/**************************************************************************** Copyright (C) 2013 Henry van Merode. All rights reserved. Copyright (c) 2015-2016 Chukong Technologies Inc. Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd. https://axmolengine.github.io/ Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "CCPUDynamicAttributeTranslator.h" #include "extensions/Particle3D/PU/CCPUParticleSystem3D.h" NS_AX_BEGIN PUDynamicAttributeTranslator::PUDynamicAttributeTranslator() {} PUDynamicAttributeTranslator::~PUDynamicAttributeTranslator() {} void PUDynamicAttributeTranslator::translate(PUScriptCompiler* compiler, PUAbstractNode* node) { PUObjectAbstractNode* obj = reinterpret_cast<PUObjectAbstractNode*>(node); // The first value is the type std::string type = obj->name; if (type == token[TOKEN_DYN_RANDOM]) { _dynamicAttribute = new PUDynamicAttributeRandom(); } else if (type == token[TOKEN_DYN_CURVED_LINEAR]) { _dynamicAttribute = new PUDynamicAttributeCurved(); } else if (type == token[TOKEN_DYN_CURVED_SPLINE]) { _dynamicAttribute = new PUDynamicAttributeCurved(); } else if (type == token[TOKEN_DYN_OSCILLATE]) { _dynamicAttribute = new PUDynamicAttributeOscillate(); } else { // Create a fixed one. _dynamicAttribute = new PUDynamicAttributeFixed(); } // Run through properties for (PUAbstractNodeList::iterator i = obj->children.begin(); i != obj->children.end(); ++i) { if ((*i)->type == ANT_PROPERTY) { PUPropertyAbstractNode* prop = reinterpret_cast<PUPropertyAbstractNode*>((*i)); if (prop->name == token[TOKEN_DYN_MIN]) { // Property: min if (_dynamicAttribute->getType() == PUDynamicAttribute::DAT_RANDOM) { if (passValidateProperty(compiler, prop, token[TOKEN_DYN_MIN], VAL_REAL)) { float val = 0.0f; if (getFloat(*prop->values.front(), &val)) { (static_cast<PUDynamicAttributeRandom*>(_dynamicAttribute))->setMin(val); } } } } else if (prop->name == token[TOKEN_DYN_MAX]) { // Property: max if (_dynamicAttribute->getType() == PUDynamicAttribute::DAT_RANDOM) { if (passValidateProperty(compiler, prop, token[TOKEN_DYN_MAX], VAL_REAL)) { float val = 0.0f; if (getFloat(*prop->values.front(), &val)) { (static_cast<PUDynamicAttributeRandom*>(_dynamicAttribute))->setMax(val); } } } } else if (prop->name == token[TOKEN_DYN_CONTROL_POINT]) { // Property: control_point if (_dynamicAttribute->getType() == PUDynamicAttribute::DAT_CURVED) { if (passValidateProperty(compiler, prop, token[TOKEN_DYN_CONTROL_POINT], VAL_VECTOR2)) { Vec2 val; if (getVector2(prop->values.begin(), prop->values.end(), &val)) { (static_cast<PUDynamicAttributeCurved*>(_dynamicAttribute))->addControlPoint(val.x, val.y); } } } } else if (prop->name == token[TOKEN_DYN_OSCILLATE_FREQUENCY]) { // Property: oscillate_frequency if (_dynamicAttribute->getType() == PUDynamicAttribute::DAT_OSCILLATE) { if (passValidateProperty(compiler, prop, token[TOKEN_DYN_OSCILLATE_FREQUENCY], VAL_REAL)) { float val = 0.0f; if (getFloat(*prop->values.front(), &val)) { (static_cast<PUDynamicAttributeOscillate*>(_dynamicAttribute))->setFrequency(val); } } } } else if (prop->name == token[TOKEN_DYN_OSCILLATE_PHASE]) { // Property: oscillate_phase if (_dynamicAttribute->getType() == PUDynamicAttribute::DAT_OSCILLATE) { if (passValidateProperty(compiler, prop, token[TOKEN_DYN_OSCILLATE_PHASE], VAL_REAL)) { float val = 0.0f; if (getFloat(*prop->values.front(), &val)) { (static_cast<PUDynamicAttributeOscillate*>(_dynamicAttribute))->setPhase(val); } } } } else if (prop->name == token[TOKEN_DYN_OSCILLATE_BASE]) { // Property: oscillate_base if (_dynamicAttribute->getType() == PUDynamicAttribute::DAT_OSCILLATE) { if (passValidateProperty(compiler, prop, token[TOKEN_DYN_OSCILLATE_BASE], VAL_REAL)) { float val = 0.0f; if (getFloat(*prop->values.front(), &val)) { (static_cast<PUDynamicAttributeOscillate*>(_dynamicAttribute))->setBase(val); } } } } else if (prop->name == token[TOKEN_DYN_OSCILLATE_AMPLITUDE]) { // Property: oscillate_amplitude if (_dynamicAttribute->getType() == PUDynamicAttribute::DAT_OSCILLATE) { if (passValidateProperty(compiler, prop, token[TOKEN_DYN_OSCILLATE_AMPLITUDE], VAL_REAL)) { float val = 0.0f; if (getFloat(*prop->values.front(), &val)) { (static_cast<PUDynamicAttributeOscillate*>(_dynamicAttribute))->setAmplitude(val); } } } } else if (prop->name == token[TOKEN_DYN_OSCILLATE_TYPE]) { // Property: oscillate_type if (_dynamicAttribute->getType() == PUDynamicAttribute::DAT_OSCILLATE) { if (passValidateProperty(compiler, prop, token[TOKEN_DYN_OSCILLATE_TYPE], VAL_STRING)) { std::string val; if (getString(*prop->values.front(), &val)) { if (val == token[TOKEN_DYN_SINE]) { (static_cast<PUDynamicAttributeOscillate*>(_dynamicAttribute)) ->setOscillationType(PUDynamicAttributeOscillate::OSCT_SINE); } else if (val == token[TOKEN_DYN_SQUARE]) { (static_cast<PUDynamicAttributeOscillate*>(_dynamicAttribute)) ->setOscillationType(PUDynamicAttributeOscillate::OSCT_SQUARE); } } } } } else { errorUnexpectedProperty(compiler, prop); } } else if ((*i)->type == ANT_OBJECT) { processNode(compiler, *i); } else { errorUnexpectedToken(compiler, *i); } } // Set it in the context obj->context = _dynamicAttribute; } NS_AX_END