# Ignore thumbnails created by windows Thumbs.db # Ignore files build by Visual Studio *.obj *.exe *.pdb *.aps *.vcproj.*.user *.vcxproj.user *.csproj.user *.vspscc *_i.c *.i *.icf *_p.c *.ncb *.suo *.tlb *.tlh *.bak *.cache *.ilk *.log [Bb]in [Dd]ebug/ [Dd]ebug.win32/ *.sbr *.sdf obj/ [Rr]elease/ [Rr]elease.win32/ _ReSharper*/ [Tt]est[Rr]esult* ipch/ *.opensdf *.opendb SubmissionInfo Generated Files AppPackages BundleArtifacts .vs/ *.VC.db # Ignore files build by ndk and eclipse /libs/ bin/ obj/ gen/ assets/ local.properties # Ignore python compiled files *.pyc # Ignore files build by airplay and marmalade build_*_xcode/ build_*_vc10/ # Ignore files build by xcode *.mode*v* *.pbxuser *.xcbkptlist *.xcworkspacedata *.xcuserstate *.xccheckout xcschememanagement.plist IDEWorkspaceChecks.plist .DS_Store ._.* xcuserdata/ DerivedData/ # Ignore files built by AppCode .idea/ # Ignore files built by bada .Simulator-Debug/ .Target-Debug/ .Target-Release/ # Ignore files built by blackberry Simulator/ Device-Debug/ Device-Release/ # Ignore vim swaps *.swp *.swo # Ignore files created by create_project.py projects/ # Ignore config files in javascript bindings generator tools/tojs/user.cfg # ... userconf.ini generated if running from tools/tojs tools/tojs/userconf.ini tools/tolua/userconf.ini # ... userconf.ini generated if running from tools/jenkins_scripts/mac/android/ tools/jenkins_scripts/mac/android/userconf.ini # CTags tags # ignore files, created with make-all-linux-project script /lib /build/linux-build # ignore all build /build # ignore jniLibs android /**/jniLibs/*/*.so # Cmake files CMakeCache.txt CMakeFiles Makefile cmake_install.cmake CMakeLists.txt.user # Ignore files generated by console build/build/ cocos/scripting/lua-bindings/proj.ios_mac/build/ tests/*/runtime/ tests/*/publish/ tests/*/project/proj.android-studio/app/build.xml tests/*/project/proj.android-studio/app/proguard-project.txt tests/*/proj.android-studio/app/build.xml tests/*/proj.android-studio/app/proguard-project.txt # Android project.properties *.iml # Ignore prebuilt libraries folder /external/* !/external/config.json /templates/lua-template-runtime/runtime /v*-deps-*.zip /v*-lua-runtime-*.zip /v*-console-*.zip /tools/fbx-conv/ tests/cpp-tests/Resources/audio /tests/lua-empty-test/src/cocos/ /tests/lua-game-controller-test/src/cocos/ /tests/lua-tests/src/cocos/ /tests/js-tests/res/ /tools/framework-compile/bin/proj_modifier/plutil-win32/ !/tools/framework-compile/bin/ # generated by framework-compile /templates/*-template-binary/ /prebuilt/ /*/prebuilt-mk/Android.mk /*/*/prebuilt-mk/Android.mk /*/*/*/prebuilt-mk/Android.mk /*/*/*/*/prebuilt-mk/Android.mk *.xcscmblueprint tests/cpp-empty-test/proj.tizen/res/ tests/cpp-tests/proj.tizen/res/ tests/lua-empty-test/project/proj.tizen/res/ tests/lua-tests/project/proj.tizen/res/ # Ignore vscode folder .vscode/ # Ignore static libraries *.a # Ignore the CMake build folder, such as ios-build/linux-build *-build/ # Ignore the CLion build folder, such as cmake-build-debug cmake-build-*/ .vs cmake_build* metal-support*.zip **/.project **/.classpath **/org.eclipse.buildship.core.prefs desktop.ini # tmp folder for temp usage tmp/ temp/ # external libs zip *.zip **/simulator/