/* OpenGL, OpenGL ES loader generated by glad 0.1.34 on Wed Jun 30 15:41:32 2021. Language/Generator: C/C++ Specification: gl APIs: gl=3.0, gles2=3.0 Profile: compatibility Extensions: GL_3DFX_multisample, GL_3DFX_tbuffer, GL_3DFX_texture_compression_FXT1, GL_AMD_blend_minmax_factor, GL_AMD_compressed_3DC_texture, GL_AMD_compressed_ATC_texture, GL_AMD_conservative_depth, GL_AMD_debug_output, GL_AMD_depth_clamp_separate, GL_AMD_draw_buffers_blend, GL_AMD_framebuffer_multisample_advanced, GL_AMD_framebuffer_sample_positions, GL_AMD_gcn_shader, GL_AMD_gpu_shader_half_float, GL_AMD_gpu_shader_int16, GL_AMD_gpu_shader_int64, GL_AMD_interleaved_elements, GL_AMD_multi_draw_indirect, GL_AMD_name_gen_delete, GL_AMD_occlusion_query_event, GL_AMD_performance_monitor, GL_AMD_pinned_memory, GL_AMD_program_binary_Z400, GL_AMD_query_buffer_object, GL_AMD_sample_positions, GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_atomic_counter_ops, GL_AMD_shader_ballot, GL_AMD_shader_explicit_vertex_parameter, GL_AMD_shader_gpu_shader_half_float_fetch, GL_AMD_shader_image_load_store_lod, GL_AMD_shader_stencil_export, GL_AMD_shader_trinary_minmax, GL_AMD_sparse_texture, GL_AMD_stencil_operation_extended, GL_AMD_texture_gather_bias_lod, GL_AMD_texture_texture4, GL_AMD_transform_feedback3_lines_triangles, GL_AMD_transform_feedback4, GL_AMD_vertex_shader_layer, GL_AMD_vertex_shader_tessellator, GL_AMD_vertex_shader_viewport_index, GL_ANDROID_extension_pack_es31a, GL_ANGLE_depth_texture, GL_ANGLE_framebuffer_blit, GL_ANGLE_framebuffer_multisample, GL_ANGLE_instanced_arrays, GL_ANGLE_pack_reverse_row_order, GL_ANGLE_program_binary, GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, GL_ANGLE_texture_usage, GL_ANGLE_translated_shader_source, GL_APPLE_aux_depth_stencil, GL_APPLE_client_storage, GL_APPLE_clip_distance, GL_APPLE_color_buffer_packed_float, GL_APPLE_copy_texture_levels, GL_APPLE_element_array, GL_APPLE_fence, GL_APPLE_float_pixels, GL_APPLE_flush_buffer_range, GL_APPLE_framebuffer_multisample, GL_APPLE_object_purgeable, GL_APPLE_rgb_422, GL_APPLE_row_bytes, GL_APPLE_specular_vector, GL_APPLE_sync, GL_APPLE_texture_format_BGRA8888, GL_APPLE_texture_max_level, GL_APPLE_texture_packed_float, GL_APPLE_texture_range, GL_APPLE_transform_hint, GL_APPLE_vertex_array_object, GL_APPLE_vertex_array_range, GL_APPLE_vertex_program_evaluators, GL_APPLE_ycbcr_422, GL_ARB_ES2_compatibility, GL_ARB_ES3_1_compatibility, GL_ARB_ES3_2_compatibility, GL_ARB_ES3_compatibility, GL_ARB_arrays_of_arrays, GL_ARB_base_instance, GL_ARB_bindless_texture, GL_ARB_blend_func_extended, GL_ARB_buffer_storage, GL_ARB_cl_event, GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control, GL_ARB_color_buffer_float, GL_ARB_compatibility, GL_ARB_compressed_texture_pixel_storage, GL_ARB_compute_shader, GL_ARB_compute_variable_group_size, GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth, GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_cull_distance, GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_derivative_control, GL_ARB_direct_state_access, GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex, GL_ARB_draw_indirect, GL_ARB_draw_instanced, GL_ARB_enhanced_layouts, GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location, GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport, GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, GL_ARB_fragment_shader_interlock, GL_ARB_framebuffer_no_attachments, GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, GL_ARB_geometry_shader4, GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv, GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64, GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_imaging, GL_ARB_indirect_parameters, GL_ARB_instanced_arrays, GL_ARB_internalformat_query, GL_ARB_internalformat_query2, GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range, GL_ARB_matrix_palette, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_occlusion_query2, GL_ARB_parallel_shader_compile, GL_ARB_pipeline_statistics_query, GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_polygon_offset_clamp, GL_ARB_post_depth_coverage, GL_ARB_program_interface_query, GL_ARB_provoking_vertex, GL_ARB_query_buffer_object, GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness, GL_ARB_robustness_isolation, GL_ARB_sample_locations, GL_ARB_sample_shading, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture, GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counter_ops, GL_ARB_shader_atomic_counters, GL_ARB_shader_ballot, GL_ARB_shader_bit_encoding, GL_ARB_shader_clock, GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote, GL_ARB_shader_image_load_store, GL_ARB_shader_image_size, GL_ARB_shader_objects, GL_ARB_shader_precision, GL_ARB_shader_stencil_export, GL_ARB_shader_storage_buffer_object, GL_ARB_shader_subroutine, GL_ARB_shader_texture_image_samples, GL_ARB_shader_texture_lod, GL_ARB_shader_viewport_layer_array, GL_ARB_shading_language_100, GL_ARB_shading_language_420pack, GL_ARB_shading_language_include, GL_ARB_shading_language_packing, GL_ARB_shadow, GL_ARB_shadow_ambient, GL_ARB_sparse_buffer, GL_ARB_sparse_texture, GL_ARB_sparse_texture2, GL_ARB_sparse_texture_clamp, GL_ARB_spirv_extensions, GL_ARB_stencil_texturing, GL_ARB_sync, GL_ARB_tessellation_shader, GL_ARB_texture_barrier, GL_ARB_texture_border_clamp, GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32, GL_ARB_texture_buffer_range, GL_ARB_texture_compression, GL_ARB_texture_compression_bptc, GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map, GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, GL_ARB_texture_filter_anisotropic, GL_ARB_texture_filter_minmax, GL_ARB_texture_float, GL_ARB_texture_gather, GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_levels, GL_ARB_texture_query_lod, GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_stencil8, GL_ARB_texture_storage, GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle, GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2, GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced, GL_ARB_transform_feedback_overflow_query, GL_ARB_transpose_matrix, GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit, GL_ARB_vertex_attrib_binding, GL_ARB_vertex_blend, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_viewport_array, GL_ARB_window_pos, GL_ARM_mali_program_binary, GL_ARM_mali_shader_binary, GL_ARM_rgba8, GL_ARM_shader_framebuffer_fetch, GL_ARM_shader_framebuffer_fetch_depth_stencil, GL_ARM_texture_unnormalized_coordinates, GL_ATI_draw_buffers, GL_ATI_element_array, GL_ATI_envmap_bumpmap, GL_ATI_fragment_shader, GL_ATI_map_object_buffer, GL_ATI_meminfo, GL_ATI_pixel_format_float, GL_ATI_pn_triangles, GL_ATI_separate_stencil, GL_ATI_text_fragment_shader, GL_ATI_texture_env_combine3, GL_ATI_texture_float, GL_ATI_texture_mirror_once, GL_ATI_vertex_array_object, GL_ATI_vertex_attrib_array_object, GL_ATI_vertex_streams, GL_DMP_program_binary, GL_DMP_shader_binary, GL_EXT_422_pixels, GL_EXT_EGL_image_array, GL_EXT_EGL_image_storage, GL_EXT_EGL_sync, GL_EXT_YUV_target, GL_EXT_abgr, GL_EXT_base_instance, GL_EXT_bgra, GL_EXT_bindable_uniform, GL_EXT_blend_color, GL_EXT_blend_equation_separate, GL_EXT_blend_func_extended, GL_EXT_blend_func_separate, GL_EXT_blend_logic_op, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_buffer_storage, GL_EXT_clear_texture, GL_EXT_clip_control, GL_EXT_clip_cull_distance, GL_EXT_clip_volume_hint, GL_EXT_cmyka, GL_EXT_color_buffer_float, GL_EXT_color_buffer_half_float, GL_EXT_color_subtable, GL_EXT_compiled_vertex_array, GL_EXT_conservative_depth, GL_EXT_convolution, GL_EXT_coordinate_frame, GL_EXT_copy_image, GL_EXT_copy_texture, GL_EXT_cull_vertex, GL_EXT_debug_label, GL_EXT_debug_marker, GL_EXT_depth_bounds_test, GL_EXT_depth_clamp, GL_EXT_direct_state_access, GL_EXT_discard_framebuffer, GL_EXT_disjoint_timer_query, GL_EXT_draw_buffers, GL_EXT_draw_buffers2, GL_EXT_draw_buffers_indexed, GL_EXT_draw_elements_base_vertex, GL_EXT_draw_instanced, GL_EXT_draw_range_elements, GL_EXT_draw_transform_feedback, GL_EXT_external_buffer, GL_EXT_float_blend, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB, GL_EXT_geometry_point_size, GL_EXT_geometry_shader, GL_EXT_geometry_shader4, GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4, GL_EXT_gpu_shader5, GL_EXT_histogram, GL_EXT_index_array_formats, GL_EXT_index_func, GL_EXT_index_material, GL_EXT_index_texture, GL_EXT_instanced_arrays, GL_EXT_light_texture, GL_EXT_map_buffer_range, GL_EXT_memory_object, GL_EXT_memory_object_fd, GL_EXT_memory_object_win32, GL_EXT_misc_attribute, GL_EXT_multi_draw_arrays, GL_EXT_multi_draw_indirect, GL_EXT_multisample, GL_EXT_multisampled_compatibility, GL_EXT_multisampled_render_to_texture, GL_EXT_multisampled_render_to_texture2, GL_EXT_multiview_draw_buffers, GL_EXT_multiview_tessellation_geometry_shader, GL_EXT_multiview_texture_multisample, GL_EXT_multiview_timer_query, GL_EXT_occlusion_query_boolean, GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_paletted_texture, GL_EXT_pixel_buffer_object, GL_EXT_pixel_transform, GL_EXT_pixel_transform_color_table, GL_EXT_point_parameters, GL_EXT_polygon_offset, GL_EXT_polygon_offset_clamp, GL_EXT_post_depth_coverage, GL_EXT_primitive_bounding_box, GL_EXT_protected_textures, GL_EXT_provoking_vertex, GL_EXT_pvrtc_sRGB, GL_EXT_raster_multisample, GL_EXT_read_format_bgra, GL_EXT_render_snorm, GL_EXT_rescale_normal, GL_EXT_robustness, GL_EXT_sRGB, GL_EXT_sRGB_write_control, GL_EXT_secondary_color, GL_EXT_semaphore, GL_EXT_semaphore_fd, GL_EXT_semaphore_win32, GL_EXT_separate_shader_objects, GL_EXT_separate_specular_color, GL_EXT_shader_framebuffer_fetch, GL_EXT_shader_framebuffer_fetch_non_coherent, GL_EXT_shader_group_vote, GL_EXT_shader_image_load_formatted, GL_EXT_shader_image_load_store, GL_EXT_shader_implicit_conversions, GL_EXT_shader_integer_mix, GL_EXT_shader_io_blocks, GL_EXT_shader_non_constant_global_initializers, GL_EXT_shader_pixel_local_storage, GL_EXT_shader_pixel_local_storage2, GL_EXT_shader_texture_lod, GL_EXT_shadow_funcs, GL_EXT_shadow_samplers, GL_EXT_shared_texture_palette, GL_EXT_sparse_texture, GL_EXT_sparse_texture2, GL_EXT_stencil_clear_tag, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_subtexture, GL_EXT_tessellation_point_size, GL_EXT_tessellation_shader, GL_EXT_texture, GL_EXT_texture3D, GL_EXT_texture_array, GL_EXT_texture_border_clamp, GL_EXT_texture_buffer, GL_EXT_texture_buffer_object, GL_EXT_texture_compression_astc_decode_mode, GL_EXT_texture_compression_bptc, GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, GL_EXT_texture_compression_s3tc_srgb, GL_EXT_texture_cube_map, GL_EXT_texture_cube_map_array, GL_EXT_texture_env_add, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_filter_minmax, GL_EXT_texture_format_BGRA8888, GL_EXT_texture_format_sRGB_override, GL_EXT_texture_integer, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, GL_EXT_texture_mirror_clamp_to_edge, GL_EXT_texture_norm16, GL_EXT_texture_object, GL_EXT_texture_perturb_normal, GL_EXT_texture_query_lod, GL_EXT_texture_rg, GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_RG8, GL_EXT_texture_sRGB_decode, GL_EXT_texture_shadow_lod, GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm, GL_EXT_texture_storage, GL_EXT_texture_swizzle, GL_EXT_texture_type_2_10_10_10_REV, GL_EXT_texture_view, GL_EXT_timer_query, GL_EXT_transform_feedback, GL_EXT_unpack_subimage, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, GL_EXT_vertex_attrib_64bit, GL_EXT_vertex_shader, GL_EXT_vertex_weighting, GL_EXT_win32_keyed_mutex, GL_EXT_window_rectangles, GL_EXT_x11_sync_object, GL_FJ_shader_binary_GCCSO, GL_GREMEDY_frame_terminator, GL_GREMEDY_string_marker, GL_HP_convolution_border_modes, GL_HP_image_transform, GL_HP_occlusion_test, GL_HP_texture_lighting, GL_IBM_cull_vertex, GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip, GL_IBM_static_data, GL_IBM_texture_mirrored_repeat, GL_IBM_vertex_array_lists, GL_IMG_bindless_texture, GL_IMG_framebuffer_downsample, GL_IMG_multisampled_render_to_texture, GL_IMG_program_binary, GL_IMG_read_format, GL_IMG_shader_binary, GL_IMG_texture_compression_pvrtc, GL_IMG_texture_compression_pvrtc2, GL_IMG_texture_filter_cubic, GL_INGR_blend_func_separate, GL_INGR_color_clamp, GL_INGR_interlace_read, GL_INTEL_blackhole_render, GL_INTEL_conservative_rasterization, GL_INTEL_fragment_shader_ordering, GL_INTEL_framebuffer_CMAA, GL_INTEL_map_texture, GL_INTEL_parallel_arrays, GL_INTEL_performance_query, GL_KHR_blend_equation_advanced, GL_KHR_blend_equation_advanced_coherent, GL_KHR_context_flush_control, GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile, GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness, GL_KHR_shader_subgroup, GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr, GL_KHR_texture_compression_astc_sliced_3d, GL_MESAX_texture_stack, GL_MESA_bgra, GL_MESA_framebuffer_flip_x, GL_MESA_framebuffer_flip_y, GL_MESA_framebuffer_swap_xy, GL_MESA_pack_invert, GL_MESA_program_binary_formats, GL_MESA_resize_buffers, GL_MESA_shader_integer_functions, GL_MESA_tile_raster_order, GL_MESA_window_pos, GL_MESA_ycbcr_texture, GL_NVX_blend_equation_advanced_multi_draw_buffers, GL_NVX_conditional_render, GL_NVX_gpu_memory_info, GL_NVX_gpu_multicast2, GL_NVX_linked_gpu_multicast, GL_NVX_progress_fence, GL_NV_alpha_to_coverage_dither_control, GL_NV_bindless_multi_draw_indirect, GL_NV_bindless_multi_draw_indirect_count, GL_NV_bindless_texture, GL_NV_blend_equation_advanced, GL_NV_blend_equation_advanced_coherent, GL_NV_blend_minmax_factor, GL_NV_blend_square, GL_NV_clip_space_w_scaling, GL_NV_command_list, GL_NV_compute_program5, GL_NV_compute_shader_derivatives, GL_NV_conditional_render, GL_NV_conservative_raster, GL_NV_conservative_raster_dilate, GL_NV_conservative_raster_pre_snap, GL_NV_conservative_raster_pre_snap_triangles, GL_NV_conservative_raster_underestimation, GL_NV_copy_buffer, GL_NV_copy_depth_to_color, GL_NV_copy_image, GL_NV_coverage_sample, GL_NV_deep_texture3D, GL_NV_depth_buffer_float, GL_NV_depth_clamp, GL_NV_depth_nonlinear, GL_NV_draw_buffers, GL_NV_draw_instanced, GL_NV_draw_texture, GL_NV_draw_vulkan_image, GL_NV_evaluators, GL_NV_explicit_attrib_location, GL_NV_explicit_multisample, GL_NV_fbo_color_attachments, GL_NV_fence, GL_NV_fill_rectangle, GL_NV_float_buffer, GL_NV_fog_distance, GL_NV_fragment_coverage_to_color, GL_NV_fragment_program, GL_NV_fragment_program2, GL_NV_fragment_program4, GL_NV_fragment_program_option, GL_NV_fragment_shader_barycentric, GL_NV_fragment_shader_interlock, GL_NV_framebuffer_blit, GL_NV_framebuffer_mixed_samples, GL_NV_framebuffer_multisample, GL_NV_framebuffer_multisample_coverage, GL_NV_generate_mipmap_sRGB, GL_NV_geometry_program4, GL_NV_geometry_shader4, GL_NV_geometry_shader_passthrough, GL_NV_gpu_multicast, GL_NV_gpu_program4, GL_NV_gpu_program5, GL_NV_gpu_program5_mem_extended, GL_NV_gpu_shader5, GL_NV_half_float, GL_NV_image_formats, GL_NV_instanced_arrays, GL_NV_internalformat_sample_query, GL_NV_light_max_exponent, GL_NV_memory_attachment, GL_NV_memory_object_sparse, GL_NV_mesh_shader, GL_NV_multisample_coverage, GL_NV_multisample_filter_hint, GL_NV_non_square_matrices, GL_NV_occlusion_query, GL_NV_packed_depth_stencil, GL_NV_parameter_buffer_object, GL_NV_parameter_buffer_object2, GL_NV_path_rendering, GL_NV_path_rendering_shared_edge, GL_NV_pixel_buffer_object, GL_NV_pixel_data_range, GL_NV_point_sprite, GL_NV_polygon_mode, GL_NV_present_video, GL_NV_primitive_restart, GL_NV_primitive_shading_rate, GL_NV_query_resource, GL_NV_query_resource_tag, GL_NV_read_buffer, GL_NV_read_buffer_front, GL_NV_read_depth, GL_NV_read_depth_stencil, GL_NV_read_stencil, GL_NV_register_combiners, GL_NV_register_combiners2, GL_NV_representative_fragment_test, GL_NV_robustness_video_memory_purge, GL_NV_sRGB_formats, GL_NV_sample_locations, GL_NV_sample_mask_override_coverage, GL_NV_scissor_exclusive, GL_NV_shader_atomic_counters, GL_NV_shader_atomic_float, GL_NV_shader_atomic_float64, GL_NV_shader_atomic_fp16_vector, GL_NV_shader_atomic_int64, GL_NV_shader_buffer_load, GL_NV_shader_buffer_store, GL_NV_shader_noperspective_interpolation, GL_NV_shader_storage_buffer_object, GL_NV_shader_subgroup_partitioned, GL_NV_shader_texture_footprint, GL_NV_shader_thread_group, GL_NV_shader_thread_shuffle, GL_NV_shading_rate_image, GL_NV_shadow_samplers_array, GL_NV_shadow_samplers_cube, GL_NV_stereo_view_rendering, GL_NV_tessellation_program5, GL_NV_texgen_emboss, GL_NV_texgen_reflection, GL_NV_texture_barrier, GL_NV_texture_border_clamp, GL_NV_texture_compression_s3tc_update, GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4, GL_NV_texture_expand_normal, GL_NV_texture_multisample, GL_NV_texture_npot_2D_mipmap, GL_NV_texture_rectangle, GL_NV_texture_rectangle_compressed, GL_NV_texture_shader, GL_NV_texture_shader2, GL_NV_texture_shader3, GL_NV_timeline_semaphore, GL_NV_transform_feedback, GL_NV_transform_feedback2, GL_NV_uniform_buffer_unified_memory, GL_NV_vdpau_interop, GL_NV_vdpau_interop2, GL_NV_vertex_array_range, GL_NV_vertex_array_range2, GL_NV_vertex_attrib_integer_64bit, GL_NV_vertex_buffer_unified_memory, GL_NV_vertex_program, GL_NV_vertex_program1_1, GL_NV_vertex_program2, GL_NV_vertex_program2_option, GL_NV_vertex_program3, GL_NV_vertex_program4, GL_NV_video_capture, GL_NV_viewport_array, GL_NV_viewport_array2, GL_NV_viewport_swizzle, GL_OES_EGL_image, GL_OES_EGL_image_external, GL_OES_EGL_image_external_essl3, GL_OES_byte_coordinates, GL_OES_compressed_ETC1_RGB8_sub_texture, GL_OES_compressed_ETC1_RGB8_texture, GL_OES_compressed_paletted_texture, GL_OES_copy_image, GL_OES_depth24, GL_OES_depth32, GL_OES_depth_texture, GL_OES_draw_buffers_indexed, GL_OES_draw_elements_base_vertex, GL_OES_element_index_uint, GL_OES_fbo_render_mipmap, GL_OES_fixed_point, GL_OES_fragment_precision_high, GL_OES_geometry_point_size, GL_OES_geometry_shader, GL_OES_get_program_binary, GL_OES_gpu_shader5, GL_OES_mapbuffer, GL_OES_packed_depth_stencil, GL_OES_primitive_bounding_box, GL_OES_query_matrix, GL_OES_read_format, GL_OES_required_internalformat, GL_OES_rgb8_rgba8, GL_OES_sample_shading, GL_OES_sample_variables, GL_OES_shader_image_atomic, GL_OES_shader_io_blocks, GL_OES_shader_multisample_interpolation, GL_OES_single_precision, GL_OES_standard_derivatives, GL_OES_stencil1, GL_OES_stencil4, GL_OES_surfaceless_context, GL_OES_tessellation_point_size, GL_OES_tessellation_shader, GL_OES_texture_3D, GL_OES_texture_border_clamp, GL_OES_texture_buffer, GL_OES_texture_compression_astc, GL_OES_texture_cube_map_array, GL_OES_texture_float, GL_OES_texture_float_linear, GL_OES_texture_half_float, GL_OES_texture_half_float_linear, GL_OES_texture_npot, GL_OES_texture_stencil8, GL_OES_texture_storage_multisample_2d_array, GL_OES_texture_view, GL_OES_vertex_array_object, GL_OES_vertex_half_float, GL_OES_vertex_type_10_10_10_2, GL_OES_viewport_array, GL_OML_interlace, GL_OML_resample, GL_OML_subsample, GL_OVR_multiview, GL_OVR_multiview2, GL_OVR_multiview_multisampled_render_to_texture, GL_PGI_misc_hints, GL_PGI_vertex_hints, GL_QCOM_YUV_texture_gather, GL_QCOM_alpha_test, GL_QCOM_binning_control, GL_QCOM_driver_control, GL_QCOM_extended_get, GL_QCOM_extended_get2, GL_QCOM_frame_extrapolation, GL_QCOM_framebuffer_foveated, GL_QCOM_motion_estimation, GL_QCOM_perfmon_global_mode, GL_QCOM_render_shared_exponent, GL_QCOM_shader_framebuffer_fetch_noncoherent, GL_QCOM_shader_framebuffer_fetch_rate, GL_QCOM_shading_rate, GL_QCOM_texture_foveated, GL_QCOM_texture_foveated2, GL_QCOM_texture_foveated_subsampled_layout, GL_QCOM_tiled_rendering, GL_QCOM_writeonly_rendering, GL_REND_screen_coordinates, GL_S3_s3tc, GL_SGIS_detail_texture, GL_SGIS_fog_function, GL_SGIS_generate_mipmap, GL_SGIS_multisample, GL_SGIS_pixel_texture, GL_SGIS_point_line_texgen, GL_SGIS_point_parameters, GL_SGIS_sharpen_texture, GL_SGIS_texture4D, GL_SGIS_texture_border_clamp, GL_SGIS_texture_color_mask, GL_SGIS_texture_edge_clamp, GL_SGIS_texture_filter4, GL_SGIS_texture_lod, GL_SGIS_texture_select, GL_SGIX_async, GL_SGIX_async_histogram, GL_SGIX_async_pixel, GL_SGIX_blend_alpha_minmax, GL_SGIX_calligraphic_fragment, GL_SGIX_clipmap, GL_SGIX_convolution_accuracy, GL_SGIX_depth_pass_instrument, GL_SGIX_depth_texture, GL_SGIX_flush_raster, GL_SGIX_fog_offset, GL_SGIX_fragment_lighting, GL_SGIX_framezoom, GL_SGIX_igloo_interface, GL_SGIX_instruments, GL_SGIX_interlace, GL_SGIX_ir_instrument1, GL_SGIX_list_priority, GL_SGIX_pixel_texture, GL_SGIX_pixel_tiles, GL_SGIX_polynomial_ffd, GL_SGIX_reference_plane, GL_SGIX_resample, GL_SGIX_scalebias_hint, GL_SGIX_shadow, GL_SGIX_shadow_ambient, GL_SGIX_sprite, GL_SGIX_subsample, GL_SGIX_tag_sample_buffer, GL_SGIX_texture_add_env, GL_SGIX_texture_coordinate_clamp, GL_SGIX_texture_lod_bias, GL_SGIX_texture_multi_buffer, GL_SGIX_texture_scale_bias, GL_SGIX_vertex_preclip, GL_SGIX_ycrcb, GL_SGIX_ycrcb_subsample, GL_SGIX_ycrcba, GL_SGI_color_matrix, GL_SGI_color_table, GL_SGI_texture_color_table, GL_SUNX_constant_data, GL_SUN_convolution_border_modes, GL_SUN_global_alpha, GL_SUN_mesh_array, GL_SUN_slice_accum, GL_SUN_triangle_list, GL_SUN_vertex, GL_VIV_shader_binary, GL_WIN_phong_shading, GL_WIN_specular_fog Loader: True Local files: False Omit khrplatform: False Reproducible: False Commandline: --profile="compatibility" --api="gl=3.0,gles2=3.0" --generator="c" --spec="gl" --extensions="GL_3DFX_multisample,GL_3DFX_tbuffer,GL_3DFX_texture_compression_FXT1,GL_AMD_blend_minmax_factor,GL_AMD_compressed_3DC_texture,GL_AMD_compressed_ATC_texture,GL_AMD_conservative_depth,GL_AMD_debug_output,GL_AMD_depth_clamp_separate,GL_AMD_draw_buffers_blend,GL_AMD_framebuffer_multisample_advanced,GL_AMD_framebuffer_sample_positions,GL_AMD_gcn_shader,GL_AMD_gpu_shader_half_float,GL_AMD_gpu_shader_int16,GL_AMD_gpu_shader_int64,GL_AMD_interleaved_elements,GL_AMD_multi_draw_indirect,GL_AMD_name_gen_delete,GL_AMD_occlusion_query_event,GL_AMD_performance_monitor,GL_AMD_pinned_memory,GL_AMD_program_binary_Z400,GL_AMD_query_buffer_object,GL_AMD_sample_positions,GL_AMD_seamless_cubemap_per_texture,GL_AMD_shader_atomic_counter_ops,GL_AMD_shader_ballot,GL_AMD_shader_explicit_vertex_parameter,GL_AMD_shader_gpu_shader_half_float_fetch,GL_AMD_shader_image_load_store_lod,GL_AMD_shader_stencil_export,GL_AMD_shader_trinary_minmax,GL_AMD_sparse_texture,GL_AMD_stencil_operation_extended,GL_AMD_texture_gather_bias_lod,GL_AMD_texture_texture4,GL_AMD_transform_feedback3_lines_triangles,GL_AMD_transform_feedback4,GL_AMD_vertex_shader_layer,GL_AMD_vertex_shader_tessellator,GL_AMD_vertex_shader_viewport_index,GL_ANDROID_extension_pack_es31a,GL_ANGLE_depth_texture,GL_ANGLE_framebuffer_blit,GL_ANGLE_framebuffer_multisample,GL_ANGLE_instanced_arrays,GL_ANGLE_pack_reverse_row_order,GL_ANGLE_program_binary,GL_ANGLE_texture_compression_dxt3,GL_ANGLE_texture_compression_dxt5,GL_ANGLE_texture_usage,GL_ANGLE_translated_shader_source,GL_APPLE_aux_depth_stencil,GL_APPLE_client_storage,GL_APPLE_clip_distance,GL_APPLE_color_buffer_packed_float,GL_APPLE_copy_texture_levels,GL_APPLE_element_array,GL_APPLE_fence,GL_APPLE_float_pixels,GL_APPLE_flush_buffer_range,GL_APPLE_framebuffer_multisample,GL_APPLE_object_purgeable,GL_APPLE_rgb_422,GL_APPLE_row_bytes,GL_APPLE_specular_vector,GL_APPLE_sync,GL_APPLE_texture_format_BGRA8888,GL_APPLE_texture_max_level,GL_APPLE_texture_packed_float,GL_APPLE_texture_range,GL_APPLE_transform_hint,GL_APPLE_vertex_array_object,GL_APPLE_vertex_array_range,GL_APPLE_vertex_program_evaluators,GL_APPLE_ycbcr_422,GL_ARB_ES2_compatibility,GL_ARB_ES3_1_compatibility,GL_ARB_ES3_2_compatibility,GL_ARB_ES3_compatibility,GL_ARB_arrays_of_arrays,GL_ARB_base_instance,GL_ARB_bindless_texture,GL_ARB_blend_func_extended,GL_ARB_buffer_storage,GL_ARB_cl_event,GL_ARB_clear_buffer_object,GL_ARB_clear_texture,GL_ARB_clip_control,GL_ARB_color_buffer_float,GL_ARB_compatibility,GL_ARB_compressed_texture_pixel_storage,GL_ARB_compute_shader,GL_ARB_compute_variable_group_size,GL_ARB_conditional_render_inverted,GL_ARB_conservative_depth,GL_ARB_copy_buffer,GL_ARB_copy_image,GL_ARB_cull_distance,GL_ARB_debug_output,GL_ARB_depth_buffer_float,GL_ARB_depth_clamp,GL_ARB_depth_texture,GL_ARB_derivative_control,GL_ARB_direct_state_access,GL_ARB_draw_buffers,GL_ARB_draw_buffers_blend,GL_ARB_draw_elements_base_vertex,GL_ARB_draw_indirect,GL_ARB_draw_instanced,GL_ARB_enhanced_layouts,GL_ARB_explicit_attrib_location,GL_ARB_explicit_uniform_location,GL_ARB_fragment_coord_conventions,GL_ARB_fragment_layer_viewport,GL_ARB_fragment_program,GL_ARB_fragment_program_shadow,GL_ARB_fragment_shader,GL_ARB_fragment_shader_interlock,GL_ARB_framebuffer_no_attachments,GL_ARB_framebuffer_object,GL_ARB_framebuffer_sRGB,GL_ARB_geometry_shader4,GL_ARB_get_program_binary,GL_ARB_get_texture_sub_image,GL_ARB_gl_spirv,GL_ARB_gpu_shader5,GL_ARB_gpu_shader_fp64,GL_ARB_gpu_shader_int64,GL_ARB_half_float_pixel,GL_ARB_half_float_vertex,GL_ARB_imaging,GL_ARB_indirect_parameters,GL_ARB_instanced_arrays,GL_ARB_internalformat_query,GL_ARB_internalformat_query2,GL_ARB_invalidate_subdata,GL_ARB_map_buffer_alignment,GL_ARB_map_buffer_range,GL_ARB_matrix_palette,GL_ARB_multi_bind,GL_ARB_multi_draw_indirect,GL_ARB_multisample,GL_ARB_multitexture,GL_ARB_occlusion_query,GL_ARB_occlusion_query2,GL_ARB_parallel_shader_compile,GL_ARB_pipeline_statistics_query,GL_ARB_pixel_buffer_object,GL_ARB_point_parameters,GL_ARB_point_sprite,GL_ARB_polygon_offset_clamp,GL_ARB_post_depth_coverage,GL_ARB_program_interface_query,GL_ARB_provoking_vertex,GL_ARB_query_buffer_object,GL_ARB_robust_buffer_access_behavior,GL_ARB_robustness,GL_ARB_robustness_isolation,GL_ARB_sample_locations,GL_ARB_sample_shading,GL_ARB_sampler_objects,GL_ARB_seamless_cube_map,GL_ARB_seamless_cubemap_per_texture,GL_ARB_separate_shader_objects,GL_ARB_shader_atomic_counter_ops,GL_ARB_shader_atomic_counters,GL_ARB_shader_ballot,GL_ARB_shader_bit_encoding,GL_ARB_shader_clock,GL_ARB_shader_draw_parameters,GL_ARB_shader_group_vote,GL_ARB_shader_image_load_store,GL_ARB_shader_image_size,GL_ARB_shader_objects,GL_ARB_shader_precision,GL_ARB_shader_stencil_export,GL_ARB_shader_storage_buffer_object,GL_ARB_shader_subroutine,GL_ARB_shader_texture_image_samples,GL_ARB_shader_texture_lod,GL_ARB_shader_viewport_layer_array,GL_ARB_shading_language_100,GL_ARB_shading_language_420pack,GL_ARB_shading_language_include,GL_ARB_shading_language_packing,GL_ARB_shadow,GL_ARB_shadow_ambient,GL_ARB_sparse_buffer,GL_ARB_sparse_texture,GL_ARB_sparse_texture2,GL_ARB_sparse_texture_clamp,GL_ARB_spirv_extensions,GL_ARB_stencil_texturing,GL_ARB_sync,GL_ARB_tessellation_shader,GL_ARB_texture_barrier,GL_ARB_texture_border_clamp,GL_ARB_texture_buffer_object,GL_ARB_texture_buffer_object_rgb32,GL_ARB_texture_buffer_range,GL_ARB_texture_compression,GL_ARB_texture_compression_bptc,GL_ARB_texture_compression_rgtc,GL_ARB_texture_cube_map,GL_ARB_texture_cube_map_array,GL_ARB_texture_env_add,GL_ARB_texture_env_combine,GL_ARB_texture_env_crossbar,GL_ARB_texture_env_dot3,GL_ARB_texture_filter_anisotropic,GL_ARB_texture_filter_minmax,GL_ARB_texture_float,GL_ARB_texture_gather,GL_ARB_texture_mirror_clamp_to_edge,GL_ARB_texture_mirrored_repeat,GL_ARB_texture_multisample,GL_ARB_texture_non_power_of_two,GL_ARB_texture_query_levels,GL_ARB_texture_query_lod,GL_ARB_texture_rectangle,GL_ARB_texture_rg,GL_ARB_texture_rgb10_a2ui,GL_ARB_texture_stencil8,GL_ARB_texture_storage,GL_ARB_texture_storage_multisample,GL_ARB_texture_swizzle,GL_ARB_texture_view,GL_ARB_timer_query,GL_ARB_transform_feedback2,GL_ARB_transform_feedback3,GL_ARB_transform_feedback_instanced,GL_ARB_transform_feedback_overflow_query,GL_ARB_transpose_matrix,GL_ARB_uniform_buffer_object,GL_ARB_vertex_array_bgra,GL_ARB_vertex_array_object,GL_ARB_vertex_attrib_64bit,GL_ARB_vertex_attrib_binding,GL_ARB_vertex_blend,GL_ARB_vertex_buffer_object,GL_ARB_vertex_program,GL_ARB_vertex_shader,GL_ARB_vertex_type_10f_11f_11f_rev,GL_ARB_vertex_type_2_10_10_10_rev,GL_ARB_viewport_array,GL_ARB_window_pos,GL_ARM_mali_program_binary,GL_ARM_mali_shader_binary,GL_ARM_rgba8,GL_ARM_shader_framebuffer_fetch,GL_ARM_shader_framebuffer_fetch_depth_stencil,GL_ARM_texture_unnormalized_coordinates,GL_ATI_draw_buffers,GL_ATI_element_array,GL_ATI_envmap_bumpmap,GL_ATI_fragment_shader,GL_ATI_map_object_buffer,GL_ATI_meminfo,GL_ATI_pixel_format_float,GL_ATI_pn_triangles,GL_ATI_separate_stencil,GL_ATI_text_fragment_shader,GL_ATI_texture_env_combine3,GL_ATI_texture_float,GL_ATI_texture_mirror_once,GL_ATI_vertex_array_object,GL_ATI_vertex_attrib_array_object,GL_ATI_vertex_streams,GL_DMP_program_binary,GL_DMP_shader_binary,GL_EXT_422_pixels,GL_EXT_EGL_image_array,GL_EXT_EGL_image_storage,GL_EXT_EGL_sync,GL_EXT_YUV_target,GL_EXT_abgr,GL_EXT_base_instance,GL_EXT_bgra,GL_EXT_bindable_uniform,GL_EXT_blend_color,GL_EXT_blend_equation_separate,GL_EXT_blend_func_extended,GL_EXT_blend_func_separate,GL_EXT_blend_logic_op,GL_EXT_blend_minmax,GL_EXT_blend_subtract,GL_EXT_buffer_storage,GL_EXT_clear_texture,GL_EXT_clip_control,GL_EXT_clip_cull_distance,GL_EXT_clip_volume_hint,GL_EXT_cmyka,GL_EXT_color_buffer_float,GL_EXT_color_buffer_half_float,GL_EXT_color_subtable,GL_EXT_compiled_vertex_array,GL_EXT_conservative_depth,GL_EXT_convolution,GL_EXT_coordinate_frame,GL_EXT_copy_image,GL_EXT_copy_texture,GL_EXT_cull_vertex,GL_EXT_debug_label,GL_EXT_debug_marker,GL_EXT_depth_bounds_test,GL_EXT_depth_clamp,GL_EXT_direct_state_access,GL_EXT_discard_framebuffer,GL_EXT_disjoint_timer_query,GL_EXT_draw_buffers,GL_EXT_draw_buffers2,GL_EXT_draw_buffers_indexed,GL_EXT_draw_elements_base_vertex,GL_EXT_draw_instanced,GL_EXT_draw_range_elements,GL_EXT_draw_transform_feedback,GL_EXT_external_buffer,GL_EXT_float_blend,GL_EXT_fog_coord,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_multisample_blit_scaled,GL_EXT_framebuffer_object,GL_EXT_framebuffer_sRGB,GL_EXT_geometry_point_size,GL_EXT_geometry_shader,GL_EXT_geometry_shader4,GL_EXT_gpu_program_parameters,GL_EXT_gpu_shader4,GL_EXT_gpu_shader5,GL_EXT_histogram,GL_EXT_index_array_formats,GL_EXT_index_func,GL_EXT_index_material,GL_EXT_index_texture,GL_EXT_instanced_arrays,GL_EXT_light_texture,GL_EXT_map_buffer_range,GL_EXT_memory_object,GL_EXT_memory_object_fd,GL_EXT_memory_object_win32,GL_EXT_misc_attribute,GL_EXT_multi_draw_arrays,GL_EXT_multi_draw_indirect,GL_EXT_multisample,GL_EXT_multisampled_compatibility,GL_EXT_multisampled_render_to_texture,GL_EXT_multisampled_render_to_texture2,GL_EXT_multiview_draw_buffers,GL_EXT_multiview_tessellation_geometry_shader,GL_EXT_multiview_texture_multisample,GL_EXT_multiview_timer_query,GL_EXT_occlusion_query_boolean,GL_EXT_packed_depth_stencil,GL_EXT_packed_float,GL_EXT_packed_pixels,GL_EXT_paletted_texture,GL_EXT_pixel_buffer_object,GL_EXT_pixel_transform,GL_EXT_pixel_transform_color_table,GL_EXT_point_parameters,GL_EXT_polygon_offset,GL_EXT_polygon_offset_clamp,GL_EXT_post_depth_coverage,GL_EXT_primitive_bounding_box,GL_EXT_protected_textures,GL_EXT_provoking_vertex,GL_EXT_pvrtc_sRGB,GL_EXT_raster_multisample,GL_EXT_read_format_bgra,GL_EXT_render_snorm,GL_EXT_rescale_normal,GL_EXT_robustness,GL_EXT_sRGB,GL_EXT_sRGB_write_control,GL_EXT_secondary_color,GL_EXT_semaphore,GL_EXT_semaphore_fd,GL_EXT_semaphore_win32,GL_EXT_separate_shader_objects,GL_EXT_separate_specular_color,GL_EXT_shader_framebuffer_fetch,GL_EXT_shader_framebuffer_fetch_non_coherent,GL_EXT_shader_group_vote,GL_EXT_shader_image_load_formatted,GL_EXT_shader_image_load_store,GL_EXT_shader_implicit_conversions,GL_EXT_shader_integer_mix,GL_EXT_shader_io_blocks,GL_EXT_shader_non_constant_global_initializers,GL_EXT_shader_pixel_local_storage,GL_EXT_shader_pixel_local_storage2,GL_EXT_shader_texture_lod,GL_EXT_shadow_funcs,GL_EXT_shadow_samplers,GL_EXT_shared_texture_palette,GL_EXT_sparse_texture,GL_EXT_sparse_texture2,GL_EXT_stencil_clear_tag,GL_EXT_stencil_two_side,GL_EXT_stencil_wrap,GL_EXT_subtexture,GL_EXT_tessellation_point_size,GL_EXT_tessellation_shader,GL_EXT_texture,GL_EXT_texture3D,GL_EXT_texture_array,GL_EXT_texture_border_clamp,GL_EXT_texture_buffer,GL_EXT_texture_buffer_object,GL_EXT_texture_compression_astc_decode_mode,GL_EXT_texture_compression_bptc,GL_EXT_texture_compression_dxt1,GL_EXT_texture_compression_latc,GL_EXT_texture_compression_rgtc,GL_EXT_texture_compression_s3tc,GL_EXT_texture_compression_s3tc_srgb,GL_EXT_texture_cube_map,GL_EXT_texture_cube_map_array,GL_EXT_texture_env_add,GL_EXT_texture_env_combine,GL_EXT_texture_env_dot3,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_filter_minmax,GL_EXT_texture_format_BGRA8888,GL_EXT_texture_format_sRGB_override,GL_EXT_texture_integer,GL_EXT_texture_lod_bias,GL_EXT_texture_mirror_clamp,GL_EXT_texture_mirror_clamp_to_edge,GL_EXT_texture_norm16,GL_EXT_texture_object,GL_EXT_texture_perturb_normal,GL_EXT_texture_query_lod,GL_EXT_texture_rg,GL_EXT_texture_sRGB,GL_EXT_texture_sRGB_R8,GL_EXT_texture_sRGB_RG8,GL_EXT_texture_sRGB_decode,GL_EXT_texture_shadow_lod,GL_EXT_texture_shared_exponent,GL_EXT_texture_snorm,GL_EXT_texture_storage,GL_EXT_texture_swizzle,GL_EXT_texture_type_2_10_10_10_REV,GL_EXT_texture_view,GL_EXT_timer_query,GL_EXT_transform_feedback,GL_EXT_unpack_subimage,GL_EXT_vertex_array,GL_EXT_vertex_array_bgra,GL_EXT_vertex_attrib_64bit,GL_EXT_vertex_shader,GL_EXT_vertex_weighting,GL_EXT_win32_keyed_mutex,GL_EXT_window_rectangles,GL_EXT_x11_sync_object,GL_FJ_shader_binary_GCCSO,GL_GREMEDY_frame_terminator,GL_GREMEDY_string_marker,GL_HP_convolution_border_modes,GL_HP_image_transform,GL_HP_occlusion_test,GL_HP_texture_lighting,GL_IBM_cull_vertex,GL_IBM_multimode_draw_arrays,GL_IBM_rasterpos_clip,GL_IBM_static_data,GL_IBM_texture_mirrored_repeat,GL_IBM_vertex_array_lists,GL_IMG_bindless_texture,GL_IMG_framebuffer_downsample,GL_IMG_multisampled_render_to_texture,GL_IMG_program_binary,GL_IMG_read_format,GL_IMG_shader_binary,GL_IMG_texture_compression_pvrtc,GL_IMG_texture_compression_pvrtc2,GL_IMG_texture_filter_cubic,GL_INGR_blend_func_separate,GL_INGR_color_clamp,GL_INGR_interlace_read,GL_INTEL_blackhole_render,GL_INTEL_conservative_rasterization,GL_INTEL_fragment_shader_ordering,GL_INTEL_framebuffer_CMAA,GL_INTEL_map_texture,GL_INTEL_parallel_arrays,GL_INTEL_performance_query,GL_KHR_blend_equation_advanced,GL_KHR_blend_equation_advanced_coherent,GL_KHR_context_flush_control,GL_KHR_debug,GL_KHR_no_error,GL_KHR_parallel_shader_compile,GL_KHR_robust_buffer_access_behavior,GL_KHR_robustness,GL_KHR_shader_subgroup,GL_KHR_texture_compression_astc_hdr,GL_KHR_texture_compression_astc_ldr,GL_KHR_texture_compression_astc_sliced_3d,GL_MESAX_texture_stack,GL_MESA_bgra,GL_MESA_framebuffer_flip_x,GL_MESA_framebuffer_flip_y,GL_MESA_framebuffer_swap_xy,GL_MESA_pack_invert,GL_MESA_program_binary_formats,GL_MESA_resize_buffers,GL_MESA_shader_integer_functions,GL_MESA_tile_raster_order,GL_MESA_window_pos,GL_MESA_ycbcr_texture,GL_NVX_blend_equation_advanced_multi_draw_buffers,GL_NVX_conditional_render,GL_NVX_gpu_memory_info,GL_NVX_gpu_multicast2,GL_NVX_linked_gpu_multicast,GL_NVX_progress_fence,GL_NV_alpha_to_coverage_dither_control,GL_NV_bindless_multi_draw_indirect,GL_NV_bindless_multi_draw_indirect_count,GL_NV_bindless_texture,GL_NV_blend_equation_advanced,GL_NV_blend_equation_advanced_coherent,GL_NV_blend_minmax_factor,GL_NV_blend_square,GL_NV_clip_space_w_scaling,GL_NV_command_list,GL_NV_compute_program5,GL_NV_compute_shader_derivatives,GL_NV_conditional_render,GL_NV_conservative_raster,GL_NV_conservative_raster_dilate,GL_NV_conservative_raster_pre_snap,GL_NV_conservative_raster_pre_snap_triangles,GL_NV_conservative_raster_underestimation,GL_NV_copy_buffer,GL_NV_copy_depth_to_color,GL_NV_copy_image,GL_NV_coverage_sample,GL_NV_deep_texture3D,GL_NV_depth_buffer_float,GL_NV_depth_clamp,GL_NV_depth_nonlinear,GL_NV_draw_buffers,GL_NV_draw_instanced,GL_NV_draw_texture,GL_NV_draw_vulkan_image,GL_NV_evaluators,GL_NV_explicit_attrib_location,GL_NV_explicit_multisample,GL_NV_fbo_color_attachments,GL_NV_fence,GL_NV_fill_rectangle,GL_NV_float_buffer,GL_NV_fog_distance,GL_NV_fragment_coverage_to_color,GL_NV_fragment_program,GL_NV_fragment_program2,GL_NV_fragment_program4,GL_NV_fragment_program_option,GL_NV_fragment_shader_barycentric,GL_NV_fragment_shader_interlock,GL_NV_framebuffer_blit,GL_NV_framebuffer_mixed_samples,GL_NV_framebuffer_multisample,GL_NV_framebuffer_multisample_coverage,GL_NV_generate_mipmap_sRGB,GL_NV_geometry_program4,GL_NV_geometry_shader4,GL_NV_geometry_shader_passthrough,GL_NV_gpu_multicast,GL_NV_gpu_program4,GL_NV_gpu_program5,GL_NV_gpu_program5_mem_extended,GL_NV_gpu_shader5,GL_NV_half_float,GL_NV_image_formats,GL_NV_instanced_arrays,GL_NV_internalformat_sample_query,GL_NV_light_max_exponent,GL_NV_memory_attachment,GL_NV_memory_object_sparse,GL_NV_mesh_shader,GL_NV_multisample_coverage,GL_NV_multisample_filter_hint,GL_NV_non_square_matrices,GL_NV_occlusion_query,GL_NV_packed_depth_stencil,GL_NV_parameter_buffer_object,GL_NV_parameter_buffer_object2,GL_NV_path_rendering,GL_NV_path_rendering_shared_edge,GL_NV_pixel_buffer_object,GL_NV_pixel_data_range,GL_NV_point_sprite,GL_NV_polygon_mode,GL_NV_present_video,GL_NV_primitive_restart,GL_NV_primitive_shading_rate,GL_NV_query_resource,GL_NV_query_resource_tag,GL_NV_read_buffer,GL_NV_read_buffer_front,GL_NV_read_depth,GL_NV_read_depth_stencil,GL_NV_read_stencil,GL_NV_register_combiners,GL_NV_register_combiners2,GL_NV_representative_fragment_test,GL_NV_robustness_video_memory_purge,GL_NV_sRGB_formats,GL_NV_sample_locations,GL_NV_sample_mask_override_coverage,GL_NV_scissor_exclusive,GL_NV_shader_atomic_counters,GL_NV_shader_atomic_float,GL_NV_shader_atomic_float64,GL_NV_shader_atomic_fp16_vector,GL_NV_shader_atomic_int64,GL_NV_shader_buffer_load,GL_NV_shader_buffer_store,GL_NV_shader_noperspective_interpolation,GL_NV_shader_storage_buffer_object,GL_NV_shader_subgroup_partitioned,GL_NV_shader_texture_footprint,GL_NV_shader_thread_group,GL_NV_shader_thread_shuffle,GL_NV_shading_rate_image,GL_NV_shadow_samplers_array,GL_NV_shadow_samplers_cube,GL_NV_stereo_view_rendering,GL_NV_tessellation_program5,GL_NV_texgen_emboss,GL_NV_texgen_reflection,GL_NV_texture_barrier,GL_NV_texture_border_clamp,GL_NV_texture_compression_s3tc_update,GL_NV_texture_compression_vtc,GL_NV_texture_env_combine4,GL_NV_texture_expand_normal,GL_NV_texture_multisample,GL_NV_texture_npot_2D_mipmap,GL_NV_texture_rectangle,GL_NV_texture_rectangle_compressed,GL_NV_texture_shader,GL_NV_texture_shader2,GL_NV_texture_shader3,GL_NV_timeline_semaphore,GL_NV_transform_feedback,GL_NV_transform_feedback2,GL_NV_uniform_buffer_unified_memory,GL_NV_vdpau_interop,GL_NV_vdpau_interop2,GL_NV_vertex_array_range,GL_NV_vertex_array_range2,GL_NV_vertex_attrib_integer_64bit,GL_NV_vertex_buffer_unified_memory,GL_NV_vertex_program,GL_NV_vertex_program1_1,GL_NV_vertex_program2,GL_NV_vertex_program2_option,GL_NV_vertex_program3,GL_NV_vertex_program4,GL_NV_video_capture,GL_NV_viewport_array,GL_NV_viewport_array2,GL_NV_viewport_swizzle,GL_OES_EGL_image,GL_OES_EGL_image_external,GL_OES_EGL_image_external_essl3,GL_OES_byte_coordinates,GL_OES_compressed_ETC1_RGB8_sub_texture,GL_OES_compressed_ETC1_RGB8_texture,GL_OES_compressed_paletted_texture,GL_OES_copy_image,GL_OES_depth24,GL_OES_depth32,GL_OES_depth_texture,GL_OES_draw_buffers_indexed,GL_OES_draw_elements_base_vertex,GL_OES_element_index_uint,GL_OES_fbo_render_mipmap,GL_OES_fixed_point,GL_OES_fragment_precision_high,GL_OES_geometry_point_size,GL_OES_geometry_shader,GL_OES_get_program_binary,GL_OES_gpu_shader5,GL_OES_mapbuffer,GL_OES_packed_depth_stencil,GL_OES_primitive_bounding_box,GL_OES_query_matrix,GL_OES_read_format,GL_OES_required_internalformat,GL_OES_rgb8_rgba8,GL_OES_sample_shading,GL_OES_sample_variables,GL_OES_shader_image_atomic,GL_OES_shader_io_blocks,GL_OES_shader_multisample_interpolation,GL_OES_single_precision,GL_OES_standard_derivatives,GL_OES_stencil1,GL_OES_stencil4,GL_OES_surfaceless_context,GL_OES_tessellation_point_size,GL_OES_tessellation_shader,GL_OES_texture_3D,GL_OES_texture_border_clamp,GL_OES_texture_buffer,GL_OES_texture_compression_astc,GL_OES_texture_cube_map_array,GL_OES_texture_float,GL_OES_texture_float_linear,GL_OES_texture_half_float,GL_OES_texture_half_float_linear,GL_OES_texture_npot,GL_OES_texture_stencil8,GL_OES_texture_storage_multisample_2d_array,GL_OES_texture_view,GL_OES_vertex_array_object,GL_OES_vertex_half_float,GL_OES_vertex_type_10_10_10_2,GL_OES_viewport_array,GL_OML_interlace,GL_OML_resample,GL_OML_subsample,GL_OVR_multiview,GL_OVR_multiview2,GL_OVR_multiview_multisampled_render_to_texture,GL_PGI_misc_hints,GL_PGI_vertex_hints,GL_QCOM_YUV_texture_gather,GL_QCOM_alpha_test,GL_QCOM_binning_control,GL_QCOM_driver_control,GL_QCOM_extended_get,GL_QCOM_extended_get2,GL_QCOM_frame_extrapolation,GL_QCOM_framebuffer_foveated,GL_QCOM_motion_estimation,GL_QCOM_perfmon_global_mode,GL_QCOM_render_shared_exponent,GL_QCOM_shader_framebuffer_fetch_noncoherent,GL_QCOM_shader_framebuffer_fetch_rate,GL_QCOM_shading_rate,GL_QCOM_texture_foveated,GL_QCOM_texture_foveated2,GL_QCOM_texture_foveated_subsampled_layout,GL_QCOM_tiled_rendering,GL_QCOM_writeonly_rendering,GL_REND_screen_coordinates,GL_S3_s3tc,GL_SGIS_detail_texture,GL_SGIS_fog_function,GL_SGIS_generate_mipmap,GL_SGIS_multisample,GL_SGIS_pixel_texture,GL_SGIS_point_line_texgen,GL_SGIS_point_parameters,GL_SGIS_sharpen_texture,GL_SGIS_texture4D,GL_SGIS_texture_border_clamp,GL_SGIS_texture_color_mask,GL_SGIS_texture_edge_clamp,GL_SGIS_texture_filter4,GL_SGIS_texture_lod,GL_SGIS_texture_select,GL_SGIX_async,GL_SGIX_async_histogram,GL_SGIX_async_pixel,GL_SGIX_blend_alpha_minmax,GL_SGIX_calligraphic_fragment,GL_SGIX_clipmap,GL_SGIX_convolution_accuracy,GL_SGIX_depth_pass_instrument,GL_SGIX_depth_texture,GL_SGIX_flush_raster,GL_SGIX_fog_offset,GL_SGIX_fragment_lighting,GL_SGIX_framezoom,GL_SGIX_igloo_interface,GL_SGIX_instruments,GL_SGIX_interlace,GL_SGIX_ir_instrument1,GL_SGIX_list_priority,GL_SGIX_pixel_texture,GL_SGIX_pixel_tiles,GL_SGIX_polynomial_ffd,GL_SGIX_reference_plane,GL_SGIX_resample,GL_SGIX_scalebias_hint,GL_SGIX_shadow,GL_SGIX_shadow_ambient,GL_SGIX_sprite,GL_SGIX_subsample,GL_SGIX_tag_sample_buffer,GL_SGIX_texture_add_env,GL_SGIX_texture_coordinate_clamp,GL_SGIX_texture_lod_bias,GL_SGIX_texture_multi_buffer,GL_SGIX_texture_scale_bias,GL_SGIX_vertex_preclip,GL_SGIX_ycrcb,GL_SGIX_ycrcb_subsample,GL_SGIX_ycrcba,GL_SGI_color_matrix,GL_SGI_color_table,GL_SGI_texture_color_table,GL_SUNX_constant_data,GL_SUN_convolution_border_modes,GL_SUN_global_alpha,GL_SUN_mesh_array,GL_SUN_slice_accum,GL_SUN_triangle_list,GL_SUN_vertex,GL_VIV_shader_binary,GL_WIN_phong_shading,GL_WIN_specular_fog" Online: Too many extensions */ #include #include #include #include static void* get_proc(const char *namez); #if defined(_WIN32) || defined(__CYGWIN__) #ifndef _WINDOWS_ #undef APIENTRY #endif #include static HMODULE libGL; typedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*); static PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr; #ifdef _MSC_VER #ifdef __has_include #if __has_include() #define HAVE_WINAPIFAMILY 1 #endif #elif _MSC_VER >= 1700 && !