/****************************************************************************** * Spine Runtimes Software License v2.5 * * Copyright (c) 2013-2016, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable, and * non-transferable license to use, install, execute, and perform the Spine * Runtimes software and derivative works solely for personal or internal * use. Without the written permission of Esoteric Software (see Section 2 of * the Spine Software License Agreement), you may not (a) modify, translate, * adapt, or develop new applications using the Spine Runtimes or otherwise * create derivative works or improvements of the Spine Runtimes or (b) remove, * delete, alter, or obscure any trademarks or any copyright, trademark, patent, * or other intellectual property or proprietary rights notices on or in the * Software, including any copy thereof. Redistributions in binary or source * form must include this license and terms. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #include #include typedef struct { spSlot super; float attachmentTime; } _spSlot; spSlot* spSlot_create (spSlotData* data, spBone* bone) { spSlot* self = SUPER(NEW(_spSlot)); CONST_CAST(spSlotData*, self->data) = data; CONST_CAST(spBone*, self->bone) = bone; spColor_setFromFloats(&self->color, 1, 1, 1, 1); self->darkColor = data->darkColor == 0 ? 0 : spColor_create(); spSlot_setToSetupPose(self); return self; } void spSlot_dispose (spSlot* self) { FREE(self->attachmentVertices); FREE(self->darkColor); FREE(self); } void spSlot_setAttachment (spSlot* self, spAttachment* attachment) { if (attachment == self->attachment) return; CONST_CAST(spAttachment*, self->attachment) = attachment; SUB_CAST(_spSlot, self)->attachmentTime = self->bone->skeleton->time; self->attachmentVerticesCount = 0; } void spSlot_setAttachmentTime (spSlot* self, float time) { SUB_CAST(_spSlot, self)->attachmentTime = self->bone->skeleton->time - time; } float spSlot_getAttachmentTime (const spSlot* self) { return self->bone->skeleton->time - SUB_CAST(_spSlot, self) ->attachmentTime; } void spSlot_setToSetupPose (spSlot* self) { spColor_setFromColor(&self->color, &self->data->color); if (self->darkColor) spColor_setFromColor(self->darkColor, self->data->darkColor); if (!self->data->attachmentName) spSlot_setAttachment(self, 0); else { spAttachment* attachment = spSkeleton_getAttachmentForSlotIndex( self->bone->skeleton, self->data->index, self->data->attachmentName); CONST_CAST(spAttachment*, self->attachment) = 0; spSlot_setAttachment(self, attachment); } }