win32"
$(ProjectDir)..\Classes;$(ProjectDir)..\Classes\runtime;$(EngineRoot)cocos\base;$(EngineRoot)tools\simulator\libsimulator\lib\protobuf-lite;$(EngineRoot)external\win32-specific\zlib\include;$(EngineRoot)cocos\scripting\lua-bindings\auto;$(EngineRoot)cocos\scripting\lua-bindings\manual;$(EngineRoot)cocos\scripting\js-bindings\auto;$(EngineRoot)cocos\scripting\js-bindings\manual;$(EngineRoot)cocos\audio\include;$(EngineRoot)external;$(EngineRoot)external\lua\lua;$(EngineRoot)external\lua\tolua;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)extensions;$(EngineRoot)external\curl\include\win32;$(EngineRoot)external\spidermonkey\include\win32;$(EngineRoot)tools\simulator\libsimulator\lib;$(EngineRoot);%(AdditionalIncludeDirectories)
NotUsing
Level3
MultiThreadedDLL
Sync
ProgramDatabase
COCOS2D_DEBUG=1;WIN32;_WINDOWS;STRICT;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGSNDEBUG;GLFW_EXPOSE_NATIVE_WIN32;GLFW_EXPOSE_NATIVE_WGL;%(PreprocessorDefinitions)
4267;4251;4244;%(DisableSpecificWarnings)
true
$(IntDir)vc$(PlatformToolsetVersion).pdb
algorithm
CompileAsCpp
Default
true
Windows
MachineX86
$(OutDir);$(EngineRoot)external\spidermonkey\prebuilt\win32;%(AdditionalLibraryDirectories)
libcurl_imp.lib;lua51.lib;websockets.lib;mozjs-33.lib;%(AdditionalDependencies)
false
$(OutDir)$(ProjectName).exe
0x0409
$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\include;$(IntDir);%(AdditionalIncludeDirectories)
NDEBUG;%(PreprocessorDefinitions)
false
Win32
NDEBUG;%(PreprocessorDefinitions)
simulator.h
simulator_i.c
simulator_p.c
true
$(IntDir)/simulator.tlb
if not exist "$(OutDir)" mkdir "$(OutDir)"
xcopy /Y /Q "$(ProjectDir)..\Classes\ide-support\lang" "$(OutDir)"
if not exist "$(ProjectDir)..\..\..\runtime" mkdir "$(ProjectDir)..\..\..\runtime"
if not exist "$(ProjectDir)..\..\..\runtime\win32" mkdir "$(ProjectDir)..\..\..\runtime\win32"
xcopy /Y /Q "$(OutDir)*.dll" "$(ProjectDir)..\..\..\runtime\win32"
xcopy /Y /Q "$(OutDir)*.exe" "$(ProjectDir)..\..\..\runtime\win32"
xcopy /Y /Q "$(OutDir)lang" "$(ProjectDir)..\..\..\runtime\win32"
{39379840-825a-45a0-b363-c09ffef864bd}
{9f2d6ce6-c893-4400-b50c-6db70cc2562f}
{001b324a-bb91-4e83-875c-c92f75c40857}