_USING_V110_SDK71_ #define HAVE_WINAPIFAMILY 1 #endif #endif #ifdef HAVE_WINAPIFAMILY #include #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) #define IS_UWP 1 #endif #endif static int open_gl(void) { #ifndef IS_UWP libGL = LoadLibraryW(L"opengl32.dll"); if(libGL != NULL) { void (* tmp)(void); tmp = (void(*)(void)) GetProcAddress(libGL, "wglGetProcAddress"); gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE) tmp; return gladGetProcAddressPtr != NULL; } #endif return 0; } static void close_gl(void) { if(libGL != NULL) { FreeLibrary((HMODULE) libGL); libGL = NULL; } } #else #include static void* libGL; #if !defined(__APPLE__) && !defined(__HAIKU__) typedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*); static PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr; #endif static int open_gl(void) { #ifdef __APPLE__ static const char *NAMES[] = { "../Frameworks/OpenGL.framework/OpenGL", "/Library/Frameworks/OpenGL.framework/OpenGL", "/System/Library/Frameworks/OpenGL.framework/OpenGL", "/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL" }; #else static const char *NAMES[] = {"libGL.so.1", "libGL.so"}; #endif unsigned int index = 0; for(index = 0; index < (sizeof(NAMES) / sizeof(NAMES[0])); index++) { libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL); if(libGL != NULL) { #if defined(__APPLE__) || defined(__HAIKU__) return 1; #else gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL, "glXGetProcAddressARB"); return gladGetProcAddressPtr != NULL; #endif } } return 0; } static void close_gl(void) { if(libGL != NULL) { dlclose(libGL); libGL = NULL; } } #endif static void* get_proc(const char *namez) { void* result = NULL; if(libGL == NULL) return NULL; #if !defined(__APPLE__) && !defined(__HAIKU__) if(gladGetProcAddressPtr != NULL) { result = gladGetProcAddressPtr(namez); } #endif if(result == NULL) { #if defined(_WIN32) || defined(__CYGWIN__) result = (void*)GetProcAddress((HMODULE) libGL, namez); #else result = dlsym(libGL, namez); #endif } return result; } int gladLoadGL(void) { int status = 0; if(open_gl()) { status = gladLoadGLLoader(&get_proc); close_gl(); } return status; } struct gladGLversionStruct GLVersion = { 0, 0 }; #if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0) #define _GLAD_IS_SOME_NEW_VERSION 1 #endif static int max_loaded_major; static int max_loaded_minor; static const char *exts = NULL; static int num_exts_i = 0; static char **exts_i = NULL; static int get_exts(void) { #ifdef _GLAD_IS_SOME_NEW_VERSION if(max_loaded_major < 3) { #endif exts = (const char *)glGetString(GL_EXTENSIONS); #ifdef _GLAD_IS_SOME_NEW_VERSION } else { unsigned int index; num_exts_i = 0; glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i); if (num_exts_i > 0) { exts_i = (char **)malloc((size_t)num_exts_i * (sizeof *exts_i)); } if (exts_i == NULL) { return 0; } for(index = 0; index < (unsigned)num_exts_i; index++) { const char *gl_str_tmp = (const char*)glGetStringi(GL_EXTENSIONS, index); size_t len = strlen(gl_str_tmp); char *local_str = (char*)malloc((len+1) * sizeof(char)); if(local_str != NULL) { memcpy(local_str, gl_str_tmp, (len+1) * sizeof(char)); } exts_i[index] = local_str; } } #endif return 1; } static void free_exts(void) { if (exts_i != NULL) { int index; for(index = 0; index < num_exts_i; index++) { free((char *)exts_i[index]); } free((void *)exts_i); exts_i = NULL; } } static int has_ext(const char *ext) { #ifdef _GLAD_IS_SOME_NEW_VERSION if(max_loaded_major < 3) { #endif const char *extensions; const char *loc; const char *terminator; extensions = exts; if(extensions == NULL || ext == NULL) { return 0; } while(1) { loc = strstr(extensions, ext); if(loc == NULL) { return 0; } terminator = loc + strlen(ext); if((loc == extensions || *(loc - 1) == ' ') && (*terminator == ' ' || *terminator == '\0')) { return 1; } extensions = terminator; } #ifdef _GLAD_IS_SOME_NEW_VERSION } else { int index; if(exts_i == NULL) return 0; for(index = 0; index < num_exts_i; index++) { const char *e = exts_i[index]; if(exts_i[index] != NULL && strcmp(e, ext) == 0) { return 1; } } } #endif return 0; } int GLAD_GL_VERSION_1_0 = 0; int GLAD_GL_VERSION_1_1 = 0; int GLAD_GL_VERSION_1_2 = 0; int GLAD_GL_VERSION_1_3 = 0; int GLAD_GL_VERSION_1_4 = 0; int GLAD_GL_VERSION_1_5 = 0; int GLAD_GL_VERSION_2_0 = 0; int GLAD_GL_VERSION_2_1 = 0; int GLAD_GL_VERSION_3_0 = 0; int GLAD_GL_ES_VERSION_2_0 = 0; int GLAD_GL_ES_VERSION_3_0 = 0; PFNGLACCUMPROC glad_glAccum = NULL; PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL; PFNGLALPHAFUNCPROC glad_glAlphaFunc = NULL; PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident = NULL; PFNGLARRAYELEMENTPROC glad_glArrayElement = NULL; PFNGLATTACHSHADERPROC glad_glAttachShader = NULL; PFNGLBEGINPROC glad_glBegin = NULL; PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL; PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL; PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL; PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL; PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL; PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL; PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL; PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL; PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL; PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL; PFNGLBINDSAMPLERPROC glad_glBindSampler = NULL; PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL; PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback = NULL; PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL; PFNGLBITMAPPROC glad_glBitmap = NULL; PFNGLBLENDCOLORPROC glad_glBlendColor = NULL; PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL; PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL; PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL; PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL; PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL; PFNGLBUFFERDATAPROC glad_glBufferData = NULL; PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL; PFNGLCALLLISTPROC glad_glCallList = NULL; PFNGLCALLLISTSPROC glad_glCallLists = NULL; PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL; PFNGLCLAMPCOLORPROC glad_glClampColor = NULL; PFNGLCLEARPROC glad_glClear = NULL; PFNGLCLEARACCUMPROC glad_glClearAccum = NULL; PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL; PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL; PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL; PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL; PFNGLCLEARCOLORPROC glad_glClearColor = NULL; PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL; PFNGLCLEARDEPTHFPROC glad_glClearDepthf = NULL; PFNGLCLEARINDEXPROC glad_glClearIndex = NULL; PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL; PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture = NULL; PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL; PFNGLCLIPPLANEPROC glad_glClipPlane = NULL; PFNGLCOLOR3BPROC glad_glColor3b = NULL; PFNGLCOLOR3BVPROC glad_glColor3bv = NULL; PFNGLCOLOR3DPROC glad_glColor3d = NULL; PFNGLCOLOR3DVPROC glad_glColor3dv = NULL; PFNGLCOLOR3FPROC glad_glColor3f = NULL; PFNGLCOLOR3FVPROC glad_glColor3fv = NULL; PFNGLCOLOR3IPROC glad_glColor3i = NULL; PFNGLCOLOR3IVPROC glad_glColor3iv = NULL; PFNGLCOLOR3SPROC glad_glColor3s = NULL; PFNGLCOLOR3SVPROC glad_glColor3sv = NULL; PFNGLCOLOR3UBPROC glad_glColor3ub = NULL; PFNGLCOLOR3UBVPROC glad_glColor3ubv = NULL; PFNGLCOLOR3UIPROC glad_glColor3ui = NULL; PFNGLCOLOR3UIVPROC glad_glColor3uiv = NULL; PFNGLCOLOR3USPROC glad_glColor3us = NULL; PFNGLCOLOR3USVPROC glad_glColor3usv = NULL; PFNGLCOLOR4BPROC glad_glColor4b = NULL; PFNGLCOLOR4BVPROC glad_glColor4bv = NULL; PFNGLCOLOR4DPROC glad_glColor4d = NULL; PFNGLCOLOR4DVPROC glad_glColor4dv = NULL; PFNGLCOLOR4FPROC glad_glColor4f = NULL; PFNGLCOLOR4FVPROC glad_glColor4fv = NULL; PFNGLCOLOR4IPROC glad_glColor4i = NULL; PFNGLCOLOR4IVPROC glad_glColor4iv = NULL; PFNGLCOLOR4SPROC glad_glColor4s = NULL; PFNGLCOLOR4SVPROC glad_glColor4sv = NULL; PFNGLCOLOR4UBPROC glad_glColor4ub = NULL; PFNGLCOLOR4UBVPROC glad_glColor4ubv = NULL; PFNGLCOLOR4UIPROC glad_glColor4ui = NULL; PFNGLCOLOR4UIVPROC glad_glColor4uiv = NULL; PFNGLCOLOR4USPROC glad_glColor4us = NULL; PFNGLCOLOR4USVPROC glad_glColor4usv = NULL; PFNGLCOLORMASKPROC glad_glColorMask = NULL; PFNGLCOLORMASKIPROC glad_glColorMaski = NULL; PFNGLCOLORMATERIALPROC glad_glColorMaterial = NULL; PFNGLCOLORPOINTERPROC glad_glColorPointer = NULL; PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL; PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL; PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL; PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL; PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL; PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL; PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL; PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL; PFNGLCOPYPIXELSPROC glad_glCopyPixels = NULL; PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL; PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL; PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL; PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL; PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL; PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL; PFNGLCREATESHADERPROC glad_glCreateShader = NULL; PFNGLCULLFACEPROC glad_glCullFace = NULL; PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL; PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL; PFNGLDELETELISTSPROC glad_glDeleteLists = NULL; PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL; PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL; PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL; PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL; PFNGLDELETESHADERPROC glad_glDeleteShader = NULL; PFNGLDELETESYNCPROC glad_glDeleteSync = NULL; PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL; PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks = NULL; PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL; PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL; PFNGLDEPTHMASKPROC glad_glDepthMask = NULL; PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL; PFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL; PFNGLDETACHSHADERPROC glad_glDetachShader = NULL; PFNGLDISABLEPROC glad_glDisable = NULL; PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState = NULL; PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL; PFNGLDISABLEIPROC glad_glDisablei = NULL; PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL; PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL; PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL; PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL; PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL; PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL; PFNGLDRAWPIXELSPROC glad_glDrawPixels = NULL; PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL; PFNGLEDGEFLAGPROC glad_glEdgeFlag = NULL; PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer = NULL; PFNGLEDGEFLAGVPROC glad_glEdgeFlagv = NULL; PFNGLENABLEPROC glad_glEnable = NULL; PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState = NULL; PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL; PFNGLENABLEIPROC glad_glEnablei = NULL; PFNGLENDPROC glad_glEnd = NULL; PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL; PFNGLENDLISTPROC glad_glEndList = NULL; PFNGLENDQUERYPROC glad_glEndQuery = NULL; PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL; PFNGLEVALCOORD1DPROC glad_glEvalCoord1d = NULL; PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv = NULL; PFNGLEVALCOORD1FPROC glad_glEvalCoord1f = NULL; PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv = NULL; PFNGLEVALCOORD2DPROC glad_glEvalCoord2d = NULL; PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv = NULL; PFNGLEVALCOORD2FPROC glad_glEvalCoord2f = NULL; PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv = NULL; PFNGLEVALMESH1PROC glad_glEvalMesh1 = NULL; PFNGLEVALMESH2PROC glad_glEvalMesh2 = NULL; PFNGLEVALPOINT1PROC glad_glEvalPoint1 = NULL; PFNGLEVALPOINT2PROC glad_glEvalPoint2 = NULL; PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer = NULL; PFNGLFENCESYNCPROC glad_glFenceSync = NULL; PFNGLFINISHPROC glad_glFinish = NULL; PFNGLFLUSHPROC glad_glFlush = NULL; PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL; PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer = NULL; PFNGLFOGCOORDDPROC glad_glFogCoordd = NULL; PFNGLFOGCOORDDVPROC glad_glFogCoorddv = NULL; PFNGLFOGCOORDFPROC glad_glFogCoordf = NULL; PFNGLFOGCOORDFVPROC glad_glFogCoordfv = NULL; PFNGLFOGFPROC glad_glFogf = NULL; PFNGLFOGFVPROC glad_glFogfv = NULL; PFNGLFOGIPROC glad_glFogi = NULL; PFNGLFOGIVPROC glad_glFogiv = NULL; PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL; PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL; PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL; PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL; PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL; PFNGLFRONTFACEPROC glad_glFrontFace = NULL; PFNGLFRUSTUMPROC glad_glFrustum = NULL; PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL; PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL; PFNGLGENLISTSPROC glad_glGenLists = NULL; PFNGLGENQUERIESPROC glad_glGenQueries = NULL; PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL; PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL; PFNGLGENTEXTURESPROC glad_glGenTextures = NULL; PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks = NULL; PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL; PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL; PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL; PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL; PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL; PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL; PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL; PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL; PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL; PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL; PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL; PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL; PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL; PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL; PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL; PFNGLGETCLIPPLANEPROC glad_glGetClipPlane = NULL; PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL; PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL; PFNGLGETERRORPROC glad_glGetError = NULL; PFNGLGETFLOATVPROC glad_glGetFloatv = NULL; PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL; PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL; PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL; PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL; PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL; PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL; PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ = NULL; PFNGLGETLIGHTFVPROC glad_glGetLightfv = NULL; PFNGLGETLIGHTIVPROC glad_glGetLightiv = NULL; PFNGLGETMAPDVPROC glad_glGetMapdv = NULL; PFNGLGETMAPFVPROC glad_glGetMapfv = NULL; PFNGLGETMAPIVPROC glad_glGetMapiv = NULL; PFNGLGETMATERIALFVPROC glad_glGetMaterialfv = NULL; PFNGLGETMATERIALIVPROC glad_glGetMaterialiv = NULL; PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv = NULL; PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv = NULL; PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv = NULL; PFNGLGETPOINTERVPROC glad_glGetPointerv = NULL; PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple = NULL; PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary = NULL; PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL; PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL; PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL; PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL; PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL; PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL; PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL; PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL; PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL; PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat = NULL; PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL; PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL; PFNGLGETSTRINGPROC glad_glGetString = NULL; PFNGLGETSTRINGIPROC glad_glGetStringi = NULL; PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL; PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv = NULL; PFNGLGETTEXENVIVPROC glad_glGetTexEnviv = NULL; PFNGLGETTEXGENDVPROC glad_glGetTexGendv = NULL; PFNGLGETTEXGENFVPROC glad_glGetTexGenfv = NULL; PFNGLGETTEXGENIVPROC glad_glGetTexGeniv = NULL; PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL; PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL; PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL; PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL; PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL; PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL; PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL; PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL; PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL; PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL; PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL; PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL; PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL; PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL; PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL; PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL; PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL; PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL; PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL; PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL; PFNGLHINTPROC glad_glHint = NULL; PFNGLINDEXMASKPROC glad_glIndexMask = NULL; PFNGLINDEXPOINTERPROC glad_glIndexPointer = NULL; PFNGLINDEXDPROC glad_glIndexd = NULL; PFNGLINDEXDVPROC glad_glIndexdv = NULL; PFNGLINDEXFPROC glad_glIndexf = NULL; PFNGLINDEXFVPROC glad_glIndexfv = NULL; PFNGLINDEXIPROC glad_glIndexi = NULL; PFNGLINDEXIVPROC glad_glIndexiv = NULL; PFNGLINDEXSPROC glad_glIndexs = NULL; PFNGLINDEXSVPROC glad_glIndexsv = NULL; PFNGLINDEXUBPROC glad_glIndexub = NULL; PFNGLINDEXUBVPROC glad_glIndexubv = NULL; PFNGLINITNAMESPROC glad_glInitNames = NULL; PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays = NULL; PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer = NULL; PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer = NULL; PFNGLISBUFFERPROC glad_glIsBuffer = NULL; PFNGLISENABLEDPROC glad_glIsEnabled = NULL; PFNGLISENABLEDIPROC glad_glIsEnabledi = NULL; PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL; PFNGLISLISTPROC glad_glIsList = NULL; PFNGLISPROGRAMPROC glad_glIsProgram = NULL; PFNGLISQUERYPROC glad_glIsQuery = NULL; PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL; PFNGLISSAMPLERPROC glad_glIsSampler = NULL; PFNGLISSHADERPROC glad_glIsShader = NULL; PFNGLISSYNCPROC glad_glIsSync = NULL; PFNGLISTEXTUREPROC glad_glIsTexture = NULL; PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback = NULL; PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL; PFNGLLIGHTMODELFPROC glad_glLightModelf = NULL; PFNGLLIGHTMODELFVPROC glad_glLightModelfv = NULL; PFNGLLIGHTMODELIPROC glad_glLightModeli = NULL; PFNGLLIGHTMODELIVPROC glad_glLightModeliv = NULL; PFNGLLIGHTFPROC glad_glLightf = NULL; PFNGLLIGHTFVPROC glad_glLightfv = NULL; PFNGLLIGHTIPROC glad_glLighti = NULL; PFNGLLIGHTIVPROC glad_glLightiv = NULL; PFNGLLINESTIPPLEPROC glad_glLineStipple = NULL; PFNGLLINEWIDTHPROC glad_glLineWidth = NULL; PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL; PFNGLLISTBASEPROC glad_glListBase = NULL; PFNGLLOADIDENTITYPROC glad_glLoadIdentity = NULL; PFNGLLOADMATRIXDPROC glad_glLoadMatrixd = NULL; PFNGLLOADMATRIXFPROC glad_glLoadMatrixf = NULL; PFNGLLOADNAMEPROC glad_glLoadName = NULL; PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd = NULL; PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf = NULL; PFNGLLOGICOPPROC glad_glLogicOp = NULL; PFNGLMAP1DPROC glad_glMap1d = NULL; PFNGLMAP1FPROC glad_glMap1f = NULL; PFNGLMAP2DPROC glad_glMap2d = NULL; PFNGLMAP2FPROC glad_glMap2f = NULL; PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL; PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL; PFNGLMAPGRID1DPROC glad_glMapGrid1d = NULL; PFNGLMAPGRID1FPROC glad_glMapGrid1f = NULL; PFNGLMAPGRID2DPROC glad_glMapGrid2d = NULL; PFNGLMAPGRID2FPROC glad_glMapGrid2f = NULL; PFNGLMATERIALFPROC glad_glMaterialf = NULL; PFNGLMATERIALFVPROC glad_glMaterialfv = NULL; PFNGLMATERIALIPROC glad_glMateriali = NULL; PFNGLMATERIALIVPROC glad_glMaterialiv = NULL; PFNGLMATRIXMODEPROC glad_glMatrixMode = NULL; PFNGLMULTMATRIXDPROC glad_glMultMatrixd = NULL; PFNGLMULTMATRIXFPROC glad_glMultMatrixf = NULL; PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd = NULL; PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf = NULL; PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL; PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL; PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d = NULL; PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv = NULL; PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f = NULL; PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv = NULL; PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i = NULL; PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv = NULL; PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s = NULL; PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv = NULL; PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d = NULL; PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv = NULL; PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f = NULL; PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv = NULL; PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i = NULL; PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv = NULL; PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s = NULL; PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv = NULL; PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d = NULL; PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv = NULL; PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f = NULL; PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv = NULL; PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i = NULL; PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv = NULL; PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s = NULL; PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv = NULL; PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d = NULL; PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv = NULL; PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f = NULL; PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv = NULL; PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i = NULL; PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv = NULL; PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s = NULL; PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv = NULL; PFNGLNEWLISTPROC glad_glNewList = NULL; PFNGLNORMAL3BPROC glad_glNormal3b = NULL; PFNGLNORMAL3BVPROC glad_glNormal3bv = NULL; PFNGLNORMAL3DPROC glad_glNormal3d = NULL; PFNGLNORMAL3DVPROC glad_glNormal3dv = NULL; PFNGLNORMAL3FPROC glad_glNormal3f = NULL; PFNGLNORMAL3FVPROC glad_glNormal3fv = NULL; PFNGLNORMAL3IPROC glad_glNormal3i = NULL; PFNGLNORMAL3IVPROC glad_glNormal3iv = NULL; PFNGLNORMAL3SPROC glad_glNormal3s = NULL; PFNGLNORMAL3SVPROC glad_glNormal3sv = NULL; PFNGLNORMALPOINTERPROC glad_glNormalPointer = NULL; PFNGLORTHOPROC glad_glOrtho = NULL; PFNGLPASSTHROUGHPROC glad_glPassThrough = NULL; PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback = NULL; PFNGLPIXELMAPFVPROC glad_glPixelMapfv = NULL; PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv = NULL; PFNGLPIXELMAPUSVPROC glad_glPixelMapusv = NULL; PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL; PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL; PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf = NULL; PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi = NULL; PFNGLPIXELZOOMPROC glad_glPixelZoom = NULL; PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL; PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL; PFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL; PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL; PFNGLPOINTSIZEPROC glad_glPointSize = NULL; PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL; PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL; PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple = NULL; PFNGLPOPATTRIBPROC glad_glPopAttrib = NULL; PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib = NULL; PFNGLPOPMATRIXPROC glad_glPopMatrix = NULL; PFNGLPOPNAMEPROC glad_glPopName = NULL; PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures = NULL; PFNGLPROGRAMBINARYPROC glad_glProgramBinary = NULL; PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri = NULL; PFNGLPUSHATTRIBPROC glad_glPushAttrib = NULL; PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib = NULL; PFNGLPUSHMATRIXPROC glad_glPushMatrix = NULL; PFNGLPUSHNAMEPROC glad_glPushName = NULL; PFNGLRASTERPOS2DPROC glad_glRasterPos2d = NULL; PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv = NULL; PFNGLRASTERPOS2FPROC glad_glRasterPos2f = NULL; PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv = NULL; PFNGLRASTERPOS2IPROC glad_glRasterPos2i = NULL; PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv = NULL; PFNGLRASTERPOS2SPROC glad_glRasterPos2s = NULL; PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv = NULL; PFNGLRASTERPOS3DPROC glad_glRasterPos3d = NULL; PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv = NULL; PFNGLRASTERPOS3FPROC glad_glRasterPos3f = NULL; PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv = NULL; PFNGLRASTERPOS3IPROC glad_glRasterPos3i = NULL; PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv = NULL; PFNGLRASTERPOS3SPROC glad_glRasterPos3s = NULL; PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv = NULL; PFNGLRASTERPOS4DPROC glad_glRasterPos4d = NULL; PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv = NULL; PFNGLRASTERPOS4FPROC glad_glRasterPos4f = NULL; PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv = NULL; PFNGLRASTERPOS4IPROC glad_glRasterPos4i = NULL; PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv = NULL; PFNGLRASTERPOS4SPROC glad_glRasterPos4s = NULL; PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv = NULL; PFNGLREADBUFFERPROC glad_glReadBuffer = NULL; PFNGLREADPIXELSPROC glad_glReadPixels = NULL; PFNGLRECTDPROC glad_glRectd = NULL; PFNGLRECTDVPROC glad_glRectdv = NULL; PFNGLRECTFPROC glad_glRectf = NULL; PFNGLRECTFVPROC glad_glRectfv = NULL; PFNGLRECTIPROC glad_glRecti = NULL; PFNGLRECTIVPROC glad_glRectiv = NULL; PFNGLRECTSPROC glad_glRects = NULL; PFNGLRECTSVPROC glad_glRectsv = NULL; PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler = NULL; PFNGLRENDERMODEPROC glad_glRenderMode = NULL; PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL; PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL; PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback = NULL; PFNGLROTATEDPROC glad_glRotated = NULL; PFNGLROTATEFPROC glad_glRotatef = NULL; PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL; PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL; PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL; PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL; PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL; PFNGLSCALEDPROC glad_glScaled = NULL; PFNGLSCALEFPROC glad_glScalef = NULL; PFNGLSCISSORPROC glad_glScissor = NULL; PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b = NULL; PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv = NULL; PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d = NULL; PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv = NULL; PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f = NULL; PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv = NULL; PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i = NULL; PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv = NULL; PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s = NULL; PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv = NULL; PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub = NULL; PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv = NULL; PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui = NULL; PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv = NULL; PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us = NULL; PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv = NULL; PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer = NULL; PFNGLSELECTBUFFERPROC glad_glSelectBuffer = NULL; PFNGLSHADEMODELPROC glad_glShadeModel = NULL; PFNGLSHADERBINARYPROC glad_glShaderBinary = NULL; PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL; PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL; PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL; PFNGLSTENCILMASKPROC glad_glStencilMask = NULL; PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL; PFNGLSTENCILOPPROC glad_glStencilOp = NULL; PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL; PFNGLTEXCOORD1DPROC glad_glTexCoord1d = NULL; PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv = NULL; PFNGLTEXCOORD1FPROC glad_glTexCoord1f = NULL; PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv = NULL; PFNGLTEXCOORD1IPROC glad_glTexCoord1i = NULL; PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv = NULL; PFNGLTEXCOORD1SPROC glad_glTexCoord1s = NULL; PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv = NULL; PFNGLTEXCOORD2DPROC glad_glTexCoord2d = NULL; PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv = NULL; PFNGLTEXCOORD2FPROC glad_glTexCoord2f = NULL; PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv = NULL; PFNGLTEXCOORD2IPROC glad_glTexCoord2i = NULL; PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv = NULL; PFNGLTEXCOORD2SPROC glad_glTexCoord2s = NULL; PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv = NULL; PFNGLTEXCOORD3DPROC glad_glTexCoord3d = NULL; PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv = NULL; PFNGLTEXCOORD3FPROC glad_glTexCoord3f = NULL; PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv = NULL; PFNGLTEXCOORD3IPROC glad_glTexCoord3i = NULL; PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv = NULL; PFNGLTEXCOORD3SPROC glad_glTexCoord3s = NULL; PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv = NULL; PFNGLTEXCOORD4DPROC glad_glTexCoord4d = NULL; PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv = NULL; PFNGLTEXCOORD4FPROC glad_glTexCoord4f = NULL; PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv = NULL; PFNGLTEXCOORD4IPROC glad_glTexCoord4i = NULL; PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv = NULL; PFNGLTEXCOORD4SPROC glad_glTexCoord4s = NULL; PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv = NULL; PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer = NULL; PFNGLTEXENVFPROC glad_glTexEnvf = NULL; PFNGLTEXENVFVPROC glad_glTexEnvfv = NULL; PFNGLTEXENVIPROC glad_glTexEnvi = NULL; PFNGLTEXENVIVPROC glad_glTexEnviv = NULL; PFNGLTEXGENDPROC glad_glTexGend = NULL; PFNGLTEXGENDVPROC glad_glTexGendv = NULL; PFNGLTEXGENFPROC glad_glTexGenf = NULL; PFNGLTEXGENFVPROC glad_glTexGenfv = NULL; PFNGLTEXGENIPROC glad_glTexGeni = NULL; PFNGLTEXGENIVPROC glad_glTexGeniv = NULL; PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL; PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL; PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL; PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL; PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL; PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL; PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL; PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL; PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL; PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D = NULL; PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D = NULL; PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL; PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL; PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL; PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL; PFNGLTRANSLATEDPROC glad_glTranslated = NULL; PFNGLTRANSLATEFPROC glad_glTranslatef = NULL; PFNGLUNIFORM1FPROC glad_glUniform1f = NULL; PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL; PFNGLUNIFORM1IPROC glad_glUniform1i = NULL; PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL; PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL; PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL; PFNGLUNIFORM2FPROC glad_glUniform2f = NULL; PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL; PFNGLUNIFORM2IPROC glad_glUniform2i = NULL; PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL; PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL; PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL; PFNGLUNIFORM3FPROC glad_glUniform3f = NULL; PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL; PFNGLUNIFORM3IPROC glad_glUniform3i = NULL; PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL; PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL; PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL; PFNGLUNIFORM4FPROC glad_glUniform4f = NULL; PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL; PFNGLUNIFORM4IPROC glad_glUniform4i = NULL; PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL; PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL; PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL; PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL; PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL; PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL; PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL; PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL; PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL; PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL; PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL; PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL; PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL; PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL; PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL; PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL; PFNGLVERTEX2DPROC glad_glVertex2d = NULL; PFNGLVERTEX2DVPROC glad_glVertex2dv = NULL; PFNGLVERTEX2FPROC glad_glVertex2f = NULL; PFNGLVERTEX2FVPROC glad_glVertex2fv = NULL; PFNGLVERTEX2IPROC glad_glVertex2i = NULL; PFNGLVERTEX2IVPROC glad_glVertex2iv = NULL; PFNGLVERTEX2SPROC glad_glVertex2s = NULL; PFNGLVERTEX2SVPROC glad_glVertex2sv = NULL; PFNGLVERTEX3DPROC glad_glVertex3d = NULL; PFNGLVERTEX3DVPROC glad_glVertex3dv = NULL; PFNGLVERTEX3FPROC glad_glVertex3f = NULL; PFNGLVERTEX3FVPROC glad_glVertex3fv = NULL; PFNGLVERTEX3IPROC glad_glVertex3i = NULL; PFNGLVERTEX3IVPROC glad_glVertex3iv = NULL; PFNGLVERTEX3SPROC glad_glVertex3s = NULL; PFNGLVERTEX3SVPROC glad_glVertex3sv = NULL; PFNGLVERTEX4DPROC glad_glVertex4d = NULL; PFNGLVERTEX4DVPROC glad_glVertex4dv = NULL; PFNGLVERTEX4FPROC glad_glVertex4f = NULL; PFNGLVERTEX4FVPROC glad_glVertex4fv = NULL; PFNGLVERTEX4IPROC glad_glVertex4i = NULL; PFNGLVERTEX4IVPROC glad_glVertex4iv = NULL; PFNGLVERTEX4SPROC glad_glVertex4s = NULL; PFNGLVERTEX4SVPROC glad_glVertex4sv = NULL; PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL; PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL; PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL; PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL; PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL; PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL; PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL; PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL; PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL; PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL; PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL; PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL; PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL; PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL; PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL; PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL; PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL; PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL; PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL; PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL; PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL; PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL; PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL; PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL; PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL; PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL; PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL; PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL; PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL; PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL; PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL; PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL; PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL; PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL; PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL; PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL; PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL; PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL; PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL; PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL; PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL; PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL; PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL; PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL; PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL; PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL; PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL; PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL; PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL; PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL; PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL; PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL; PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL; PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL; PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL; PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL; PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL; PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL; PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL; PFNGLVERTEXPOINTERPROC glad_glVertexPointer = NULL; PFNGLVIEWPORTPROC glad_glViewport = NULL; PFNGLWAITSYNCPROC glad_glWaitSync = NULL; PFNGLWINDOWPOS2DPROC glad_glWindowPos2d = NULL; PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv = NULL; PFNGLWINDOWPOS2FPROC glad_glWindowPos2f = NULL; PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv = NULL; PFNGLWINDOWPOS2IPROC glad_glWindowPos2i = NULL; PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv = NULL; PFNGLWINDOWPOS2SPROC glad_glWindowPos2s = NULL; PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv = NULL; PFNGLWINDOWPOS3DPROC glad_glWindowPos3d = NULL; PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv = NULL; PFNGLWINDOWPOS3FPROC glad_glWindowPos3f = NULL; PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv = NULL; PFNGLWINDOWPOS3IPROC glad_glWindowPos3i = NULL; PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv = NULL; PFNGLWINDOWPOS3SPROC glad_glWindowPos3s = NULL; PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv = NULL; int GLAD_GL_3DFX_multisample = 0; int GLAD_GL_3DFX_tbuffer = 0; int GLAD_GL_3DFX_texture_compression_FXT1 = 0; int GLAD_GL_AMD_blend_minmax_factor = 0; int GLAD_GL_AMD_compressed_3DC_texture = 0; int GLAD_GL_AMD_compressed_ATC_texture = 0; int GLAD_GL_AMD_conservative_depth = 0; int GLAD_GL_AMD_debug_output = 0; int GLAD_GL_AMD_depth_clamp_separate = 0; int GLAD_GL_AMD_draw_buffers_blend = 0; int GLAD_GL_AMD_framebuffer_multisample_advanced = 0; int GLAD_GL_AMD_framebuffer_sample_positions = 0; int GLAD_GL_AMD_gcn_shader = 0; int GLAD_GL_AMD_gpu_shader_half_float = 0; int GLAD_GL_AMD_gpu_shader_int16 = 0; int GLAD_GL_AMD_gpu_shader_int64 = 0; int GLAD_GL_AMD_interleaved_elements = 0; int GLAD_GL_AMD_multi_draw_indirect = 0; int GLAD_GL_AMD_name_gen_delete = 0; int GLAD_GL_AMD_occlusion_query_event = 0; int GLAD_GL_AMD_performance_monitor = 0; int GLAD_GL_AMD_pinned_memory = 0; int GLAD_GL_AMD_program_binary_Z400 = 0; int GLAD_GL_AMD_query_buffer_object = 0; int GLAD_GL_AMD_sample_positions = 0; int GLAD_GL_AMD_seamless_cubemap_per_texture = 0; int GLAD_GL_AMD_shader_atomic_counter_ops = 0; int GLAD_GL_AMD_shader_ballot = 0; int GLAD_GL_AMD_shader_explicit_vertex_parameter = 0; int GLAD_GL_AMD_shader_gpu_shader_half_float_fetch = 0; int GLAD_GL_AMD_shader_image_load_store_lod = 0; int GLAD_GL_AMD_shader_stencil_export = 0; int GLAD_GL_AMD_shader_trinary_minmax = 0; int GLAD_GL_AMD_sparse_texture = 0; int GLAD_GL_AMD_stencil_operation_extended = 0; int GLAD_GL_AMD_texture_gather_bias_lod = 0; int GLAD_GL_AMD_texture_texture4 = 0; int GLAD_GL_AMD_transform_feedback3_lines_triangles = 0; int GLAD_GL_AMD_transform_feedback4 = 0; int GLAD_GL_AMD_vertex_shader_layer = 0; int GLAD_GL_AMD_vertex_shader_tessellator = 0; int GLAD_GL_AMD_vertex_shader_viewport_index = 0; int GLAD_GL_ANDROID_extension_pack_es31a = 0; int GLAD_GL_ANGLE_depth_texture = 0; int GLAD_GL_ANGLE_framebuffer_blit = 0; int GLAD_GL_ANGLE_framebuffer_multisample = 0; int GLAD_GL_ANGLE_instanced_arrays = 0; int GLAD_GL_ANGLE_pack_reverse_row_order = 0; int GLAD_GL_ANGLE_program_binary = 0; int GLAD_GL_ANGLE_texture_compression_dxt3 = 0; int GLAD_GL_ANGLE_texture_compression_dxt5 = 0; int GLAD_GL_ANGLE_texture_usage = 0; int GLAD_GL_ANGLE_translated_shader_source = 0; int GLAD_GL_APPLE_aux_depth_stencil = 0; int GLAD_GL_APPLE_client_storage = 0; int GLAD_GL_APPLE_clip_distance = 0; int GLAD_GL_APPLE_color_buffer_packed_float = 0; int GLAD_GL_APPLE_copy_texture_levels = 0; int GLAD_GL_APPLE_element_array = 0; int GLAD_GL_APPLE_fence = 0; int GLAD_GL_APPLE_float_pixels = 0; int GLAD_GL_APPLE_flush_buffer_range = 0; int GLAD_GL_APPLE_framebuffer_multisample = 0; int GLAD_GL_APPLE_object_purgeable = 0; int GLAD_GL_APPLE_rgb_422 = 0; int GLAD_GL_APPLE_row_bytes = 0; int GLAD_GL_APPLE_specular_vector = 0; int GLAD_GL_APPLE_sync = 0; int GLAD_GL_APPLE_texture_format_BGRA8888 = 0; int GLAD_GL_APPLE_texture_max_level = 0; int GLAD_GL_APPLE_texture_packed_float = 0; int GLAD_GL_APPLE_texture_range = 0; int GLAD_GL_APPLE_transform_hint = 0; int GLAD_GL_APPLE_vertex_array_object = 0; int GLAD_GL_APPLE_vertex_array_range = 0; int GLAD_GL_APPLE_vertex_program_evaluators = 0; int GLAD_GL_APPLE_ycbcr_422 = 0; int GLAD_GL_ARB_ES2_compatibility = 0; int GLAD_GL_ARB_ES3_1_compatibility = 0; int GLAD_GL_ARB_ES3_2_compatibility = 0; int GLAD_GL_ARB_ES3_compatibility = 0; int GLAD_GL_ARB_arrays_of_arrays = 0; int GLAD_GL_ARB_base_instance = 0; int GLAD_GL_ARB_bindless_texture = 0; int GLAD_GL_ARB_blend_func_extended = 0; int GLAD_GL_ARB_buffer_storage = 0; int GLAD_GL_ARB_cl_event = 0; int GLAD_GL_ARB_clear_buffer_object = 0; int GLAD_GL_ARB_clear_texture = 0; int GLAD_GL_ARB_clip_control = 0; int GLAD_GL_ARB_color_buffer_float = 0; int GLAD_GL_ARB_compatibility = 0; int GLAD_GL_ARB_compressed_texture_pixel_storage = 0; int GLAD_GL_ARB_compute_shader = 0; int GLAD_GL_ARB_compute_variable_group_size = 0; int GLAD_GL_ARB_conditional_render_inverted = 0; int GLAD_GL_ARB_conservative_depth = 0; int GLAD_GL_ARB_copy_buffer = 0; int GLAD_GL_ARB_copy_image = 0; int GLAD_GL_ARB_cull_distance = 0; int GLAD_GL_ARB_debug_output = 0; int GLAD_GL_ARB_depth_buffer_float = 0; int GLAD_GL_ARB_depth_clamp = 0; int GLAD_GL_ARB_depth_texture = 0; int GLAD_GL_ARB_derivative_control = 0; int GLAD_GL_ARB_direct_state_access = 0; int GLAD_GL_ARB_draw_buffers = 0; int GLAD_GL_ARB_draw_buffers_blend = 0; int GLAD_GL_ARB_draw_elements_base_vertex = 0; int GLAD_GL_ARB_draw_indirect = 0; int GLAD_GL_ARB_draw_instanced = 0; int GLAD_GL_ARB_enhanced_layouts = 0; int GLAD_GL_ARB_explicit_attrib_location = 0; int GLAD_GL_ARB_explicit_uniform_location = 0; int GLAD_GL_ARB_fragment_coord_conventions = 0; int GLAD_GL_ARB_fragment_layer_viewport = 0; int GLAD_GL_ARB_fragment_program = 0; int GLAD_GL_ARB_fragment_program_shadow = 0; int GLAD_GL_ARB_fragment_shader = 0; int GLAD_GL_ARB_fragment_shader_interlock = 0; int GLAD_GL_ARB_framebuffer_no_attachments = 0; int GLAD_GL_ARB_framebuffer_object = 0; int GLAD_GL_ARB_framebuffer_sRGB = 0; int GLAD_GL_ARB_geometry_shader4 = 0; int GLAD_GL_ARB_get_program_binary = 0; int GLAD_GL_ARB_get_texture_sub_image = 0; int GLAD_GL_ARB_gl_spirv = 0; int GLAD_GL_ARB_gpu_shader5 = 0; int GLAD_GL_ARB_gpu_shader_fp64 = 0; int GLAD_GL_ARB_gpu_shader_int64 = 0; int GLAD_GL_ARB_half_float_pixel = 0; int GLAD_GL_ARB_half_float_vertex = 0; int GLAD_GL_ARB_imaging = 0; int GLAD_GL_ARB_indirect_parameters = 0; int GLAD_GL_ARB_instanced_arrays = 0; int GLAD_GL_ARB_internalformat_query = 0; int GLAD_GL_ARB_internalformat_query2 = 0; int GLAD_GL_ARB_invalidate_subdata = 0; int GLAD_GL_ARB_map_buffer_alignment = 0; int GLAD_GL_ARB_map_buffer_range = 0; int GLAD_GL_ARB_matrix_palette = 0; int GLAD_GL_ARB_multi_bind = 0; int GLAD_GL_ARB_multi_draw_indirect = 0; int GLAD_GL_ARB_multisample = 0; int GLAD_GL_ARB_multitexture = 0; int GLAD_GL_ARB_occlusion_query = 0; int GLAD_GL_ARB_occlusion_query2 = 0; int GLAD_GL_ARB_parallel_shader_compile = 0; int GLAD_GL_ARB_pipeline_statistics_query = 0; int GLAD_GL_ARB_pixel_buffer_object = 0; int GLAD_GL_ARB_point_parameters = 0; int GLAD_GL_ARB_point_sprite = 0; int GLAD_GL_ARB_polygon_offset_clamp = 0; int GLAD_GL_ARB_post_depth_coverage = 0; int GLAD_GL_ARB_program_interface_query = 0; int GLAD_GL_ARB_provoking_vertex = 0; int GLAD_GL_ARB_query_buffer_object = 0; int GLAD_GL_ARB_robust_buffer_access_behavior = 0; int GLAD_GL_ARB_robustness = 0; int GLAD_GL_ARB_robustness_isolation = 0; int GLAD_GL_ARB_sample_locations = 0; int GLAD_GL_ARB_sample_shading = 0; int GLAD_GL_ARB_sampler_objects = 0; int GLAD_GL_ARB_seamless_cube_map = 0; int GLAD_GL_ARB_seamless_cubemap_per_texture = 0; int GLAD_GL_ARB_separate_shader_objects = 0; int GLAD_GL_ARB_shader_atomic_counter_ops = 0; int GLAD_GL_ARB_shader_atomic_counters = 0; int GLAD_GL_ARB_shader_ballot = 0; int GLAD_GL_ARB_shader_bit_encoding = 0; int GLAD_GL_ARB_shader_clock = 0; int GLAD_GL_ARB_shader_draw_parameters = 0; int GLAD_GL_ARB_shader_group_vote = 0; int GLAD_GL_ARB_shader_image_load_store = 0; int GLAD_GL_ARB_shader_image_size = 0; int GLAD_GL_ARB_shader_objects = 0; int GLAD_GL_ARB_shader_precision = 0; int GLAD_GL_ARB_shader_stencil_export = 0; int GLAD_GL_ARB_shader_storage_buffer_object = 0; int GLAD_GL_ARB_shader_subroutine = 0; int GLAD_GL_ARB_shader_texture_image_samples = 0; int GLAD_GL_ARB_shader_texture_lod = 0; int GLAD_GL_ARB_shader_viewport_layer_array = 0; int GLAD_GL_ARB_shading_language_100 = 0; int GLAD_GL_ARB_shading_language_420pack = 0; int GLAD_GL_ARB_shading_language_include = 0; int GLAD_GL_ARB_shading_language_packing = 0; int GLAD_GL_ARB_shadow = 0; int GLAD_GL_ARB_shadow_ambient = 0; int GLAD_GL_ARB_sparse_buffer = 0; int GLAD_GL_ARB_sparse_texture = 0; int GLAD_GL_ARB_sparse_texture2 = 0; int GLAD_GL_ARB_sparse_texture_clamp = 0; int GLAD_GL_ARB_spirv_extensions = 0; int GLAD_GL_ARB_stencil_texturing = 0; int GLAD_GL_ARB_sync = 0; int GLAD_GL_ARB_tessellation_shader = 0; int GLAD_GL_ARB_texture_barrier = 0; int GLAD_GL_ARB_texture_border_clamp = 0; int GLAD_GL_ARB_texture_buffer_object = 0; int GLAD_GL_ARB_texture_buffer_object_rgb32 = 0; int GLAD_GL_ARB_texture_buffer_range = 0; int GLAD_GL_ARB_texture_compression = 0; int GLAD_GL_ARB_texture_compression_bptc = 0; int GLAD_GL_ARB_texture_compression_rgtc = 0; int GLAD_GL_ARB_texture_cube_map = 0; int GLAD_GL_ARB_texture_cube_map_array = 0; int GLAD_GL_ARB_texture_env_add = 0; int GLAD_GL_ARB_texture_env_combine = 0; int GLAD_GL_ARB_texture_env_crossbar = 0; int GLAD_GL_ARB_texture_env_dot3 = 0; int GLAD_GL_ARB_texture_filter_anisotropic = 0; int GLAD_GL_ARB_texture_filter_minmax = 0; int GLAD_GL_ARB_texture_float = 0; int GLAD_GL_ARB_texture_gather = 0; int GLAD_GL_ARB_texture_mirror_clamp_to_edge = 0; int GLAD_GL_ARB_texture_mirrored_repeat = 0; int GLAD_GL_ARB_texture_multisample = 0; int GLAD_GL_ARB_texture_non_power_of_two = 0; int GLAD_GL_ARB_texture_query_levels = 0; int GLAD_GL_ARB_texture_query_lod = 0; int GLAD_GL_ARB_texture_rectangle = 0; int GLAD_GL_ARB_texture_rg = 0; int GLAD_GL_ARB_texture_rgb10_a2ui = 0; int GLAD_GL_ARB_texture_stencil8 = 0; int GLAD_GL_ARB_texture_storage = 0; int GLAD_GL_ARB_texture_storage_multisample = 0; int GLAD_GL_ARB_texture_swizzle = 0; int GLAD_GL_ARB_texture_view = 0; int GLAD_GL_ARB_timer_query = 0; int GLAD_GL_ARB_transform_feedback2 = 0; int GLAD_GL_ARB_transform_feedback3 = 0; int GLAD_GL_ARB_transform_feedback_instanced = 0; int GLAD_GL_ARB_transform_feedback_overflow_query = 0; int GLAD_GL_ARB_transpose_matrix = 0; int GLAD_GL_ARB_uniform_buffer_object = 0; int GLAD_GL_ARB_vertex_array_bgra = 0; int GLAD_GL_ARB_vertex_array_object = 0; int GLAD_GL_ARB_vertex_attrib_64bit = 0; int GLAD_GL_ARB_vertex_attrib_binding = 0; int GLAD_GL_ARB_vertex_blend = 0; int GLAD_GL_ARB_vertex_buffer_object = 0; int GLAD_GL_ARB_vertex_program = 0; int GLAD_GL_ARB_vertex_shader = 0; int GLAD_GL_ARB_vertex_type_10f_11f_11f_rev = 0; int GLAD_GL_ARB_vertex_type_2_10_10_10_rev = 0; int GLAD_GL_ARB_viewport_array = 0; int GLAD_GL_ARB_window_pos = 0; int GLAD_GL_ARM_mali_program_binary = 0; int GLAD_GL_ARM_mali_shader_binary = 0; int GLAD_GL_ARM_rgba8 = 0; int GLAD_GL_ARM_shader_framebuffer_fetch = 0; int GLAD_GL_ARM_shader_framebuffer_fetch_depth_stencil = 0; int GLAD_GL_ARM_texture_unnormalized_coordinates = 0; int GLAD_GL_ATI_draw_buffers = 0; int GLAD_GL_ATI_element_array = 0; int GLAD_GL_ATI_envmap_bumpmap = 0; int GLAD_GL_ATI_fragment_shader = 0; int GLAD_GL_ATI_map_object_buffer = 0; int GLAD_GL_ATI_meminfo = 0; int GLAD_GL_ATI_pixel_format_float = 0; int GLAD_GL_ATI_pn_triangles = 0; int GLAD_GL_ATI_separate_stencil = 0; int GLAD_GL_ATI_text_fragment_shader = 0; int GLAD_GL_ATI_texture_env_combine3 = 0; int GLAD_GL_ATI_texture_float = 0; int GLAD_GL_ATI_texture_mirror_once = 0; int GLAD_GL_ATI_vertex_array_object = 0; int GLAD_GL_ATI_vertex_attrib_array_object = 0; int GLAD_GL_ATI_vertex_streams = 0; int GLAD_GL_DMP_program_binary = 0; int GLAD_GL_DMP_shader_binary = 0; int GLAD_GL_EXT_422_pixels = 0; int GLAD_GL_EXT_EGL_image_array = 0; int GLAD_GL_EXT_EGL_image_storage = 0; int GLAD_GL_EXT_EGL_sync = 0; int GLAD_GL_EXT_YUV_target = 0; int GLAD_GL_EXT_abgr = 0; int GLAD_GL_EXT_base_instance = 0; int GLAD_GL_EXT_bgra = 0; int GLAD_GL_EXT_bindable_uniform = 0; int GLAD_GL_EXT_blend_color = 0; int GLAD_GL_EXT_blend_equation_separate = 0; int GLAD_GL_EXT_blend_func_extended = 0; int GLAD_GL_EXT_blend_func_separate = 0; int GLAD_GL_EXT_blend_logic_op = 0; int GLAD_GL_EXT_blend_minmax = 0; int GLAD_GL_EXT_blend_subtract = 0; int GLAD_GL_EXT_buffer_storage = 0; int GLAD_GL_EXT_clear_texture = 0; int GLAD_GL_EXT_clip_control = 0; int GLAD_GL_EXT_clip_cull_distance = 0; int GLAD_GL_EXT_clip_volume_hint = 0; int GLAD_GL_EXT_cmyka = 0; int GLAD_GL_EXT_color_buffer_float = 0; int GLAD_GL_EXT_color_buffer_half_float = 0; int GLAD_GL_EXT_color_subtable = 0; int GLAD_GL_EXT_compiled_vertex_array = 0; int GLAD_GL_EXT_conservative_depth = 0; int GLAD_GL_EXT_convolution = 0; int GLAD_GL_EXT_coordinate_frame = 0; int GLAD_GL_EXT_copy_image = 0; int GLAD_GL_EXT_copy_texture = 0; int GLAD_GL_EXT_cull_vertex = 0; int GLAD_GL_EXT_debug_label = 0; int GLAD_GL_EXT_debug_marker = 0; int GLAD_GL_EXT_depth_bounds_test = 0; int GLAD_GL_EXT_depth_clamp = 0; int GLAD_GL_EXT_direct_state_access = 0; int GLAD_GL_EXT_discard_framebuffer = 0; int GLAD_GL_EXT_disjoint_timer_query = 0; int GLAD_GL_EXT_draw_buffers = 0; int GLAD_GL_EXT_draw_buffers2 = 0; int GLAD_GL_EXT_draw_buffers_indexed = 0; int GLAD_GL_EXT_draw_elements_base_vertex = 0; int GLAD_GL_EXT_draw_instanced = 0; int GLAD_GL_EXT_draw_range_elements = 0; int GLAD_GL_EXT_draw_transform_feedback = 0; int GLAD_GL_EXT_external_buffer = 0; int GLAD_GL_EXT_float_blend = 0; int GLAD_GL_EXT_fog_coord = 0; int GLAD_GL_EXT_framebuffer_blit = 0; int GLAD_GL_EXT_framebuffer_multisample = 0; int GLAD_GL_EXT_framebuffer_multisample_blit_scaled = 0; int GLAD_GL_EXT_framebuffer_object = 0; int GLAD_GL_EXT_framebuffer_sRGB = 0; int GLAD_GL_EXT_geometry_point_size = 0; int GLAD_GL_EXT_geometry_shader = 0; int GLAD_GL_EXT_geometry_shader4 = 0; int GLAD_GL_EXT_gpu_program_parameters = 0; int GLAD_GL_EXT_gpu_shader4 = 0; int GLAD_GL_EXT_gpu_shader5 = 0; int GLAD_GL_EXT_histogram = 0; int GLAD_GL_EXT_index_array_formats = 0; int GLAD_GL_EXT_index_func = 0; int GLAD_GL_EXT_index_material = 0; int GLAD_GL_EXT_index_texture = 0; int GLAD_GL_EXT_instanced_arrays = 0; int GLAD_GL_EXT_light_texture = 0; int GLAD_GL_EXT_map_buffer_range = 0; int GLAD_GL_EXT_memory_object = 0; int GLAD_GL_EXT_memory_object_fd = 0; int GLAD_GL_EXT_memory_object_win32 = 0; int GLAD_GL_EXT_misc_attribute = 0; int GLAD_GL_EXT_multi_draw_arrays = 0; int GLAD_GL_EXT_multi_draw_indirect = 0; int GLAD_GL_EXT_multisample = 0; int GLAD_GL_EXT_multisampled_compatibility = 0; int GLAD_GL_EXT_multisampled_render_to_texture = 0; int GLAD_GL_EXT_multisampled_render_to_texture2 = 0; int GLAD_GL_EXT_multiview_draw_buffers = 0; int GLAD_GL_EXT_multiview_tessellation_geometry_shader = 0; int GLAD_GL_EXT_multiview_texture_multisample = 0; int GLAD_GL_EXT_multiview_timer_query = 0; int GLAD_GL_EXT_occlusion_query_boolean = 0; int GLAD_GL_EXT_packed_depth_stencil = 0; int GLAD_GL_EXT_packed_float = 0; int GLAD_GL_EXT_packed_pixels = 0; int GLAD_GL_EXT_paletted_texture = 0; int GLAD_GL_EXT_pixel_buffer_object = 0; int GLAD_GL_EXT_pixel_transform = 0; int GLAD_GL_EXT_pixel_transform_color_table = 0; int GLAD_GL_EXT_point_parameters = 0; int GLAD_GL_EXT_polygon_offset = 0; int GLAD_GL_EXT_polygon_offset_clamp = 0; int GLAD_GL_EXT_post_depth_coverage = 0; int GLAD_GL_EXT_primitive_bounding_box = 0; int GLAD_GL_EXT_protected_textures = 0; int GLAD_GL_EXT_provoking_vertex = 0; int GLAD_GL_EXT_pvrtc_sRGB = 0; int GLAD_GL_EXT_raster_multisample = 0; int GLAD_GL_EXT_read_format_bgra = 0; int GLAD_GL_EXT_render_snorm = 0; int GLAD_GL_EXT_rescale_normal = 0; int GLAD_GL_EXT_robustness = 0; int GLAD_GL_EXT_sRGB = 0; int GLAD_GL_EXT_sRGB_write_control = 0; int GLAD_GL_EXT_secondary_color = 0; int GLAD_GL_EXT_semaphore = 0; int GLAD_GL_EXT_semaphore_fd = 0; int GLAD_GL_EXT_semaphore_win32 = 0; int GLAD_GL_EXT_separate_shader_objects = 0; int GLAD_GL_EXT_separate_specular_color = 0; int GLAD_GL_EXT_shader_framebuffer_fetch = 0; int GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent = 0; int GLAD_GL_EXT_shader_group_vote = 0; int GLAD_GL_EXT_shader_image_load_formatted = 0; int GLAD_GL_EXT_shader_image_load_store = 0; int GLAD_GL_EXT_shader_implicit_conversions = 0; int GLAD_GL_EXT_shader_integer_mix = 0; int GLAD_GL_EXT_shader_io_blocks = 0; int GLAD_GL_EXT_shader_non_constant_global_initializers = 0; int GLAD_GL_EXT_shader_pixel_local_storage = 0; int GLAD_GL_EXT_shader_pixel_local_storage2 = 0; int GLAD_GL_EXT_shader_texture_lod = 0; int GLAD_GL_EXT_shadow_funcs = 0; int GLAD_GL_EXT_shadow_samplers = 0; int GLAD_GL_EXT_shared_texture_palette = 0; int GLAD_GL_EXT_sparse_texture = 0; int GLAD_GL_EXT_sparse_texture2 = 0; int GLAD_GL_EXT_stencil_clear_tag = 0; int GLAD_GL_EXT_stencil_two_side = 0; int GLAD_GL_EXT_stencil_wrap = 0; int GLAD_GL_EXT_subtexture = 0; int GLAD_GL_EXT_tessellation_point_size = 0; int GLAD_GL_EXT_tessellation_shader = 0; int GLAD_GL_EXT_texture = 0; int GLAD_GL_EXT_texture3D = 0; int GLAD_GL_EXT_texture_array = 0; int GLAD_GL_EXT_texture_border_clamp = 0; int GLAD_GL_EXT_texture_buffer = 0; int GLAD_GL_EXT_texture_buffer_object = 0; int GLAD_GL_EXT_texture_compression_astc_decode_mode = 0; int GLAD_GL_EXT_texture_compression_bptc = 0; int GLAD_GL_EXT_texture_compression_dxt1 = 0; int GLAD_GL_EXT_texture_compression_latc = 0; int GLAD_GL_EXT_texture_compression_rgtc = 0; int GLAD_GL_EXT_texture_compression_s3tc = 0; int GLAD_GL_EXT_texture_compression_s3tc_srgb = 0; int GLAD_GL_EXT_texture_cube_map = 0; int GLAD_GL_EXT_texture_cube_map_array = 0; int GLAD_GL_EXT_texture_env_add = 0; int GLAD_GL_EXT_texture_env_combine = 0; int GLAD_GL_EXT_texture_env_dot3 = 0; int GLAD_GL_EXT_texture_filter_anisotropic = 0; int GLAD_GL_EXT_texture_filter_minmax = 0; int GLAD_GL_EXT_texture_format_BGRA8888 = 0; int GLAD_GL_EXT_texture_format_sRGB_override = 0; int GLAD_GL_EXT_texture_integer = 0; int GLAD_GL_EXT_texture_lod_bias = 0; int GLAD_GL_EXT_texture_mirror_clamp = 0; int GLAD_GL_EXT_texture_mirror_clamp_to_edge = 0; int GLAD_GL_EXT_texture_norm16 = 0; int GLAD_GL_EXT_texture_object = 0; int GLAD_GL_EXT_texture_perturb_normal = 0; int GLAD_GL_EXT_texture_query_lod = 0; int GLAD_GL_EXT_texture_rg = 0; int GLAD_GL_EXT_texture_sRGB = 0; int GLAD_GL_EXT_texture_sRGB_R8 = 0; int GLAD_GL_EXT_texture_sRGB_RG8 = 0; int GLAD_GL_EXT_texture_sRGB_decode = 0; int GLAD_GL_EXT_texture_shadow_lod = 0; int GLAD_GL_EXT_texture_shared_exponent = 0; int GLAD_GL_EXT_texture_snorm = 0; int GLAD_GL_EXT_texture_storage = 0; int GLAD_GL_EXT_texture_swizzle = 0; int GLAD_GL_EXT_texture_type_2_10_10_10_REV = 0; int GLAD_GL_EXT_texture_view = 0; int GLAD_GL_EXT_timer_query = 0; int GLAD_GL_EXT_transform_feedback = 0; int GLAD_GL_EXT_unpack_subimage = 0; int GLAD_GL_EXT_vertex_array = 0; int GLAD_GL_EXT_vertex_array_bgra = 0; int GLAD_GL_EXT_vertex_attrib_64bit = 0; int GLAD_GL_EXT_vertex_shader = 0; int GLAD_GL_EXT_vertex_weighting = 0; int GLAD_GL_EXT_win32_keyed_mutex = 0; int GLAD_GL_EXT_window_rectangles = 0; int GLAD_GL_EXT_x11_sync_object = 0; int GLAD_GL_FJ_shader_binary_GCCSO = 0; int GLAD_GL_GREMEDY_frame_terminator = 0; int GLAD_GL_GREMEDY_string_marker = 0; int GLAD_GL_HP_convolution_border_modes = 0; int GLAD_GL_HP_image_transform = 0; int GLAD_GL_HP_occlusion_test = 0; int GLAD_GL_HP_texture_lighting = 0; int GLAD_GL_IBM_cull_vertex = 0; int GLAD_GL_IBM_multimode_draw_arrays = 0; int GLAD_GL_IBM_rasterpos_clip = 0; int GLAD_GL_IBM_static_data = 0; int GLAD_GL_IBM_texture_mirrored_repeat = 0; int GLAD_GL_IBM_vertex_array_lists = 0; int GLAD_GL_IMG_bindless_texture = 0; int GLAD_GL_IMG_framebuffer_downsample = 0; int GLAD_GL_IMG_multisampled_render_to_texture = 0; int GLAD_GL_IMG_program_binary = 0; int GLAD_GL_IMG_read_format = 0; int GLAD_GL_IMG_shader_binary = 0; int GLAD_GL_IMG_texture_compression_pvrtc = 0; int GLAD_GL_IMG_texture_compression_pvrtc2 = 0; int GLAD_GL_IMG_texture_filter_cubic = 0; int GLAD_GL_INGR_blend_func_separate = 0; int GLAD_GL_INGR_color_clamp = 0; int GLAD_GL_INGR_interlace_read = 0; int GLAD_GL_INTEL_blackhole_render = 0; int GLAD_GL_INTEL_conservative_rasterization = 0; int GLAD_GL_INTEL_fragment_shader_ordering = 0; int GLAD_GL_INTEL_framebuffer_CMAA = 0; int GLAD_GL_INTEL_map_texture = 0; int GLAD_GL_INTEL_parallel_arrays = 0; int GLAD_GL_INTEL_performance_query = 0; int GLAD_GL_KHR_blend_equation_advanced = 0; int GLAD_GL_KHR_blend_equation_advanced_coherent = 0; int GLAD_GL_KHR_context_flush_control = 0; int GLAD_GL_KHR_debug = 0; int GLAD_GL_KHR_no_error = 0; int GLAD_GL_KHR_parallel_shader_compile = 0; int GLAD_GL_KHR_robust_buffer_access_behavior = 0; int GLAD_GL_KHR_robustness = 0; int GLAD_GL_KHR_shader_subgroup = 0; int GLAD_GL_KHR_texture_compression_astc_hdr = 0; int GLAD_GL_KHR_texture_compression_astc_ldr = 0; int GLAD_GL_KHR_texture_compression_astc_sliced_3d = 0; int GLAD_GL_MESAX_texture_stack = 0; int GLAD_GL_MESA_bgra = 0; int GLAD_GL_MESA_framebuffer_flip_x = 0; int GLAD_GL_MESA_framebuffer_flip_y = 0; int GLAD_GL_MESA_framebuffer_swap_xy = 0; int GLAD_GL_MESA_pack_invert = 0; int GLAD_GL_MESA_program_binary_formats = 0; int GLAD_GL_MESA_resize_buffers = 0; int GLAD_GL_MESA_shader_integer_functions = 0; int GLAD_GL_MESA_tile_raster_order = 0; int GLAD_GL_MESA_window_pos = 0; int GLAD_GL_MESA_ycbcr_texture = 0; int GLAD_GL_NVX_blend_equation_advanced_multi_draw_buffers = 0; int GLAD_GL_NVX_conditional_render = 0; int GLAD_GL_NVX_gpu_memory_info = 0; int GLAD_GL_NVX_gpu_multicast2 = 0; int GLAD_GL_NVX_linked_gpu_multicast = 0; int GLAD_GL_NVX_progress_fence = 0; int GLAD_GL_NV_alpha_to_coverage_dither_control = 0; int GLAD_GL_NV_bindless_multi_draw_indirect = 0; int GLAD_GL_NV_bindless_multi_draw_indirect_count = 0; int GLAD_GL_NV_bindless_texture = 0; int GLAD_GL_NV_blend_equation_advanced = 0; int GLAD_GL_NV_blend_equation_advanced_coherent = 0; int GLAD_GL_NV_blend_minmax_factor = 0; int GLAD_GL_NV_blend_square = 0; int GLAD_GL_NV_clip_space_w_scaling = 0; int GLAD_GL_NV_command_list = 0; int GLAD_GL_NV_compute_program5 = 0; int GLAD_GL_NV_compute_shader_derivatives = 0; int GLAD_GL_NV_conditional_render = 0; int GLAD_GL_NV_conservative_raster = 0; int GLAD_GL_NV_conservative_raster_dilate = 0; int GLAD_GL_NV_conservative_raster_pre_snap = 0; int GLAD_GL_NV_conservative_raster_pre_snap_triangles = 0; int GLAD_GL_NV_conservative_raster_underestimation = 0; int GLAD_GL_NV_copy_buffer = 0; int GLAD_GL_NV_copy_depth_to_color = 0; int GLAD_GL_NV_copy_image = 0; int GLAD_GL_NV_coverage_sample = 0; int GLAD_GL_NV_deep_texture3D = 0; int GLAD_GL_NV_depth_buffer_float = 0; int GLAD_GL_NV_depth_clamp = 0; int GLAD_GL_NV_depth_nonlinear = 0; int GLAD_GL_NV_draw_buffers = 0; int GLAD_GL_NV_draw_instanced = 0; int GLAD_GL_NV_draw_texture = 0; int GLAD_GL_NV_draw_vulkan_image = 0; int GLAD_GL_NV_evaluators = 0; int GLAD_GL_NV_explicit_attrib_location = 0; int GLAD_GL_NV_explicit_multisample = 0; int GLAD_GL_NV_fbo_color_attachments = 0; int GLAD_GL_NV_fence = 0; int GLAD_GL_NV_fill_rectangle = 0; int GLAD_GL_NV_float_buffer = 0; int GLAD_GL_NV_fog_distance = 0; int GLAD_GL_NV_fragment_coverage_to_color = 0; int GLAD_GL_NV_fragment_program = 0; int GLAD_GL_NV_fragment_program2 = 0; int GLAD_GL_NV_fragment_program4 = 0; int GLAD_GL_NV_fragment_program_option = 0; int GLAD_GL_NV_fragment_shader_barycentric = 0; int GLAD_GL_NV_fragment_shader_interlock = 0; int GLAD_GL_NV_framebuffer_blit = 0; int GLAD_GL_NV_framebuffer_mixed_samples = 0; int GLAD_GL_NV_framebuffer_multisample = 0; int GLAD_GL_NV_framebuffer_multisample_coverage = 0; int GLAD_GL_NV_generate_mipmap_sRGB = 0; int GLAD_GL_NV_geometry_program4 = 0; int GLAD_GL_NV_geometry_shader4 = 0; int GLAD_GL_NV_geometry_shader_passthrough = 0; int GLAD_GL_NV_gpu_multicast = 0; int GLAD_GL_NV_gpu_program4 = 0; int GLAD_GL_NV_gpu_program5 = 0; int GLAD_GL_NV_gpu_program5_mem_extended = 0; int GLAD_GL_NV_gpu_shader5 = 0; int GLAD_GL_NV_half_float = 0; int GLAD_GL_NV_image_formats = 0; int GLAD_GL_NV_instanced_arrays = 0; int GLAD_GL_NV_internalformat_sample_query = 0; int GLAD_GL_NV_light_max_exponent = 0; int GLAD_GL_NV_memory_attachment = 0; int GLAD_GL_NV_memory_object_sparse = 0; int GLAD_GL_NV_mesh_shader = 0; int GLAD_GL_NV_multisample_coverage = 0; int GLAD_GL_NV_multisample_filter_hint = 0; int GLAD_GL_NV_non_square_matrices = 0; int GLAD_GL_NV_occlusion_query = 0; int GLAD_GL_NV_packed_depth_stencil = 0; int GLAD_GL_NV_parameter_buffer_object = 0; int GLAD_GL_NV_parameter_buffer_object2 = 0; int GLAD_GL_NV_path_rendering = 0; int GLAD_GL_NV_path_rendering_shared_edge = 0; int GLAD_GL_NV_pixel_buffer_object = 0; int GLAD_GL_NV_pixel_data_range = 0; int GLAD_GL_NV_point_sprite = 0; int GLAD_GL_NV_polygon_mode = 0; int GLAD_GL_NV_present_video = 0; int GLAD_GL_NV_primitive_restart = 0; int GLAD_GL_NV_primitive_shading_rate = 0; int GLAD_GL_NV_query_resource = 0; int GLAD_GL_NV_query_resource_tag = 0; int GLAD_GL_NV_read_buffer = 0; int GLAD_GL_NV_read_buffer_front = 0; int GLAD_GL_NV_read_depth = 0; int GLAD_GL_NV_read_depth_stencil = 0; int GLAD_GL_NV_read_stencil = 0; int GLAD_GL_NV_register_combiners = 0; int GLAD_GL_NV_register_combiners2 = 0; int GLAD_GL_NV_representative_fragment_test = 0; int GLAD_GL_NV_robustness_video_memory_purge = 0; int GLAD_GL_NV_sRGB_formats = 0; int GLAD_GL_NV_sample_locations = 0; int GLAD_GL_NV_sample_mask_override_coverage = 0; int GLAD_GL_NV_scissor_exclusive = 0; int GLAD_GL_NV_shader_atomic_counters = 0; int GLAD_GL_NV_shader_atomic_float = 0; int GLAD_GL_NV_shader_atomic_float64 = 0; int GLAD_GL_NV_shader_atomic_fp16_vector = 0; int GLAD_GL_NV_shader_atomic_int64 = 0; int GLAD_GL_NV_shader_buffer_load = 0; int GLAD_GL_NV_shader_buffer_store = 0; int GLAD_GL_NV_shader_noperspective_interpolation = 0; int GLAD_GL_NV_shader_storage_buffer_object = 0; int GLAD_GL_NV_shader_subgroup_partitioned = 0; int GLAD_GL_NV_shader_texture_footprint = 0; int GLAD_GL_NV_shader_thread_group = 0; int GLAD_GL_NV_shader_thread_shuffle = 0; int GLAD_GL_NV_shading_rate_image = 0; int GLAD_GL_NV_shadow_samplers_array = 0; int GLAD_GL_NV_shadow_samplers_cube = 0; int GLAD_GL_NV_stereo_view_rendering = 0; int GLAD_GL_NV_tessellation_program5 = 0; int GLAD_GL_NV_texgen_emboss = 0; int GLAD_GL_NV_texgen_reflection = 0; int GLAD_GL_NV_texture_barrier = 0; int GLAD_GL_NV_texture_border_clamp = 0; int GLAD_GL_NV_texture_compression_s3tc_update = 0; int GLAD_GL_NV_texture_compression_vtc = 0; int GLAD_GL_NV_texture_env_combine4 = 0; int GLAD_GL_NV_texture_expand_normal = 0; int GLAD_GL_NV_texture_multisample = 0; int GLAD_GL_NV_texture_npot_2D_mipmap = 0; int GLAD_GL_NV_texture_rectangle = 0; int GLAD_GL_NV_texture_rectangle_compressed = 0; int GLAD_GL_NV_texture_shader = 0; int GLAD_GL_NV_texture_shader2 = 0; int GLAD_GL_NV_texture_shader3 = 0; int GLAD_GL_NV_timeline_semaphore = 0; int GLAD_GL_NV_transform_feedback = 0; int GLAD_GL_NV_transform_feedback2 = 0; int GLAD_GL_NV_uniform_buffer_unified_memory = 0; int GLAD_GL_NV_vdpau_interop = 0; int GLAD_GL_NV_vdpau_interop2 = 0; int GLAD_GL_NV_vertex_array_range = 0; int GLAD_GL_NV_vertex_array_range2 = 0; int GLAD_GL_NV_vertex_attrib_integer_64bit = 0; int GLAD_GL_NV_vertex_buffer_unified_memory = 0; int GLAD_GL_NV_vertex_program = 0; int GLAD_GL_NV_vertex_program1_1 = 0; int GLAD_GL_NV_vertex_program2 = 0; int GLAD_GL_NV_vertex_program2_option = 0; int GLAD_GL_NV_vertex_program3 = 0; int GLAD_GL_NV_vertex_program4 = 0; int GLAD_GL_NV_video_capture = 0; int GLAD_GL_NV_viewport_array = 0; int GLAD_GL_NV_viewport_array2 = 0; int GLAD_GL_NV_viewport_swizzle = 0; int GLAD_GL_OES_EGL_image = 0; int GLAD_GL_OES_EGL_image_external = 0; int GLAD_GL_OES_EGL_image_external_essl3 = 0; int GLAD_GL_OES_byte_coordinates = 0; int GLAD_GL_OES_compressed_ETC1_RGB8_sub_texture = 0; int GLAD_GL_OES_compressed_ETC1_RGB8_texture = 0; int GLAD_GL_OES_compressed_paletted_texture = 0; int GLAD_GL_OES_copy_image = 0; int GLAD_GL_OES_depth24 = 0; int GLAD_GL_OES_depth32 = 0; int GLAD_GL_OES_depth_texture = 0; int GLAD_GL_OES_draw_buffers_indexed = 0; int GLAD_GL_OES_draw_elements_base_vertex = 0; int GLAD_GL_OES_element_index_uint = 0; int GLAD_GL_OES_fbo_render_mipmap = 0; int GLAD_GL_OES_fixed_point = 0; int GLAD_GL_OES_fragment_precision_high = 0; int GLAD_GL_OES_geometry_point_size = 0; int GLAD_GL_OES_geometry_shader = 0; int GLAD_GL_OES_get_program_binary = 0; int GLAD_GL_OES_gpu_shader5 = 0; int GLAD_GL_OES_mapbuffer = 0; int GLAD_GL_OES_packed_depth_stencil = 0; int GLAD_GL_OES_primitive_bounding_box = 0; int GLAD_GL_OES_query_matrix = 0; int GLAD_GL_OES_read_format = 0; int GLAD_GL_OES_required_internalformat = 0; int GLAD_GL_OES_rgb8_rgba8 = 0; int GLAD_GL_OES_sample_shading = 0; int GLAD_GL_OES_sample_variables = 0; int GLAD_GL_OES_shader_image_atomic = 0; int GLAD_GL_OES_shader_io_blocks = 0; int GLAD_GL_OES_shader_multisample_interpolation = 0; int GLAD_GL_OES_single_precision = 0; int GLAD_GL_OES_standard_derivatives = 0; int GLAD_GL_OES_stencil1 = 0; int GLAD_GL_OES_stencil4 = 0; int GLAD_GL_OES_surfaceless_context = 0; int GLAD_GL_OES_tessellation_point_size = 0; int GLAD_GL_OES_tessellation_shader = 0; int GLAD_GL_OES_texture_3D = 0; int GLAD_GL_OES_texture_border_clamp = 0; int GLAD_GL_OES_texture_buffer = 0; int GLAD_GL_OES_texture_compression_astc = 0; int GLAD_GL_OES_texture_cube_map_array = 0; int GLAD_GL_OES_texture_float = 0; int GLAD_GL_OES_texture_float_linear = 0; int GLAD_GL_OES_texture_half_float = 0; int GLAD_GL_OES_texture_half_float_linear = 0; int GLAD_GL_OES_texture_npot = 0; int GLAD_GL_OES_texture_stencil8 = 0; int GLAD_GL_OES_texture_storage_multisample_2d_array = 0; int GLAD_GL_OES_texture_view = 0; int GLAD_GL_OES_vertex_array_object = 0; int GLAD_GL_OES_vertex_half_float = 0; int GLAD_GL_OES_vertex_type_10_10_10_2 = 0; int GLAD_GL_OES_viewport_array = 0; int GLAD_GL_OML_interlace = 0; int GLAD_GL_OML_resample = 0; int GLAD_GL_OML_subsample = 0; int GLAD_GL_OVR_multiview = 0; int GLAD_GL_OVR_multiview2 = 0; int GLAD_GL_OVR_multiview_multisampled_render_to_texture = 0; int GLAD_GL_PGI_misc_hints = 0; int GLAD_GL_PGI_vertex_hints = 0; int GLAD_GL_QCOM_YUV_texture_gather = 0; int GLAD_GL_QCOM_alpha_test = 0; int GLAD_GL_QCOM_binning_control = 0; int GLAD_GL_QCOM_driver_control = 0; int GLAD_GL_QCOM_extended_get = 0; int GLAD_GL_QCOM_extended_get2 = 0; int GLAD_GL_QCOM_frame_extrapolation = 0; int GLAD_GL_QCOM_framebuffer_foveated = 0; int GLAD_GL_QCOM_motion_estimation = 0; int GLAD_GL_QCOM_perfmon_global_mode = 0; int GLAD_GL_QCOM_render_shared_exponent = 0; int GLAD_GL_QCOM_shader_framebuffer_fetch_noncoherent = 0; int GLAD_GL_QCOM_shader_framebuffer_fetch_rate = 0; int GLAD_GL_QCOM_shading_rate = 0; int GLAD_GL_QCOM_texture_foveated = 0; int GLAD_GL_QCOM_texture_foveated2 = 0; int GLAD_GL_QCOM_texture_foveated_subsampled_layout = 0; int GLAD_GL_QCOM_tiled_rendering = 0; int GLAD_GL_QCOM_writeonly_rendering = 0; int GLAD_GL_REND_screen_coordinates = 0; int GLAD_GL_S3_s3tc = 0; int GLAD_GL_SGIS_detail_texture = 0; int GLAD_GL_SGIS_fog_function = 0; int GLAD_GL_SGIS_generate_mipmap = 0; int GLAD_GL_SGIS_multisample = 0; int GLAD_GL_SGIS_pixel_texture = 0; int GLAD_GL_SGIS_point_line_texgen = 0; int GLAD_GL_SGIS_point_parameters = 0; int GLAD_GL_SGIS_sharpen_texture = 0; int GLAD_GL_SGIS_texture4D = 0; int GLAD_GL_SGIS_texture_border_clamp = 0; int GLAD_GL_SGIS_texture_color_mask = 0; int GLAD_GL_SGIS_texture_edge_clamp = 0; int GLAD_GL_SGIS_texture_filter4 = 0; int GLAD_GL_SGIS_texture_lod = 0; int GLAD_GL_SGIS_texture_select = 0; int GLAD_GL_SGIX_async = 0; int GLAD_GL_SGIX_async_histogram = 0; int GLAD_GL_SGIX_async_pixel = 0; int GLAD_GL_SGIX_blend_alpha_minmax = 0; int GLAD_GL_SGIX_calligraphic_fragment = 0; int GLAD_GL_SGIX_clipmap = 0; int GLAD_GL_SGIX_convolution_accuracy = 0; int GLAD_GL_SGIX_depth_pass_instrument = 0; int GLAD_GL_SGIX_depth_texture = 0; int GLAD_GL_SGIX_flush_raster = 0; int GLAD_GL_SGIX_fog_offset = 0; int GLAD_GL_SGIX_fragment_lighting = 0; int GLAD_GL_SGIX_framezoom = 0; int GLAD_GL_SGIX_igloo_interface = 0; int GLAD_GL_SGIX_instruments = 0; int GLAD_GL_SGIX_interlace = 0; int GLAD_GL_SGIX_ir_instrument1 = 0; int GLAD_GL_SGIX_list_priority = 0; int GLAD_GL_SGIX_pixel_texture = 0; int GLAD_GL_SGIX_pixel_tiles = 0; int GLAD_GL_SGIX_polynomial_ffd = 0; int GLAD_GL_SGIX_reference_plane = 0; int GLAD_GL_SGIX_resample = 0; int GLAD_GL_SGIX_scalebias_hint = 0; int GLAD_GL_SGIX_shadow = 0; int GLAD_GL_SGIX_shadow_ambient = 0; int GLAD_GL_SGIX_sprite = 0; int GLAD_GL_SGIX_subsample = 0; int GLAD_GL_SGIX_tag_sample_buffer = 0; int GLAD_GL_SGIX_texture_add_env = 0; int GLAD_GL_SGIX_texture_coordinate_clamp = 0; int GLAD_GL_SGIX_texture_lod_bias = 0; int GLAD_GL_SGIX_texture_multi_buffer = 0; int GLAD_GL_SGIX_texture_scale_bias = 0; int GLAD_GL_SGIX_vertex_preclip = 0; int GLAD_GL_SGIX_ycrcb = 0; int GLAD_GL_SGIX_ycrcb_subsample = 0; int GLAD_GL_SGIX_ycrcba = 0; int GLAD_GL_SGI_color_matrix = 0; int GLAD_GL_SGI_color_table = 0; int GLAD_GL_SGI_texture_color_table = 0; int GLAD_GL_SUNX_constant_data = 0; int GLAD_GL_SUN_convolution_border_modes = 0; int GLAD_GL_SUN_global_alpha = 0; int GLAD_GL_SUN_mesh_array = 0; int GLAD_GL_SUN_slice_accum = 0; int GLAD_GL_SUN_triangle_list = 0; int GLAD_GL_SUN_vertex = 0; int GLAD_GL_VIV_shader_binary = 0; int GLAD_GL_WIN_phong_shading = 0; int GLAD_GL_WIN_specular_fog = 0; PFNGLTBUFFERMASK3DFXPROC glad_glTbufferMask3DFX = NULL; PFNGLDEBUGMESSAGEENABLEAMDPROC glad_glDebugMessageEnableAMD = NULL; PFNGLDEBUGMESSAGEINSERTAMDPROC glad_glDebugMessageInsertAMD = NULL; PFNGLDEBUGMESSAGECALLBACKAMDPROC glad_glDebugMessageCallbackAMD = NULL; PFNGLGETDEBUGMESSAGELOGAMDPROC glad_glGetDebugMessageLogAMD = NULL; PFNGLBLENDFUNCINDEXEDAMDPROC glad_glBlendFuncIndexedAMD = NULL; PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC glad_glBlendFuncSeparateIndexedAMD = NULL; PFNGLBLENDEQUATIONINDEXEDAMDPROC glad_glBlendEquationIndexedAMD = NULL; PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC glad_glBlendEquationSeparateIndexedAMD = NULL; PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC glad_glRenderbufferStorageMultisampleAdvancedAMD = NULL; PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC glad_glNamedRenderbufferStorageMultisampleAdvancedAMD = NULL; PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC glad_glFramebufferSamplePositionsfvAMD = NULL; PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC glad_glNamedFramebufferSamplePositionsfvAMD = NULL; PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC glad_glGetFramebufferParameterfvAMD = NULL; PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC glad_glGetNamedFramebufferParameterfvAMD = NULL; PFNGLUNIFORM1I64NVPROC glad_glUniform1i64NV = NULL; PFNGLUNIFORM2I64NVPROC glad_glUniform2i64NV = NULL; PFNGLUNIFORM3I64NVPROC glad_glUniform3i64NV = NULL; PFNGLUNIFORM4I64NVPROC glad_glUniform4i64NV = NULL; PFNGLUNIFORM1I64VNVPROC glad_glUniform1i64vNV = NULL; PFNGLUNIFORM2I64VNVPROC glad_glUniform2i64vNV = NULL; PFNGLUNIFORM3I64VNVPROC glad_glUniform3i64vNV = NULL; PFNGLUNIFORM4I64VNVPROC glad_glUniform4i64vNV = NULL; PFNGLUNIFORM1UI64NVPROC glad_glUniform1ui64NV = NULL; PFNGLUNIFORM2UI64NVPROC glad_glUniform2ui64NV = NULL; PFNGLUNIFORM3UI64NVPROC glad_glUniform3ui64NV = NULL; PFNGLUNIFORM4UI64NVPROC glad_glUniform4ui64NV = NULL; PFNGLUNIFORM1UI64VNVPROC glad_glUniform1ui64vNV = NULL; PFNGLUNIFORM2UI64VNVPROC glad_glUniform2ui64vNV = NULL; PFNGLUNIFORM3UI64VNVPROC glad_glUniform3ui64vNV = NULL; PFNGLUNIFORM4UI64VNVPROC glad_glUniform4ui64vNV = NULL; PFNGLGETUNIFORMI64VNVPROC glad_glGetUniformi64vNV = NULL; PFNGLGETUNIFORMUI64VNVPROC glad_glGetUniformui64vNV = NULL; PFNGLPROGRAMUNIFORM1I64NVPROC glad_glProgramUniform1i64NV = NULL; PFNGLPROGRAMUNIFORM2I64NVPROC glad_glProgramUniform2i64NV = NULL; PFNGLPROGRAMUNIFORM3I64NVPROC glad_glProgramUniform3i64NV = NULL; PFNGLPROGRAMUNIFORM4I64NVPROC glad_glProgramUniform4i64NV = NULL; PFNGLPROGRAMUNIFORM1I64VNVPROC glad_glProgramUniform1i64vNV = NULL; PFNGLPROGRAMUNIFORM2I64VNVPROC glad_glProgramUniform2i64vNV = NULL; PFNGLPROGRAMUNIFORM3I64VNVPROC glad_glProgramUniform3i64vNV = NULL; PFNGLPROGRAMUNIFORM4I64VNVPROC glad_glProgramUniform4i64vNV = NULL; PFNGLPROGRAMUNIFORM1UI64NVPROC glad_glProgramUniform1ui64NV = NULL; PFNGLPROGRAMUNIFORM2UI64NVPROC glad_glProgramUniform2ui64NV = NULL; PFNGLPROGRAMUNIFORM3UI64NVPROC glad_glProgramUniform3ui64NV = NULL; PFNGLPROGRAMUNIFORM4UI64NVPROC glad_glProgramUniform4ui64NV = NULL; PFNGLPROGRAMUNIFORM1UI64VNVPROC glad_glProgramUniform1ui64vNV = NULL; PFNGLPROGRAMUNIFORM2UI64VNVPROC glad_glProgramUniform2ui64vNV = NULL; PFNGLPROGRAMUNIFORM3UI64VNVPROC glad_glProgramUniform3ui64vNV = NULL; PFNGLPROGRAMUNIFORM4UI64VNVPROC glad_glProgramUniform4ui64vNV = NULL; PFNGLVERTEXATTRIBPARAMETERIAMDPROC glad_glVertexAttribParameteriAMD = NULL; PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC glad_glMultiDrawArraysIndirectAMD = NULL; PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC glad_glMultiDrawElementsIndirectAMD = NULL; PFNGLGENNAMESAMDPROC glad_glGenNamesAMD = NULL; PFNGLDELETENAMESAMDPROC glad_glDeleteNamesAMD = NULL; PFNGLISNAMEAMDPROC glad_glIsNameAMD = NULL; PFNGLQUERYOBJECTPARAMETERUIAMDPROC glad_glQueryObjectParameteruiAMD = NULL; PFNGLGETPERFMONITORGROUPSAMDPROC glad_glGetPerfMonitorGroupsAMD = NULL; PFNGLGETPERFMONITORCOUNTERSAMDPROC glad_glGetPerfMonitorCountersAMD = NULL; PFNGLGETPERFMONITORGROUPSTRINGAMDPROC glad_glGetPerfMonitorGroupStringAMD = NULL; PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC glad_glGetPerfMonitorCounterStringAMD = NULL; PFNGLGETPERFMONITORCOUNTERINFOAMDPROC glad_glGetPerfMonitorCounterInfoAMD = NULL; PFNGLGENPERFMONITORSAMDPROC glad_glGenPerfMonitorsAMD = NULL; PFNGLDELETEPERFMONITORSAMDPROC glad_glDeletePerfMonitorsAMD = NULL; PFNGLSELECTPERFMONITORCOUNTERSAMDPROC glad_glSelectPerfMonitorCountersAMD = NULL; PFNGLBEGINPERFMONITORAMDPROC glad_glBeginPerfMonitorAMD = NULL; PFNGLENDPERFMONITORAMDPROC glad_glEndPerfMonitorAMD = NULL; PFNGLGETPERFMONITORCOUNTERDATAAMDPROC glad_glGetPerfMonitorCounterDataAMD = NULL; PFNGLSETMULTISAMPLEFVAMDPROC glad_glSetMultisamplefvAMD = NULL; PFNGLTEXSTORAGESPARSEAMDPROC glad_glTexStorageSparseAMD = NULL; PFNGLTEXTURESTORAGESPARSEAMDPROC glad_glTextureStorageSparseAMD = NULL; PFNGLSTENCILOPVALUEAMDPROC glad_glStencilOpValueAMD = NULL; PFNGLTESSELLATIONFACTORAMDPROC glad_glTessellationFactorAMD = NULL; PFNGLTESSELLATIONMODEAMDPROC glad_glTessellationModeAMD = NULL; PFNGLELEMENTPOINTERAPPLEPROC glad_glElementPointerAPPLE = NULL; PFNGLDRAWELEMENTARRAYAPPLEPROC glad_glDrawElementArrayAPPLE = NULL; PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC glad_glDrawRangeElementArrayAPPLE = NULL; PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC glad_glMultiDrawElementArrayAPPLE = NULL; PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC glad_glMultiDrawRangeElementArrayAPPLE = NULL; PFNGLGENFENCESAPPLEPROC glad_glGenFencesAPPLE = NULL; PFNGLDELETEFENCESAPPLEPROC glad_glDeleteFencesAPPLE = NULL; PFNGLSETFENCEAPPLEPROC glad_glSetFenceAPPLE = NULL; PFNGLISFENCEAPPLEPROC glad_glIsFenceAPPLE = NULL; PFNGLTESTFENCEAPPLEPROC glad_glTestFenceAPPLE = NULL; PFNGLFINISHFENCEAPPLEPROC glad_glFinishFenceAPPLE = NULL; PFNGLTESTOBJECTAPPLEPROC glad_glTestObjectAPPLE = NULL; PFNGLFINISHOBJECTAPPLEPROC glad_glFinishObjectAPPLE = NULL; PFNGLBUFFERPARAMETERIAPPLEPROC glad_glBufferParameteriAPPLE = NULL; PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC glad_glFlushMappedBufferRangeAPPLE = NULL; PFNGLOBJECTPURGEABLEAPPLEPROC glad_glObjectPurgeableAPPLE = NULL; PFNGLOBJECTUNPURGEABLEAPPLEPROC glad_glObjectUnpurgeableAPPLE = NULL; PFNGLGETOBJECTPARAMETERIVAPPLEPROC glad_glGetObjectParameterivAPPLE = NULL; PFNGLTEXTURERANGEAPPLEPROC glad_glTextureRangeAPPLE = NULL; PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC glad_glGetTexParameterPointervAPPLE = NULL; PFNGLBINDVERTEXARRAYAPPLEPROC glad_glBindVertexArrayAPPLE = NULL; PFNGLDELETEVERTEXARRAYSAPPLEPROC glad_glDeleteVertexArraysAPPLE = NULL; PFNGLGENVERTEXARRAYSAPPLEPROC glad_glGenVertexArraysAPPLE = NULL; PFNGLISVERTEXARRAYAPPLEPROC glad_glIsVertexArrayAPPLE = NULL; PFNGLVERTEXARRAYRANGEAPPLEPROC glad_glVertexArrayRangeAPPLE = NULL; PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC glad_glFlushVertexArrayRangeAPPLE = NULL; PFNGLVERTEXARRAYPARAMETERIAPPLEPROC glad_glVertexArrayParameteriAPPLE = NULL; PFNGLENABLEVERTEXATTRIBAPPLEPROC glad_glEnableVertexAttribAPPLE = NULL; PFNGLDISABLEVERTEXATTRIBAPPLEPROC glad_glDisableVertexAttribAPPLE = NULL; PFNGLISVERTEXATTRIBENABLEDAPPLEPROC glad_glIsVertexAttribEnabledAPPLE = NULL; PFNGLMAPVERTEXATTRIB1DAPPLEPROC glad_glMapVertexAttrib1dAPPLE = NULL; PFNGLMAPVERTEXATTRIB1FAPPLEPROC glad_glMapVertexAttrib1fAPPLE = NULL; PFNGLMAPVERTEXATTRIB2DAPPLEPROC glad_glMapVertexAttrib2dAPPLE = NULL; PFNGLMAPVERTEXATTRIB2FAPPLEPROC glad_glMapVertexAttrib2fAPPLE = NULL; PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion = NULL; PFNGLPRIMITIVEBOUNDINGBOXARBPROC glad_glPrimitiveBoundingBoxARB = NULL; PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance = NULL; PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance = NULL; PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance = NULL; PFNGLGETTEXTUREHANDLEARBPROC glad_glGetTextureHandleARB = NULL; PFNGLGETTEXTURESAMPLERHANDLEARBPROC glad_glGetTextureSamplerHandleARB = NULL; PFNGLMAKETEXTUREHANDLERESIDENTARBPROC glad_glMakeTextureHandleResidentARB = NULL; PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC glad_glMakeTextureHandleNonResidentARB = NULL; PFNGLGETIMAGEHANDLEARBPROC glad_glGetImageHandleARB = NULL; PFNGLMAKEIMAGEHANDLERESIDENTARBPROC glad_glMakeImageHandleResidentARB = NULL; PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC glad_glMakeImageHandleNonResidentARB = NULL; PFNGLUNIFORMHANDLEUI64ARBPROC glad_glUniformHandleui64ARB = NULL; PFNGLUNIFORMHANDLEUI64VARBPROC glad_glUniformHandleui64vARB = NULL; PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC glad_glProgramUniformHandleui64ARB = NULL; PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC glad_glProgramUniformHandleui64vARB = NULL; PFNGLISTEXTUREHANDLERESIDENTARBPROC glad_glIsTextureHandleResidentARB = NULL; PFNGLISIMAGEHANDLERESIDENTARBPROC glad_glIsImageHandleResidentARB = NULL; PFNGLVERTEXATTRIBL1UI64ARBPROC glad_glVertexAttribL1ui64ARB = NULL; PFNGLVERTEXATTRIBL1UI64VARBPROC glad_glVertexAttribL1ui64vARB = NULL; PFNGLGETVERTEXATTRIBLUI64VARBPROC glad_glGetVertexAttribLui64vARB = NULL; PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed = NULL; PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex = NULL; PFNGLBUFFERSTORAGEPROC glad_glBufferStorage = NULL; PFNGLCREATESYNCFROMCLEVENTARBPROC glad_glCreateSyncFromCLeventARB = NULL; PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData = NULL; PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData = NULL; PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage = NULL; PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage = NULL; PFNGLCLIPCONTROLPROC glad_glClipControl = NULL; PFNGLCLAMPCOLORARBPROC glad_glClampColorARB = NULL; PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute = NULL; PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect = NULL; PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC glad_glDispatchComputeGroupSizeARB = NULL; PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData = NULL; PFNGLDEBUGMESSAGECONTROLARBPROC glad_glDebugMessageControlARB = NULL; PFNGLDEBUGMESSAGEINSERTARBPROC glad_glDebugMessageInsertARB = NULL; PFNGLDEBUGMESSAGECALLBACKARBPROC glad_glDebugMessageCallbackARB = NULL; PFNGLGETDEBUGMESSAGELOGARBPROC glad_glGetDebugMessageLogARB = NULL; PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks = NULL; PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase = NULL; PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange = NULL; PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv = NULL; PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v = NULL; PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v = NULL; PFNGLCREATEBUFFERSPROC glad_glCreateBuffers = NULL; PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage = NULL; PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData = NULL; PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData = NULL; PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData = NULL; PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData = NULL; PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData = NULL; PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer = NULL; PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange = NULL; PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer = NULL; PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange = NULL; PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv = NULL; PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v = NULL; PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv = NULL; PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData = NULL; PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers = NULL; PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer = NULL; PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri = NULL; PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture = NULL; PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer = NULL; PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer = NULL; PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers = NULL; PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer = NULL; PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData = NULL; PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData = NULL; PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv = NULL; PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv = NULL; PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv = NULL; PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi = NULL; PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer = NULL; PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus = NULL; PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv = NULL; PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv = NULL; PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers = NULL; PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage = NULL; PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample = NULL; PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv = NULL; PFNGLCREATETEXTURESPROC glad_glCreateTextures = NULL; PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer = NULL; PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange = NULL; PFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D = NULL; PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D = NULL; PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D = NULL; PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample = NULL; PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample = NULL; PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D = NULL; PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D = NULL; PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D = NULL; PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D = NULL; PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D = NULL; PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D = NULL; PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D = NULL; PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D = NULL; PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D = NULL; PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf = NULL; PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv = NULL; PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri = NULL; PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv = NULL; PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv = NULL; PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv = NULL; PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap = NULL; PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit = NULL; PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage = NULL; PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage = NULL; PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv = NULL; PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv = NULL; PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv = NULL; PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv = NULL; PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv = NULL; PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv = NULL; PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays = NULL; PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib = NULL; PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib = NULL; PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer = NULL; PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer = NULL; PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers = NULL; PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding = NULL; PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat = NULL; PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat = NULL; PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat = NULL; PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor = NULL; PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv = NULL; PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv = NULL; PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv = NULL; PFNGLCREATESAMPLERSPROC glad_glCreateSamplers = NULL; PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines = NULL; PFNGLCREATEQUERIESPROC glad_glCreateQueries = NULL; PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v = NULL; PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv = NULL; PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v = NULL; PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv = NULL; PFNGLDRAWBUFFERSARBPROC glad_glDrawBuffersARB = NULL; PFNGLBLENDEQUATIONIARBPROC glad_glBlendEquationiARB = NULL; PFNGLBLENDEQUATIONSEPARATEIARBPROC glad_glBlendEquationSeparateiARB = NULL; PFNGLBLENDFUNCIARBPROC glad_glBlendFunciARB = NULL; PFNGLBLENDFUNCSEPARATEIARBPROC glad_glBlendFuncSeparateiARB = NULL; PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL; PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL; PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL; PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL; PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect = NULL; PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect = NULL; PFNGLDRAWARRAYSINSTANCEDARBPROC glad_glDrawArraysInstancedARB = NULL; PFNGLDRAWELEMENTSINSTANCEDARBPROC glad_glDrawElementsInstancedARB = NULL; PFNGLPROGRAMSTRINGARBPROC glad_glProgramStringARB = NULL; PFNGLBINDPROGRAMARBPROC glad_glBindProgramARB = NULL; PFNGLDELETEPROGRAMSARBPROC glad_glDeleteProgramsARB = NULL; PFNGLGENPROGRAMSARBPROC glad_glGenProgramsARB = NULL; PFNGLPROGRAMENVPARAMETER4DARBPROC glad_glProgramEnvParameter4dARB = NULL; PFNGLPROGRAMENVPARAMETER4DVARBPROC glad_glProgramEnvParameter4dvARB = NULL; PFNGLPROGRAMENVPARAMETER4FARBPROC glad_glProgramEnvParameter4fARB = NULL; PFNGLPROGRAMENVPARAMETER4FVARBPROC glad_glProgramEnvParameter4fvARB = NULL; PFNGLPROGRAMLOCALPARAMETER4DARBPROC glad_glProgramLocalParameter4dARB = NULL; PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glad_glProgramLocalParameter4dvARB = NULL; PFNGLPROGRAMLOCALPARAMETER4FARBPROC glad_glProgramLocalParameter4fARB = NULL; PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glad_glProgramLocalParameter4fvARB = NULL; PFNGLGETPROGRAMENVPARAMETERDVARBPROC glad_glGetProgramEnvParameterdvARB = NULL; PFNGLGETPROGRAMENVPARAMETERFVARBPROC glad_glGetProgramEnvParameterfvARB = NULL; PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glad_glGetProgramLocalParameterdvARB = NULL; PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glad_glGetProgramLocalParameterfvARB = NULL; PFNGLGETPROGRAMIVARBPROC glad_glGetProgramivARB = NULL; PFNGLGETPROGRAMSTRINGARBPROC glad_glGetProgramStringARB = NULL; PFNGLISPROGRAMARBPROC glad_glIsProgramARB = NULL; PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri = NULL; PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv = NULL; PFNGLPROGRAMPARAMETERIARBPROC glad_glProgramParameteriARB = NULL; PFNGLFRAMEBUFFERTEXTUREARBPROC glad_glFramebufferTextureARB = NULL; PFNGLFRAMEBUFFERTEXTURELAYERARBPROC glad_glFramebufferTextureLayerARB = NULL; PFNGLFRAMEBUFFERTEXTUREFACEARBPROC glad_glFramebufferTextureFaceARB = NULL; PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage = NULL; PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage = NULL; PFNGLSPECIALIZESHADERARBPROC glad_glSpecializeShaderARB = NULL; PFNGLUNIFORM1DPROC glad_glUniform1d = NULL; PFNGLUNIFORM2DPROC glad_glUniform2d = NULL; PFNGLUNIFORM3DPROC glad_glUniform3d = NULL; PFNGLUNIFORM4DPROC glad_glUniform4d = NULL; PFNGLUNIFORM1DVPROC glad_glUniform1dv = NULL; PFNGLUNIFORM2DVPROC glad_glUniform2dv = NULL; PFNGLUNIFORM3DVPROC glad_glUniform3dv = NULL; PFNGLUNIFORM4DVPROC glad_glUniform4dv = NULL; PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv = NULL; PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv = NULL; PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv = NULL; PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv = NULL; PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv = NULL; PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv = NULL; PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv = NULL; PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv = NULL; PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv = NULL; PFNGLGETUNIFORMDVPROC glad_glGetUniformdv = NULL; PFNGLUNIFORM1I64ARBPROC glad_glUniform1i64ARB = NULL; PFNGLUNIFORM2I64ARBPROC glad_glUniform2i64ARB = NULL; PFNGLUNIFORM3I64ARBPROC glad_glUniform3i64ARB = NULL; PFNGLUNIFORM4I64ARBPROC glad_glUniform4i64ARB = NULL; PFNGLUNIFORM1I64VARBPROC glad_glUniform1i64vARB = NULL; PFNGLUNIFORM2I64VARBPROC glad_glUniform2i64vARB = NULL; PFNGLUNIFORM3I64VARBPROC glad_glUniform3i64vARB = NULL; PFNGLUNIFORM4I64VARBPROC glad_glUniform4i64vARB = NULL; PFNGLUNIFORM1UI64ARBPROC glad_glUniform1ui64ARB = NULL; PFNGLUNIFORM2UI64ARBPROC glad_glUniform2ui64ARB = NULL; PFNGLUNIFORM3UI64ARBPROC glad_glUniform3ui64ARB = NULL; PFNGLUNIFORM4UI64ARBPROC glad_glUniform4ui64ARB = NULL; PFNGLUNIFORM1UI64VARBPROC glad_glUniform1ui64vARB = NULL; PFNGLUNIFORM2UI64VARBPROC glad_glUniform2ui64vARB = NULL; PFNGLUNIFORM3UI64VARBPROC glad_glUniform3ui64vARB = NULL; PFNGLUNIFORM4UI64VARBPROC glad_glUniform4ui64vARB = NULL; PFNGLGETUNIFORMI64VARBPROC glad_glGetUniformi64vARB = NULL; PFNGLGETUNIFORMUI64VARBPROC glad_glGetUniformui64vARB = NULL; PFNGLGETNUNIFORMI64VARBPROC glad_glGetnUniformi64vARB = NULL; PFNGLGETNUNIFORMUI64VARBPROC glad_glGetnUniformui64vARB = NULL; PFNGLPROGRAMUNIFORM1I64ARBPROC glad_glProgramUniform1i64ARB = NULL; PFNGLPROGRAMUNIFORM2I64ARBPROC glad_glProgramUniform2i64ARB = NULL; PFNGLPROGRAMUNIFORM3I64ARBPROC glad_glProgramUniform3i64ARB = NULL; PFNGLPROGRAMUNIFORM4I64ARBPROC glad_glProgramUniform4i64ARB = NULL; PFNGLPROGRAMUNIFORM1I64VARBPROC glad_glProgramUniform1i64vARB = NULL; PFNGLPROGRAMUNIFORM2I64VARBPROC glad_glProgramUniform2i64vARB = NULL; PFNGLPROGRAMUNIFORM3I64VARBPROC glad_glProgramUniform3i64vARB = NULL; PFNGLPROGRAMUNIFORM4I64VARBPROC glad_glProgramUniform4i64vARB = NULL; PFNGLPROGRAMUNIFORM1UI64ARBPROC glad_glProgramUniform1ui64ARB = NULL; PFNGLPROGRAMUNIFORM2UI64ARBPROC glad_glProgramUniform2ui64ARB = NULL; PFNGLPROGRAMUNIFORM3UI64ARBPROC glad_glProgramUniform3ui64ARB = NULL; PFNGLPROGRAMUNIFORM4UI64ARBPROC glad_glProgramUniform4ui64ARB = NULL; PFNGLPROGRAMUNIFORM1UI64VARBPROC glad_glProgramUniform1ui64vARB = NULL; PFNGLPROGRAMUNIFORM2UI64VARBPROC glad_glProgramUniform2ui64vARB = NULL; PFNGLPROGRAMUNIFORM3UI64VARBPROC glad_glProgramUniform3ui64vARB = NULL; PFNGLPROGRAMUNIFORM4UI64VARBPROC glad_glProgramUniform4ui64vARB = NULL; PFNGLCOLORTABLEPROC glad_glColorTable = NULL; PFNGLCOLORTABLEPARAMETERFVPROC glad_glColorTableParameterfv = NULL; PFNGLCOLORTABLEPARAMETERIVPROC glad_glColorTableParameteriv = NULL; PFNGLCOPYCOLORTABLEPROC glad_glCopyColorTable = NULL; PFNGLGETCOLORTABLEPROC glad_glGetColorTable = NULL; PFNGLGETCOLORTABLEPARAMETERFVPROC glad_glGetColorTableParameterfv = NULL; PFNGLGETCOLORTABLEPARAMETERIVPROC glad_glGetColorTableParameteriv = NULL; PFNGLCOLORSUBTABLEPROC glad_glColorSubTable = NULL; PFNGLCOPYCOLORSUBTABLEPROC glad_glCopyColorSubTable = NULL; PFNGLCONVOLUTIONFILTER1DPROC glad_glConvolutionFilter1D = NULL; PFNGLCONVOLUTIONFILTER2DPROC glad_glConvolutionFilter2D = NULL; PFNGLCONVOLUTIONPARAMETERFPROC glad_glConvolutionParameterf = NULL; PFNGLCONVOLUTIONPARAMETERFVPROC glad_glConvolutionParameterfv = NULL; PFNGLCONVOLUTIONPARAMETERIPROC glad_glConvolutionParameteri = NULL; PFNGLCONVOLUTIONPARAMETERIVPROC glad_glConvolutionParameteriv = NULL; PFNGLCOPYCONVOLUTIONFILTER1DPROC glad_glCopyConvolutionFilter1D = NULL; PFNGLCOPYCONVOLUTIONFILTER2DPROC glad_glCopyConvolutionFilter2D = NULL; PFNGLGETCONVOLUTIONFILTERPROC glad_glGetConvolutionFilter = NULL; PFNGLGETCONVOLUTIONPARAMETERFVPROC glad_glGetConvolutionParameterfv = NULL; PFNGLGETCONVOLUTIONPARAMETERIVPROC glad_glGetConvolutionParameteriv = NULL; PFNGLGETSEPARABLEFILTERPROC glad_glGetSeparableFilter = NULL; PFNGLSEPARABLEFILTER2DPROC glad_glSeparableFilter2D = NULL; PFNGLGETHISTOGRAMPROC glad_glGetHistogram = NULL; PFNGLGETHISTOGRAMPARAMETERFVPROC glad_glGetHistogramParameterfv = NULL; PFNGLGETHISTOGRAMPARAMETERIVPROC glad_glGetHistogramParameteriv = NULL; PFNGLGETMINMAXPROC glad_glGetMinmax = NULL; PFNGLGETMINMAXPARAMETERFVPROC glad_glGetMinmaxParameterfv = NULL; PFNGLGETMINMAXPARAMETERIVPROC glad_glGetMinmaxParameteriv = NULL; PFNGLHISTOGRAMPROC glad_glHistogram = NULL; PFNGLMINMAXPROC glad_glMinmax = NULL; PFNGLRESETHISTOGRAMPROC glad_glResetHistogram = NULL; PFNGLRESETMINMAXPROC glad_glResetMinmax = NULL; PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC glad_glMultiDrawArraysIndirectCountARB = NULL; PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC glad_glMultiDrawElementsIndirectCountARB = NULL; PFNGLVERTEXATTRIBDIVISORARBPROC glad_glVertexAttribDivisorARB = NULL; PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v = NULL; PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage = NULL; PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage = NULL; PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData = NULL; PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData = NULL; PFNGLCURRENTPALETTEMATRIXARBPROC glad_glCurrentPaletteMatrixARB = NULL; PFNGLMATRIXINDEXUBVARBPROC glad_glMatrixIndexubvARB = NULL; PFNGLMATRIXINDEXUSVARBPROC glad_glMatrixIndexusvARB = NULL; PFNGLMATRIXINDEXUIVARBPROC glad_glMatrixIndexuivARB = NULL; PFNGLMATRIXINDEXPOINTERARBPROC glad_glMatrixIndexPointerARB = NULL; PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase = NULL; PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange = NULL; PFNGLBINDTEXTURESPROC glad_glBindTextures = NULL; PFNGLBINDSAMPLERSPROC glad_glBindSamplers = NULL; PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures = NULL; PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers = NULL; PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect = NULL; PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect = NULL; PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB = NULL; PFNGLACTIVETEXTUREARBPROC glad_glActiveTextureARB = NULL; PFNGLCLIENTACTIVETEXTUREARBPROC glad_glClientActiveTextureARB = NULL; PFNGLMULTITEXCOORD1DARBPROC glad_glMultiTexCoord1dARB = NULL; PFNGLMULTITEXCOORD1DVARBPROC glad_glMultiTexCoord1dvARB = NULL; PFNGLMULTITEXCOORD1FARBPROC glad_glMultiTexCoord1fARB = NULL; PFNGLMULTITEXCOORD1FVARBPROC glad_glMultiTexCoord1fvARB = NULL; PFNGLMULTITEXCOORD1IARBPROC glad_glMultiTexCoord1iARB = NULL; PFNGLMULTITEXCOORD1IVARBPROC glad_glMultiTexCoord1ivARB = NULL; PFNGLMULTITEXCOORD1SARBPROC glad_glMultiTexCoord1sARB = NULL; PFNGLMULTITEXCOORD1SVARBPROC glad_glMultiTexCoord1svARB = NULL; PFNGLMULTITEXCOORD2DARBPROC glad_glMultiTexCoord2dARB = NULL; PFNGLMULTITEXCOORD2DVARBPROC glad_glMultiTexCoord2dvARB = NULL; PFNGLMULTITEXCOORD2FARBPROC glad_glMultiTexCoord2fARB = NULL; PFNGLMULTITEXCOORD2FVARBPROC glad_glMultiTexCoord2fvARB = NULL; PFNGLMULTITEXCOORD2IARBPROC glad_glMultiTexCoord2iARB = NULL; PFNGLMULTITEXCOORD2IVARBPROC glad_glMultiTexCoord2ivARB = NULL; PFNGLMULTITEXCOORD2SARBPROC glad_glMultiTexCoord2sARB = NULL; PFNGLMULTITEXCOORD2SVARBPROC glad_glMultiTexCoord2svARB = NULL; PFNGLMULTITEXCOORD3DARBPROC glad_glMultiTexCoord3dARB = NULL; PFNGLMULTITEXCOORD3DVARBPROC glad_glMultiTexCoord3dvARB = NULL; PFNGLMULTITEXCOORD3FARBPROC glad_glMultiTexCoord3fARB = NULL; PFNGLMULTITEXCOORD3FVARBPROC glad_glMultiTexCoord3fvARB = NULL; PFNGLMULTITEXCOORD3IARBPROC glad_glMultiTexCoord3iARB = NULL; PFNGLMULTITEXCOORD3IVARBPROC glad_glMultiTexCoord3ivARB = NULL; PFNGLMULTITEXCOORD3SARBPROC glad_glMultiTexCoord3sARB = NULL; PFNGLMULTITEXCOORD3SVARBPROC glad_glMultiTexCoord3svARB = NULL; PFNGLMULTITEXCOORD4DARBPROC glad_glMultiTexCoord4dARB = NULL; PFNGLMULTITEXCOORD4DVARBPROC glad_glMultiTexCoord4dvARB = NULL; PFNGLMULTITEXCOORD4FARBPROC glad_glMultiTexCoord4fARB = NULL; PFNGLMULTITEXCOORD4FVARBPROC glad_glMultiTexCoord4fvARB = NULL; PFNGLMULTITEXCOORD4IARBPROC glad_glMultiTexCoord4iARB = NULL; PFNGLMULTITEXCOORD4IVARBPROC glad_glMultiTexCoord4ivARB = NULL; PFNGLMULTITEXCOORD4SARBPROC glad_glMultiTexCoord4sARB = NULL; PFNGLMULTITEXCOORD4SVARBPROC glad_glMultiTexCoord4svARB = NULL; PFNGLGENQUERIESARBPROC glad_glGenQueriesARB = NULL; PFNGLDELETEQUERIESARBPROC glad_glDeleteQueriesARB = NULL; PFNGLISQUERYARBPROC glad_glIsQueryARB = NULL; PFNGLBEGINQUERYARBPROC glad_glBeginQueryARB = NULL; PFNGLENDQUERYARBPROC glad_glEndQueryARB = NULL; PFNGLGETQUERYIVARBPROC glad_glGetQueryivARB = NULL; PFNGLGETQUERYOBJECTIVARBPROC glad_glGetQueryObjectivARB = NULL; PFNGLGETQUERYOBJECTUIVARBPROC glad_glGetQueryObjectuivARB = NULL; PFNGLMAXSHADERCOMPILERTHREADSARBPROC glad_glMaxShaderCompilerThreadsARB = NULL; PFNGLPOINTPARAMETERFARBPROC glad_glPointParameterfARB = NULL; PFNGLPOINTPARAMETERFVARBPROC glad_glPointParameterfvARB = NULL; PFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp = NULL; PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv = NULL; PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex = NULL; PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName = NULL; PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv = NULL; PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation = NULL; PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex = NULL; PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL; PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB = NULL; PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB = NULL; PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB = NULL; PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB = NULL; PFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB = NULL; PFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB = NULL; PFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB = NULL; PFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB = NULL; PFNGLGETNMAPDVARBPROC glad_glGetnMapdvARB = NULL; PFNGLGETNMAPFVARBPROC glad_glGetnMapfvARB = NULL; PFNGLGETNMAPIVARBPROC glad_glGetnMapivARB = NULL; PFNGLGETNPIXELMAPFVARBPROC glad_glGetnPixelMapfvARB = NULL; PFNGLGETNPIXELMAPUIVARBPROC glad_glGetnPixelMapuivARB = NULL; PFNGLGETNPIXELMAPUSVARBPROC glad_glGetnPixelMapusvARB = NULL; PFNGLGETNPOLYGONSTIPPLEARBPROC glad_glGetnPolygonStippleARB = NULL; PFNGLGETNCOLORTABLEARBPROC glad_glGetnColorTableARB = NULL; PFNGLGETNCONVOLUTIONFILTERARBPROC glad_glGetnConvolutionFilterARB = NULL; PFNGLGETNSEPARABLEFILTERARBPROC glad_glGetnSeparableFilterARB = NULL; PFNGLGETNHISTOGRAMARBPROC glad_glGetnHistogramARB = NULL; PFNGLGETNMINMAXARBPROC glad_glGetnMinmaxARB = NULL; PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glFramebufferSampleLocationsfvARB = NULL; PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glNamedFramebufferSampleLocationsfvARB = NULL; PFNGLEVALUATEDEPTHVALUESARBPROC glad_glEvaluateDepthValuesARB = NULL; PFNGLMINSAMPLESHADINGARBPROC glad_glMinSampleShadingARB = NULL; PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL; PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL; PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL; PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL; PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages = NULL; PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram = NULL; PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv = NULL; PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline = NULL; PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines = NULL; PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines = NULL; PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline = NULL; PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv = NULL; PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i = NULL; PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv = NULL; PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f = NULL; PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv = NULL; PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d = NULL; PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv = NULL; PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui = NULL; PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv = NULL; PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i = NULL; PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv = NULL; PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f = NULL; PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv = NULL; PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d = NULL; PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv = NULL; PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui = NULL; PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv = NULL; PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i = NULL; PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv = NULL; PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f = NULL; PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv = NULL; PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d = NULL; PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv = NULL; PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui = NULL; PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv = NULL; PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i = NULL; PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv = NULL; PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f = NULL; PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv = NULL; PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d = NULL; PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv = NULL; PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui = NULL; PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv = NULL; PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv = NULL; PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv = NULL; PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv = NULL; PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv = NULL; PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv = NULL; PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv = NULL; PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv = NULL; PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv = NULL; PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv = NULL; PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv = NULL; PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv = NULL; PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv = NULL; PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv = NULL; PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv = NULL; PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv = NULL; PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv = NULL; PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv = NULL; PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv = NULL; PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline = NULL; PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog = NULL; PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv = NULL; PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture = NULL; PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier = NULL; PFNGLDELETEOBJECTARBPROC glad_glDeleteObjectARB = NULL; PFNGLGETHANDLEARBPROC glad_glGetHandleARB = NULL; PFNGLDETACHOBJECTARBPROC glad_glDetachObjectARB = NULL; PFNGLCREATESHADEROBJECTARBPROC glad_glCreateShaderObjectARB = NULL; PFNGLSHADERSOURCEARBPROC glad_glShaderSourceARB = NULL; PFNGLCOMPILESHADERARBPROC glad_glCompileShaderARB = NULL; PFNGLCREATEPROGRAMOBJECTARBPROC glad_glCreateProgramObjectARB = NULL; PFNGLATTACHOBJECTARBPROC glad_glAttachObjectARB = NULL; PFNGLLINKPROGRAMARBPROC glad_glLinkProgramARB = NULL; PFNGLUSEPROGRAMOBJECTARBPROC glad_glUseProgramObjectARB = NULL; PFNGLVALIDATEPROGRAMARBPROC glad_glValidateProgramARB = NULL; PFNGLUNIFORM1FARBPROC glad_glUniform1fARB = NULL; PFNGLUNIFORM2FARBPROC glad_glUniform2fARB = NULL; PFNGLUNIFORM3FARBPROC glad_glUniform3fARB = NULL; PFNGLUNIFORM4FARBPROC glad_glUniform4fARB = NULL; PFNGLUNIFORM1IARBPROC glad_glUniform1iARB = NULL; PFNGLUNIFORM2IARBPROC glad_glUniform2iARB = NULL; PFNGLUNIFORM3IARBPROC glad_glUniform3iARB = NULL; PFNGLUNIFORM4IARBPROC glad_glUniform4iARB = NULL; PFNGLUNIFORM1FVARBPROC glad_glUniform1fvARB = NULL; PFNGLUNIFORM2FVARBPROC glad_glUniform2fvARB = NULL; PFNGLUNIFORM3FVARBPROC glad_glUniform3fvARB = NULL; PFNGLUNIFORM4FVARBPROC glad_glUniform4fvARB = NULL; PFNGLUNIFORM1IVARBPROC glad_glUniform1ivARB = NULL; PFNGLUNIFORM2IVARBPROC glad_glUniform2ivARB = NULL; PFNGLUNIFORM3IVARBPROC glad_glUniform3ivARB = NULL; PFNGLUNIFORM4IVARBPROC glad_glUniform4ivARB = NULL; PFNGLUNIFORMMATRIX2FVARBPROC glad_glUniformMatrix2fvARB = NULL; PFNGLUNIFORMMATRIX3FVARBPROC glad_glUniformMatrix3fvARB = NULL; PFNGLUNIFORMMATRIX4FVARBPROC glad_glUniformMatrix4fvARB = NULL; PFNGLGETOBJECTPARAMETERFVARBPROC glad_glGetObjectParameterfvARB = NULL; PFNGLGETOBJECTPARAMETERIVARBPROC glad_glGetObjectParameterivARB = NULL; PFNGLGETINFOLOGARBPROC glad_glGetInfoLogARB = NULL; PFNGLGETATTACHEDOBJECTSARBPROC glad_glGetAttachedObjectsARB = NULL; PFNGLGETUNIFORMLOCATIONARBPROC glad_glGetUniformLocationARB = NULL; PFNGLGETACTIVEUNIFORMARBPROC glad_glGetActiveUniformARB = NULL; PFNGLGETUNIFORMFVARBPROC glad_glGetUniformfvARB = NULL; PFNGLGETUNIFORMIVARBPROC glad_glGetUniformivARB = NULL; PFNGLGETSHADERSOURCEARBPROC glad_glGetShaderSourceARB = NULL; PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding = NULL; PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation = NULL; PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex = NULL; PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv = NULL; PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName = NULL; PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName = NULL; PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv = NULL; PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv = NULL; PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv = NULL; PFNGLNAMEDSTRINGARBPROC glad_glNamedStringARB = NULL; PFNGLDELETENAMEDSTRINGARBPROC glad_glDeleteNamedStringARB = NULL; PFNGLCOMPILESHADERINCLUDEARBPROC glad_glCompileShaderIncludeARB = NULL; PFNGLISNAMEDSTRINGARBPROC glad_glIsNamedStringARB = NULL; PFNGLGETNAMEDSTRINGARBPROC glad_glGetNamedStringARB = NULL; PFNGLGETNAMEDSTRINGIVARBPROC glad_glGetNamedStringivARB = NULL; PFNGLBUFFERPAGECOMMITMENTARBPROC glad_glBufferPageCommitmentARB = NULL; PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC glad_glNamedBufferPageCommitmentEXT = NULL; PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC glad_glNamedBufferPageCommitmentARB = NULL; PFNGLTEXPAGECOMMITMENTARBPROC glad_glTexPageCommitmentARB = NULL; PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri = NULL; PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv = NULL; PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier = NULL; PFNGLTEXBUFFERARBPROC glad_glTexBufferARB = NULL; PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange = NULL; PFNGLCOMPRESSEDTEXIMAGE3DARBPROC glad_glCompressedTexImage3DARB = NULL; PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glad_glCompressedTexImage2DARB = NULL; PFNGLCOMPRESSEDTEXIMAGE1DARBPROC glad_glCompressedTexImage1DARB = NULL; PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC glad_glCompressedTexSubImage3DARB = NULL; PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC glad_glCompressedTexSubImage2DARB = NULL; PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC glad_glCompressedTexSubImage1DARB = NULL; PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glad_glGetCompressedTexImageARB = NULL; PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL; PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL; PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL; PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL; PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D = NULL; PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample = NULL; PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample = NULL; PFNGLTEXTUREVIEWPROC glad_glTextureView = NULL; PFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL; PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL; PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v = NULL; PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback = NULL; PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream = NULL; PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed = NULL; PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed = NULL; PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv = NULL; PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced = NULL; PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced = NULL; PFNGLLOADTRANSPOSEMATRIXFARBPROC glad_glLoadTransposeMatrixfARB = NULL; PFNGLLOADTRANSPOSEMATRIXDARBPROC glad_glLoadTransposeMatrixdARB = NULL; PFNGLMULTTRANSPOSEMATRIXFARBPROC glad_glMultTransposeMatrixfARB = NULL; PFNGLMULTTRANSPOSEMATRIXDARBPROC glad_glMultTransposeMatrixdARB = NULL; PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL; PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d = NULL; PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d = NULL; PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d = NULL; PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d = NULL; PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv = NULL; PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv = NULL; PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv = NULL; PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv = NULL; PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer = NULL; PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv = NULL; PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer = NULL; PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat = NULL; PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat = NULL; PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat = NULL; PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding = NULL; PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor = NULL; PFNGLWEIGHTBVARBPROC glad_glWeightbvARB = NULL; PFNGLWEIGHTSVARBPROC glad_glWeightsvARB = NULL; PFNGLWEIGHTIVARBPROC glad_glWeightivARB = NULL; PFNGLWEIGHTFVARBPROC glad_glWeightfvARB = NULL; PFNGLWEIGHTDVARBPROC glad_glWeightdvARB = NULL; PFNGLWEIGHTUBVARBPROC glad_glWeightubvARB = NULL; PFNGLWEIGHTUSVARBPROC glad_glWeightusvARB = NULL; PFNGLWEIGHTUIVARBPROC glad_glWeightuivARB = NULL; PFNGLWEIGHTPOINTERARBPROC glad_glWeightPointerARB = NULL; PFNGLVERTEXBLENDARBPROC glad_glVertexBlendARB = NULL; PFNGLBINDBUFFERARBPROC glad_glBindBufferARB = NULL; PFNGLDELETEBUFFERSARBPROC glad_glDeleteBuffersARB = NULL; PFNGLGENBUFFERSARBPROC glad_glGenBuffersARB = NULL; PFNGLISBUFFERARBPROC glad_glIsBufferARB = NULL; PFNGLBUFFERDATAARBPROC glad_glBufferDataARB = NULL; PFNGLBUFFERSUBDATAARBPROC glad_glBufferSubDataARB = NULL; PFNGLGETBUFFERSUBDATAARBPROC glad_glGetBufferSubDataARB = NULL; PFNGLMAPBUFFERARBPROC glad_glMapBufferARB = NULL; PFNGLUNMAPBUFFERARBPROC glad_glUnmapBufferARB = NULL; PFNGLGETBUFFERPARAMETERIVARBPROC glad_glGetBufferParameterivARB = NULL; PFNGLGETBUFFERPOINTERVARBPROC glad_glGetBufferPointervARB = NULL; PFNGLVERTEXATTRIB1DARBPROC glad_glVertexAttrib1dARB = NULL; PFNGLVERTEXATTRIB1DVARBPROC glad_glVertexAttrib1dvARB = NULL; PFNGLVERTEXATTRIB1FARBPROC glad_glVertexAttrib1fARB = NULL; PFNGLVERTEXATTRIB1FVARBPROC glad_glVertexAttrib1fvARB = NULL; PFNGLVERTEXATTRIB1SARBPROC glad_glVertexAttrib1sARB = NULL; PFNGLVERTEXATTRIB1SVARBPROC glad_glVertexAttrib1svARB = NULL; PFNGLVERTEXATTRIB2DARBPROC glad_glVertexAttrib2dARB = NULL; PFNGLVERTEXATTRIB2DVARBPROC glad_glVertexAttrib2dvARB = NULL; PFNGLVERTEXATTRIB2FARBPROC glad_glVertexAttrib2fARB = NULL; PFNGLVERTEXATTRIB2FVARBPROC glad_glVertexAttrib2fvARB = NULL; PFNGLVERTEXATTRIB2SARBPROC glad_glVertexAttrib2sARB = NULL; PFNGLVERTEXATTRIB2SVARBPROC glad_glVertexAttrib2svARB = NULL; PFNGLVERTEXATTRIB3DARBPROC glad_glVertexAttrib3dARB = NULL; PFNGLVERTEXATTRIB3DVARBPROC glad_glVertexAttrib3dvARB = NULL; PFNGLVERTEXATTRIB3FARBPROC glad_glVertexAttrib3fARB = NULL; PFNGLVERTEXATTRIB3FVARBPROC glad_glVertexAttrib3fvARB = NULL; PFNGLVERTEXATTRIB3SARBPROC glad_glVertexAttrib3sARB = NULL; PFNGLVERTEXATTRIB3SVARBPROC glad_glVertexAttrib3svARB = NULL; PFNGLVERTEXATTRIB4NBVARBPROC glad_glVertexAttrib4NbvARB = NULL; PFNGLVERTEXATTRIB4NIVARBPROC glad_glVertexAttrib4NivARB = NULL; PFNGLVERTEXATTRIB4NSVARBPROC glad_glVertexAttrib4NsvARB = NULL; PFNGLVERTEXATTRIB4NUBARBPROC glad_glVertexAttrib4NubARB = NULL; PFNGLVERTEXATTRIB4NUBVARBPROC glad_glVertexAttrib4NubvARB = NULL; PFNGLVERTEXATTRIB4NUIVARBPROC glad_glVertexAttrib4NuivARB = NULL; PFNGLVERTEXATTRIB4NUSVARBPROC glad_glVertexAttrib4NusvARB = NULL; PFNGLVERTEXATTRIB4BVARBPROC glad_glVertexAttrib4bvARB = NULL; PFNGLVERTEXATTRIB4DARBPROC glad_glVertexAttrib4dARB = NULL; PFNGLVERTEXATTRIB4DVARBPROC glad_glVertexAttrib4dvARB = NULL; PFNGLVERTEXATTRIB4FARBPROC glad_glVertexAttrib4fARB = NULL; PFNGLVERTEXATTRIB4FVARBPROC glad_glVertexAttrib4fvARB = NULL; PFNGLVERTEXATTRIB4IVARBPROC glad_glVertexAttrib4ivARB = NULL; PFNGLVERTEXATTRIB4SARBPROC glad_glVertexAttrib4sARB = NULL; PFNGLVERTEXATTRIB4SVARBPROC glad_glVertexAttrib4svARB = NULL; PFNGLVERTEXATTRIB4UBVARBPROC glad_glVertexAttrib4ubvARB = NULL; PFNGLVERTEXATTRIB4UIVARBPROC glad_glVertexAttrib4uivARB = NULL; PFNGLVERTEXATTRIB4USVARBPROC glad_glVertexAttrib4usvARB = NULL; PFNGLVERTEXATTRIBPOINTERARBPROC glad_glVertexAttribPointerARB = NULL; PFNGLENABLEVERTEXATTRIBARRAYARBPROC glad_glEnableVertexAttribArrayARB = NULL; PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glad_glDisableVertexAttribArrayARB = NULL; PFNGLGETVERTEXATTRIBDVARBPROC glad_glGetVertexAttribdvARB = NULL; PFNGLGETVERTEXATTRIBFVARBPROC glad_glGetVertexAttribfvARB = NULL; PFNGLGETVERTEXATTRIBIVARBPROC glad_glGetVertexAttribivARB = NULL; PFNGLGETVERTEXATTRIBPOINTERVARBPROC glad_glGetVertexAttribPointervARB = NULL; PFNGLBINDATTRIBLOCATIONARBPROC glad_glBindAttribLocationARB = NULL; PFNGLGETACTIVEATTRIBARBPROC glad_glGetActiveAttribARB = NULL; PFNGLGETATTRIBLOCATIONARBPROC glad_glGetAttribLocationARB = NULL; PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui = NULL; PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv = NULL; PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui = NULL; PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv = NULL; PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui = NULL; PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv = NULL; PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui = NULL; PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv = NULL; PFNGLVERTEXP2UIPROC glad_glVertexP2ui = NULL; PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv = NULL; PFNGLVERTEXP3UIPROC glad_glVertexP3ui = NULL; PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv = NULL; PFNGLVERTEXP4UIPROC glad_glVertexP4ui = NULL; PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv = NULL; PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui = NULL; PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv = NULL; PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui = NULL; PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv = NULL; PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui = NULL; PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv = NULL; PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui = NULL; PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv = NULL; PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui = NULL; PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv = NULL; PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui = NULL; PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv = NULL; PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui = NULL; PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv = NULL; PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui = NULL; PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv = NULL; PFNGLNORMALP3UIPROC glad_glNormalP3ui = NULL; PFNGLNORMALP3UIVPROC glad_glNormalP3uiv = NULL; PFNGLCOLORP3UIPROC glad_glColorP3ui = NULL; PFNGLCOLORP3UIVPROC glad_glColorP3uiv = NULL; PFNGLCOLORP4UIPROC glad_glColorP4ui = NULL; PFNGLCOLORP4UIVPROC glad_glColorP4uiv = NULL; PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui = NULL; PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv = NULL; PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv = NULL; PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf = NULL; PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv = NULL; PFNGLSCISSORARRAYVPROC glad_glScissorArrayv = NULL; PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed = NULL; PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv = NULL; PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv = NULL; PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed = NULL; PFNGLGETFLOATI_VPROC glad_glGetFloati_v = NULL; PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v = NULL; PFNGLDEPTHRANGEARRAYDVNVPROC glad_glDepthRangeArraydvNV = NULL; PFNGLDEPTHRANGEINDEXEDDNVPROC glad_glDepthRangeIndexeddNV = NULL; PFNGLWINDOWPOS2DARBPROC glad_glWindowPos2dARB = NULL; PFNGLWINDOWPOS2DVARBPROC glad_glWindowPos2dvARB = NULL; PFNGLWINDOWPOS2FARBPROC glad_glWindowPos2fARB = NULL; PFNGLWINDOWPOS2FVARBPROC glad_glWindowPos2fvARB = NULL; PFNGLWINDOWPOS2IARBPROC glad_glWindowPos2iARB = NULL; PFNGLWINDOWPOS2IVARBPROC glad_glWindowPos2ivARB = NULL; PFNGLWINDOWPOS2SARBPROC glad_glWindowPos2sARB = NULL; PFNGLWINDOWPOS2SVARBPROC glad_glWindowPos2svARB = NULL; PFNGLWINDOWPOS3DARBPROC glad_glWindowPos3dARB = NULL; PFNGLWINDOWPOS3DVARBPROC glad_glWindowPos3dvARB = NULL; PFNGLWINDOWPOS3FARBPROC glad_glWindowPos3fARB = NULL; PFNGLWINDOWPOS3FVARBPROC glad_glWindowPos3fvARB = NULL; PFNGLWINDOWPOS3IARBPROC glad_glWindowPos3iARB = NULL; PFNGLWINDOWPOS3IVARBPROC glad_glWindowPos3ivARB = NULL; PFNGLWINDOWPOS3SARBPROC glad_glWindowPos3sARB = NULL; PFNGLWINDOWPOS3SVARBPROC glad_glWindowPos3svARB = NULL; PFNGLDRAWBUFFERSATIPROC glad_glDrawBuffersATI = NULL; PFNGLELEMENTPOINTERATIPROC glad_glElementPointerATI = NULL; PFNGLDRAWELEMENTARRAYATIPROC glad_glDrawElementArrayATI = NULL; PFNGLDRAWRANGEELEMENTARRAYATIPROC glad_glDrawRangeElementArrayATI = NULL; PFNGLTEXBUMPPARAMETERIVATIPROC glad_glTexBumpParameterivATI = NULL; PFNGLTEXBUMPPARAMETERFVATIPROC glad_glTexBumpParameterfvATI = NULL; PFNGLGETTEXBUMPPARAMETERIVATIPROC glad_glGetTexBumpParameterivATI = NULL; PFNGLGETTEXBUMPPARAMETERFVATIPROC glad_glGetTexBumpParameterfvATI = NULL; PFNGLGENFRAGMENTSHADERSATIPROC glad_glGenFragmentShadersATI = NULL; PFNGLBINDFRAGMENTSHADERATIPROC glad_glBindFragmentShaderATI = NULL; PFNGLDELETEFRAGMENTSHADERATIPROC glad_glDeleteFragmentShaderATI = NULL; PFNGLBEGINFRAGMENTSHADERATIPROC glad_glBeginFragmentShaderATI = NULL; PFNGLENDFRAGMENTSHADERATIPROC glad_glEndFragmentShaderATI = NULL; PFNGLPASSTEXCOORDATIPROC glad_glPassTexCoordATI = NULL; PFNGLSAMPLEMAPATIPROC glad_glSampleMapATI = NULL; PFNGLCOLORFRAGMENTOP1ATIPROC glad_glColorFragmentOp1ATI = NULL; PFNGLCOLORFRAGMENTOP2ATIPROC glad_glColorFragmentOp2ATI = NULL; PFNGLCOLORFRAGMENTOP3ATIPROC glad_glColorFragmentOp3ATI = NULL; PFNGLALPHAFRAGMENTOP1ATIPROC glad_glAlphaFragmentOp1ATI = NULL; PFNGLALPHAFRAGMENTOP2ATIPROC glad_glAlphaFragmentOp2ATI = NULL; PFNGLALPHAFRAGMENTOP3ATIPROC glad_glAlphaFragmentOp3ATI = NULL; PFNGLSETFRAGMENTSHADERCONSTANTATIPROC glad_glSetFragmentShaderConstantATI = NULL; PFNGLMAPOBJECTBUFFERATIPROC glad_glMapObjectBufferATI = NULL; PFNGLUNMAPOBJECTBUFFERATIPROC glad_glUnmapObjectBufferATI = NULL; PFNGLPNTRIANGLESIATIPROC glad_glPNTrianglesiATI = NULL; PFNGLPNTRIANGLESFATIPROC glad_glPNTrianglesfATI = NULL; PFNGLSTENCILOPSEPARATEATIPROC glad_glStencilOpSeparateATI = NULL; PFNGLSTENCILFUNCSEPARATEATIPROC glad_glStencilFuncSeparateATI = NULL; PFNGLNEWOBJECTBUFFERATIPROC glad_glNewObjectBufferATI = NULL; PFNGLISOBJECTBUFFERATIPROC glad_glIsObjectBufferATI = NULL; PFNGLUPDATEOBJECTBUFFERATIPROC glad_glUpdateObjectBufferATI = NULL; PFNGLGETOBJECTBUFFERFVATIPROC glad_glGetObjectBufferfvATI = NULL; PFNGLGETOBJECTBUFFERIVATIPROC glad_glGetObjectBufferivATI = NULL; PFNGLFREEOBJECTBUFFERATIPROC glad_glFreeObjectBufferATI = NULL; PFNGLARRAYOBJECTATIPROC glad_glArrayObjectATI = NULL; PFNGLGETARRAYOBJECTFVATIPROC glad_glGetArrayObjectfvATI = NULL; PFNGLGETARRAYOBJECTIVATIPROC glad_glGetArrayObjectivATI = NULL; PFNGLVARIANTARRAYOBJECTATIPROC glad_glVariantArrayObjectATI = NULL; PFNGLGETVARIANTARRAYOBJECTFVATIPROC glad_glGetVariantArrayObjectfvATI = NULL; PFNGLGETVARIANTARRAYOBJECTIVATIPROC glad_glGetVariantArrayObjectivATI = NULL; PFNGLVERTEXATTRIBARRAYOBJECTATIPROC glad_glVertexAttribArrayObjectATI = NULL; PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC glad_glGetVertexAttribArrayObjectfvATI = NULL; PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC glad_glGetVertexAttribArrayObjectivATI = NULL; PFNGLVERTEXSTREAM1SATIPROC glad_glVertexStream1sATI = NULL; PFNGLVERTEXSTREAM1SVATIPROC glad_glVertexStream1svATI = NULL; PFNGLVERTEXSTREAM1IATIPROC glad_glVertexStream1iATI = NULL; PFNGLVERTEXSTREAM1IVATIPROC glad_glVertexStream1ivATI = NULL; PFNGLVERTEXSTREAM1FATIPROC glad_glVertexStream1fATI = NULL; PFNGLVERTEXSTREAM1FVATIPROC glad_glVertexStream1fvATI = NULL; PFNGLVERTEXSTREAM1DATIPROC glad_glVertexStream1dATI = NULL; PFNGLVERTEXSTREAM1DVATIPROC glad_glVertexStream1dvATI = NULL; PFNGLVERTEXSTREAM2SATIPROC glad_glVertexStream2sATI = NULL; PFNGLVERTEXSTREAM2SVATIPROC glad_glVertexStream2svATI = NULL; PFNGLVERTEXSTREAM2IATIPROC glad_glVertexStream2iATI = NULL; PFNGLVERTEXSTREAM2IVATIPROC glad_glVertexStream2ivATI = NULL; PFNGLVERTEXSTREAM2FATIPROC glad_glVertexStream2fATI = NULL; PFNGLVERTEXSTREAM2FVATIPROC glad_glVertexStream2fvATI = NULL; PFNGLVERTEXSTREAM2DATIPROC glad_glVertexStream2dATI = NULL; PFNGLVERTEXSTREAM2DVATIPROC glad_glVertexStream2dvATI = NULL; PFNGLVERTEXSTREAM3SATIPROC glad_glVertexStream3sATI = NULL; PFNGLVERTEXSTREAM3SVATIPROC glad_glVertexStream3svATI = NULL; PFNGLVERTEXSTREAM3IATIPROC glad_glVertexStream3iATI = NULL; PFNGLVERTEXSTREAM3IVATIPROC glad_glVertexStream3ivATI = NULL; PFNGLVERTEXSTREAM3FATIPROC glad_glVertexStream3fATI = NULL; PFNGLVERTEXSTREAM3FVATIPROC glad_glVertexStream3fvATI = NULL; PFNGLVERTEXSTREAM3DATIPROC glad_glVertexStream3dATI = NULL; PFNGLVERTEXSTREAM3DVATIPROC glad_glVertexStream3dvATI = NULL; PFNGLVERTEXSTREAM4SATIPROC glad_glVertexStream4sATI = NULL; PFNGLVERTEXSTREAM4SVATIPROC glad_glVertexStream4svATI = NULL; PFNGLVERTEXSTREAM4IATIPROC glad_glVertexStream4iATI = NULL; PFNGLVERTEXSTREAM4IVATIPROC glad_glVertexStream4ivATI = NULL; PFNGLVERTEXSTREAM4FATIPROC glad_glVertexStream4fATI = NULL; PFNGLVERTEXSTREAM4FVATIPROC glad_glVertexStream4fvATI = NULL; PFNGLVERTEXSTREAM4DATIPROC glad_glVertexStream4dATI = NULL; PFNGLVERTEXSTREAM4DVATIPROC glad_glVertexStream4dvATI = NULL; PFNGLNORMALSTREAM3BATIPROC glad_glNormalStream3bATI = NULL; PFNGLNORMALSTREAM3BVATIPROC glad_glNormalStream3bvATI = NULL; PFNGLNORMALSTREAM3SATIPROC glad_glNormalStream3sATI = NULL; PFNGLNORMALSTREAM3SVATIPROC glad_glNormalStream3svATI = NULL; PFNGLNORMALSTREAM3IATIPROC glad_glNormalStream3iATI = NULL; PFNGLNORMALSTREAM3IVATIPROC glad_glNormalStream3ivATI = NULL; PFNGLNORMALSTREAM3FATIPROC glad_glNormalStream3fATI = NULL; PFNGLNORMALSTREAM3FVATIPROC glad_glNormalStream3fvATI = NULL; PFNGLNORMALSTREAM3DATIPROC glad_glNormalStream3dATI = NULL; PFNGLNORMALSTREAM3DVATIPROC glad_glNormalStream3dvATI = NULL; PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC glad_glClientActiveVertexStreamATI = NULL; PFNGLVERTEXBLENDENVIATIPROC glad_glVertexBlendEnviATI = NULL; PFNGLVERTEXBLENDENVFATIPROC glad_glVertexBlendEnvfATI = NULL; PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC glad_glEGLImageTargetTexStorageEXT = NULL; PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC glad_glEGLImageTargetTextureStorageEXT = NULL; PFNGLUNIFORMBUFFEREXTPROC glad_glUniformBufferEXT = NULL; PFNGLGETUNIFORMBUFFERSIZEEXTPROC glad_glGetUniformBufferSizeEXT = NULL; PFNGLGETUNIFORMOFFSETEXTPROC glad_glGetUniformOffsetEXT = NULL; PFNGLBLENDCOLOREXTPROC glad_glBlendColorEXT = NULL; PFNGLBLENDEQUATIONSEPARATEEXTPROC glad_glBlendEquationSeparateEXT = NULL; PFNGLBLENDFUNCSEPARATEEXTPROC glad_glBlendFuncSeparateEXT = NULL; PFNGLBLENDEQUATIONEXTPROC glad_glBlendEquationEXT = NULL; PFNGLCOLORSUBTABLEEXTPROC glad_glColorSubTableEXT = NULL; PFNGLCOPYCOLORSUBTABLEEXTPROC glad_glCopyColorSubTableEXT = NULL; PFNGLLOCKARRAYSEXTPROC glad_glLockArraysEXT = NULL; PFNGLUNLOCKARRAYSEXTPROC glad_glUnlockArraysEXT = NULL; PFNGLCONVOLUTIONFILTER1DEXTPROC glad_glConvolutionFilter1DEXT = NULL; PFNGLCONVOLUTIONFILTER2DEXTPROC glad_glConvolutionFilter2DEXT = NULL; PFNGLCONVOLUTIONPARAMETERFEXTPROC glad_glConvolutionParameterfEXT = NULL; PFNGLCONVOLUTIONPARAMETERFVEXTPROC glad_glConvolutionParameterfvEXT = NULL; PFNGLCONVOLUTIONPARAMETERIEXTPROC glad_glConvolutionParameteriEXT = NULL; PFNGLCONVOLUTIONPARAMETERIVEXTPROC glad_glConvolutionParameterivEXT = NULL; PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC glad_glCopyConvolutionFilter1DEXT = NULL; PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC glad_glCopyConvolutionFilter2DEXT = NULL; PFNGLGETCONVOLUTIONFILTEREXTPROC glad_glGetConvolutionFilterEXT = NULL; PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC glad_glGetConvolutionParameterfvEXT = NULL; PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC glad_glGetConvolutionParameterivEXT = NULL; PFNGLGETSEPARABLEFILTEREXTPROC glad_glGetSeparableFilterEXT = NULL; PFNGLSEPARABLEFILTER2DEXTPROC glad_glSeparableFilter2DEXT = NULL; PFNGLTANGENT3BEXTPROC glad_glTangent3bEXT = NULL; PFNGLTANGENT3BVEXTPROC glad_glTangent3bvEXT = NULL; PFNGLTANGENT3DEXTPROC glad_glTangent3dEXT = NULL; PFNGLTANGENT3DVEXTPROC glad_glTangent3dvEXT = NULL; PFNGLTANGENT3FEXTPROC glad_glTangent3fEXT = NULL; PFNGLTANGENT3FVEXTPROC glad_glTangent3fvEXT = NULL; PFNGLTANGENT3IEXTPROC glad_glTangent3iEXT = NULL; PFNGLTANGENT3IVEXTPROC glad_glTangent3ivEXT = NULL; PFNGLTANGENT3SEXTPROC glad_glTangent3sEXT = NULL; PFNGLTANGENT3SVEXTPROC glad_glTangent3svEXT = NULL; PFNGLBINORMAL3BEXTPROC glad_glBinormal3bEXT = NULL; PFNGLBINORMAL3BVEXTPROC glad_glBinormal3bvEXT = NULL; PFNGLBINORMAL3DEXTPROC glad_glBinormal3dEXT = NULL; PFNGLBINORMAL3DVEXTPROC glad_glBinormal3dvEXT = NULL; PFNGLBINORMAL3FEXTPROC glad_glBinormal3fEXT = NULL; PFNGLBINORMAL3FVEXTPROC glad_glBinormal3fvEXT = NULL; PFNGLBINORMAL3IEXTPROC glad_glBinormal3iEXT = NULL; PFNGLBINORMAL3IVEXTPROC glad_glBinormal3ivEXT = NULL; PFNGLBINORMAL3SEXTPROC glad_glBinormal3sEXT = NULL; PFNGLBINORMAL3SVEXTPROC glad_glBinormal3svEXT = NULL; PFNGLTANGENTPOINTEREXTPROC glad_glTangentPointerEXT = NULL; PFNGLBINORMALPOINTEREXTPROC glad_glBinormalPointerEXT = NULL; PFNGLCOPYTEXIMAGE1DEXTPROC glad_glCopyTexImage1DEXT = NULL; PFNGLCOPYTEXIMAGE2DEXTPROC glad_glCopyTexImage2DEXT = NULL; PFNGLCOPYTEXSUBIMAGE1DEXTPROC glad_glCopyTexSubImage1DEXT = NULL; PFNGLCOPYTEXSUBIMAGE2DEXTPROC glad_glCopyTexSubImage2DEXT = NULL; PFNGLCOPYTEXSUBIMAGE3DEXTPROC glad_glCopyTexSubImage3DEXT = NULL; PFNGLCULLPARAMETERDVEXTPROC glad_glCullParameterdvEXT = NULL; PFNGLCULLPARAMETERFVEXTPROC glad_glCullParameterfvEXT = NULL; PFNGLLABELOBJECTEXTPROC glad_glLabelObjectEXT = NULL; PFNGLGETOBJECTLABELEXTPROC glad_glGetObjectLabelEXT = NULL; PFNGLINSERTEVENTMARKEREXTPROC glad_glInsertEventMarkerEXT = NULL; PFNGLPUSHGROUPMARKEREXTPROC glad_glPushGroupMarkerEXT = NULL; PFNGLPOPGROUPMARKEREXTPROC glad_glPopGroupMarkerEXT = NULL; PFNGLDEPTHBOUNDSEXTPROC glad_glDepthBoundsEXT = NULL; PFNGLMATRIXLOADFEXTPROC glad_glMatrixLoadfEXT = NULL; PFNGLMATRIXLOADDEXTPROC glad_glMatrixLoaddEXT = NULL; PFNGLMATRIXMULTFEXTPROC glad_glMatrixMultfEXT = NULL; PFNGLMATRIXMULTDEXTPROC glad_glMatrixMultdEXT = NULL; PFNGLMATRIXLOADIDENTITYEXTPROC glad_glMatrixLoadIdentityEXT = NULL; PFNGLMATRIXROTATEFEXTPROC glad_glMatrixRotatefEXT = NULL; PFNGLMATRIXROTATEDEXTPROC glad_glMatrixRotatedEXT = NULL; PFNGLMATRIXSCALEFEXTPROC glad_glMatrixScalefEXT = NULL; PFNGLMATRIXSCALEDEXTPROC glad_glMatrixScaledEXT = NULL; PFNGLMATRIXTRANSLATEFEXTPROC glad_glMatrixTranslatefEXT = NULL; PFNGLMATRIXTRANSLATEDEXTPROC glad_glMatrixTranslatedEXT = NULL; PFNGLMATRIXFRUSTUMEXTPROC glad_glMatrixFrustumEXT = NULL; PFNGLMATRIXORTHOEXTPROC glad_glMatrixOrthoEXT = NULL; PFNGLMATRIXPOPEXTPROC glad_glMatrixPopEXT = NULL; PFNGLMATRIXPUSHEXTPROC glad_glMatrixPushEXT = NULL; PFNGLCLIENTATTRIBDEFAULTEXTPROC glad_glClientAttribDefaultEXT = NULL; PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC glad_glPushClientAttribDefaultEXT = NULL; PFNGLTEXTUREPARAMETERFEXTPROC glad_glTextureParameterfEXT = NULL; PFNGLTEXTUREPARAMETERFVEXTPROC glad_glTextureParameterfvEXT = NULL; PFNGLTEXTUREPARAMETERIEXTPROC glad_glTextureParameteriEXT = NULL; PFNGLTEXTUREPARAMETERIVEXTPROC glad_glTextureParameterivEXT = NULL; PFNGLTEXTUREIMAGE1DEXTPROC glad_glTextureImage1DEXT = NULL; PFNGLTEXTUREIMAGE2DEXTPROC glad_glTextureImage2DEXT = NULL; PFNGLTEXTURESUBIMAGE1DEXTPROC glad_glTextureSubImage1DEXT = NULL; PFNGLTEXTURESUBIMAGE2DEXTPROC glad_glTextureSubImage2DEXT = NULL; PFNGLCOPYTEXTUREIMAGE1DEXTPROC glad_glCopyTextureImage1DEXT = NULL; PFNGLCOPYTEXTUREIMAGE2DEXTPROC glad_glCopyTextureImage2DEXT = NULL; PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC glad_glCopyTextureSubImage1DEXT = NULL; PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC glad_glCopyTextureSubImage2DEXT = NULL; PFNGLGETTEXTUREIMAGEEXTPROC glad_glGetTextureImageEXT = NULL; PFNGLGETTEXTUREPARAMETERFVEXTPROC glad_glGetTextureParameterfvEXT = NULL; PFNGLGETTEXTUREPARAMETERIVEXTPROC glad_glGetTextureParameterivEXT = NULL; PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC glad_glGetTextureLevelParameterfvEXT = NULL; PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC glad_glGetTextureLevelParameterivEXT = NULL; PFNGLTEXTUREIMAGE3DEXTPROC glad_glTextureImage3DEXT = NULL; PFNGLTEXTURESUBIMAGE3DEXTPROC glad_glTextureSubImage3DEXT = NULL; PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC glad_glCopyTextureSubImage3DEXT = NULL; PFNGLBINDMULTITEXTUREEXTPROC glad_glBindMultiTextureEXT = NULL; PFNGLMULTITEXCOORDPOINTEREXTPROC glad_glMultiTexCoordPointerEXT = NULL; PFNGLMULTITEXENVFEXTPROC glad_glMultiTexEnvfEXT = NULL; PFNGLMULTITEXENVFVEXTPROC glad_glMultiTexEnvfvEXT = NULL; PFNGLMULTITEXENVIEXTPROC glad_glMultiTexEnviEXT = NULL; PFNGLMULTITEXENVIVEXTPROC glad_glMultiTexEnvivEXT = NULL; PFNGLMULTITEXGENDEXTPROC glad_glMultiTexGendEXT = NULL; PFNGLMULTITEXGENDVEXTPROC glad_glMultiTexGendvEXT = NULL; PFNGLMULTITEXGENFEXTPROC glad_glMultiTexGenfEXT = NULL; PFNGLMULTITEXGENFVEXTPROC glad_glMultiTexGenfvEXT = NULL; PFNGLMULTITEXGENIEXTPROC glad_glMultiTexGeniEXT = NULL; PFNGLMULTITEXGENIVEXTPROC glad_glMultiTexGenivEXT = NULL; PFNGLGETMULTITEXENVFVEXTPROC glad_glGetMultiTexEnvfvEXT = NULL; PFNGLGETMULTITEXENVIVEXTPROC glad_glGetMultiTexEnvivEXT = NULL; PFNGLGETMULTITEXGENDVEXTPROC glad_glGetMultiTexGendvEXT = NULL; PFNGLGETMULTITEXGENFVEXTPROC glad_glGetMultiTexGenfvEXT = NULL; PFNGLGETMULTITEXGENIVEXTPROC glad_glGetMultiTexGenivEXT = NULL; PFNGLMULTITEXPARAMETERIEXTPROC glad_glMultiTexParameteriEXT = NULL; PFNGLMULTITEXPARAMETERIVEXTPROC glad_glMultiTexParameterivEXT = NULL; PFNGLMULTITEXPARAMETERFEXTPROC glad_glMultiTexParameterfEXT = NULL; PFNGLMULTITEXPARAMETERFVEXTPROC glad_glMultiTexParameterfvEXT = NULL; PFNGLMULTITEXIMAGE1DEXTPROC glad_glMultiTexImage1DEXT = NULL; PFNGLMULTITEXIMAGE2DEXTPROC glad_glMultiTexImage2DEXT = NULL; PFNGLMULTITEXSUBIMAGE1DEXTPROC glad_glMultiTexSubImage1DEXT = NULL; PFNGLMULTITEXSUBIMAGE2DEXTPROC glad_glMultiTexSubImage2DEXT = NULL; PFNGLCOPYMULTITEXIMAGE1DEXTPROC glad_glCopyMultiTexImage1DEXT = NULL; PFNGLCOPYMULTITEXIMAGE2DEXTPROC glad_glCopyMultiTexImage2DEXT = NULL; PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC glad_glCopyMultiTexSubImage1DEXT = NULL; PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC glad_glCopyMultiTexSubImage2DEXT = NULL; PFNGLGETMULTITEXIMAGEEXTPROC glad_glGetMultiTexImageEXT = NULL; PFNGLGETMULTITEXPARAMETERFVEXTPROC glad_glGetMultiTexParameterfvEXT = NULL; PFNGLGETMULTITEXPARAMETERIVEXTPROC glad_glGetMultiTexParameterivEXT = NULL; PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC glad_glGetMultiTexLevelParameterfvEXT = NULL; PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC glad_glGetMultiTexLevelParameterivEXT = NULL; PFNGLMULTITEXIMAGE3DEXTPROC glad_glMultiTexImage3DEXT = NULL; PFNGLMULTITEXSUBIMAGE3DEXTPROC glad_glMultiTexSubImage3DEXT = NULL; PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC glad_glCopyMultiTexSubImage3DEXT = NULL; PFNGLENABLECLIENTSTATEINDEXEDEXTPROC glad_glEnableClientStateIndexedEXT = NULL; PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC glad_glDisableClientStateIndexedEXT = NULL; PFNGLGETFLOATINDEXEDVEXTPROC glad_glGetFloatIndexedvEXT = NULL; PFNGLGETDOUBLEINDEXEDVEXTPROC glad_glGetDoubleIndexedvEXT = NULL; PFNGLGETPOINTERINDEXEDVEXTPROC glad_glGetPointerIndexedvEXT = NULL; PFNGLENABLEINDEXEDEXTPROC glad_glEnableIndexedEXT = NULL; PFNGLDISABLEINDEXEDEXTPROC glad_glDisableIndexedEXT = NULL; PFNGLISENABLEDINDEXEDEXTPROC glad_glIsEnabledIndexedEXT = NULL; PFNGLGETINTEGERINDEXEDVEXTPROC glad_glGetIntegerIndexedvEXT = NULL; PFNGLGETBOOLEANINDEXEDVEXTPROC glad_glGetBooleanIndexedvEXT = NULL; PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC glad_glCompressedTextureImage3DEXT = NULL; PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC glad_glCompressedTextureImage2DEXT = NULL; PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC glad_glCompressedTextureImage1DEXT = NULL; PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC glad_glCompressedTextureSubImage3DEXT = NULL; PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC glad_glCompressedTextureSubImage2DEXT = NULL; PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC glad_glCompressedTextureSubImage1DEXT = NULL; PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC glad_glGetCompressedTextureImageEXT = NULL; PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC glad_glCompressedMultiTexImage3DEXT = NULL; PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC glad_glCompressedMultiTexImage2DEXT = NULL; PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC glad_glCompressedMultiTexImage1DEXT = NULL; PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC glad_glCompressedMultiTexSubImage3DEXT = NULL; PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC glad_glCompressedMultiTexSubImage2DEXT = NULL; PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC glad_glCompressedMultiTexSubImage1DEXT = NULL; PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC glad_glGetCompressedMultiTexImageEXT = NULL; PFNGLMATRIXLOADTRANSPOSEFEXTPROC glad_glMatrixLoadTransposefEXT = NULL; PFNGLMATRIXLOADTRANSPOSEDEXTPROC glad_glMatrixLoadTransposedEXT = NULL; PFNGLMATRIXMULTTRANSPOSEFEXTPROC glad_glMatrixMultTransposefEXT = NULL; PFNGLMATRIXMULTTRANSPOSEDEXTPROC glad_glMatrixMultTransposedEXT = NULL; PFNGLNAMEDBUFFERDATAEXTPROC glad_glNamedBufferDataEXT = NULL; PFNGLNAMEDBUFFERSUBDATAEXTPROC glad_glNamedBufferSubDataEXT = NULL; PFNGLMAPNAMEDBUFFEREXTPROC glad_glMapNamedBufferEXT = NULL; PFNGLUNMAPNAMEDBUFFEREXTPROC glad_glUnmapNamedBufferEXT = NULL; PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC glad_glGetNamedBufferParameterivEXT = NULL; PFNGLGETNAMEDBUFFERPOINTERVEXTPROC glad_glGetNamedBufferPointervEXT = NULL; PFNGLGETNAMEDBUFFERSUBDATAEXTPROC glad_glGetNamedBufferSubDataEXT = NULL; PFNGLPROGRAMUNIFORM1FEXTPROC glad_glProgramUniform1fEXT = NULL; PFNGLPROGRAMUNIFORM2FEXTPROC glad_glProgramUniform2fEXT = NULL; PFNGLPROGRAMUNIFORM3FEXTPROC glad_glProgramUniform3fEXT = NULL; PFNGLPROGRAMUNIFORM4FEXTPROC glad_glProgramUniform4fEXT = NULL; PFNGLPROGRAMUNIFORM1IEXTPROC glad_glProgramUniform1iEXT = NULL; PFNGLPROGRAMUNIFORM2IEXTPROC glad_glProgramUniform2iEXT = NULL; PFNGLPROGRAMUNIFORM3IEXTPROC glad_glProgramUniform3iEXT = NULL; PFNGLPROGRAMUNIFORM4IEXTPROC glad_glProgramUniform4iEXT = NULL; PFNGLPROGRAMUNIFORM1FVEXTPROC glad_glProgramUniform1fvEXT = NULL; PFNGLPROGRAMUNIFORM2FVEXTPROC glad_glProgramUniform2fvEXT = NULL; PFNGLPROGRAMUNIFORM3FVEXTPROC glad_glProgramUniform3fvEXT = NULL; PFNGLPROGRAMUNIFORM4FVEXTPROC glad_glProgramUniform4fvEXT = NULL; PFNGLPROGRAMUNIFORM1IVEXTPROC glad_glProgramUniform1ivEXT = NULL; PFNGLPROGRAMUNIFORM2IVEXTPROC glad_glProgramUniform2ivEXT = NULL; PFNGLPROGRAMUNIFORM3IVEXTPROC glad_glProgramUniform3ivEXT = NULL; PFNGLPROGRAMUNIFORM4IVEXTPROC glad_glProgramUniform4ivEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC glad_glProgramUniformMatrix2fvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC glad_glProgramUniformMatrix3fvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC glad_glProgramUniformMatrix4fvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC glad_glProgramUniformMatrix2x3fvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC glad_glProgramUniformMatrix3x2fvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC glad_glProgramUniformMatrix2x4fvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC glad_glProgramUniformMatrix4x2fvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC glad_glProgramUniformMatrix3x4fvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC glad_glProgramUniformMatrix4x3fvEXT = NULL; PFNGLTEXTUREBUFFEREXTPROC glad_glTextureBufferEXT = NULL; PFNGLMULTITEXBUFFEREXTPROC glad_glMultiTexBufferEXT = NULL; PFNGLTEXTUREPARAMETERIIVEXTPROC glad_glTextureParameterIivEXT = NULL; PFNGLTEXTUREPARAMETERIUIVEXTPROC glad_glTextureParameterIuivEXT = NULL; PFNGLGETTEXTUREPARAMETERIIVEXTPROC glad_glGetTextureParameterIivEXT = NULL; PFNGLGETTEXTUREPARAMETERIUIVEXTPROC glad_glGetTextureParameterIuivEXT = NULL; PFNGLMULTITEXPARAMETERIIVEXTPROC glad_glMultiTexParameterIivEXT = NULL; PFNGLMULTITEXPARAMETERIUIVEXTPROC glad_glMultiTexParameterIuivEXT = NULL; PFNGLGETMULTITEXPARAMETERIIVEXTPROC glad_glGetMultiTexParameterIivEXT = NULL; PFNGLGETMULTITEXPARAMETERIUIVEXTPROC glad_glGetMultiTexParameterIuivEXT = NULL; PFNGLPROGRAMUNIFORM1UIEXTPROC glad_glProgramUniform1uiEXT = NULL; PFNGLPROGRAMUNIFORM2UIEXTPROC glad_glProgramUniform2uiEXT = NULL; PFNGLPROGRAMUNIFORM3UIEXTPROC glad_glProgramUniform3uiEXT = NULL; PFNGLPROGRAMUNIFORM4UIEXTPROC glad_glProgramUniform4uiEXT = NULL; PFNGLPROGRAMUNIFORM1UIVEXTPROC glad_glProgramUniform1uivEXT = NULL; PFNGLPROGRAMUNIFORM2UIVEXTPROC glad_glProgramUniform2uivEXT = NULL; PFNGLPROGRAMUNIFORM3UIVEXTPROC glad_glProgramUniform3uivEXT = NULL; PFNGLPROGRAMUNIFORM4UIVEXTPROC glad_glProgramUniform4uivEXT = NULL; PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glNamedProgramLocalParameters4fvEXT = NULL; PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC glad_glNamedProgramLocalParameterI4iEXT = NULL; PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC glad_glNamedProgramLocalParameterI4ivEXT = NULL; PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC glad_glNamedProgramLocalParametersI4ivEXT = NULL; PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC glad_glNamedProgramLocalParameterI4uiEXT = NULL; PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC glad_glNamedProgramLocalParameterI4uivEXT = NULL; PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC glad_glNamedProgramLocalParametersI4uivEXT = NULL; PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC glad_glGetNamedProgramLocalParameterIivEXT = NULL; PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC glad_glGetNamedProgramLocalParameterIuivEXT = NULL; PFNGLENABLECLIENTSTATEIEXTPROC glad_glEnableClientStateiEXT = NULL; PFNGLDISABLECLIENTSTATEIEXTPROC glad_glDisableClientStateiEXT = NULL; PFNGLGETFLOATI_VEXTPROC glad_glGetFloati_vEXT = NULL; PFNGLGETDOUBLEI_VEXTPROC glad_glGetDoublei_vEXT = NULL; PFNGLGETPOINTERI_VEXTPROC glad_glGetPointeri_vEXT = NULL; PFNGLNAMEDPROGRAMSTRINGEXTPROC glad_glNamedProgramStringEXT = NULL; PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC glad_glNamedProgramLocalParameter4dEXT = NULL; PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC glad_glNamedProgramLocalParameter4dvEXT = NULL; PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC glad_glNamedProgramLocalParameter4fEXT = NULL; PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC glad_glNamedProgramLocalParameter4fvEXT = NULL; PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC glad_glGetNamedProgramLocalParameterdvEXT = NULL; PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC glad_glGetNamedProgramLocalParameterfvEXT = NULL; PFNGLGETNAMEDPROGRAMIVEXTPROC glad_glGetNamedProgramivEXT = NULL; PFNGLGETNAMEDPROGRAMSTRINGEXTPROC glad_glGetNamedProgramStringEXT = NULL; PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC glad_glNamedRenderbufferStorageEXT = NULL; PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC glad_glGetNamedRenderbufferParameterivEXT = NULL; PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glNamedRenderbufferStorageMultisampleEXT = NULL; PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC glad_glNamedRenderbufferStorageMultisampleCoverageEXT = NULL; PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC glad_glCheckNamedFramebufferStatusEXT = NULL; PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC glad_glNamedFramebufferTexture1DEXT = NULL; PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC glad_glNamedFramebufferTexture2DEXT = NULL; PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC glad_glNamedFramebufferTexture3DEXT = NULL; PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC glad_glNamedFramebufferRenderbufferEXT = NULL; PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetNamedFramebufferAttachmentParameterivEXT = NULL; PFNGLGENERATETEXTUREMIPMAPEXTPROC glad_glGenerateTextureMipmapEXT = NULL; PFNGLGENERATEMULTITEXMIPMAPEXTPROC glad_glGenerateMultiTexMipmapEXT = NULL; PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC glad_glFramebufferDrawBufferEXT = NULL; PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC glad_glFramebufferDrawBuffersEXT = NULL; PFNGLFRAMEBUFFERREADBUFFEREXTPROC glad_glFramebufferReadBufferEXT = NULL; PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetFramebufferParameterivEXT = NULL; PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC glad_glNamedCopyBufferSubDataEXT = NULL; PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC glad_glNamedFramebufferTextureEXT = NULL; PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC glad_glNamedFramebufferTextureLayerEXT = NULL; PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC glad_glNamedFramebufferTextureFaceEXT = NULL; PFNGLTEXTURERENDERBUFFEREXTPROC glad_glTextureRenderbufferEXT = NULL; PFNGLMULTITEXRENDERBUFFEREXTPROC glad_glMultiTexRenderbufferEXT = NULL; PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC glad_glVertexArrayVertexOffsetEXT = NULL; PFNGLVERTEXARRAYCOLOROFFSETEXTPROC glad_glVertexArrayColorOffsetEXT = NULL; PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC glad_glVertexArrayEdgeFlagOffsetEXT = NULL; PFNGLVERTEXARRAYINDEXOFFSETEXTPROC glad_glVertexArrayIndexOffsetEXT = NULL; PFNGLVERTEXARRAYNORMALOFFSETEXTPROC glad_glVertexArrayNormalOffsetEXT = NULL; PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC glad_glVertexArrayTexCoordOffsetEXT = NULL; PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC glad_glVertexArrayMultiTexCoordOffsetEXT = NULL; PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC glad_glVertexArrayFogCoordOffsetEXT = NULL; PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC glad_glVertexArraySecondaryColorOffsetEXT = NULL; PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC glad_glVertexArrayVertexAttribOffsetEXT = NULL; PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC glad_glVertexArrayVertexAttribIOffsetEXT = NULL; PFNGLENABLEVERTEXARRAYEXTPROC glad_glEnableVertexArrayEXT = NULL; PFNGLDISABLEVERTEXARRAYEXTPROC glad_glDisableVertexArrayEXT = NULL; PFNGLENABLEVERTEXARRAYATTRIBEXTPROC glad_glEnableVertexArrayAttribEXT = NULL; PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC glad_glDisableVertexArrayAttribEXT = NULL; PFNGLGETVERTEXARRAYINTEGERVEXTPROC glad_glGetVertexArrayIntegervEXT = NULL; PFNGLGETVERTEXARRAYPOINTERVEXTPROC glad_glGetVertexArrayPointervEXT = NULL; PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC glad_glGetVertexArrayIntegeri_vEXT = NULL; PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC glad_glGetVertexArrayPointeri_vEXT = NULL; PFNGLMAPNAMEDBUFFERRANGEEXTPROC glad_glMapNamedBufferRangeEXT = NULL; PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC glad_glFlushMappedNamedBufferRangeEXT = NULL; PFNGLNAMEDBUFFERSTORAGEEXTPROC glad_glNamedBufferStorageEXT = NULL; PFNGLCLEARNAMEDBUFFERDATAEXTPROC glad_glClearNamedBufferDataEXT = NULL; PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC glad_glClearNamedBufferSubDataEXT = NULL; PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC glad_glNamedFramebufferParameteriEXT = NULL; PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetNamedFramebufferParameterivEXT = NULL; PFNGLPROGRAMUNIFORM1DEXTPROC glad_glProgramUniform1dEXT = NULL; PFNGLPROGRAMUNIFORM2DEXTPROC glad_glProgramUniform2dEXT = NULL; PFNGLPROGRAMUNIFORM3DEXTPROC glad_glProgramUniform3dEXT = NULL; PFNGLPROGRAMUNIFORM4DEXTPROC glad_glProgramUniform4dEXT = NULL; PFNGLPROGRAMUNIFORM1DVEXTPROC glad_glProgramUniform1dvEXT = NULL; PFNGLPROGRAMUNIFORM2DVEXTPROC glad_glProgramUniform2dvEXT = NULL; PFNGLPROGRAMUNIFORM3DVEXTPROC glad_glProgramUniform3dvEXT = NULL; PFNGLPROGRAMUNIFORM4DVEXTPROC glad_glProgramUniform4dvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC glad_glProgramUniformMatrix2dvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC glad_glProgramUniformMatrix3dvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC glad_glProgramUniformMatrix4dvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC glad_glProgramUniformMatrix2x3dvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC glad_glProgramUniformMatrix2x4dvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC glad_glProgramUniformMatrix3x2dvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC glad_glProgramUniformMatrix3x4dvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC glad_glProgramUniformMatrix4x2dvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC glad_glProgramUniformMatrix4x3dvEXT = NULL; PFNGLTEXTUREBUFFERRANGEEXTPROC glad_glTextureBufferRangeEXT = NULL; PFNGLTEXTURESTORAGE1DEXTPROC glad_glTextureStorage1DEXT = NULL; PFNGLTEXTURESTORAGE2DEXTPROC glad_glTextureStorage2DEXT = NULL; PFNGLTEXTURESTORAGE3DEXTPROC glad_glTextureStorage3DEXT = NULL; PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC glad_glTextureStorage2DMultisampleEXT = NULL; PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC glad_glTextureStorage3DMultisampleEXT = NULL; PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC glad_glVertexArrayBindVertexBufferEXT = NULL; PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC glad_glVertexArrayVertexAttribFormatEXT = NULL; PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC glad_glVertexArrayVertexAttribIFormatEXT = NULL; PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC glad_glVertexArrayVertexAttribLFormatEXT = NULL; PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC glad_glVertexArrayVertexAttribBindingEXT = NULL; PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC glad_glVertexArrayVertexBindingDivisorEXT = NULL; PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC glad_glVertexArrayVertexAttribLOffsetEXT = NULL; PFNGLTEXTUREPAGECOMMITMENTEXTPROC glad_glTexturePageCommitmentEXT = NULL; PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC glad_glVertexArrayVertexAttribDivisorEXT = NULL; PFNGLCOLORMASKINDEXEDEXTPROC glad_glColorMaskIndexedEXT = NULL; PFNGLDRAWARRAYSINSTANCEDEXTPROC glad_glDrawArraysInstancedEXT = NULL; PFNGLDRAWELEMENTSINSTANCEDEXTPROC glad_glDrawElementsInstancedEXT = NULL; PFNGLDRAWRANGEELEMENTSEXTPROC glad_glDrawRangeElementsEXT = NULL; PFNGLBUFFERSTORAGEEXTERNALEXTPROC glad_glBufferStorageExternalEXT = NULL; PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC glad_glNamedBufferStorageExternalEXT = NULL; PFNGLFOGCOORDFEXTPROC glad_glFogCoordfEXT = NULL; PFNGLFOGCOORDFVEXTPROC glad_glFogCoordfvEXT = NULL; PFNGLFOGCOORDDEXTPROC glad_glFogCoorddEXT = NULL; PFNGLFOGCOORDDVEXTPROC glad_glFogCoorddvEXT = NULL; PFNGLFOGCOORDPOINTEREXTPROC glad_glFogCoordPointerEXT = NULL; PFNGLBLITFRAMEBUFFEREXTPROC glad_glBlitFramebufferEXT = NULL; PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT = NULL; PFNGLISRENDERBUFFEREXTPROC glad_glIsRenderbufferEXT = NULL; PFNGLBINDRENDERBUFFEREXTPROC glad_glBindRenderbufferEXT = NULL; PFNGLDELETERENDERBUFFERSEXTPROC glad_glDeleteRenderbuffersEXT = NULL; PFNGLGENRENDERBUFFERSEXTPROC glad_glGenRenderbuffersEXT = NULL; PFNGLRENDERBUFFERSTORAGEEXTPROC glad_glRenderbufferStorageEXT = NULL; PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glad_glGetRenderbufferParameterivEXT = NULL; PFNGLISFRAMEBUFFEREXTPROC glad_glIsFramebufferEXT = NULL; PFNGLBINDFRAMEBUFFEREXTPROC glad_glBindFramebufferEXT = NULL; PFNGLDELETEFRAMEBUFFERSEXTPROC glad_glDeleteFramebuffersEXT = NULL; PFNGLGENFRAMEBUFFERSEXTPROC glad_glGenFramebuffersEXT = NULL; PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glad_glCheckFramebufferStatusEXT = NULL; PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glad_glFramebufferTexture1DEXT = NULL; PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glad_glFramebufferTexture2DEXT = NULL; PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glad_glFramebufferTexture3DEXT = NULL; PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glad_glFramebufferRenderbufferEXT = NULL; PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetFramebufferAttachmentParameterivEXT = NULL; PFNGLGENERATEMIPMAPEXTPROC glad_glGenerateMipmapEXT = NULL; PFNGLPROGRAMPARAMETERIEXTPROC glad_glProgramParameteriEXT = NULL; PFNGLPROGRAMENVPARAMETERS4FVEXTPROC glad_glProgramEnvParameters4fvEXT = NULL; PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glProgramLocalParameters4fvEXT = NULL; PFNGLGETUNIFORMUIVEXTPROC glad_glGetUniformuivEXT = NULL; PFNGLBINDFRAGDATALOCATIONEXTPROC glad_glBindFragDataLocationEXT = NULL; PFNGLGETFRAGDATALOCATIONEXTPROC glad_glGetFragDataLocationEXT = NULL; PFNGLUNIFORM1UIEXTPROC glad_glUniform1uiEXT = NULL; PFNGLUNIFORM2UIEXTPROC glad_glUniform2uiEXT = NULL; PFNGLUNIFORM3UIEXTPROC glad_glUniform3uiEXT = NULL; PFNGLUNIFORM4UIEXTPROC glad_glUniform4uiEXT = NULL; PFNGLUNIFORM1UIVEXTPROC glad_glUniform1uivEXT = NULL; PFNGLUNIFORM2UIVEXTPROC glad_glUniform2uivEXT = NULL; PFNGLUNIFORM3UIVEXTPROC glad_glUniform3uivEXT = NULL; PFNGLUNIFORM4UIVEXTPROC glad_glUniform4uivEXT = NULL; PFNGLVERTEXATTRIBI1IEXTPROC glad_glVertexAttribI1iEXT = NULL; PFNGLVERTEXATTRIBI2IEXTPROC glad_glVertexAttribI2iEXT = NULL; PFNGLVERTEXATTRIBI3IEXTPROC glad_glVertexAttribI3iEXT = NULL; PFNGLVERTEXATTRIBI4IEXTPROC glad_glVertexAttribI4iEXT = NULL; PFNGLVERTEXATTRIBI1UIEXTPROC glad_glVertexAttribI1uiEXT = NULL; PFNGLVERTEXATTRIBI2UIEXTPROC glad_glVertexAttribI2uiEXT = NULL; PFNGLVERTEXATTRIBI3UIEXTPROC glad_glVertexAttribI3uiEXT = NULL; PFNGLVERTEXATTRIBI4UIEXTPROC glad_glVertexAttribI4uiEXT = NULL; PFNGLVERTEXATTRIBI1IVEXTPROC glad_glVertexAttribI1ivEXT = NULL; PFNGLVERTEXATTRIBI2IVEXTPROC glad_glVertexAttribI2ivEXT = NULL; PFNGLVERTEXATTRIBI3IVEXTPROC glad_glVertexAttribI3ivEXT = NULL; PFNGLVERTEXATTRIBI4IVEXTPROC glad_glVertexAttribI4ivEXT = NULL; PFNGLVERTEXATTRIBI1UIVEXTPROC glad_glVertexAttribI1uivEXT = NULL; PFNGLVERTEXATTRIBI2UIVEXTPROC glad_glVertexAttribI2uivEXT = NULL; PFNGLVERTEXATTRIBI3UIVEXTPROC glad_glVertexAttribI3uivEXT = NULL; PFNGLVERTEXATTRIBI4UIVEXTPROC glad_glVertexAttribI4uivEXT = NULL; PFNGLVERTEXATTRIBI4BVEXTPROC glad_glVertexAttribI4bvEXT = NULL; PFNGLVERTEXATTRIBI4SVEXTPROC glad_glVertexAttribI4svEXT = NULL; PFNGLVERTEXATTRIBI4UBVEXTPROC glad_glVertexAttribI4ubvEXT = NULL; PFNGLVERTEXATTRIBI4USVEXTPROC glad_glVertexAttribI4usvEXT = NULL; PFNGLVERTEXATTRIBIPOINTEREXTPROC glad_glVertexAttribIPointerEXT = NULL; PFNGLGETVERTEXATTRIBIIVEXTPROC glad_glGetVertexAttribIivEXT = NULL; PFNGLGETVERTEXATTRIBIUIVEXTPROC glad_glGetVertexAttribIuivEXT = NULL; PFNGLGETHISTOGRAMEXTPROC glad_glGetHistogramEXT = NULL; PFNGLGETHISTOGRAMPARAMETERFVEXTPROC glad_glGetHistogramParameterfvEXT = NULL; PFNGLGETHISTOGRAMPARAMETERIVEXTPROC glad_glGetHistogramParameterivEXT = NULL; PFNGLGETMINMAXEXTPROC glad_glGetMinmaxEXT = NULL; PFNGLGETMINMAXPARAMETERFVEXTPROC glad_glGetMinmaxParameterfvEXT = NULL; PFNGLGETMINMAXPARAMETERIVEXTPROC glad_glGetMinmaxParameterivEXT = NULL; PFNGLHISTOGRAMEXTPROC glad_glHistogramEXT = NULL; PFNGLMINMAXEXTPROC glad_glMinmaxEXT = NULL; PFNGLRESETHISTOGRAMEXTPROC glad_glResetHistogramEXT = NULL; PFNGLRESETMINMAXEXTPROC glad_glResetMinmaxEXT = NULL; PFNGLINDEXFUNCEXTPROC glad_glIndexFuncEXT = NULL; PFNGLINDEXMATERIALEXTPROC glad_glIndexMaterialEXT = NULL; PFNGLAPPLYTEXTUREEXTPROC glad_glApplyTextureEXT = NULL; PFNGLTEXTURELIGHTEXTPROC glad_glTextureLightEXT = NULL; PFNGLTEXTUREMATERIALEXTPROC glad_glTextureMaterialEXT = NULL; PFNGLGETUNSIGNEDBYTEVEXTPROC glad_glGetUnsignedBytevEXT = NULL; PFNGLGETUNSIGNEDBYTEI_VEXTPROC glad_glGetUnsignedBytei_vEXT = NULL; PFNGLDELETEMEMORYOBJECTSEXTPROC glad_glDeleteMemoryObjectsEXT = NULL; PFNGLISMEMORYOBJECTEXTPROC glad_glIsMemoryObjectEXT = NULL; PFNGLCREATEMEMORYOBJECTSEXTPROC glad_glCreateMemoryObjectsEXT = NULL; PFNGLMEMORYOBJECTPARAMETERIVEXTPROC glad_glMemoryObjectParameterivEXT = NULL; PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC glad_glGetMemoryObjectParameterivEXT = NULL; PFNGLTEXSTORAGEMEM2DEXTPROC glad_glTexStorageMem2DEXT = NULL; PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTexStorageMem2DMultisampleEXT = NULL; PFNGLTEXSTORAGEMEM3DEXTPROC glad_glTexStorageMem3DEXT = NULL; PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTexStorageMem3DMultisampleEXT = NULL; PFNGLBUFFERSTORAGEMEMEXTPROC glad_glBufferStorageMemEXT = NULL; PFNGLTEXTURESTORAGEMEM2DEXTPROC glad_glTextureStorageMem2DEXT = NULL; PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTextureStorageMem2DMultisampleEXT = NULL; PFNGLTEXTURESTORAGEMEM3DEXTPROC glad_glTextureStorageMem3DEXT = NULL; PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTextureStorageMem3DMultisampleEXT = NULL; PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC glad_glNamedBufferStorageMemEXT = NULL; PFNGLTEXSTORAGEMEM1DEXTPROC glad_glTexStorageMem1DEXT = NULL; PFNGLTEXTURESTORAGEMEM1DEXTPROC glad_glTextureStorageMem1DEXT = NULL; PFNGLIMPORTMEMORYFDEXTPROC glad_glImportMemoryFdEXT = NULL; PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC glad_glImportMemoryWin32HandleEXT = NULL; PFNGLIMPORTMEMORYWIN32NAMEEXTPROC glad_glImportMemoryWin32NameEXT = NULL; PFNGLMULTIDRAWARRAYSEXTPROC glad_glMultiDrawArraysEXT = NULL; PFNGLMULTIDRAWELEMENTSEXTPROC glad_glMultiDrawElementsEXT = NULL; PFNGLSAMPLEMASKEXTPROC glad_glSampleMaskEXT = NULL; PFNGLSAMPLEPATTERNEXTPROC glad_glSamplePatternEXT = NULL; PFNGLCOLORTABLEEXTPROC glad_glColorTableEXT = NULL; PFNGLGETCOLORTABLEEXTPROC glad_glGetColorTableEXT = NULL; PFNGLGETCOLORTABLEPARAMETERIVEXTPROC glad_glGetColorTableParameterivEXT = NULL; PFNGLGETCOLORTABLEPARAMETERFVEXTPROC glad_glGetColorTableParameterfvEXT = NULL; PFNGLPIXELTRANSFORMPARAMETERIEXTPROC glad_glPixelTransformParameteriEXT = NULL; PFNGLPIXELTRANSFORMPARAMETERFEXTPROC glad_glPixelTransformParameterfEXT = NULL; PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC glad_glPixelTransformParameterivEXT = NULL; PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC glad_glPixelTransformParameterfvEXT = NULL; PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC glad_glGetPixelTransformParameterivEXT = NULL; PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC glad_glGetPixelTransformParameterfvEXT = NULL; PFNGLPOINTPARAMETERFEXTPROC glad_glPointParameterfEXT = NULL; PFNGLPOINTPARAMETERFVEXTPROC glad_glPointParameterfvEXT = NULL; PFNGLPOLYGONOFFSETEXTPROC glad_glPolygonOffsetEXT = NULL; PFNGLPOLYGONOFFSETCLAMPEXTPROC glad_glPolygonOffsetClampEXT = NULL; PFNGLPROVOKINGVERTEXEXTPROC glad_glProvokingVertexEXT = NULL; PFNGLRASTERSAMPLESEXTPROC glad_glRasterSamplesEXT = NULL; PFNGLSECONDARYCOLOR3BEXTPROC glad_glSecondaryColor3bEXT = NULL; PFNGLSECONDARYCOLOR3BVEXTPROC glad_glSecondaryColor3bvEXT = NULL; PFNGLSECONDARYCOLOR3DEXTPROC glad_glSecondaryColor3dEXT = NULL; PFNGLSECONDARYCOLOR3DVEXTPROC glad_glSecondaryColor3dvEXT = NULL; PFNGLSECONDARYCOLOR3FEXTPROC glad_glSecondaryColor3fEXT = NULL; PFNGLSECONDARYCOLOR3FVEXTPROC glad_glSecondaryColor3fvEXT = NULL; PFNGLSECONDARYCOLOR3IEXTPROC glad_glSecondaryColor3iEXT = NULL; PFNGLSECONDARYCOLOR3IVEXTPROC glad_glSecondaryColor3ivEXT = NULL; PFNGLSECONDARYCOLOR3SEXTPROC glad_glSecondaryColor3sEXT = NULL; PFNGLSECONDARYCOLOR3SVEXTPROC glad_glSecondaryColor3svEXT = NULL; PFNGLSECONDARYCOLOR3UBEXTPROC glad_glSecondaryColor3ubEXT = NULL; PFNGLSECONDARYCOLOR3UBVEXTPROC glad_glSecondaryColor3ubvEXT = NULL; PFNGLSECONDARYCOLOR3UIEXTPROC glad_glSecondaryColor3uiEXT = NULL; PFNGLSECONDARYCOLOR3UIVEXTPROC glad_glSecondaryColor3uivEXT = NULL; PFNGLSECONDARYCOLOR3USEXTPROC glad_glSecondaryColor3usEXT = NULL; PFNGLSECONDARYCOLOR3USVEXTPROC glad_glSecondaryColor3usvEXT = NULL; PFNGLSECONDARYCOLORPOINTEREXTPROC glad_glSecondaryColorPointerEXT = NULL; PFNGLGENSEMAPHORESEXTPROC glad_glGenSemaphoresEXT = NULL; PFNGLDELETESEMAPHORESEXTPROC glad_glDeleteSemaphoresEXT = NULL; PFNGLISSEMAPHOREEXTPROC glad_glIsSemaphoreEXT = NULL; PFNGLSEMAPHOREPARAMETERUI64VEXTPROC glad_glSemaphoreParameterui64vEXT = NULL; PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC glad_glGetSemaphoreParameterui64vEXT = NULL; PFNGLWAITSEMAPHOREEXTPROC glad_glWaitSemaphoreEXT = NULL; PFNGLSIGNALSEMAPHOREEXTPROC glad_glSignalSemaphoreEXT = NULL; PFNGLIMPORTSEMAPHOREFDEXTPROC glad_glImportSemaphoreFdEXT = NULL; PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC glad_glImportSemaphoreWin32HandleEXT = NULL; PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC glad_glImportSemaphoreWin32NameEXT = NULL; PFNGLUSESHADERPROGRAMEXTPROC glad_glUseShaderProgramEXT = NULL; PFNGLACTIVEPROGRAMEXTPROC glad_glActiveProgramEXT = NULL; PFNGLCREATESHADERPROGRAMEXTPROC glad_glCreateShaderProgramEXT = NULL; PFNGLACTIVESHADERPROGRAMEXTPROC glad_glActiveShaderProgramEXT = NULL; PFNGLBINDPROGRAMPIPELINEEXTPROC glad_glBindProgramPipelineEXT = NULL; PFNGLCREATESHADERPROGRAMVEXTPROC glad_glCreateShaderProgramvEXT = NULL; PFNGLDELETEPROGRAMPIPELINESEXTPROC glad_glDeleteProgramPipelinesEXT = NULL; PFNGLGENPROGRAMPIPELINESEXTPROC glad_glGenProgramPipelinesEXT = NULL; PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC glad_glGetProgramPipelineInfoLogEXT = NULL; PFNGLGETPROGRAMPIPELINEIVEXTPROC glad_glGetProgramPipelineivEXT = NULL; PFNGLISPROGRAMPIPELINEEXTPROC glad_glIsProgramPipelineEXT = NULL; PFNGLUSEPROGRAMSTAGESEXTPROC glad_glUseProgramStagesEXT = NULL; PFNGLVALIDATEPROGRAMPIPELINEEXTPROC glad_glValidateProgramPipelineEXT = NULL; PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC glad_glFramebufferFetchBarrierEXT = NULL; PFNGLBINDIMAGETEXTUREEXTPROC glad_glBindImageTextureEXT = NULL; PFNGLMEMORYBARRIEREXTPROC glad_glMemoryBarrierEXT = NULL; PFNGLSTENCILCLEARTAGEXTPROC glad_glStencilClearTagEXT = NULL; PFNGLACTIVESTENCILFACEEXTPROC glad_glActiveStencilFaceEXT = NULL; PFNGLTEXSUBIMAGE1DEXTPROC glad_glTexSubImage1DEXT = NULL; PFNGLTEXSUBIMAGE2DEXTPROC glad_glTexSubImage2DEXT = NULL; PFNGLTEXIMAGE3DEXTPROC glad_glTexImage3DEXT = NULL; PFNGLTEXSUBIMAGE3DEXTPROC glad_glTexSubImage3DEXT = NULL; PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC glad_glFramebufferTextureLayerEXT = NULL; PFNGLTEXBUFFEREXTPROC glad_glTexBufferEXT = NULL; PFNGLTEXPARAMETERIIVEXTPROC glad_glTexParameterIivEXT = NULL; PFNGLTEXPARAMETERIUIVEXTPROC glad_glTexParameterIuivEXT = NULL; PFNGLGETTEXPARAMETERIIVEXTPROC glad_glGetTexParameterIivEXT = NULL; PFNGLGETTEXPARAMETERIUIVEXTPROC glad_glGetTexParameterIuivEXT = NULL; PFNGLCLEARCOLORIIEXTPROC glad_glClearColorIiEXT = NULL; PFNGLCLEARCOLORIUIEXTPROC glad_glClearColorIuiEXT = NULL; PFNGLARETEXTURESRESIDENTEXTPROC glad_glAreTexturesResidentEXT = NULL; PFNGLBINDTEXTUREEXTPROC glad_glBindTextureEXT = NULL; PFNGLDELETETEXTURESEXTPROC glad_glDeleteTexturesEXT = NULL; PFNGLGENTEXTURESEXTPROC glad_glGenTexturesEXT = NULL; PFNGLISTEXTUREEXTPROC glad_glIsTextureEXT = NULL; PFNGLPRIORITIZETEXTURESEXTPROC glad_glPrioritizeTexturesEXT = NULL; PFNGLTEXTURENORMALEXTPROC glad_glTextureNormalEXT = NULL; PFNGLGETQUERYOBJECTI64VEXTPROC glad_glGetQueryObjecti64vEXT = NULL; PFNGLGETQUERYOBJECTUI64VEXTPROC glad_glGetQueryObjectui64vEXT = NULL; PFNGLBEGINTRANSFORMFEEDBACKEXTPROC glad_glBeginTransformFeedbackEXT = NULL; PFNGLENDTRANSFORMFEEDBACKEXTPROC glad_glEndTransformFeedbackEXT = NULL; PFNGLBINDBUFFERRANGEEXTPROC glad_glBindBufferRangeEXT = NULL; PFNGLBINDBUFFEROFFSETEXTPROC glad_glBindBufferOffsetEXT = NULL; PFNGLBINDBUFFERBASEEXTPROC glad_glBindBufferBaseEXT = NULL; PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC glad_glTransformFeedbackVaryingsEXT = NULL; PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC glad_glGetTransformFeedbackVaryingEXT = NULL; PFNGLARRAYELEMENTEXTPROC glad_glArrayElementEXT = NULL; PFNGLCOLORPOINTEREXTPROC glad_glColorPointerEXT = NULL; PFNGLDRAWARRAYSEXTPROC glad_glDrawArraysEXT = NULL; PFNGLEDGEFLAGPOINTEREXTPROC glad_glEdgeFlagPointerEXT = NULL; PFNGLGETPOINTERVEXTPROC glad_glGetPointervEXT = NULL; PFNGLINDEXPOINTEREXTPROC glad_glIndexPointerEXT = NULL; PFNGLNORMALPOINTEREXTPROC glad_glNormalPointerEXT = NULL; PFNGLTEXCOORDPOINTEREXTPROC glad_glTexCoordPointerEXT = NULL; PFNGLVERTEXPOINTEREXTPROC glad_glVertexPointerEXT = NULL; PFNGLVERTEXATTRIBL1DEXTPROC glad_glVertexAttribL1dEXT = NULL; PFNGLVERTEXATTRIBL2DEXTPROC glad_glVertexAttribL2dEXT = NULL; PFNGLVERTEXATTRIBL3DEXTPROC glad_glVertexAttribL3dEXT = NULL; PFNGLVERTEXATTRIBL4DEXTPROC glad_glVertexAttribL4dEXT = NULL; PFNGLVERTEXATTRIBL1DVEXTPROC glad_glVertexAttribL1dvEXT = NULL; PFNGLVERTEXATTRIBL2DVEXTPROC glad_glVertexAttribL2dvEXT = NULL; PFNGLVERTEXATTRIBL3DVEXTPROC glad_glVertexAttribL3dvEXT = NULL; PFNGLVERTEXATTRIBL4DVEXTPROC glad_glVertexAttribL4dvEXT = NULL; PFNGLVERTEXATTRIBLPOINTEREXTPROC glad_glVertexAttribLPointerEXT = NULL; PFNGLGETVERTEXATTRIBLDVEXTPROC glad_glGetVertexAttribLdvEXT = NULL; PFNGLBEGINVERTEXSHADEREXTPROC glad_glBeginVertexShaderEXT = NULL; PFNGLENDVERTEXSHADEREXTPROC glad_glEndVertexShaderEXT = NULL; PFNGLBINDVERTEXSHADEREXTPROC glad_glBindVertexShaderEXT = NULL; PFNGLGENVERTEXSHADERSEXTPROC glad_glGenVertexShadersEXT = NULL; PFNGLDELETEVERTEXSHADEREXTPROC glad_glDeleteVertexShaderEXT = NULL; PFNGLSHADEROP1EXTPROC glad_glShaderOp1EXT = NULL; PFNGLSHADEROP2EXTPROC glad_glShaderOp2EXT = NULL; PFNGLSHADEROP3EXTPROC glad_glShaderOp3EXT = NULL; PFNGLSWIZZLEEXTPROC glad_glSwizzleEXT = NULL; PFNGLWRITEMASKEXTPROC glad_glWriteMaskEXT = NULL; PFNGLINSERTCOMPONENTEXTPROC glad_glInsertComponentEXT = NULL; PFNGLEXTRACTCOMPONENTEXTPROC glad_glExtractComponentEXT = NULL; PFNGLGENSYMBOLSEXTPROC glad_glGenSymbolsEXT = NULL; PFNGLSETINVARIANTEXTPROC glad_glSetInvariantEXT = NULL; PFNGLSETLOCALCONSTANTEXTPROC glad_glSetLocalConstantEXT = NULL; PFNGLVARIANTBVEXTPROC glad_glVariantbvEXT = NULL; PFNGLVARIANTSVEXTPROC glad_glVariantsvEXT = NULL; PFNGLVARIANTIVEXTPROC glad_glVariantivEXT = NULL; PFNGLVARIANTFVEXTPROC glad_glVariantfvEXT = NULL; PFNGLVARIANTDVEXTPROC glad_glVariantdvEXT = NULL; PFNGLVARIANTUBVEXTPROC glad_glVariantubvEXT = NULL; PFNGLVARIANTUSVEXTPROC glad_glVariantusvEXT = NULL; PFNGLVARIANTUIVEXTPROC glad_glVariantuivEXT = NULL; PFNGLVARIANTPOINTEREXTPROC glad_glVariantPointerEXT = NULL; PFNGLENABLEVARIANTCLIENTSTATEEXTPROC glad_glEnableVariantClientStateEXT = NULL; PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC glad_glDisableVariantClientStateEXT = NULL; PFNGLBINDLIGHTPARAMETEREXTPROC glad_glBindLightParameterEXT = NULL; PFNGLBINDMATERIALPARAMETEREXTPROC glad_glBindMaterialParameterEXT = NULL; PFNGLBINDTEXGENPARAMETEREXTPROC glad_glBindTexGenParameterEXT = NULL; PFNGLBINDTEXTUREUNITPARAMETEREXTPROC glad_glBindTextureUnitParameterEXT = NULL; PFNGLBINDPARAMETEREXTPROC glad_glBindParameterEXT = NULL; PFNGLISVARIANTENABLEDEXTPROC glad_glIsVariantEnabledEXT = NULL; PFNGLGETVARIANTBOOLEANVEXTPROC glad_glGetVariantBooleanvEXT = NULL; PFNGLGETVARIANTINTEGERVEXTPROC glad_glGetVariantIntegervEXT = NULL; PFNGLGETVARIANTFLOATVEXTPROC glad_glGetVariantFloatvEXT = NULL; PFNGLGETVARIANTPOINTERVEXTPROC glad_glGetVariantPointervEXT = NULL; PFNGLGETINVARIANTBOOLEANVEXTPROC glad_glGetInvariantBooleanvEXT = NULL; PFNGLGETINVARIANTINTEGERVEXTPROC glad_glGetInvariantIntegervEXT = NULL; PFNGLGETINVARIANTFLOATVEXTPROC glad_glGetInvariantFloatvEXT = NULL; PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC glad_glGetLocalConstantBooleanvEXT = NULL; PFNGLGETLOCALCONSTANTINTEGERVEXTPROC glad_glGetLocalConstantIntegervEXT = NULL; PFNGLGETLOCALCONSTANTFLOATVEXTPROC glad_glGetLocalConstantFloatvEXT = NULL; PFNGLVERTEXWEIGHTFEXTPROC glad_glVertexWeightfEXT = NULL; PFNGLVERTEXWEIGHTFVEXTPROC glad_glVertexWeightfvEXT = NULL; PFNGLVERTEXWEIGHTPOINTEREXTPROC glad_glVertexWeightPointerEXT = NULL; PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC glad_glAcquireKeyedMutexWin32EXT = NULL; PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC glad_glReleaseKeyedMutexWin32EXT = NULL; PFNGLWINDOWRECTANGLESEXTPROC glad_glWindowRectanglesEXT = NULL; PFNGLIMPORTSYNCEXTPROC glad_glImportSyncEXT = NULL; PFNGLFRAMETERMINATORGREMEDYPROC glad_glFrameTerminatorGREMEDY = NULL; PFNGLSTRINGMARKERGREMEDYPROC glad_glStringMarkerGREMEDY = NULL; PFNGLIMAGETRANSFORMPARAMETERIHPPROC glad_glImageTransformParameteriHP = NULL; PFNGLIMAGETRANSFORMPARAMETERFHPPROC glad_glImageTransformParameterfHP = NULL; PFNGLIMAGETRANSFORMPARAMETERIVHPPROC glad_glImageTransformParameterivHP = NULL; PFNGLIMAGETRANSFORMPARAMETERFVHPPROC glad_glImageTransformParameterfvHP = NULL; PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC glad_glGetImageTransformParameterivHP = NULL; PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC glad_glGetImageTransformParameterfvHP = NULL; PFNGLMULTIMODEDRAWARRAYSIBMPROC glad_glMultiModeDrawArraysIBM = NULL; PFNGLMULTIMODEDRAWELEMENTSIBMPROC glad_glMultiModeDrawElementsIBM = NULL; PFNGLFLUSHSTATICDATAIBMPROC glad_glFlushStaticDataIBM = NULL; PFNGLCOLORPOINTERLISTIBMPROC glad_glColorPointerListIBM = NULL; PFNGLSECONDARYCOLORPOINTERLISTIBMPROC glad_glSecondaryColorPointerListIBM = NULL; PFNGLEDGEFLAGPOINTERLISTIBMPROC glad_glEdgeFlagPointerListIBM = NULL; PFNGLFOGCOORDPOINTERLISTIBMPROC glad_glFogCoordPointerListIBM = NULL; PFNGLINDEXPOINTERLISTIBMPROC glad_glIndexPointerListIBM = NULL; PFNGLNORMALPOINTERLISTIBMPROC glad_glNormalPointerListIBM = NULL; PFNGLTEXCOORDPOINTERLISTIBMPROC glad_glTexCoordPointerListIBM = NULL; PFNGLVERTEXPOINTERLISTIBMPROC glad_glVertexPointerListIBM = NULL; PFNGLBLENDFUNCSEPARATEINGRPROC glad_glBlendFuncSeparateINGR = NULL; PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC glad_glApplyFramebufferAttachmentCMAAINTEL = NULL; PFNGLSYNCTEXTUREINTELPROC glad_glSyncTextureINTEL = NULL; PFNGLUNMAPTEXTURE2DINTELPROC glad_glUnmapTexture2DINTEL = NULL; PFNGLMAPTEXTURE2DINTELPROC glad_glMapTexture2DINTEL = NULL; PFNGLVERTEXPOINTERVINTELPROC glad_glVertexPointervINTEL = NULL; PFNGLNORMALPOINTERVINTELPROC glad_glNormalPointervINTEL = NULL; PFNGLCOLORPOINTERVINTELPROC glad_glColorPointervINTEL = NULL; PFNGLTEXCOORDPOINTERVINTELPROC glad_glTexCoordPointervINTEL = NULL; PFNGLBEGINPERFQUERYINTELPROC glad_glBeginPerfQueryINTEL = NULL; PFNGLCREATEPERFQUERYINTELPROC glad_glCreatePerfQueryINTEL = NULL; PFNGLDELETEPERFQUERYINTELPROC glad_glDeletePerfQueryINTEL = NULL; PFNGLENDPERFQUERYINTELPROC glad_glEndPerfQueryINTEL = NULL; PFNGLGETFIRSTPERFQUERYIDINTELPROC glad_glGetFirstPerfQueryIdINTEL = NULL; PFNGLGETNEXTPERFQUERYIDINTELPROC glad_glGetNextPerfQueryIdINTEL = NULL; PFNGLGETPERFCOUNTERINFOINTELPROC glad_glGetPerfCounterInfoINTEL = NULL; PFNGLGETPERFQUERYDATAINTELPROC glad_glGetPerfQueryDataINTEL = NULL; PFNGLGETPERFQUERYIDBYNAMEINTELPROC glad_glGetPerfQueryIdByNameINTEL = NULL; PFNGLGETPERFQUERYINFOINTELPROC glad_glGetPerfQueryInfoINTEL = NULL; PFNGLBLENDBARRIERKHRPROC glad_glBlendBarrierKHR = NULL; PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl = NULL; PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert = NULL; PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback = NULL; PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog = NULL; PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup = NULL; PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup = NULL; PFNGLOBJECTLABELPROC glad_glObjectLabel = NULL; PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel = NULL; PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel = NULL; PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel = NULL; PFNGLDEBUGMESSAGECONTROLKHRPROC glad_glDebugMessageControlKHR = NULL; PFNGLDEBUGMESSAGEINSERTKHRPROC glad_glDebugMessageInsertKHR = NULL; PFNGLDEBUGMESSAGECALLBACKKHRPROC glad_glDebugMessageCallbackKHR = NULL; PFNGLGETDEBUGMESSAGELOGKHRPROC glad_glGetDebugMessageLogKHR = NULL; PFNGLPUSHDEBUGGROUPKHRPROC glad_glPushDebugGroupKHR = NULL; PFNGLPOPDEBUGGROUPKHRPROC glad_glPopDebugGroupKHR = NULL; PFNGLOBJECTLABELKHRPROC glad_glObjectLabelKHR = NULL; PFNGLGETOBJECTLABELKHRPROC glad_glGetObjectLabelKHR = NULL; PFNGLOBJECTPTRLABELKHRPROC glad_glObjectPtrLabelKHR = NULL; PFNGLGETOBJECTPTRLABELKHRPROC glad_glGetObjectPtrLabelKHR = NULL; PFNGLGETPOINTERVKHRPROC glad_glGetPointervKHR = NULL; PFNGLMAXSHADERCOMPILERTHREADSKHRPROC glad_glMaxShaderCompilerThreadsKHR = NULL; PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus = NULL; PFNGLREADNPIXELSPROC glad_glReadnPixels = NULL; PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv = NULL; PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv = NULL; PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv = NULL; PFNGLGETGRAPHICSRESETSTATUSKHRPROC glad_glGetGraphicsResetStatusKHR = NULL; PFNGLREADNPIXELSKHRPROC glad_glReadnPixelsKHR = NULL; PFNGLGETNUNIFORMFVKHRPROC glad_glGetnUniformfvKHR = NULL; PFNGLGETNUNIFORMIVKHRPROC glad_glGetnUniformivKHR = NULL; PFNGLGETNUNIFORMUIVKHRPROC glad_glGetnUniformuivKHR = NULL; PFNGLFRAMEBUFFERPARAMETERIMESAPROC glad_glFramebufferParameteriMESA = NULL; PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC glad_glGetFramebufferParameterivMESA = NULL; PFNGLRESIZEBUFFERSMESAPROC glad_glResizeBuffersMESA = NULL; PFNGLWINDOWPOS2DMESAPROC glad_glWindowPos2dMESA = NULL; PFNGLWINDOWPOS2DVMESAPROC glad_glWindowPos2dvMESA = NULL; PFNGLWINDOWPOS2FMESAPROC glad_glWindowPos2fMESA = NULL; PFNGLWINDOWPOS2FVMESAPROC glad_glWindowPos2fvMESA = NULL; PFNGLWINDOWPOS2IMESAPROC glad_glWindowPos2iMESA = NULL; PFNGLWINDOWPOS2IVMESAPROC glad_glWindowPos2ivMESA = NULL; PFNGLWINDOWPOS2SMESAPROC glad_glWindowPos2sMESA = NULL; PFNGLWINDOWPOS2SVMESAPROC glad_glWindowPos2svMESA = NULL; PFNGLWINDOWPOS3DMESAPROC glad_glWindowPos3dMESA = NULL; PFNGLWINDOWPOS3DVMESAPROC glad_glWindowPos3dvMESA = NULL; PFNGLWINDOWPOS3FMESAPROC glad_glWindowPos3fMESA = NULL; PFNGLWINDOWPOS3FVMESAPROC glad_glWindowPos3fvMESA = NULL; PFNGLWINDOWPOS3IMESAPROC glad_glWindowPos3iMESA = NULL; PFNGLWINDOWPOS3IVMESAPROC glad_glWindowPos3ivMESA = NULL; PFNGLWINDOWPOS3SMESAPROC glad_glWindowPos3sMESA = NULL; PFNGLWINDOWPOS3SVMESAPROC glad_glWindowPos3svMESA = NULL; PFNGLWINDOWPOS4DMESAPROC glad_glWindowPos4dMESA = NULL; PFNGLWINDOWPOS4DVMESAPROC glad_glWindowPos4dvMESA = NULL; PFNGLWINDOWPOS4FMESAPROC glad_glWindowPos4fMESA = NULL; PFNGLWINDOWPOS4FVMESAPROC glad_glWindowPos4fvMESA = NULL; PFNGLWINDOWPOS4IMESAPROC glad_glWindowPos4iMESA = NULL; PFNGLWINDOWPOS4IVMESAPROC glad_glWindowPos4ivMESA = NULL; PFNGLWINDOWPOS4SMESAPROC glad_glWindowPos4sMESA = NULL; PFNGLWINDOWPOS4SVMESAPROC glad_glWindowPos4svMESA = NULL; PFNGLBEGINCONDITIONALRENDERNVXPROC glad_glBeginConditionalRenderNVX = NULL; PFNGLENDCONDITIONALRENDERNVXPROC glad_glEndConditionalRenderNVX = NULL; PFNGLUPLOADGPUMASKNVXPROC glad_glUploadGpuMaskNVX = NULL; PFNGLMULTICASTVIEWPORTARRAYVNVXPROC glad_glMulticastViewportArrayvNVX = NULL; PFNGLMULTICASTVIEWPORTPOSITIONWSCALENVXPROC glad_glMulticastViewportPositionWScaleNVX = NULL; PFNGLMULTICASTSCISSORARRAYVNVXPROC glad_glMulticastScissorArrayvNVX = NULL; PFNGLASYNCCOPYBUFFERSUBDATANVXPROC glad_glAsyncCopyBufferSubDataNVX = NULL; PFNGLASYNCCOPYIMAGESUBDATANVXPROC glad_glAsyncCopyImageSubDataNVX = NULL; PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC glad_glLGPUNamedBufferSubDataNVX = NULL; PFNGLLGPUCOPYIMAGESUBDATANVXPROC glad_glLGPUCopyImageSubDataNVX = NULL; PFNGLLGPUINTERLOCKNVXPROC glad_glLGPUInterlockNVX = NULL; PFNGLCREATEPROGRESSFENCENVXPROC glad_glCreateProgressFenceNVX = NULL; PFNGLSIGNALSEMAPHOREUI64NVXPROC glad_glSignalSemaphoreui64NVX = NULL; PFNGLWAITSEMAPHOREUI64NVXPROC glad_glWaitSemaphoreui64NVX = NULL; PFNGLCLIENTWAITSEMAPHOREUI64NVXPROC glad_glClientWaitSemaphoreui64NVX = NULL; PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC glad_glAlphaToCoverageDitherControlNV = NULL; PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC glad_glMultiDrawArraysIndirectBindlessNV = NULL; PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC glad_glMultiDrawElementsIndirectBindlessNV = NULL; PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawArraysIndirectBindlessCountNV = NULL; PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawElementsIndirectBindlessCountNV = NULL; PFNGLGETTEXTUREHANDLENVPROC glad_glGetTextureHandleNV = NULL; PFNGLGETTEXTURESAMPLERHANDLENVPROC glad_glGetTextureSamplerHandleNV = NULL; PFNGLMAKETEXTUREHANDLERESIDENTNVPROC glad_glMakeTextureHandleResidentNV = NULL; PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC glad_glMakeTextureHandleNonResidentNV = NULL; PFNGLGETIMAGEHANDLENVPROC glad_glGetImageHandleNV = NULL; PFNGLMAKEIMAGEHANDLERESIDENTNVPROC glad_glMakeImageHandleResidentNV = NULL; PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC glad_glMakeImageHandleNonResidentNV = NULL; PFNGLUNIFORMHANDLEUI64NVPROC glad_glUniformHandleui64NV = NULL; PFNGLUNIFORMHANDLEUI64VNVPROC glad_glUniformHandleui64vNV = NULL; PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC glad_glProgramUniformHandleui64NV = NULL; PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC glad_glProgramUniformHandleui64vNV = NULL; PFNGLISTEXTUREHANDLERESIDENTNVPROC glad_glIsTextureHandleResidentNV = NULL; PFNGLISIMAGEHANDLERESIDENTNVPROC glad_glIsImageHandleResidentNV = NULL; PFNGLBLENDPARAMETERINVPROC glad_glBlendParameteriNV = NULL; PFNGLBLENDBARRIERNVPROC glad_glBlendBarrierNV = NULL; PFNGLVIEWPORTPOSITIONWSCALENVPROC glad_glViewportPositionWScaleNV = NULL; PFNGLCREATESTATESNVPROC glad_glCreateStatesNV = NULL; PFNGLDELETESTATESNVPROC glad_glDeleteStatesNV = NULL; PFNGLISSTATENVPROC glad_glIsStateNV = NULL; PFNGLSTATECAPTURENVPROC glad_glStateCaptureNV = NULL; PFNGLGETCOMMANDHEADERNVPROC glad_glGetCommandHeaderNV = NULL; PFNGLGETSTAGEINDEXNVPROC glad_glGetStageIndexNV = NULL; PFNGLDRAWCOMMANDSNVPROC glad_glDrawCommandsNV = NULL; PFNGLDRAWCOMMANDSADDRESSNVPROC glad_glDrawCommandsAddressNV = NULL; PFNGLDRAWCOMMANDSSTATESNVPROC glad_glDrawCommandsStatesNV = NULL; PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC glad_glDrawCommandsStatesAddressNV = NULL; PFNGLCREATECOMMANDLISTSNVPROC glad_glCreateCommandListsNV = NULL; PFNGLDELETECOMMANDLISTSNVPROC glad_glDeleteCommandListsNV = NULL; PFNGLISCOMMANDLISTNVPROC glad_glIsCommandListNV = NULL; PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC glad_glListDrawCommandsStatesClientNV = NULL; PFNGLCOMMANDLISTSEGMENTSNVPROC glad_glCommandListSegmentsNV = NULL; PFNGLCOMPILECOMMANDLISTNVPROC glad_glCompileCommandListNV = NULL; PFNGLCALLCOMMANDLISTNVPROC glad_glCallCommandListNV = NULL; PFNGLBEGINCONDITIONALRENDERNVPROC glad_glBeginConditionalRenderNV = NULL; PFNGLENDCONDITIONALRENDERNVPROC glad_glEndConditionalRenderNV = NULL; PFNGLSUBPIXELPRECISIONBIASNVPROC glad_glSubpixelPrecisionBiasNV = NULL; PFNGLCONSERVATIVERASTERPARAMETERFNVPROC glad_glConservativeRasterParameterfNV = NULL; PFNGLCONSERVATIVERASTERPARAMETERINVPROC glad_glConservativeRasterParameteriNV = NULL; PFNGLCOPYIMAGESUBDATANVPROC glad_glCopyImageSubDataNV = NULL; PFNGLDEPTHRANGEDNVPROC glad_glDepthRangedNV = NULL; PFNGLCLEARDEPTHDNVPROC glad_glClearDepthdNV = NULL; PFNGLDEPTHBOUNDSDNVPROC glad_glDepthBoundsdNV = NULL; PFNGLDRAWTEXTURENVPROC glad_glDrawTextureNV = NULL; PFNGLDRAWVKIMAGENVPROC glad_glDrawVkImageNV = NULL; PFNGLGETVKPROCADDRNVPROC glad_glGetVkProcAddrNV = NULL; PFNGLWAITVKSEMAPHORENVPROC glad_glWaitVkSemaphoreNV = NULL; PFNGLSIGNALVKSEMAPHORENVPROC glad_glSignalVkSemaphoreNV = NULL; PFNGLSIGNALVKFENCENVPROC glad_glSignalVkFenceNV = NULL; PFNGLMAPCONTROLPOINTSNVPROC glad_glMapControlPointsNV = NULL; PFNGLMAPPARAMETERIVNVPROC glad_glMapParameterivNV = NULL; PFNGLMAPPARAMETERFVNVPROC glad_glMapParameterfvNV = NULL; PFNGLGETMAPCONTROLPOINTSNVPROC glad_glGetMapControlPointsNV = NULL; PFNGLGETMAPPARAMETERIVNVPROC glad_glGetMapParameterivNV = NULL; PFNGLGETMAPPARAMETERFVNVPROC glad_glGetMapParameterfvNV = NULL; PFNGLGETMAPATTRIBPARAMETERIVNVPROC glad_glGetMapAttribParameterivNV = NULL; PFNGLGETMAPATTRIBPARAMETERFVNVPROC glad_glGetMapAttribParameterfvNV = NULL; PFNGLEVALMAPSNVPROC glad_glEvalMapsNV = NULL; PFNGLGETMULTISAMPLEFVNVPROC glad_glGetMultisamplefvNV = NULL; PFNGLSAMPLEMASKINDEXEDNVPROC glad_glSampleMaskIndexedNV = NULL; PFNGLTEXRENDERBUFFERNVPROC glad_glTexRenderbufferNV = NULL; PFNGLDELETEFENCESNVPROC glad_glDeleteFencesNV = NULL; PFNGLGENFENCESNVPROC glad_glGenFencesNV = NULL; PFNGLISFENCENVPROC glad_glIsFenceNV = NULL; PFNGLTESTFENCENVPROC glad_glTestFenceNV = NULL; PFNGLGETFENCEIVNVPROC glad_glGetFenceivNV = NULL; PFNGLFINISHFENCENVPROC glad_glFinishFenceNV = NULL; PFNGLSETFENCENVPROC glad_glSetFenceNV = NULL; PFNGLFRAGMENTCOVERAGECOLORNVPROC glad_glFragmentCoverageColorNV = NULL; PFNGLPROGRAMNAMEDPARAMETER4FNVPROC glad_glProgramNamedParameter4fNV = NULL; PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC glad_glProgramNamedParameter4fvNV = NULL; PFNGLPROGRAMNAMEDPARAMETER4DNVPROC glad_glProgramNamedParameter4dNV = NULL; PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC glad_glProgramNamedParameter4dvNV = NULL; PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC glad_glGetProgramNamedParameterfvNV = NULL; PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC glad_glGetProgramNamedParameterdvNV = NULL; PFNGLCOVERAGEMODULATIONTABLENVPROC glad_glCoverageModulationTableNV = NULL; PFNGLGETCOVERAGEMODULATIONTABLENVPROC glad_glGetCoverageModulationTableNV = NULL; PFNGLCOVERAGEMODULATIONNVPROC glad_glCoverageModulationNV = NULL; PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC glad_glRenderbufferStorageMultisampleCoverageNV = NULL; PFNGLPROGRAMVERTEXLIMITNVPROC glad_glProgramVertexLimitNV = NULL; PFNGLFRAMEBUFFERTEXTUREEXTPROC glad_glFramebufferTextureEXT = NULL; PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC glad_glFramebufferTextureFaceEXT = NULL; PFNGLRENDERGPUMASKNVPROC glad_glRenderGpuMaskNV = NULL; PFNGLMULTICASTBUFFERSUBDATANVPROC glad_glMulticastBufferSubDataNV = NULL; PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC glad_glMulticastCopyBufferSubDataNV = NULL; PFNGLMULTICASTCOPYIMAGESUBDATANVPROC glad_glMulticastCopyImageSubDataNV = NULL; PFNGLMULTICASTBLITFRAMEBUFFERNVPROC glad_glMulticastBlitFramebufferNV = NULL; PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glMulticastFramebufferSampleLocationsfvNV = NULL; PFNGLMULTICASTBARRIERNVPROC glad_glMulticastBarrierNV = NULL; PFNGLMULTICASTWAITSYNCNVPROC glad_glMulticastWaitSyncNV = NULL; PFNGLMULTICASTGETQUERYOBJECTIVNVPROC glad_glMulticastGetQueryObjectivNV = NULL; PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC glad_glMulticastGetQueryObjectuivNV = NULL; PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC glad_glMulticastGetQueryObjecti64vNV = NULL; PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC glad_glMulticastGetQueryObjectui64vNV = NULL; PFNGLPROGRAMLOCALPARAMETERI4INVPROC glad_glProgramLocalParameterI4iNV = NULL; PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC glad_glProgramLocalParameterI4ivNV = NULL; PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC glad_glProgramLocalParametersI4ivNV = NULL; PFNGLPROGRAMLOCALPARAMETERI4UINVPROC glad_glProgramLocalParameterI4uiNV = NULL; PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC glad_glProgramLocalParameterI4uivNV = NULL; PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC glad_glProgramLocalParametersI4uivNV = NULL; PFNGLPROGRAMENVPARAMETERI4INVPROC glad_glProgramEnvParameterI4iNV = NULL; PFNGLPROGRAMENVPARAMETERI4IVNVPROC glad_glProgramEnvParameterI4ivNV = NULL; PFNGLPROGRAMENVPARAMETERSI4IVNVPROC glad_glProgramEnvParametersI4ivNV = NULL; PFNGLPROGRAMENVPARAMETERI4UINVPROC glad_glProgramEnvParameterI4uiNV = NULL; PFNGLPROGRAMENVPARAMETERI4UIVNVPROC glad_glProgramEnvParameterI4uivNV = NULL; PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC glad_glProgramEnvParametersI4uivNV = NULL; PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC glad_glGetProgramLocalParameterIivNV = NULL; PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC glad_glGetProgramLocalParameterIuivNV = NULL; PFNGLGETPROGRAMENVPARAMETERIIVNVPROC glad_glGetProgramEnvParameterIivNV = NULL; PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC glad_glGetProgramEnvParameterIuivNV = NULL; PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC glad_glProgramSubroutineParametersuivNV = NULL; PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC glad_glGetProgramSubroutineParameteruivNV = NULL; PFNGLVERTEX2HNVPROC glad_glVertex2hNV = NULL; PFNGLVERTEX2HVNVPROC glad_glVertex2hvNV = NULL; PFNGLVERTEX3HNVPROC glad_glVertex3hNV = NULL; PFNGLVERTEX3HVNVPROC glad_glVertex3hvNV = NULL; PFNGLVERTEX4HNVPROC glad_glVertex4hNV = NULL; PFNGLVERTEX4HVNVPROC glad_glVertex4hvNV = NULL; PFNGLNORMAL3HNVPROC glad_glNormal3hNV = NULL; PFNGLNORMAL3HVNVPROC glad_glNormal3hvNV = NULL; PFNGLCOLOR3HNVPROC glad_glColor3hNV = NULL; PFNGLCOLOR3HVNVPROC glad_glColor3hvNV = NULL; PFNGLCOLOR4HNVPROC glad_glColor4hNV = NULL; PFNGLCOLOR4HVNVPROC glad_glColor4hvNV = NULL; PFNGLTEXCOORD1HNVPROC glad_glTexCoord1hNV = NULL; PFNGLTEXCOORD1HVNVPROC glad_glTexCoord1hvNV = NULL; PFNGLTEXCOORD2HNVPROC glad_glTexCoord2hNV = NULL; PFNGLTEXCOORD2HVNVPROC glad_glTexCoord2hvNV = NULL; PFNGLTEXCOORD3HNVPROC glad_glTexCoord3hNV = NULL; PFNGLTEXCOORD3HVNVPROC glad_glTexCoord3hvNV = NULL; PFNGLTEXCOORD4HNVPROC glad_glTexCoord4hNV = NULL; PFNGLTEXCOORD4HVNVPROC glad_glTexCoord4hvNV = NULL; PFNGLMULTITEXCOORD1HNVPROC glad_glMultiTexCoord1hNV = NULL; PFNGLMULTITEXCOORD1HVNVPROC glad_glMultiTexCoord1hvNV = NULL; PFNGLMULTITEXCOORD2HNVPROC glad_glMultiTexCoord2hNV = NULL; PFNGLMULTITEXCOORD2HVNVPROC glad_glMultiTexCoord2hvNV = NULL; PFNGLMULTITEXCOORD3HNVPROC glad_glMultiTexCoord3hNV = NULL; PFNGLMULTITEXCOORD3HVNVPROC glad_glMultiTexCoord3hvNV = NULL; PFNGLMULTITEXCOORD4HNVPROC glad_glMultiTexCoord4hNV = NULL; PFNGLMULTITEXCOORD4HVNVPROC glad_glMultiTexCoord4hvNV = NULL; PFNGLFOGCOORDHNVPROC glad_glFogCoordhNV = NULL; PFNGLFOGCOORDHVNVPROC glad_glFogCoordhvNV = NULL; PFNGLSECONDARYCOLOR3HNVPROC glad_glSecondaryColor3hNV = NULL; PFNGLSECONDARYCOLOR3HVNVPROC glad_glSecondaryColor3hvNV = NULL; PFNGLVERTEXWEIGHTHNVPROC glad_glVertexWeighthNV = NULL; PFNGLVERTEXWEIGHTHVNVPROC glad_glVertexWeighthvNV = NULL; PFNGLVERTEXATTRIB1HNVPROC glad_glVertexAttrib1hNV = NULL; PFNGLVERTEXATTRIB1HVNVPROC glad_glVertexAttrib1hvNV = NULL; PFNGLVERTEXATTRIB2HNVPROC glad_glVertexAttrib2hNV = NULL; PFNGLVERTEXATTRIB2HVNVPROC glad_glVertexAttrib2hvNV = NULL; PFNGLVERTEXATTRIB3HNVPROC glad_glVertexAttrib3hNV = NULL; PFNGLVERTEXATTRIB3HVNVPROC glad_glVertexAttrib3hvNV = NULL; PFNGLVERTEXATTRIB4HNVPROC glad_glVertexAttrib4hNV = NULL; PFNGLVERTEXATTRIB4HVNVPROC glad_glVertexAttrib4hvNV = NULL; PFNGLVERTEXATTRIBS1HVNVPROC glad_glVertexAttribs1hvNV = NULL; PFNGLVERTEXATTRIBS2HVNVPROC glad_glVertexAttribs2hvNV = NULL; PFNGLVERTEXATTRIBS3HVNVPROC glad_glVertexAttribs3hvNV = NULL; PFNGLVERTEXATTRIBS4HVNVPROC glad_glVertexAttribs4hvNV = NULL; PFNGLGETINTERNALFORMATSAMPLEIVNVPROC glad_glGetInternalformatSampleivNV = NULL; PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC glad_glGetMemoryObjectDetachedResourcesuivNV = NULL; PFNGLRESETMEMORYOBJECTPARAMETERNVPROC glad_glResetMemoryObjectParameterNV = NULL; PFNGLTEXATTACHMEMORYNVPROC glad_glTexAttachMemoryNV = NULL; PFNGLBUFFERATTACHMEMORYNVPROC glad_glBufferAttachMemoryNV = NULL; PFNGLTEXTUREATTACHMEMORYNVPROC glad_glTextureAttachMemoryNV = NULL; PFNGLNAMEDBUFFERATTACHMEMORYNVPROC glad_glNamedBufferAttachMemoryNV = NULL; PFNGLBUFFERPAGECOMMITMENTMEMNVPROC glad_glBufferPageCommitmentMemNV = NULL; PFNGLTEXPAGECOMMITMENTMEMNVPROC glad_glTexPageCommitmentMemNV = NULL; PFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC glad_glNamedBufferPageCommitmentMemNV = NULL; PFNGLTEXTUREPAGECOMMITMENTMEMNVPROC glad_glTexturePageCommitmentMemNV = NULL; PFNGLDRAWMESHTASKSNVPROC glad_glDrawMeshTasksNV = NULL; PFNGLDRAWMESHTASKSINDIRECTNVPROC glad_glDrawMeshTasksIndirectNV = NULL; PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC glad_glMultiDrawMeshTasksIndirectNV = NULL; PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC glad_glMultiDrawMeshTasksIndirectCountNV = NULL; PFNGLGENOCCLUSIONQUERIESNVPROC glad_glGenOcclusionQueriesNV = NULL; PFNGLDELETEOCCLUSIONQUERIESNVPROC glad_glDeleteOcclusionQueriesNV = NULL; PFNGLISOCCLUSIONQUERYNVPROC glad_glIsOcclusionQueryNV = NULL; PFNGLBEGINOCCLUSIONQUERYNVPROC glad_glBeginOcclusionQueryNV = NULL; PFNGLENDOCCLUSIONQUERYNVPROC glad_glEndOcclusionQueryNV = NULL; PFNGLGETOCCLUSIONQUERYIVNVPROC glad_glGetOcclusionQueryivNV = NULL; PFNGLGETOCCLUSIONQUERYUIVNVPROC glad_glGetOcclusionQueryuivNV = NULL; PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC glad_glProgramBufferParametersfvNV = NULL; PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC glad_glProgramBufferParametersIivNV = NULL; PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC glad_glProgramBufferParametersIuivNV = NULL; PFNGLGENPATHSNVPROC glad_glGenPathsNV = NULL; PFNGLDELETEPATHSNVPROC glad_glDeletePathsNV = NULL; PFNGLISPATHNVPROC glad_glIsPathNV = NULL; PFNGLPATHCOMMANDSNVPROC glad_glPathCommandsNV = NULL; PFNGLPATHCOORDSNVPROC glad_glPathCoordsNV = NULL; PFNGLPATHSUBCOMMANDSNVPROC glad_glPathSubCommandsNV = NULL; PFNGLPATHSUBCOORDSNVPROC glad_glPathSubCoordsNV = NULL; PFNGLPATHSTRINGNVPROC glad_glPathStringNV = NULL; PFNGLPATHGLYPHSNVPROC glad_glPathGlyphsNV = NULL; PFNGLPATHGLYPHRANGENVPROC glad_glPathGlyphRangeNV = NULL; PFNGLWEIGHTPATHSNVPROC glad_glWeightPathsNV = NULL; PFNGLCOPYPATHNVPROC glad_glCopyPathNV = NULL; PFNGLINTERPOLATEPATHSNVPROC glad_glInterpolatePathsNV = NULL; PFNGLTRANSFORMPATHNVPROC glad_glTransformPathNV = NULL; PFNGLPATHPARAMETERIVNVPROC glad_glPathParameterivNV = NULL; PFNGLPATHPARAMETERINVPROC glad_glPathParameteriNV = NULL; PFNGLPATHPARAMETERFVNVPROC glad_glPathParameterfvNV = NULL; PFNGLPATHPARAMETERFNVPROC glad_glPathParameterfNV = NULL; PFNGLPATHDASHARRAYNVPROC glad_glPathDashArrayNV = NULL; PFNGLPATHSTENCILFUNCNVPROC glad_glPathStencilFuncNV = NULL; PFNGLPATHSTENCILDEPTHOFFSETNVPROC glad_glPathStencilDepthOffsetNV = NULL; PFNGLSTENCILFILLPATHNVPROC glad_glStencilFillPathNV = NULL; PFNGLSTENCILSTROKEPATHNVPROC glad_glStencilStrokePathNV = NULL; PFNGLSTENCILFILLPATHINSTANCEDNVPROC glad_glStencilFillPathInstancedNV = NULL; PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC glad_glStencilStrokePathInstancedNV = NULL; PFNGLPATHCOVERDEPTHFUNCNVPROC glad_glPathCoverDepthFuncNV = NULL; PFNGLCOVERFILLPATHNVPROC glad_glCoverFillPathNV = NULL; PFNGLCOVERSTROKEPATHNVPROC glad_glCoverStrokePathNV = NULL; PFNGLCOVERFILLPATHINSTANCEDNVPROC glad_glCoverFillPathInstancedNV = NULL; PFNGLCOVERSTROKEPATHINSTANCEDNVPROC glad_glCoverStrokePathInstancedNV = NULL; PFNGLGETPATHPARAMETERIVNVPROC glad_glGetPathParameterivNV = NULL; PFNGLGETPATHPARAMETERFVNVPROC glad_glGetPathParameterfvNV = NULL; PFNGLGETPATHCOMMANDSNVPROC glad_glGetPathCommandsNV = NULL; PFNGLGETPATHCOORDSNVPROC glad_glGetPathCoordsNV = NULL; PFNGLGETPATHDASHARRAYNVPROC glad_glGetPathDashArrayNV = NULL; PFNGLGETPATHMETRICSNVPROC glad_glGetPathMetricsNV = NULL; PFNGLGETPATHMETRICRANGENVPROC glad_glGetPathMetricRangeNV = NULL; PFNGLGETPATHSPACINGNVPROC glad_glGetPathSpacingNV = NULL; PFNGLISPOINTINFILLPATHNVPROC glad_glIsPointInFillPathNV = NULL; PFNGLISPOINTINSTROKEPATHNVPROC glad_glIsPointInStrokePathNV = NULL; PFNGLGETPATHLENGTHNVPROC glad_glGetPathLengthNV = NULL; PFNGLPOINTALONGPATHNVPROC glad_glPointAlongPathNV = NULL; PFNGLMATRIXLOAD3X2FNVPROC glad_glMatrixLoad3x2fNV = NULL; PFNGLMATRIXLOAD3X3FNVPROC glad_glMatrixLoad3x3fNV = NULL; PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC glad_glMatrixLoadTranspose3x3fNV = NULL; PFNGLMATRIXMULT3X2FNVPROC glad_glMatrixMult3x2fNV = NULL; PFNGLMATRIXMULT3X3FNVPROC glad_glMatrixMult3x3fNV = NULL; PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC glad_glMatrixMultTranspose3x3fNV = NULL; PFNGLSTENCILTHENCOVERFILLPATHNVPROC glad_glStencilThenCoverFillPathNV = NULL; PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC glad_glStencilThenCoverStrokePathNV = NULL; PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC glad_glStencilThenCoverFillPathInstancedNV = NULL; PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC glad_glStencilThenCoverStrokePathInstancedNV = NULL; PFNGLPATHGLYPHINDEXRANGENVPROC glad_glPathGlyphIndexRangeNV = NULL; PFNGLPATHGLYPHINDEXARRAYNVPROC glad_glPathGlyphIndexArrayNV = NULL; PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC glad_glPathMemoryGlyphIndexArrayNV = NULL; PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC glad_glProgramPathFragmentInputGenNV = NULL; PFNGLGETPROGRAMRESOURCEFVNVPROC glad_glGetProgramResourcefvNV = NULL; PFNGLPATHCOLORGENNVPROC glad_glPathColorGenNV = NULL; PFNGLPATHTEXGENNVPROC glad_glPathTexGenNV = NULL; PFNGLPATHFOGGENNVPROC glad_glPathFogGenNV = NULL; PFNGLGETPATHCOLORGENIVNVPROC glad_glGetPathColorGenivNV = NULL; PFNGLGETPATHCOLORGENFVNVPROC glad_glGetPathColorGenfvNV = NULL; PFNGLGETPATHTEXGENIVNVPROC glad_glGetPathTexGenivNV = NULL; PFNGLGETPATHTEXGENFVNVPROC glad_glGetPathTexGenfvNV = NULL; PFNGLPIXELDATARANGENVPROC glad_glPixelDataRangeNV = NULL; PFNGLFLUSHPIXELDATARANGENVPROC glad_glFlushPixelDataRangeNV = NULL; PFNGLPOINTPARAMETERINVPROC glad_glPointParameteriNV = NULL; PFNGLPOINTPARAMETERIVNVPROC glad_glPointParameterivNV = NULL; PFNGLPRESENTFRAMEKEYEDNVPROC glad_glPresentFrameKeyedNV = NULL; PFNGLPRESENTFRAMEDUALFILLNVPROC glad_glPresentFrameDualFillNV = NULL; PFNGLGETVIDEOIVNVPROC glad_glGetVideoivNV = NULL; PFNGLGETVIDEOUIVNVPROC glad_glGetVideouivNV = NULL; PFNGLGETVIDEOI64VNVPROC glad_glGetVideoi64vNV = NULL; PFNGLGETVIDEOUI64VNVPROC glad_glGetVideoui64vNV = NULL; PFNGLPRIMITIVERESTARTNVPROC glad_glPrimitiveRestartNV = NULL; PFNGLPRIMITIVERESTARTINDEXNVPROC glad_glPrimitiveRestartIndexNV = NULL; PFNGLQUERYRESOURCENVPROC glad_glQueryResourceNV = NULL; PFNGLGENQUERYRESOURCETAGNVPROC glad_glGenQueryResourceTagNV = NULL; PFNGLDELETEQUERYRESOURCETAGNVPROC glad_glDeleteQueryResourceTagNV = NULL; PFNGLQUERYRESOURCETAGNVPROC glad_glQueryResourceTagNV = NULL; PFNGLCOMBINERPARAMETERFVNVPROC glad_glCombinerParameterfvNV = NULL; PFNGLCOMBINERPARAMETERFNVPROC glad_glCombinerParameterfNV = NULL; PFNGLCOMBINERPARAMETERIVNVPROC glad_glCombinerParameterivNV = NULL; PFNGLCOMBINERPARAMETERINVPROC glad_glCombinerParameteriNV = NULL; PFNGLCOMBINERINPUTNVPROC glad_glCombinerInputNV = NULL; PFNGLCOMBINEROUTPUTNVPROC glad_glCombinerOutputNV = NULL; PFNGLFINALCOMBINERINPUTNVPROC glad_glFinalCombinerInputNV = NULL; PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC glad_glGetCombinerInputParameterfvNV = NULL; PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC glad_glGetCombinerInputParameterivNV = NULL; PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC glad_glGetCombinerOutputParameterfvNV = NULL; PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC glad_glGetCombinerOutputParameterivNV = NULL; PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC glad_glGetFinalCombinerInputParameterfvNV = NULL; PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC glad_glGetFinalCombinerInputParameterivNV = NULL; PFNGLCOMBINERSTAGEPARAMETERFVNVPROC glad_glCombinerStageParameterfvNV = NULL; PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC glad_glGetCombinerStageParameterfvNV = NULL; PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glFramebufferSampleLocationsfvNV = NULL; PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glNamedFramebufferSampleLocationsfvNV = NULL; PFNGLRESOLVEDEPTHVALUESNVPROC glad_glResolveDepthValuesNV = NULL; PFNGLSCISSOREXCLUSIVENVPROC glad_glScissorExclusiveNV = NULL; PFNGLSCISSOREXCLUSIVEARRAYVNVPROC glad_glScissorExclusiveArrayvNV = NULL; PFNGLMAKEBUFFERRESIDENTNVPROC glad_glMakeBufferResidentNV = NULL; PFNGLMAKEBUFFERNONRESIDENTNVPROC glad_glMakeBufferNonResidentNV = NULL; PFNGLISBUFFERRESIDENTNVPROC glad_glIsBufferResidentNV = NULL; PFNGLMAKENAMEDBUFFERRESIDENTNVPROC glad_glMakeNamedBufferResidentNV = NULL; PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC glad_glMakeNamedBufferNonResidentNV = NULL; PFNGLISNAMEDBUFFERRESIDENTNVPROC glad_glIsNamedBufferResidentNV = NULL; PFNGLGETBUFFERPARAMETERUI64VNVPROC glad_glGetBufferParameterui64vNV = NULL; PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC glad_glGetNamedBufferParameterui64vNV = NULL; PFNGLGETINTEGERUI64VNVPROC glad_glGetIntegerui64vNV = NULL; PFNGLUNIFORMUI64NVPROC glad_glUniformui64NV = NULL; PFNGLUNIFORMUI64VNVPROC glad_glUniformui64vNV = NULL; PFNGLPROGRAMUNIFORMUI64NVPROC glad_glProgramUniformui64NV = NULL; PFNGLPROGRAMUNIFORMUI64VNVPROC glad_glProgramUniformui64vNV = NULL; PFNGLBINDSHADINGRATEIMAGENVPROC glad_glBindShadingRateImageNV = NULL; PFNGLGETSHADINGRATEIMAGEPALETTENVPROC glad_glGetShadingRateImagePaletteNV = NULL; PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC glad_glGetShadingRateSampleLocationivNV = NULL; PFNGLSHADINGRATEIMAGEBARRIERNVPROC glad_glShadingRateImageBarrierNV = NULL; PFNGLSHADINGRATEIMAGEPALETTENVPROC glad_glShadingRateImagePaletteNV = NULL; PFNGLSHADINGRATESAMPLEORDERNVPROC glad_glShadingRateSampleOrderNV = NULL; PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC glad_glShadingRateSampleOrderCustomNV = NULL; PFNGLTEXTUREBARRIERNVPROC glad_glTextureBarrierNV = NULL; PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTexImage2DMultisampleCoverageNV = NULL; PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTexImage3DMultisampleCoverageNV = NULL; PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC glad_glTextureImage2DMultisampleNV = NULL; PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC glad_glTextureImage3DMultisampleNV = NULL; PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTextureImage2DMultisampleCoverageNV = NULL; PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTextureImage3DMultisampleCoverageNV = NULL; PFNGLCREATESEMAPHORESNVPROC glad_glCreateSemaphoresNV = NULL; PFNGLSEMAPHOREPARAMETERIVNVPROC glad_glSemaphoreParameterivNV = NULL; PFNGLGETSEMAPHOREPARAMETERIVNVPROC glad_glGetSemaphoreParameterivNV = NULL; PFNGLBEGINTRANSFORMFEEDBACKNVPROC glad_glBeginTransformFeedbackNV = NULL; PFNGLENDTRANSFORMFEEDBACKNVPROC glad_glEndTransformFeedbackNV = NULL; PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC glad_glTransformFeedbackAttribsNV = NULL; PFNGLBINDBUFFERRANGENVPROC glad_glBindBufferRangeNV = NULL; PFNGLBINDBUFFEROFFSETNVPROC glad_glBindBufferOffsetNV = NULL; PFNGLBINDBUFFERBASENVPROC glad_glBindBufferBaseNV = NULL; PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC glad_glTransformFeedbackVaryingsNV = NULL; PFNGLACTIVEVARYINGNVPROC glad_glActiveVaryingNV = NULL; PFNGLGETVARYINGLOCATIONNVPROC glad_glGetVaryingLocationNV = NULL; PFNGLGETACTIVEVARYINGNVPROC glad_glGetActiveVaryingNV = NULL; PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC glad_glGetTransformFeedbackVaryingNV = NULL; PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC glad_glTransformFeedbackStreamAttribsNV = NULL; PFNGLBINDTRANSFORMFEEDBACKNVPROC glad_glBindTransformFeedbackNV = NULL; PFNGLDELETETRANSFORMFEEDBACKSNVPROC glad_glDeleteTransformFeedbacksNV = NULL; PFNGLGENTRANSFORMFEEDBACKSNVPROC glad_glGenTransformFeedbacksNV = NULL; PFNGLISTRANSFORMFEEDBACKNVPROC glad_glIsTransformFeedbackNV = NULL; PFNGLPAUSETRANSFORMFEEDBACKNVPROC glad_glPauseTransformFeedbackNV = NULL; PFNGLRESUMETRANSFORMFEEDBACKNVPROC glad_glResumeTransformFeedbackNV = NULL; PFNGLDRAWTRANSFORMFEEDBACKNVPROC glad_glDrawTransformFeedbackNV = NULL; PFNGLVDPAUINITNVPROC glad_glVDPAUInitNV = NULL; PFNGLVDPAUFININVPROC glad_glVDPAUFiniNV = NULL; PFNGLVDPAUREGISTERVIDEOSURFACENVPROC glad_glVDPAURegisterVideoSurfaceNV = NULL; PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC glad_glVDPAURegisterOutputSurfaceNV = NULL; PFNGLVDPAUISSURFACENVPROC glad_glVDPAUIsSurfaceNV = NULL; PFNGLVDPAUUNREGISTERSURFACENVPROC glad_glVDPAUUnregisterSurfaceNV = NULL; PFNGLVDPAUGETSURFACEIVNVPROC glad_glVDPAUGetSurfaceivNV = NULL; PFNGLVDPAUSURFACEACCESSNVPROC glad_glVDPAUSurfaceAccessNV = NULL; PFNGLVDPAUMAPSURFACESNVPROC glad_glVDPAUMapSurfacesNV = NULL; PFNGLVDPAUUNMAPSURFACESNVPROC glad_glVDPAUUnmapSurfacesNV = NULL; PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC glad_glVDPAURegisterVideoSurfaceWithPictureStructureNV = NULL; PFNGLFLUSHVERTEXARRAYRANGENVPROC glad_glFlushVertexArrayRangeNV = NULL; PFNGLVERTEXARRAYRANGENVPROC glad_glVertexArrayRangeNV = NULL; PFNGLVERTEXATTRIBL1I64NVPROC glad_glVertexAttribL1i64NV = NULL; PFNGLVERTEXATTRIBL2I64NVPROC glad_glVertexAttribL2i64NV = NULL; PFNGLVERTEXATTRIBL3I64NVPROC glad_glVertexAttribL3i64NV = NULL; PFNGLVERTEXATTRIBL4I64NVPROC glad_glVertexAttribL4i64NV = NULL; PFNGLVERTEXATTRIBL1I64VNVPROC glad_glVertexAttribL1i64vNV = NULL; PFNGLVERTEXATTRIBL2I64VNVPROC glad_glVertexAttribL2i64vNV = NULL; PFNGLVERTEXATTRIBL3I64VNVPROC glad_glVertexAttribL3i64vNV = NULL; PFNGLVERTEXATTRIBL4I64VNVPROC glad_glVertexAttribL4i64vNV = NULL; PFNGLVERTEXATTRIBL1UI64NVPROC glad_glVertexAttribL1ui64NV = NULL; PFNGLVERTEXATTRIBL2UI64NVPROC glad_glVertexAttribL2ui64NV = NULL; PFNGLVERTEXATTRIBL3UI64NVPROC glad_glVertexAttribL3ui64NV = NULL; PFNGLVERTEXATTRIBL4UI64NVPROC glad_glVertexAttribL4ui64NV = NULL; PFNGLVERTEXATTRIBL1UI64VNVPROC glad_glVertexAttribL1ui64vNV = NULL; PFNGLVERTEXATTRIBL2UI64VNVPROC glad_glVertexAttribL2ui64vNV = NULL; PFNGLVERTEXATTRIBL3UI64VNVPROC glad_glVertexAttribL3ui64vNV = NULL; PFNGLVERTEXATTRIBL4UI64VNVPROC glad_glVertexAttribL4ui64vNV = NULL; PFNGLGETVERTEXATTRIBLI64VNVPROC glad_glGetVertexAttribLi64vNV = NULL; PFNGLGETVERTEXATTRIBLUI64VNVPROC glad_glGetVertexAttribLui64vNV = NULL; PFNGLVERTEXATTRIBLFORMATNVPROC glad_glVertexAttribLFormatNV = NULL; PFNGLBUFFERADDRESSRANGENVPROC glad_glBufferAddressRangeNV = NULL; PFNGLVERTEXFORMATNVPROC glad_glVertexFormatNV = NULL; PFNGLNORMALFORMATNVPROC glad_glNormalFormatNV = NULL; PFNGLCOLORFORMATNVPROC glad_glColorFormatNV = NULL; PFNGLINDEXFORMATNVPROC glad_glIndexFormatNV = NULL; PFNGLTEXCOORDFORMATNVPROC glad_glTexCoordFormatNV = NULL; PFNGLEDGEFLAGFORMATNVPROC glad_glEdgeFlagFormatNV = NULL; PFNGLSECONDARYCOLORFORMATNVPROC glad_glSecondaryColorFormatNV = NULL; PFNGLFOGCOORDFORMATNVPROC glad_glFogCoordFormatNV = NULL; PFNGLVERTEXATTRIBFORMATNVPROC glad_glVertexAttribFormatNV = NULL; PFNGLVERTEXATTRIBIFORMATNVPROC glad_glVertexAttribIFormatNV = NULL; PFNGLGETINTEGERUI64I_VNVPROC glad_glGetIntegerui64i_vNV = NULL; PFNGLAREPROGRAMSRESIDENTNVPROC glad_glAreProgramsResidentNV = NULL; PFNGLBINDPROGRAMNVPROC glad_glBindProgramNV = NULL; PFNGLDELETEPROGRAMSNVPROC glad_glDeleteProgramsNV = NULL; PFNGLEXECUTEPROGRAMNVPROC glad_glExecuteProgramNV = NULL; PFNGLGENPROGRAMSNVPROC glad_glGenProgramsNV = NULL; PFNGLGETPROGRAMPARAMETERDVNVPROC glad_glGetProgramParameterdvNV = NULL; PFNGLGETPROGRAMPARAMETERFVNVPROC glad_glGetProgramParameterfvNV = NULL; PFNGLGETPROGRAMIVNVPROC glad_glGetProgramivNV = NULL; PFNGLGETPROGRAMSTRINGNVPROC glad_glGetProgramStringNV = NULL; PFNGLGETTRACKMATRIXIVNVPROC glad_glGetTrackMatrixivNV = NULL; PFNGLGETVERTEXATTRIBDVNVPROC glad_glGetVertexAttribdvNV = NULL; PFNGLGETVERTEXATTRIBFVNVPROC glad_glGetVertexAttribfvNV = NULL; PFNGLGETVERTEXATTRIBIVNVPROC glad_glGetVertexAttribivNV = NULL; PFNGLGETVERTEXATTRIBPOINTERVNVPROC glad_glGetVertexAttribPointervNV = NULL; PFNGLISPROGRAMNVPROC glad_glIsProgramNV = NULL; PFNGLLOADPROGRAMNVPROC glad_glLoadProgramNV = NULL; PFNGLPROGRAMPARAMETER4DNVPROC glad_glProgramParameter4dNV = NULL; PFNGLPROGRAMPARAMETER4DVNVPROC glad_glProgramParameter4dvNV = NULL; PFNGLPROGRAMPARAMETER4FNVPROC glad_glProgramParameter4fNV = NULL; PFNGLPROGRAMPARAMETER4FVNVPROC glad_glProgramParameter4fvNV = NULL; PFNGLPROGRAMPARAMETERS4DVNVPROC glad_glProgramParameters4dvNV = NULL; PFNGLPROGRAMPARAMETERS4FVNVPROC glad_glProgramParameters4fvNV = NULL; PFNGLREQUESTRESIDENTPROGRAMSNVPROC glad_glRequestResidentProgramsNV = NULL; PFNGLTRACKMATRIXNVPROC glad_glTrackMatrixNV = NULL; PFNGLVERTEXATTRIBPOINTERNVPROC glad_glVertexAttribPointerNV = NULL; PFNGLVERTEXATTRIB1DNVPROC glad_glVertexAttrib1dNV = NULL; PFNGLVERTEXATTRIB1DVNVPROC glad_glVertexAttrib1dvNV = NULL; PFNGLVERTEXATTRIB1FNVPROC glad_glVertexAttrib1fNV = NULL; PFNGLVERTEXATTRIB1FVNVPROC glad_glVertexAttrib1fvNV = NULL; PFNGLVERTEXATTRIB1SNVPROC glad_glVertexAttrib1sNV = NULL; PFNGLVERTEXATTRIB1SVNVPROC glad_glVertexAttrib1svNV = NULL; PFNGLVERTEXATTRIB2DNVPROC glad_glVertexAttrib2dNV = NULL; PFNGLVERTEXATTRIB2DVNVPROC glad_glVertexAttrib2dvNV = NULL; PFNGLVERTEXATTRIB2FNVPROC glad_glVertexAttrib2fNV = NULL; PFNGLVERTEXATTRIB2FVNVPROC glad_glVertexAttrib2fvNV = NULL; PFNGLVERTEXATTRIB2SNVPROC glad_glVertexAttrib2sNV = NULL; PFNGLVERTEXATTRIB2SVNVPROC glad_glVertexAttrib2svNV = NULL; PFNGLVERTEXATTRIB3DNVPROC glad_glVertexAttrib3dNV = NULL; PFNGLVERTEXATTRIB3DVNVPROC glad_glVertexAttrib3dvNV = NULL; PFNGLVERTEXATTRIB3FNVPROC glad_glVertexAttrib3fNV = NULL; PFNGLVERTEXATTRIB3FVNVPROC glad_glVertexAttrib3fvNV = NULL; PFNGLVERTEXATTRIB3SNVPROC glad_glVertexAttrib3sNV = NULL; PFNGLVERTEXATTRIB3SVNVPROC glad_glVertexAttrib3svNV = NULL; PFNGLVERTEXATTRIB4DNVPROC glad_glVertexAttrib4dNV = NULL; PFNGLVERTEXATTRIB4DVNVPROC glad_glVertexAttrib4dvNV = NULL; PFNGLVERTEXATTRIB4FNVPROC glad_glVertexAttrib4fNV = NULL; PFNGLVERTEXATTRIB4FVNVPROC glad_glVertexAttrib4fvNV = NULL; PFNGLVERTEXATTRIB4SNVPROC glad_glVertexAttrib4sNV = NULL; PFNGLVERTEXATTRIB4SVNVPROC glad_glVertexAttrib4svNV = NULL; PFNGLVERTEXATTRIB4UBNVPROC glad_glVertexAttrib4ubNV = NULL; PFNGLVERTEXATTRIB4UBVNVPROC glad_glVertexAttrib4ubvNV = NULL; PFNGLVERTEXATTRIBS1DVNVPROC glad_glVertexAttribs1dvNV = NULL; PFNGLVERTEXATTRIBS1FVNVPROC glad_glVertexAttribs1fvNV = NULL; PFNGLVERTEXATTRIBS1SVNVPROC glad_glVertexAttribs1svNV = NULL; PFNGLVERTEXATTRIBS2DVNVPROC glad_glVertexAttribs2dvNV = NULL; PFNGLVERTEXATTRIBS2FVNVPROC glad_glVertexAttribs2fvNV = NULL; PFNGLVERTEXATTRIBS2SVNVPROC glad_glVertexAttribs2svNV = NULL; PFNGLVERTEXATTRIBS3DVNVPROC glad_glVertexAttribs3dvNV = NULL; PFNGLVERTEXATTRIBS3FVNVPROC glad_glVertexAttribs3fvNV = NULL; PFNGLVERTEXATTRIBS3SVNVPROC glad_glVertexAttribs3svNV = NULL; PFNGLVERTEXATTRIBS4DVNVPROC glad_glVertexAttribs4dvNV = NULL; PFNGLVERTEXATTRIBS4FVNVPROC glad_glVertexAttribs4fvNV = NULL; PFNGLVERTEXATTRIBS4SVNVPROC glad_glVertexAttribs4svNV = NULL; PFNGLVERTEXATTRIBS4UBVNVPROC glad_glVertexAttribs4ubvNV = NULL; PFNGLBEGINVIDEOCAPTURENVPROC glad_glBeginVideoCaptureNV = NULL; PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC glad_glBindVideoCaptureStreamBufferNV = NULL; PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC glad_glBindVideoCaptureStreamTextureNV = NULL; PFNGLENDVIDEOCAPTURENVPROC glad_glEndVideoCaptureNV = NULL; PFNGLGETVIDEOCAPTUREIVNVPROC glad_glGetVideoCaptureivNV = NULL; PFNGLGETVIDEOCAPTURESTREAMIVNVPROC glad_glGetVideoCaptureStreamivNV = NULL; PFNGLGETVIDEOCAPTURESTREAMFVNVPROC glad_glGetVideoCaptureStreamfvNV = NULL; PFNGLGETVIDEOCAPTURESTREAMDVNVPROC glad_glGetVideoCaptureStreamdvNV = NULL; PFNGLVIDEOCAPTURENVPROC glad_glVideoCaptureNV = NULL; PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC glad_glVideoCaptureStreamParameterivNV = NULL; PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC glad_glVideoCaptureStreamParameterfvNV = NULL; PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC glad_glVideoCaptureStreamParameterdvNV = NULL; PFNGLVIEWPORTSWIZZLENVPROC glad_glViewportSwizzleNV = NULL; PFNGLMULTITEXCOORD1BOESPROC glad_glMultiTexCoord1bOES = NULL; PFNGLMULTITEXCOORD1BVOESPROC glad_glMultiTexCoord1bvOES = NULL; PFNGLMULTITEXCOORD2BOESPROC glad_glMultiTexCoord2bOES = NULL; PFNGLMULTITEXCOORD2BVOESPROC glad_glMultiTexCoord2bvOES = NULL; PFNGLMULTITEXCOORD3BOESPROC glad_glMultiTexCoord3bOES = NULL; PFNGLMULTITEXCOORD3BVOESPROC glad_glMultiTexCoord3bvOES = NULL; PFNGLMULTITEXCOORD4BOESPROC glad_glMultiTexCoord4bOES = NULL; PFNGLMULTITEXCOORD4BVOESPROC glad_glMultiTexCoord4bvOES = NULL; PFNGLTEXCOORD1BOESPROC glad_glTexCoord1bOES = NULL; PFNGLTEXCOORD1BVOESPROC glad_glTexCoord1bvOES = NULL; PFNGLTEXCOORD2BOESPROC glad_glTexCoord2bOES = NULL; PFNGLTEXCOORD2BVOESPROC glad_glTexCoord2bvOES = NULL; PFNGLTEXCOORD3BOESPROC glad_glTexCoord3bOES = NULL; PFNGLTEXCOORD3BVOESPROC glad_glTexCoord3bvOES = NULL; PFNGLTEXCOORD4BOESPROC glad_glTexCoord4bOES = NULL; PFNGLTEXCOORD4BVOESPROC glad_glTexCoord4bvOES = NULL; PFNGLVERTEX2BOESPROC glad_glVertex2bOES = NULL; PFNGLVERTEX2BVOESPROC glad_glVertex2bvOES = NULL; PFNGLVERTEX3BOESPROC glad_glVertex3bOES = NULL; PFNGLVERTEX3BVOESPROC glad_glVertex3bvOES = NULL; PFNGLVERTEX4BOESPROC glad_glVertex4bOES = NULL; PFNGLVERTEX4BVOESPROC glad_glVertex4bvOES = NULL; PFNGLALPHAFUNCXOESPROC glad_glAlphaFuncxOES = NULL; PFNGLCLEARCOLORXOESPROC glad_glClearColorxOES = NULL; PFNGLCLEARDEPTHXOESPROC glad_glClearDepthxOES = NULL; PFNGLCLIPPLANEXOESPROC glad_glClipPlanexOES = NULL; PFNGLCOLOR4XOESPROC glad_glColor4xOES = NULL; PFNGLDEPTHRANGEXOESPROC glad_glDepthRangexOES = NULL; PFNGLFOGXOESPROC glad_glFogxOES = NULL; PFNGLFOGXVOESPROC glad_glFogxvOES = NULL; PFNGLFRUSTUMXOESPROC glad_glFrustumxOES = NULL; PFNGLGETCLIPPLANEXOESPROC glad_glGetClipPlanexOES = NULL; PFNGLGETFIXEDVOESPROC glad_glGetFixedvOES = NULL; PFNGLGETTEXENVXVOESPROC glad_glGetTexEnvxvOES = NULL; PFNGLGETTEXPARAMETERXVOESPROC glad_glGetTexParameterxvOES = NULL; PFNGLLIGHTMODELXOESPROC glad_glLightModelxOES = NULL; PFNGLLIGHTMODELXVOESPROC glad_glLightModelxvOES = NULL; PFNGLLIGHTXOESPROC glad_glLightxOES = NULL; PFNGLLIGHTXVOESPROC glad_glLightxvOES = NULL; PFNGLLINEWIDTHXOESPROC glad_glLineWidthxOES = NULL; PFNGLLOADMATRIXXOESPROC glad_glLoadMatrixxOES = NULL; PFNGLMATERIALXOESPROC glad_glMaterialxOES = NULL; PFNGLMATERIALXVOESPROC glad_glMaterialxvOES = NULL; PFNGLMULTMATRIXXOESPROC glad_glMultMatrixxOES = NULL; PFNGLMULTITEXCOORD4XOESPROC glad_glMultiTexCoord4xOES = NULL; PFNGLNORMAL3XOESPROC glad_glNormal3xOES = NULL; PFNGLORTHOXOESPROC glad_glOrthoxOES = NULL; PFNGLPOINTPARAMETERXVOESPROC glad_glPointParameterxvOES = NULL; PFNGLPOINTSIZEXOESPROC glad_glPointSizexOES = NULL; PFNGLPOLYGONOFFSETXOESPROC glad_glPolygonOffsetxOES = NULL; PFNGLROTATEXOESPROC glad_glRotatexOES = NULL; PFNGLSCALEXOESPROC glad_glScalexOES = NULL; PFNGLTEXENVXOESPROC glad_glTexEnvxOES = NULL; PFNGLTEXENVXVOESPROC glad_glTexEnvxvOES = NULL; PFNGLTEXPARAMETERXOESPROC glad_glTexParameterxOES = NULL; PFNGLTEXPARAMETERXVOESPROC glad_glTexParameterxvOES = NULL; PFNGLTRANSLATEXOESPROC glad_glTranslatexOES = NULL; PFNGLGETLIGHTXVOESPROC glad_glGetLightxvOES = NULL; PFNGLGETMATERIALXVOESPROC glad_glGetMaterialxvOES = NULL; PFNGLPOINTPARAMETERXOESPROC glad_glPointParameterxOES = NULL; PFNGLSAMPLECOVERAGEXOESPROC glad_glSampleCoveragexOES = NULL; PFNGLACCUMXOESPROC glad_glAccumxOES = NULL; PFNGLBITMAPXOESPROC glad_glBitmapxOES = NULL; PFNGLBLENDCOLORXOESPROC glad_glBlendColorxOES = NULL; PFNGLCLEARACCUMXOESPROC glad_glClearAccumxOES = NULL; PFNGLCOLOR3XOESPROC glad_glColor3xOES = NULL; PFNGLCOLOR3XVOESPROC glad_glColor3xvOES = NULL; PFNGLCOLOR4XVOESPROC glad_glColor4xvOES = NULL; PFNGLCONVOLUTIONPARAMETERXOESPROC glad_glConvolutionParameterxOES = NULL; PFNGLCONVOLUTIONPARAMETERXVOESPROC glad_glConvolutionParameterxvOES = NULL; PFNGLEVALCOORD1XOESPROC glad_glEvalCoord1xOES = NULL; PFNGLEVALCOORD1XVOESPROC glad_glEvalCoord1xvOES = NULL; PFNGLEVALCOORD2XOESPROC glad_glEvalCoord2xOES = NULL; PFNGLEVALCOORD2XVOESPROC glad_glEvalCoord2xvOES = NULL; PFNGLFEEDBACKBUFFERXOESPROC glad_glFeedbackBufferxOES = NULL; PFNGLGETCONVOLUTIONPARAMETERXVOESPROC glad_glGetConvolutionParameterxvOES = NULL; PFNGLGETHISTOGRAMPARAMETERXVOESPROC glad_glGetHistogramParameterxvOES = NULL; PFNGLGETLIGHTXOESPROC glad_glGetLightxOES = NULL; PFNGLGETMAPXVOESPROC glad_glGetMapxvOES = NULL; PFNGLGETMATERIALXOESPROC glad_glGetMaterialxOES = NULL; PFNGLGETPIXELMAPXVPROC glad_glGetPixelMapxv = NULL; PFNGLGETTEXGENXVOESPROC glad_glGetTexGenxvOES = NULL; PFNGLGETTEXLEVELPARAMETERXVOESPROC glad_glGetTexLevelParameterxvOES = NULL; PFNGLINDEXXOESPROC glad_glIndexxOES = NULL; PFNGLINDEXXVOESPROC glad_glIndexxvOES = NULL; PFNGLLOADTRANSPOSEMATRIXXOESPROC glad_glLoadTransposeMatrixxOES = NULL; PFNGLMAP1XOESPROC glad_glMap1xOES = NULL; PFNGLMAP2XOESPROC glad_glMap2xOES = NULL; PFNGLMAPGRID1XOESPROC glad_glMapGrid1xOES = NULL; PFNGLMAPGRID2XOESPROC glad_glMapGrid2xOES = NULL; PFNGLMULTTRANSPOSEMATRIXXOESPROC glad_glMultTransposeMatrixxOES = NULL; PFNGLMULTITEXCOORD1XOESPROC glad_glMultiTexCoord1xOES = NULL; PFNGLMULTITEXCOORD1XVOESPROC glad_glMultiTexCoord1xvOES = NULL; PFNGLMULTITEXCOORD2XOESPROC glad_glMultiTexCoord2xOES = NULL; PFNGLMULTITEXCOORD2XVOESPROC glad_glMultiTexCoord2xvOES = NULL; PFNGLMULTITEXCOORD3XOESPROC glad_glMultiTexCoord3xOES = NULL; PFNGLMULTITEXCOORD3XVOESPROC glad_glMultiTexCoord3xvOES = NULL; PFNGLMULTITEXCOORD4XVOESPROC glad_glMultiTexCoord4xvOES = NULL; PFNGLNORMAL3XVOESPROC glad_glNormal3xvOES = NULL; PFNGLPASSTHROUGHXOESPROC glad_glPassThroughxOES = NULL; PFNGLPIXELMAPXPROC glad_glPixelMapx = NULL; PFNGLPIXELSTOREXPROC glad_glPixelStorex = NULL; PFNGLPIXELTRANSFERXOESPROC glad_glPixelTransferxOES = NULL; PFNGLPIXELZOOMXOESPROC glad_glPixelZoomxOES = NULL; PFNGLPRIORITIZETEXTURESXOESPROC glad_glPrioritizeTexturesxOES = NULL; PFNGLRASTERPOS2XOESPROC glad_glRasterPos2xOES = NULL; PFNGLRASTERPOS2XVOESPROC glad_glRasterPos2xvOES = NULL; PFNGLRASTERPOS3XOESPROC glad_glRasterPos3xOES = NULL; PFNGLRASTERPOS3XVOESPROC glad_glRasterPos3xvOES = NULL; PFNGLRASTERPOS4XOESPROC glad_glRasterPos4xOES = NULL; PFNGLRASTERPOS4XVOESPROC glad_glRasterPos4xvOES = NULL; PFNGLRECTXOESPROC glad_glRectxOES = NULL; PFNGLRECTXVOESPROC glad_glRectxvOES = NULL; PFNGLTEXCOORD1XOESPROC glad_glTexCoord1xOES = NULL; PFNGLTEXCOORD1XVOESPROC glad_glTexCoord1xvOES = NULL; PFNGLTEXCOORD2XOESPROC glad_glTexCoord2xOES = NULL; PFNGLTEXCOORD2XVOESPROC glad_glTexCoord2xvOES = NULL; PFNGLTEXCOORD3XOESPROC glad_glTexCoord3xOES = NULL; PFNGLTEXCOORD3XVOESPROC glad_glTexCoord3xvOES = NULL; PFNGLTEXCOORD4XOESPROC glad_glTexCoord4xOES = NULL; PFNGLTEXCOORD4XVOESPROC glad_glTexCoord4xvOES = NULL; PFNGLTEXGENXOESPROC glad_glTexGenxOES = NULL; PFNGLTEXGENXVOESPROC glad_glTexGenxvOES = NULL; PFNGLVERTEX2XOESPROC glad_glVertex2xOES = NULL; PFNGLVERTEX2XVOESPROC glad_glVertex2xvOES = NULL; PFNGLVERTEX3XOESPROC glad_glVertex3xOES = NULL; PFNGLVERTEX3XVOESPROC glad_glVertex3xvOES = NULL; PFNGLVERTEX4XOESPROC glad_glVertex4xOES = NULL; PFNGLVERTEX4XVOESPROC glad_glVertex4xvOES = NULL; PFNGLQUERYMATRIXXOESPROC glad_glQueryMatrixxOES = NULL; PFNGLCLEARDEPTHFOESPROC glad_glClearDepthfOES = NULL; PFNGLCLIPPLANEFOESPROC glad_glClipPlanefOES = NULL; PFNGLDEPTHRANGEFOESPROC glad_glDepthRangefOES = NULL; PFNGLFRUSTUMFOESPROC glad_glFrustumfOES = NULL; PFNGLGETCLIPPLANEFOESPROC glad_glGetClipPlanefOES = NULL; PFNGLORTHOFOESPROC glad_glOrthofOES = NULL; PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC glad_glFramebufferTextureMultiviewOVR = NULL; PFNGLHINTPGIPROC glad_glHintPGI = NULL; PFNGLDETAILTEXFUNCSGISPROC glad_glDetailTexFuncSGIS = NULL; PFNGLGETDETAILTEXFUNCSGISPROC glad_glGetDetailTexFuncSGIS = NULL; PFNGLFOGFUNCSGISPROC glad_glFogFuncSGIS = NULL; PFNGLGETFOGFUNCSGISPROC glad_glGetFogFuncSGIS = NULL; PFNGLSAMPLEMASKSGISPROC glad_glSampleMaskSGIS = NULL; PFNGLSAMPLEPATTERNSGISPROC glad_glSamplePatternSGIS = NULL; PFNGLPIXELTEXGENPARAMETERISGISPROC glad_glPixelTexGenParameteriSGIS = NULL; PFNGLPIXELTEXGENPARAMETERIVSGISPROC glad_glPixelTexGenParameterivSGIS = NULL; PFNGLPIXELTEXGENPARAMETERFSGISPROC glad_glPixelTexGenParameterfSGIS = NULL; PFNGLPIXELTEXGENPARAMETERFVSGISPROC glad_glPixelTexGenParameterfvSGIS = NULL; PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC glad_glGetPixelTexGenParameterivSGIS = NULL; PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC glad_glGetPixelTexGenParameterfvSGIS = NULL; PFNGLPOINTPARAMETERFSGISPROC glad_glPointParameterfSGIS = NULL; PFNGLPOINTPARAMETERFVSGISPROC glad_glPointParameterfvSGIS = NULL; PFNGLSHARPENTEXFUNCSGISPROC glad_glSharpenTexFuncSGIS = NULL; PFNGLGETSHARPENTEXFUNCSGISPROC glad_glGetSharpenTexFuncSGIS = NULL; PFNGLTEXIMAGE4DSGISPROC glad_glTexImage4DSGIS = NULL; PFNGLTEXSUBIMAGE4DSGISPROC glad_glTexSubImage4DSGIS = NULL; PFNGLTEXTURECOLORMASKSGISPROC glad_glTextureColorMaskSGIS = NULL; PFNGLGETTEXFILTERFUNCSGISPROC glad_glGetTexFilterFuncSGIS = NULL; PFNGLTEXFILTERFUNCSGISPROC glad_glTexFilterFuncSGIS = NULL; PFNGLASYNCMARKERSGIXPROC glad_glAsyncMarkerSGIX = NULL; PFNGLFINISHASYNCSGIXPROC glad_glFinishAsyncSGIX = NULL; PFNGLPOLLASYNCSGIXPROC glad_glPollAsyncSGIX = NULL; PFNGLGENASYNCMARKERSSGIXPROC glad_glGenAsyncMarkersSGIX = NULL; PFNGLDELETEASYNCMARKERSSGIXPROC glad_glDeleteAsyncMarkersSGIX = NULL; PFNGLISASYNCMARKERSGIXPROC glad_glIsAsyncMarkerSGIX = NULL; PFNGLFLUSHRASTERSGIXPROC glad_glFlushRasterSGIX = NULL; PFNGLFRAGMENTCOLORMATERIALSGIXPROC glad_glFragmentColorMaterialSGIX = NULL; PFNGLFRAGMENTLIGHTFSGIXPROC glad_glFragmentLightfSGIX = NULL; PFNGLFRAGMENTLIGHTFVSGIXPROC glad_glFragmentLightfvSGIX = NULL; PFNGLFRAGMENTLIGHTISGIXPROC glad_glFragmentLightiSGIX = NULL; PFNGLFRAGMENTLIGHTIVSGIXPROC glad_glFragmentLightivSGIX = NULL; PFNGLFRAGMENTLIGHTMODELFSGIXPROC glad_glFragmentLightModelfSGIX = NULL; PFNGLFRAGMENTLIGHTMODELFVSGIXPROC glad_glFragmentLightModelfvSGIX = NULL; PFNGLFRAGMENTLIGHTMODELISGIXPROC glad_glFragmentLightModeliSGIX = NULL; PFNGLFRAGMENTLIGHTMODELIVSGIXPROC glad_glFragmentLightModelivSGIX = NULL; PFNGLFRAGMENTMATERIALFSGIXPROC glad_glFragmentMaterialfSGIX = NULL; PFNGLFRAGMENTMATERIALFVSGIXPROC glad_glFragmentMaterialfvSGIX = NULL; PFNGLFRAGMENTMATERIALISGIXPROC glad_glFragmentMaterialiSGIX = NULL; PFNGLFRAGMENTMATERIALIVSGIXPROC glad_glFragmentMaterialivSGIX = NULL; PFNGLGETFRAGMENTLIGHTFVSGIXPROC glad_glGetFragmentLightfvSGIX = NULL; PFNGLGETFRAGMENTLIGHTIVSGIXPROC glad_glGetFragmentLightivSGIX = NULL; PFNGLGETFRAGMENTMATERIALFVSGIXPROC glad_glGetFragmentMaterialfvSGIX = NULL; PFNGLGETFRAGMENTMATERIALIVSGIXPROC glad_glGetFragmentMaterialivSGIX = NULL; PFNGLLIGHTENVISGIXPROC glad_glLightEnviSGIX = NULL; PFNGLFRAMEZOOMSGIXPROC glad_glFrameZoomSGIX = NULL; PFNGLIGLOOINTERFACESGIXPROC glad_glIglooInterfaceSGIX = NULL; PFNGLGETINSTRUMENTSSGIXPROC glad_glGetInstrumentsSGIX = NULL; PFNGLINSTRUMENTSBUFFERSGIXPROC glad_glInstrumentsBufferSGIX = NULL; PFNGLPOLLINSTRUMENTSSGIXPROC glad_glPollInstrumentsSGIX = NULL; PFNGLREADINSTRUMENTSSGIXPROC glad_glReadInstrumentsSGIX = NULL; PFNGLSTARTINSTRUMENTSSGIXPROC glad_glStartInstrumentsSGIX = NULL; PFNGLSTOPINSTRUMENTSSGIXPROC glad_glStopInstrumentsSGIX = NULL; PFNGLGETLISTPARAMETERFVSGIXPROC glad_glGetListParameterfvSGIX = NULL; PFNGLGETLISTPARAMETERIVSGIXPROC glad_glGetListParameterivSGIX = NULL; PFNGLLISTPARAMETERFSGIXPROC glad_glListParameterfSGIX = NULL; PFNGLLISTPARAMETERFVSGIXPROC glad_glListParameterfvSGIX = NULL; PFNGLLISTPARAMETERISGIXPROC glad_glListParameteriSGIX = NULL; PFNGLLISTPARAMETERIVSGIXPROC glad_glListParameterivSGIX = NULL; PFNGLPIXELTEXGENSGIXPROC glad_glPixelTexGenSGIX = NULL; PFNGLDEFORMATIONMAP3DSGIXPROC glad_glDeformationMap3dSGIX = NULL; PFNGLDEFORMATIONMAP3FSGIXPROC glad_glDeformationMap3fSGIX = NULL; PFNGLDEFORMSGIXPROC glad_glDeformSGIX = NULL; PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC glad_glLoadIdentityDeformationMapSGIX = NULL; PFNGLREFERENCEPLANESGIXPROC glad_glReferencePlaneSGIX = NULL; PFNGLSPRITEPARAMETERFSGIXPROC glad_glSpriteParameterfSGIX = NULL; PFNGLSPRITEPARAMETERFVSGIXPROC glad_glSpriteParameterfvSGIX = NULL; PFNGLSPRITEPARAMETERISGIXPROC glad_glSpriteParameteriSGIX = NULL; PFNGLSPRITEPARAMETERIVSGIXPROC glad_glSpriteParameterivSGIX = NULL; PFNGLTAGSAMPLEBUFFERSGIXPROC glad_glTagSampleBufferSGIX = NULL; PFNGLCOLORTABLESGIPROC glad_glColorTableSGI = NULL; PFNGLCOLORTABLEPARAMETERFVSGIPROC glad_glColorTableParameterfvSGI = NULL; PFNGLCOLORTABLEPARAMETERIVSGIPROC glad_glColorTableParameterivSGI = NULL; PFNGLCOPYCOLORTABLESGIPROC glad_glCopyColorTableSGI = NULL; PFNGLGETCOLORTABLESGIPROC glad_glGetColorTableSGI = NULL; PFNGLGETCOLORTABLEPARAMETERFVSGIPROC glad_glGetColorTableParameterfvSGI = NULL; PFNGLGETCOLORTABLEPARAMETERIVSGIPROC glad_glGetColorTableParameterivSGI = NULL; PFNGLFINISHTEXTURESUNXPROC glad_glFinishTextureSUNX = NULL; PFNGLGLOBALALPHAFACTORBSUNPROC glad_glGlobalAlphaFactorbSUN = NULL; PFNGLGLOBALALPHAFACTORSSUNPROC glad_glGlobalAlphaFactorsSUN = NULL; PFNGLGLOBALALPHAFACTORISUNPROC glad_glGlobalAlphaFactoriSUN = NULL; PFNGLGLOBALALPHAFACTORFSUNPROC glad_glGlobalAlphaFactorfSUN = NULL; PFNGLGLOBALALPHAFACTORDSUNPROC glad_glGlobalAlphaFactordSUN = NULL; PFNGLGLOBALALPHAFACTORUBSUNPROC glad_glGlobalAlphaFactorubSUN = NULL; PFNGLGLOBALALPHAFACTORUSSUNPROC glad_glGlobalAlphaFactorusSUN = NULL; PFNGLGLOBALALPHAFACTORUISUNPROC glad_glGlobalAlphaFactoruiSUN = NULL; PFNGLDRAWMESHARRAYSSUNPROC glad_glDrawMeshArraysSUN = NULL; PFNGLREPLACEMENTCODEUISUNPROC glad_glReplacementCodeuiSUN = NULL; PFNGLREPLACEMENTCODEUSSUNPROC glad_glReplacementCodeusSUN = NULL; PFNGLREPLACEMENTCODEUBSUNPROC glad_glReplacementCodeubSUN = NULL; PFNGLREPLACEMENTCODEUIVSUNPROC glad_glReplacementCodeuivSUN = NULL; PFNGLREPLACEMENTCODEUSVSUNPROC glad_glReplacementCodeusvSUN = NULL; PFNGLREPLACEMENTCODEUBVSUNPROC glad_glReplacementCodeubvSUN = NULL; PFNGLREPLACEMENTCODEPOINTERSUNPROC glad_glReplacementCodePointerSUN = NULL; PFNGLCOLOR4UBVERTEX2FSUNPROC glad_glColor4ubVertex2fSUN = NULL; PFNGLCOLOR4UBVERTEX2FVSUNPROC glad_glColor4ubVertex2fvSUN = NULL; PFNGLCOLOR4UBVERTEX3FSUNPROC glad_glColor4ubVertex3fSUN = NULL; PFNGLCOLOR4UBVERTEX3FVSUNPROC glad_glColor4ubVertex3fvSUN = NULL; PFNGLCOLOR3FVERTEX3FSUNPROC glad_glColor3fVertex3fSUN = NULL; PFNGLCOLOR3FVERTEX3FVSUNPROC glad_glColor3fVertex3fvSUN = NULL; PFNGLNORMAL3FVERTEX3FSUNPROC glad_glNormal3fVertex3fSUN = NULL; PFNGLNORMAL3FVERTEX3FVSUNPROC glad_glNormal3fVertex3fvSUN = NULL; PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glColor4fNormal3fVertex3fSUN = NULL; PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glColor4fNormal3fVertex3fvSUN = NULL; PFNGLTEXCOORD2FVERTEX3FSUNPROC glad_glTexCoord2fVertex3fSUN = NULL; PFNGLTEXCOORD2FVERTEX3FVSUNPROC glad_glTexCoord2fVertex3fvSUN = NULL; PFNGLTEXCOORD4FVERTEX4FSUNPROC glad_glTexCoord4fVertex4fSUN = NULL; PFNGLTEXCOORD4FVERTEX4FVSUNPROC glad_glTexCoord4fVertex4fvSUN = NULL; PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC glad_glTexCoord2fColor4ubVertex3fSUN = NULL; PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC glad_glTexCoord2fColor4ubVertex3fvSUN = NULL; PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC glad_glTexCoord2fColor3fVertex3fSUN = NULL; PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC glad_glTexCoord2fColor3fVertex3fvSUN = NULL; PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_glTexCoord2fNormal3fVertex3fSUN = NULL; PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fNormal3fVertex3fvSUN = NULL; PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glTexCoord2fColor4fNormal3fVertex3fSUN = NULL; PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fColor4fNormal3fVertex3fvSUN = NULL; PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC glad_glTexCoord4fColor4fNormal3fVertex4fSUN = NULL; PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC glad_glTexCoord4fColor4fNormal3fVertex4fvSUN = NULL; PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC glad_glReplacementCodeuiVertex3fSUN = NULL; PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC glad_glReplacementCodeuiVertex3fvSUN = NULL; PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC glad_glReplacementCodeuiColor4ubVertex3fSUN = NULL; PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC glad_glReplacementCodeuiColor4ubVertex3fvSUN = NULL; PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor3fVertex3fSUN = NULL; PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC glad_glReplacementCodeuiColor3fVertex3fvSUN = NULL; PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiNormal3fVertex3fSUN = NULL; PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiNormal3fVertex3fvSUN = NULL; PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor4fNormal3fVertex3fSUN = NULL; PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiColor4fNormal3fVertex3fvSUN = NULL; PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fVertex3fSUN = NULL; PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fVertex3fvSUN = NULL; PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = NULL; PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = NULL; PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = NULL; PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = NULL; PFNGLBLITFRAMEBUFFERANGLEPROC glad_glBlitFramebufferANGLE = NULL; PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC glad_glRenderbufferStorageMultisampleANGLE = NULL; PFNGLDRAWARRAYSINSTANCEDANGLEPROC glad_glDrawArraysInstancedANGLE = NULL; PFNGLDRAWELEMENTSINSTANCEDANGLEPROC glad_glDrawElementsInstancedANGLE = NULL; PFNGLVERTEXATTRIBDIVISORANGLEPROC glad_glVertexAttribDivisorANGLE = NULL; PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC glad_glGetTranslatedShaderSourceANGLE = NULL; PFNGLCOPYTEXTURELEVELSAPPLEPROC glad_glCopyTextureLevelsAPPLE = NULL; PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC glad_glRenderbufferStorageMultisampleAPPLE = NULL; PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC glad_glResolveMultisampleFramebufferAPPLE = NULL; PFNGLFENCESYNCAPPLEPROC glad_glFenceSyncAPPLE = NULL; PFNGLISSYNCAPPLEPROC glad_glIsSyncAPPLE = NULL; PFNGLDELETESYNCAPPLEPROC glad_glDeleteSyncAPPLE = NULL; PFNGLCLIENTWAITSYNCAPPLEPROC glad_glClientWaitSyncAPPLE = NULL; PFNGLWAITSYNCAPPLEPROC glad_glWaitSyncAPPLE = NULL; PFNGLGETINTEGER64VAPPLEPROC glad_glGetInteger64vAPPLE = NULL; PFNGLGETSYNCIVAPPLEPROC glad_glGetSyncivAPPLE = NULL; PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC glad_glDrawArraysInstancedBaseInstanceEXT = NULL; PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC glad_glDrawElementsInstancedBaseInstanceEXT = NULL; PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC glad_glDrawElementsInstancedBaseVertexBaseInstanceEXT = NULL; PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC glad_glBindFragDataLocationIndexedEXT = NULL; PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC glad_glGetProgramResourceLocationIndexEXT = NULL; PFNGLGETFRAGDATAINDEXEXTPROC glad_glGetFragDataIndexEXT = NULL; PFNGLBUFFERSTORAGEEXTPROC glad_glBufferStorageEXT = NULL; PFNGLCLEARTEXIMAGEEXTPROC glad_glClearTexImageEXT = NULL; PFNGLCLEARTEXSUBIMAGEEXTPROC glad_glClearTexSubImageEXT = NULL; PFNGLCLIPCONTROLEXTPROC glad_glClipControlEXT = NULL; PFNGLCOPYIMAGESUBDATAEXTPROC glad_glCopyImageSubDataEXT = NULL; PFNGLDISCARDFRAMEBUFFEREXTPROC glad_glDiscardFramebufferEXT = NULL; PFNGLGENQUERIESEXTPROC glad_glGenQueriesEXT = NULL; PFNGLDELETEQUERIESEXTPROC glad_glDeleteQueriesEXT = NULL; PFNGLISQUERYEXTPROC glad_glIsQueryEXT = NULL; PFNGLBEGINQUERYEXTPROC glad_glBeginQueryEXT = NULL; PFNGLENDQUERYEXTPROC glad_glEndQueryEXT = NULL; PFNGLQUERYCOUNTEREXTPROC glad_glQueryCounterEXT = NULL; PFNGLGETQUERYIVEXTPROC glad_glGetQueryivEXT = NULL; PFNGLGETQUERYOBJECTIVEXTPROC glad_glGetQueryObjectivEXT = NULL; PFNGLGETQUERYOBJECTUIVEXTPROC glad_glGetQueryObjectuivEXT = NULL; PFNGLGETINTEGER64VEXTPROC glad_glGetInteger64vEXT = NULL; PFNGLDRAWBUFFERSEXTPROC glad_glDrawBuffersEXT = NULL; PFNGLENABLEIEXTPROC glad_glEnableiEXT = NULL; PFNGLDISABLEIEXTPROC glad_glDisableiEXT = NULL; PFNGLBLENDEQUATIONIEXTPROC glad_glBlendEquationiEXT = NULL; PFNGLBLENDEQUATIONSEPARATEIEXTPROC glad_glBlendEquationSeparateiEXT = NULL; PFNGLBLENDFUNCIEXTPROC glad_glBlendFunciEXT = NULL; PFNGLBLENDFUNCSEPARATEIEXTPROC glad_glBlendFuncSeparateiEXT = NULL; PFNGLCOLORMASKIEXTPROC glad_glColorMaskiEXT = NULL; PFNGLISENABLEDIEXTPROC glad_glIsEnablediEXT = NULL; PFNGLDRAWELEMENTSBASEVERTEXEXTPROC glad_glDrawElementsBaseVertexEXT = NULL; PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC glad_glDrawRangeElementsBaseVertexEXT = NULL; PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC glad_glDrawElementsInstancedBaseVertexEXT = NULL; PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC glad_glMultiDrawElementsBaseVertexEXT = NULL; PFNGLDRAWTRANSFORMFEEDBACKEXTPROC glad_glDrawTransformFeedbackEXT = NULL; PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDEXTPROC glad_glDrawTransformFeedbackInstancedEXT = NULL; PFNGLVERTEXATTRIBDIVISOREXTPROC glad_glVertexAttribDivisorEXT = NULL; PFNGLMAPBUFFERRANGEEXTPROC glad_glMapBufferRangeEXT = NULL; PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC glad_glFlushMappedBufferRangeEXT = NULL; PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC glad_glMultiDrawArraysIndirectEXT = NULL; PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC glad_glMultiDrawElementsIndirectEXT = NULL; PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC glad_glFramebufferTexture2DMultisampleEXT = NULL; PFNGLREADBUFFERINDEXEDEXTPROC glad_glReadBufferIndexedEXT = NULL; PFNGLDRAWBUFFERSINDEXEDEXTPROC glad_glDrawBuffersIndexedEXT = NULL; PFNGLGETINTEGERI_VEXTPROC glad_glGetIntegeri_vEXT = NULL; PFNGLPRIMITIVEBOUNDINGBOXEXTPROC glad_glPrimitiveBoundingBoxEXT = NULL; PFNGLGETGRAPHICSRESETSTATUSEXTPROC glad_glGetGraphicsResetStatusEXT = NULL; PFNGLREADNPIXELSEXTPROC glad_glReadnPixelsEXT = NULL; PFNGLGETNUNIFORMFVEXTPROC glad_glGetnUniformfvEXT = NULL; PFNGLGETNUNIFORMIVEXTPROC glad_glGetnUniformivEXT = NULL; PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC glad_glFramebufferPixelLocalStorageSizeEXT = NULL; PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC glad_glGetFramebufferPixelLocalStorageSizeEXT = NULL; PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC glad_glClearPixelLocalStorageuiEXT = NULL; PFNGLTEXPAGECOMMITMENTEXTPROC glad_glTexPageCommitmentEXT = NULL; PFNGLPATCHPARAMETERIEXTPROC glad_glPatchParameteriEXT = NULL; PFNGLSAMPLERPARAMETERIIVEXTPROC glad_glSamplerParameterIivEXT = NULL; PFNGLSAMPLERPARAMETERIUIVEXTPROC glad_glSamplerParameterIuivEXT = NULL; PFNGLGETSAMPLERPARAMETERIIVEXTPROC glad_glGetSamplerParameterIivEXT = NULL; PFNGLGETSAMPLERPARAMETERIUIVEXTPROC glad_glGetSamplerParameterIuivEXT = NULL; PFNGLTEXBUFFERRANGEEXTPROC glad_glTexBufferRangeEXT = NULL; PFNGLTEXSTORAGE1DEXTPROC glad_glTexStorage1DEXT = NULL; PFNGLTEXSTORAGE2DEXTPROC glad_glTexStorage2DEXT = NULL; PFNGLTEXSTORAGE3DEXTPROC glad_glTexStorage3DEXT = NULL; PFNGLTEXTUREVIEWEXTPROC glad_glTextureViewEXT = NULL; PFNGLGETTEXTUREHANDLEIMGPROC glad_glGetTextureHandleIMG = NULL; PFNGLGETTEXTURESAMPLERHANDLEIMGPROC glad_glGetTextureSamplerHandleIMG = NULL; PFNGLUNIFORMHANDLEUI64IMGPROC glad_glUniformHandleui64IMG = NULL; PFNGLUNIFORMHANDLEUI64VIMGPROC glad_glUniformHandleui64vIMG = NULL; PFNGLPROGRAMUNIFORMHANDLEUI64IMGPROC glad_glProgramUniformHandleui64IMG = NULL; PFNGLPROGRAMUNIFORMHANDLEUI64VIMGPROC glad_glProgramUniformHandleui64vIMG = NULL; PFNGLFRAMEBUFFERTEXTURE2DDOWNSAMPLEIMGPROC glad_glFramebufferTexture2DDownsampleIMG = NULL; PFNGLFRAMEBUFFERTEXTURELAYERDOWNSAMPLEIMGPROC glad_glFramebufferTextureLayerDownsampleIMG = NULL; PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC glad_glRenderbufferStorageMultisampleIMG = NULL; PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC glad_glFramebufferTexture2DMultisampleIMG = NULL; PFNGLCOPYBUFFERSUBDATANVPROC glad_glCopyBufferSubDataNV = NULL; PFNGLCOVERAGEMASKNVPROC glad_glCoverageMaskNV = NULL; PFNGLCOVERAGEOPERATIONNVPROC glad_glCoverageOperationNV = NULL; PFNGLDRAWBUFFERSNVPROC glad_glDrawBuffersNV = NULL; PFNGLDRAWARRAYSINSTANCEDNVPROC glad_glDrawArraysInstancedNV = NULL; PFNGLDRAWELEMENTSINSTANCEDNVPROC glad_glDrawElementsInstancedNV = NULL; PFNGLBLITFRAMEBUFFERNVPROC glad_glBlitFramebufferNV = NULL; PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC glad_glRenderbufferStorageMultisampleNV = NULL; PFNGLVERTEXATTRIBDIVISORNVPROC glad_glVertexAttribDivisorNV = NULL; PFNGLUNIFORMMATRIX2X3FVNVPROC glad_glUniformMatrix2x3fvNV = NULL; PFNGLUNIFORMMATRIX3X2FVNVPROC glad_glUniformMatrix3x2fvNV = NULL; PFNGLUNIFORMMATRIX2X4FVNVPROC glad_glUniformMatrix2x4fvNV = NULL; PFNGLUNIFORMMATRIX4X2FVNVPROC glad_glUniformMatrix4x2fvNV = NULL; PFNGLUNIFORMMATRIX3X4FVNVPROC glad_glUniformMatrix3x4fvNV = NULL; PFNGLUNIFORMMATRIX4X3FVNVPROC glad_glUniformMatrix4x3fvNV = NULL; PFNGLPOLYGONMODENVPROC glad_glPolygonModeNV = NULL; PFNGLREADBUFFERNVPROC glad_glReadBufferNV = NULL; PFNGLVIEWPORTARRAYVNVPROC glad_glViewportArrayvNV = NULL; PFNGLVIEWPORTINDEXEDFNVPROC glad_glViewportIndexedfNV = NULL; PFNGLVIEWPORTINDEXEDFVNVPROC glad_glViewportIndexedfvNV = NULL; PFNGLSCISSORARRAYVNVPROC glad_glScissorArrayvNV = NULL; PFNGLSCISSORINDEXEDNVPROC glad_glScissorIndexedNV = NULL; PFNGLSCISSORINDEXEDVNVPROC glad_glScissorIndexedvNV = NULL; PFNGLDEPTHRANGEARRAYFVNVPROC glad_glDepthRangeArrayfvNV = NULL; PFNGLDEPTHRANGEINDEXEDFNVPROC glad_glDepthRangeIndexedfNV = NULL; PFNGLGETFLOATI_VNVPROC glad_glGetFloati_vNV = NULL; PFNGLENABLEINVPROC glad_glEnableiNV = NULL; PFNGLDISABLEINVPROC glad_glDisableiNV = NULL; PFNGLISENABLEDINVPROC glad_glIsEnablediNV = NULL; PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glad_glEGLImageTargetTexture2DOES = NULL; PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC glad_glEGLImageTargetRenderbufferStorageOES = NULL; PFNGLCOPYIMAGESUBDATAOESPROC glad_glCopyImageSubDataOES = NULL; PFNGLENABLEIOESPROC glad_glEnableiOES = NULL; PFNGLDISABLEIOESPROC glad_glDisableiOES = NULL; PFNGLBLENDEQUATIONIOESPROC glad_glBlendEquationiOES = NULL; PFNGLBLENDEQUATIONSEPARATEIOESPROC glad_glBlendEquationSeparateiOES = NULL; PFNGLBLENDFUNCIOESPROC glad_glBlendFunciOES = NULL; PFNGLBLENDFUNCSEPARATEIOESPROC glad_glBlendFuncSeparateiOES = NULL; PFNGLCOLORMASKIOESPROC glad_glColorMaskiOES = NULL; PFNGLISENABLEDIOESPROC glad_glIsEnablediOES = NULL; PFNGLDRAWELEMENTSBASEVERTEXOESPROC glad_glDrawElementsBaseVertexOES = NULL; PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC glad_glDrawRangeElementsBaseVertexOES = NULL; PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC glad_glDrawElementsInstancedBaseVertexOES = NULL; PFNGLFRAMEBUFFERTEXTUREOESPROC glad_glFramebufferTextureOES = NULL; PFNGLGETPROGRAMBINARYOESPROC glad_glGetProgramBinaryOES = NULL; PFNGLPROGRAMBINARYOESPROC glad_glProgramBinaryOES = NULL; PFNGLMAPBUFFEROESPROC glad_glMapBufferOES = NULL; PFNGLUNMAPBUFFEROESPROC glad_glUnmapBufferOES = NULL; PFNGLGETBUFFERPOINTERVOESPROC glad_glGetBufferPointervOES = NULL; PFNGLPRIMITIVEBOUNDINGBOXOESPROC glad_glPrimitiveBoundingBoxOES = NULL; PFNGLMINSAMPLESHADINGOESPROC glad_glMinSampleShadingOES = NULL; PFNGLPATCHPARAMETERIOESPROC glad_glPatchParameteriOES = NULL; PFNGLTEXIMAGE3DOESPROC glad_glTexImage3DOES = NULL; PFNGLTEXSUBIMAGE3DOESPROC glad_glTexSubImage3DOES = NULL; PFNGLCOPYTEXSUBIMAGE3DOESPROC glad_glCopyTexSubImage3DOES = NULL; PFNGLCOMPRESSEDTEXIMAGE3DOESPROC glad_glCompressedTexImage3DOES = NULL; PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC glad_glCompressedTexSubImage3DOES = NULL; PFNGLFRAMEBUFFERTEXTURE3DOESPROC glad_glFramebufferTexture3DOES = NULL; PFNGLTEXPARAMETERIIVOESPROC glad_glTexParameterIivOES = NULL; PFNGLTEXPARAMETERIUIVOESPROC glad_glTexParameterIuivOES = NULL; PFNGLGETTEXPARAMETERIIVOESPROC glad_glGetTexParameterIivOES = NULL; PFNGLGETTEXPARAMETERIUIVOESPROC glad_glGetTexParameterIuivOES = NULL; PFNGLSAMPLERPARAMETERIIVOESPROC glad_glSamplerParameterIivOES = NULL; PFNGLSAMPLERPARAMETERIUIVOESPROC glad_glSamplerParameterIuivOES = NULL; PFNGLGETSAMPLERPARAMETERIIVOESPROC glad_glGetSamplerParameterIivOES = NULL; PFNGLGETSAMPLERPARAMETERIUIVOESPROC glad_glGetSamplerParameterIuivOES = NULL; PFNGLTEXBUFFEROESPROC glad_glTexBufferOES = NULL; PFNGLTEXBUFFERRANGEOESPROC glad_glTexBufferRangeOES = NULL; PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC glad_glTexStorage3DMultisampleOES = NULL; PFNGLTEXTUREVIEWOESPROC glad_glTextureViewOES = NULL; PFNGLBINDVERTEXARRAYOESPROC glad_glBindVertexArrayOES = NULL; PFNGLDELETEVERTEXARRAYSOESPROC glad_glDeleteVertexArraysOES = NULL; PFNGLGENVERTEXARRAYSOESPROC glad_glGenVertexArraysOES = NULL; PFNGLISVERTEXARRAYOESPROC glad_glIsVertexArrayOES = NULL; PFNGLVIEWPORTARRAYVOESPROC glad_glViewportArrayvOES = NULL; PFNGLVIEWPORTINDEXEDFOESPROC glad_glViewportIndexedfOES = NULL; PFNGLVIEWPORTINDEXEDFVOESPROC glad_glViewportIndexedfvOES = NULL; PFNGLSCISSORARRAYVOESPROC glad_glScissorArrayvOES = NULL; PFNGLSCISSORINDEXEDOESPROC glad_glScissorIndexedOES = NULL; PFNGLSCISSORINDEXEDVOESPROC glad_glScissorIndexedvOES = NULL; PFNGLDEPTHRANGEARRAYFVOESPROC glad_glDepthRangeArrayfvOES = NULL; PFNGLDEPTHRANGEINDEXEDFOESPROC glad_glDepthRangeIndexedfOES = NULL; PFNGLGETFLOATI_VOESPROC glad_glGetFloati_vOES = NULL; PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC glad_glFramebufferTextureMultisampleMultiviewOVR = NULL; PFNGLALPHAFUNCQCOMPROC glad_glAlphaFuncQCOM = NULL; PFNGLGETDRIVERCONTROLSQCOMPROC glad_glGetDriverControlsQCOM = NULL; PFNGLGETDRIVERCONTROLSTRINGQCOMPROC glad_glGetDriverControlStringQCOM = NULL; PFNGLENABLEDRIVERCONTROLQCOMPROC glad_glEnableDriverControlQCOM = NULL; PFNGLDISABLEDRIVERCONTROLQCOMPROC glad_glDisableDriverControlQCOM = NULL; PFNGLEXTGETTEXTURESQCOMPROC glad_glExtGetTexturesQCOM = NULL; PFNGLEXTGETBUFFERSQCOMPROC glad_glExtGetBuffersQCOM = NULL; PFNGLEXTGETRENDERBUFFERSQCOMPROC glad_glExtGetRenderbuffersQCOM = NULL; PFNGLEXTGETFRAMEBUFFERSQCOMPROC glad_glExtGetFramebuffersQCOM = NULL; PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC glad_glExtGetTexLevelParameterivQCOM = NULL; PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC glad_glExtTexObjectStateOverrideiQCOM = NULL; PFNGLEXTGETTEXSUBIMAGEQCOMPROC glad_glExtGetTexSubImageQCOM = NULL; PFNGLEXTGETBUFFERPOINTERVQCOMPROC glad_glExtGetBufferPointervQCOM = NULL; PFNGLEXTGETSHADERSQCOMPROC glad_glExtGetShadersQCOM = NULL; PFNGLEXTGETPROGRAMSQCOMPROC glad_glExtGetProgramsQCOM = NULL; PFNGLEXTISPROGRAMBINARYQCOMPROC glad_glExtIsProgramBinaryQCOM = NULL; PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC glad_glExtGetProgramBinarySourceQCOM = NULL; PFNGLEXTRAPOLATETEX2DQCOMPROC glad_glExtrapolateTex2DQCOM = NULL; PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC glad_glFramebufferFoveationConfigQCOM = NULL; PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC glad_glFramebufferFoveationParametersQCOM = NULL; PFNGLTEXESTIMATEMOTIONQCOMPROC glad_glTexEstimateMotionQCOM = NULL; PFNGLTEXESTIMATEMOTIONREGIONSQCOMPROC glad_glTexEstimateMotionRegionsQCOM = NULL; PFNGLFRAMEBUFFERFETCHBARRIERQCOMPROC glad_glFramebufferFetchBarrierQCOM = NULL; PFNGLSHADINGRATEQCOMPROC glad_glShadingRateQCOM = NULL; PFNGLTEXTUREFOVEATIONPARAMETERSQCOMPROC glad_glTextureFoveationParametersQCOM = NULL; PFNGLSTARTTILINGQCOMPROC glad_glStartTilingQCOM = NULL; PFNGLENDTILINGQCOMPROC glad_glEndTilingQCOM = NULL; static void load_GL_VERSION_1_0(GLADloadproc load) { if(!GLAD_GL_VERSION_1_0) return; glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace"); glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace"); glad_glHint = (PFNGLHINTPROC)load("glHint"); glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth"); glad_glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize"); glad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load("glPolygonMode"); glad_glScissor = (PFNGLSCISSORPROC)load("glScissor"); glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf"); glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv"); glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri"); glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv"); glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load("glTexImage1D"); glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D"); glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load("glDrawBuffer"); glad_glClear = (PFNGLCLEARPROC)load("glClear"); glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor"); glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil"); glad_glClearDepth = (PFNGLCLEARDEPTHPROC)load("glClearDepth"); glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask"); glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask"); glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask"); glad_glDisable = (PFNGLDISABLEPROC)load("glDisable"); glad_glEnable = (PFNGLENABLEPROC)load("glEnable"); glad_glFinish = (PFNGLFINISHPROC)load("glFinish"); glad_glFlush = (PFNGLFLUSHPROC)load("glFlush"); glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc"); glad_glLogicOp = (PFNGLLOGICOPPROC)load("glLogicOp"); glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc"); glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp"); glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc"); glad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load("glPixelStoref"); glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei"); glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer"); glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels"); glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv"); glad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load("glGetDoublev"); glad_glGetError = (PFNGLGETERRORPROC)load("glGetError"); glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv"); glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv"); glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString"); glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load("glGetTexImage"); glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv"); glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv"); glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv"); glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv"); glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled"); glad_glDepthRange = (PFNGLDEPTHRANGEPROC)load("glDepthRange"); glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport"); glad_glNewList = (PFNGLNEWLISTPROC)load("glNewList"); glad_glEndList = (PFNGLENDLISTPROC)load("glEndList"); glad_glCallList = (PFNGLCALLLISTPROC)load("glCallList"); glad_glCallLists = (PFNGLCALLLISTSPROC)load("glCallLists"); glad_glDeleteLists = (PFNGLDELETELISTSPROC)load("glDeleteLists"); glad_glGenLists = (PFNGLGENLISTSPROC)load("glGenLists"); glad_glListBase = (PFNGLLISTBASEPROC)load("glListBase"); glad_glBegin = (PFNGLBEGINPROC)load("glBegin"); glad_glBitmap = (PFNGLBITMAPPROC)load("glBitmap"); glad_glColor3b = (PFNGLCOLOR3BPROC)load("glColor3b"); glad_glColor3bv = (PFNGLCOLOR3BVPROC)load("glColor3bv"); glad_glColor3d = (PFNGLCOLOR3DPROC)load("glColor3d"); glad_glColor3dv = (PFNGLCOLOR3DVPROC)load("glColor3dv"); glad_glColor3f = (PFNGLCOLOR3FPROC)load("glColor3f"); glad_glColor3fv = (PFNGLCOLOR3FVPROC)load("glColor3fv"); glad_glColor3i = (PFNGLCOLOR3IPROC)load("glColor3i"); glad_glColor3iv = (PFNGLCOLOR3IVPROC)load("glColor3iv"); glad_glColor3s = (PFNGLCOLOR3SPROC)load("glColor3s"); glad_glColor3sv = (PFNGLCOLOR3SVPROC)load("glColor3sv"); glad_glColor3ub = (PFNGLCOLOR3UBPROC)load("glColor3ub"); glad_glColor3ubv = (PFNGLCOLOR3UBVPROC)load("glColor3ubv"); glad_glColor3ui = (PFNGLCOLOR3UIPROC)load("glColor3ui"); glad_glColor3uiv = (PFNGLCOLOR3UIVPROC)load("glColor3uiv"); glad_glColor3us = (PFNGLCOLOR3USPROC)load("glColor3us"); glad_glColor3usv = (PFNGLCOLOR3USVPROC)load("glColor3usv"); glad_glColor4b = (PFNGLCOLOR4BPROC)load("glColor4b"); glad_glColor4bv = (PFNGLCOLOR4BVPROC)load("glColor4bv"); glad_glColor4d = (PFNGLCOLOR4DPROC)load("glColor4d"); glad_glColor4dv = (PFNGLCOLOR4DVPROC)load("glColor4dv"); glad_glColor4f = (PFNGLCOLOR4FPROC)load("glColor4f"); glad_glColor4fv = (PFNGLCOLOR4FVPROC)load("glColor4fv"); glad_glColor4i = (PFNGLCOLOR4IPROC)load("glColor4i"); glad_glColor4iv = (PFNGLCOLOR4IVPROC)load("glColor4iv"); glad_glColor4s = (PFNGLCOLOR4SPROC)load("glColor4s"); glad_glColor4sv = (PFNGLCOLOR4SVPROC)load("glColor4sv"); glad_glColor4ub = (PFNGLCOLOR4UBPROC)load("glColor4ub"); glad_glColor4ubv = (PFNGLCOLOR4UBVPROC)load("glColor4ubv"); glad_glColor4ui = (PFNGLCOLOR4UIPROC)load("glColor4ui"); glad_glColor4uiv = (PFNGLCOLOR4UIVPROC)load("glColor4uiv"); glad_glColor4us = (PFNGLCOLOR4USPROC)load("glColor4us"); glad_glColor4usv = (PFNGLCOLOR4USVPROC)load("glColor4usv"); glad_glEdgeFlag = (PFNGLEDGEFLAGPROC)load("glEdgeFlag"); glad_glEdgeFlagv = (PFNGLEDGEFLAGVPROC)load("glEdgeFlagv"); glad_glEnd = (PFNGLENDPROC)load("glEnd"); glad_glIndexd = (PFNGLINDEXDPROC)load("glIndexd"); glad_glIndexdv = (PFNGLINDEXDVPROC)load("glIndexdv"); glad_glIndexf = (PFNGLINDEXFPROC)load("glIndexf"); glad_glIndexfv = (PFNGLINDEXFVPROC)load("glIndexfv"); glad_glIndexi = (PFNGLINDEXIPROC)load("glIndexi"); glad_glIndexiv = (PFNGLINDEXIVPROC)load("glIndexiv"); glad_glIndexs = (PFNGLINDEXSPROC)load("glIndexs"); glad_glIndexsv = (PFNGLINDEXSVPROC)load("glIndexsv"); glad_glNormal3b = (PFNGLNORMAL3BPROC)load("glNormal3b"); glad_glNormal3bv = (PFNGLNORMAL3BVPROC)load("glNormal3bv"); glad_glNormal3d = (PFNGLNORMAL3DPROC)load("glNormal3d"); glad_glNormal3dv = (PFNGLNORMAL3DVPROC)load("glNormal3dv"); glad_glNormal3f = (PFNGLNORMAL3FPROC)load("glNormal3f"); glad_glNormal3fv = (PFNGLNORMAL3FVPROC)load("glNormal3fv"); glad_glNormal3i = (PFNGLNORMAL3IPROC)load("glNormal3i"); glad_glNormal3iv = (PFNGLNORMAL3IVPROC)load("glNormal3iv"); glad_glNormal3s = (PFNGLNORMAL3SPROC)load("glNormal3s"); glad_glNormal3sv = (PFNGLNORMAL3SVPROC)load("glNormal3sv"); glad_glRasterPos2d = (PFNGLRASTERPOS2DPROC)load("glRasterPos2d"); glad_glRasterPos2dv = (PFNGLRASTERPOS2DVPROC)load("glRasterPos2dv"); glad_glRasterPos2f = (PFNGLRASTERPOS2FPROC)load("glRasterPos2f"); glad_glRasterPos2fv = (PFNGLRASTERPOS2FVPROC)load("glRasterPos2fv"); glad_glRasterPos2i = (PFNGLRASTERPOS2IPROC)load("glRasterPos2i"); glad_glRasterPos2iv = (PFNGLRASTERPOS2IVPROC)load("glRasterPos2iv"); glad_glRasterPos2s = (PFNGLRASTERPOS2SPROC)load("glRasterPos2s"); glad_glRasterPos2sv = (PFNGLRASTERPOS2SVPROC)load("glRasterPos2sv"); glad_glRasterPos3d = (PFNGLRASTERPOS3DPROC)load("glRasterPos3d"); glad_glRasterPos3dv = (PFNGLRASTERPOS3DVPROC)load("glRasterPos3dv"); glad_glRasterPos3f = (PFNGLRASTERPOS3FPROC)load("glRasterPos3f"); glad_glRasterPos3fv = (PFNGLRASTERPOS3FVPROC)load("glRasterPos3fv"); glad_glRasterPos3i = (PFNGLRASTERPOS3IPROC)load("glRasterPos3i"); glad_glRasterPos3iv = (PFNGLRASTERPOS3IVPROC)load("glRasterPos3iv"); glad_glRasterPos3s = (PFNGLRASTERPOS3SPROC)load("glRasterPos3s"); glad_glRasterPos3sv = (PFNGLRASTERPOS3SVPROC)load("glRasterPos3sv"); glad_glRasterPos4d = (PFNGLRASTERPOS4DPROC)load("glRasterPos4d"); glad_glRasterPos4dv = (PFNGLRASTERPOS4DVPROC)load("glRasterPos4dv"); glad_glRasterPos4f = (PFNGLRASTERPOS4FPROC)load("glRasterPos4f"); glad_glRasterPos4fv = (PFNGLRASTERPOS4FVPROC)load("glRasterPos4fv"); glad_glRasterPos4i = (PFNGLRASTERPOS4IPROC)load("glRasterPos4i"); glad_glRasterPos4iv = (PFNGLRASTERPOS4IVPROC)load("glRasterPos4iv"); glad_glRasterPos4s = (PFNGLRASTERPOS4SPROC)load("glRasterPos4s"); glad_glRasterPos4sv = (PFNGLRASTERPOS4SVPROC)load("glRasterPos4sv"); glad_glRectd = (PFNGLRECTDPROC)load("glRectd"); glad_glRectdv = (PFNGLRECTDVPROC)load("glRectdv"); glad_glRectf = (PFNGLRECTFPROC)load("glRectf"); glad_glRectfv = (PFNGLRECTFVPROC)load("glRectfv"); glad_glRecti = (PFNGLRECTIPROC)load("glRecti"); glad_glRectiv = (PFNGLRECTIVPROC)load("glRectiv"); glad_glRects = (PFNGLRECTSPROC)load("glRects"); glad_glRectsv = (PFNGLRECTSVPROC)load("glRectsv"); glad_glTexCoord1d = (PFNGLTEXCOORD1DPROC)load("glTexCoord1d"); glad_glTexCoord1dv = (PFNGLTEXCOORD1DVPROC)load("glTexCoord1dv"); glad_glTexCoord1f = (PFNGLTEXCOORD1FPROC)load("glTexCoord1f"); glad_glTexCoord1fv = (PFNGLTEXCOORD1FVPROC)load("glTexCoord1fv"); glad_glTexCoord1i = (PFNGLTEXCOORD1IPROC)load("glTexCoord1i"); glad_glTexCoord1iv = (PFNGLTEXCOORD1IVPROC)load("glTexCoord1iv"); glad_glTexCoord1s = (PFNGLTEXCOORD1SPROC)load("glTexCoord1s"); glad_glTexCoord1sv = (PFNGLTEXCOORD1SVPROC)load("glTexCoord1sv"); glad_glTexCoord2d = (PFNGLTEXCOORD2DPROC)load("glTexCoord2d"); glad_glTexCoord2dv = (PFNGLTEXCOORD2DVPROC)load("glTexCoord2dv"); glad_glTexCoord2f = (PFNGLTEXCOORD2FPROC)load("glTexCoord2f"); glad_glTexCoord2fv = (PFNGLTEXCOORD2FVPROC)load("glTexCoord2fv"); glad_glTexCoord2i = (PFNGLTEXCOORD2IPROC)load("glTexCoord2i"); glad_glTexCoord2iv = (PFNGLTEXCOORD2IVPROC)load("glTexCoord2iv"); glad_glTexCoord2s = (PFNGLTEXCOORD2SPROC)load("glTexCoord2s"); glad_glTexCoord2sv = (PFNGLTEXCOORD2SVPROC)load("glTexCoord2sv"); glad_glTexCoord3d = (PFNGLTEXCOORD3DPROC)load("glTexCoord3d"); glad_glTexCoord3dv = (PFNGLTEXCOORD3DVPROC)load("glTexCoord3dv"); glad_glTexCoord3f = (PFNGLTEXCOORD3FPROC)load("glTexCoord3f"); glad_glTexCoord3fv = (PFNGLTEXCOORD3FVPROC)load("glTexCoord3fv"); glad_glTexCoord3i = (PFNGLTEXCOORD3IPROC)load("glTexCoord3i"); glad_glTexCoord3iv = (PFNGLTEXCOORD3IVPROC)load("glTexCoord3iv"); glad_glTexCoord3s = (PFNGLTEXCOORD3SPROC)load("glTexCoord3s"); glad_glTexCoord3sv = (PFNGLTEXCOORD3SVPROC)load("glTexCoord3sv"); glad_glTexCoord4d = (PFNGLTEXCOORD4DPROC)load("glTexCoord4d"); glad_glTexCoord4dv = (PFNGLTEXCOORD4DVPROC)load("glTexCoord4dv"); glad_glTexCoord4f = (PFNGLTEXCOORD4FPROC)load("glTexCoord4f"); glad_glTexCoord4fv = (PFNGLTEXCOORD4FVPROC)load("glTexCoord4fv"); glad_glTexCoord4i = (PFNGLTEXCOORD4IPROC)load("glTexCoord4i"); glad_glTexCoord4iv = (PFNGLTEXCOORD4IVPROC)load("glTexCoord4iv"); glad_glTexCoord4s = (PFNGLTEXCOORD4SPROC)load("glTexCoord4s"); glad_glTexCoord4sv = (PFNGLTEXCOORD4SVPROC)load("glTexCoord4sv"); glad_glVertex2d = (PFNGLVERTEX2DPROC)load("glVertex2d"); glad_glVertex2dv = (PFNGLVERTEX2DVPROC)load("glVertex2dv"); glad_glVertex2f = (PFNGLVERTEX2FPROC)load("glVertex2f"); glad_glVertex2fv = (PFNGLVERTEX2FVPROC)load("glVertex2fv"); glad_glVertex2i = (PFNGLVERTEX2IPROC)load("glVertex2i"); glad_glVertex2iv = (PFNGLVERTEX2IVPROC)load("glVertex2iv"); glad_glVertex2s = (PFNGLVERTEX2SPROC)load("glVertex2s"); glad_glVertex2sv = (PFNGLVERTEX2SVPROC)load("glVertex2sv"); glad_glVertex3d = (PFNGLVERTEX3DPROC)load("glVertex3d"); glad_glVertex3dv = (PFNGLVERTEX3DVPROC)load("glVertex3dv"); glad_glVertex3f = (PFNGLVERTEX3FPROC)load("glVertex3f"); glad_glVertex3fv = (PFNGLVERTEX3FVPROC)load("glVertex3fv"); glad_glVertex3i = (PFNGLVERTEX3IPROC)load("glVertex3i"); glad_glVertex3iv = (PFNGLVERTEX3IVPROC)load("glVertex3iv"); glad_glVertex3s = (PFNGLVERTEX3SPROC)load("glVertex3s"); glad_glVertex3sv = (PFNGLVERTEX3SVPROC)load("glVertex3sv"); glad_glVertex4d = (PFNGLVERTEX4DPROC)load("glVertex4d"); glad_glVertex4dv = (PFNGLVERTEX4DVPROC)load("glVertex4dv"); glad_glVertex4f = (PFNGLVERTEX4FPROC)load("glVertex4f"); glad_glVertex4fv = (PFNGLVERTEX4FVPROC)load("glVertex4fv"); glad_glVertex4i = (PFNGLVERTEX4IPROC)load("glVertex4i"); glad_glVertex4iv = (PFNGLVERTEX4IVPROC)load("glVertex4iv"); glad_glVertex4s = (PFNGLVERTEX4SPROC)load("glVertex4s"); glad_glVertex4sv = (PFNGLVERTEX4SVPROC)load("glVertex4sv"); glad_glClipPlane = (PFNGLCLIPPLANEPROC)load("glClipPlane"); glad_glColorMaterial = (PFNGLCOLORMATERIALPROC)load("glColorMaterial"); glad_glFogf = (PFNGLFOGFPROC)load("glFogf"); glad_glFogfv = (PFNGLFOGFVPROC)load("glFogfv"); glad_glFogi = (PFNGLFOGIPROC)load("glFogi"); glad_glFogiv = (PFNGLFOGIVPROC)load("glFogiv"); glad_glLightf = (PFNGLLIGHTFPROC)load("glLightf"); glad_glLightfv = (PFNGLLIGHTFVPROC)load("glLightfv"); glad_glLighti = (PFNGLLIGHTIPROC)load("glLighti"); glad_glLightiv = (PFNGLLIGHTIVPROC)load("glLightiv"); glad_glLightModelf = (PFNGLLIGHTMODELFPROC)load("glLightModelf"); glad_glLightModelfv = (PFNGLLIGHTMODELFVPROC)load("glLightModelfv"); glad_glLightModeli = (PFNGLLIGHTMODELIPROC)load("glLightModeli"); glad_glLightModeliv = (PFNGLLIGHTMODELIVPROC)load("glLightModeliv"); glad_glLineStipple = 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glad_glFeedbackBuffer = (PFNGLFEEDBACKBUFFERPROC)load("glFeedbackBuffer"); glad_glSelectBuffer = (PFNGLSELECTBUFFERPROC)load("glSelectBuffer"); glad_glRenderMode = (PFNGLRENDERMODEPROC)load("glRenderMode"); glad_glInitNames = (PFNGLINITNAMESPROC)load("glInitNames"); glad_glLoadName = (PFNGLLOADNAMEPROC)load("glLoadName"); glad_glPassThrough = (PFNGLPASSTHROUGHPROC)load("glPassThrough"); glad_glPopName = (PFNGLPOPNAMEPROC)load("glPopName"); glad_glPushName = (PFNGLPUSHNAMEPROC)load("glPushName"); glad_glClearAccum = (PFNGLCLEARACCUMPROC)load("glClearAccum"); glad_glClearIndex = (PFNGLCLEARINDEXPROC)load("glClearIndex"); glad_glIndexMask = (PFNGLINDEXMASKPROC)load("glIndexMask"); glad_glAccum = (PFNGLACCUMPROC)load("glAccum"); glad_glPopAttrib = (PFNGLPOPATTRIBPROC)load("glPopAttrib"); glad_glPushAttrib = (PFNGLPUSHATTRIBPROC)load("glPushAttrib"); glad_glMap1d = (PFNGLMAP1DPROC)load("glMap1d"); glad_glMap1f = (PFNGLMAP1FPROC)load("glMap1f"); glad_glMap2d = 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= (PFNGLEVALMESH2PROC)load("glEvalMesh2"); glad_glEvalPoint2 = (PFNGLEVALPOINT2PROC)load("glEvalPoint2"); glad_glAlphaFunc = (PFNGLALPHAFUNCPROC)load("glAlphaFunc"); glad_glPixelZoom = (PFNGLPIXELZOOMPROC)load("glPixelZoom"); glad_glPixelTransferf = (PFNGLPIXELTRANSFERFPROC)load("glPixelTransferf"); glad_glPixelTransferi = (PFNGLPIXELTRANSFERIPROC)load("glPixelTransferi"); glad_glPixelMapfv = (PFNGLPIXELMAPFVPROC)load("glPixelMapfv"); glad_glPixelMapuiv = (PFNGLPIXELMAPUIVPROC)load("glPixelMapuiv"); glad_glPixelMapusv = (PFNGLPIXELMAPUSVPROC)load("glPixelMapusv"); glad_glCopyPixels = (PFNGLCOPYPIXELSPROC)load("glCopyPixels"); glad_glDrawPixels = (PFNGLDRAWPIXELSPROC)load("glDrawPixels"); glad_glGetClipPlane = (PFNGLGETCLIPPLANEPROC)load("glGetClipPlane"); glad_glGetLightfv = (PFNGLGETLIGHTFVPROC)load("glGetLightfv"); glad_glGetLightiv = (PFNGLGETLIGHTIVPROC)load("glGetLightiv"); glad_glGetMapdv = (PFNGLGETMAPDVPROC)load("glGetMapdv"); glad_glGetMapfv = 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glad_glUniform2ui64NV = (PFNGLUNIFORM2UI64NVPROC)load("glUniform2ui64NV"); glad_glUniform3ui64NV = (PFNGLUNIFORM3UI64NVPROC)load("glUniform3ui64NV"); glad_glUniform4ui64NV = (PFNGLUNIFORM4UI64NVPROC)load("glUniform4ui64NV"); glad_glUniform1ui64vNV = (PFNGLUNIFORM1UI64VNVPROC)load("glUniform1ui64vNV"); glad_glUniform2ui64vNV = (PFNGLUNIFORM2UI64VNVPROC)load("glUniform2ui64vNV"); glad_glUniform3ui64vNV = (PFNGLUNIFORM3UI64VNVPROC)load("glUniform3ui64vNV"); glad_glUniform4ui64vNV = (PFNGLUNIFORM4UI64VNVPROC)load("glUniform4ui64vNV"); glad_glGetUniformi64vNV = (PFNGLGETUNIFORMI64VNVPROC)load("glGetUniformi64vNV"); glad_glGetUniformui64vNV = (PFNGLGETUNIFORMUI64VNVPROC)load("glGetUniformui64vNV"); glad_glProgramUniform1i64NV = (PFNGLPROGRAMUNIFORM1I64NVPROC)load("glProgramUniform1i64NV"); glad_glProgramUniform2i64NV = (PFNGLPROGRAMUNIFORM2I64NVPROC)load("glProgramUniform2i64NV"); glad_glProgramUniform3i64NV = (PFNGLPROGRAMUNIFORM3I64NVPROC)load("glProgramUniform3i64NV"); 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glad_glConvolutionFilter1D = (PFNGLCONVOLUTIONFILTER1DPROC)load("glConvolutionFilter1D"); glad_glConvolutionFilter2D = (PFNGLCONVOLUTIONFILTER2DPROC)load("glConvolutionFilter2D"); glad_glConvolutionParameterf = (PFNGLCONVOLUTIONPARAMETERFPROC)load("glConvolutionParameterf"); glad_glConvolutionParameterfv = (PFNGLCONVOLUTIONPARAMETERFVPROC)load("glConvolutionParameterfv"); glad_glConvolutionParameteri = (PFNGLCONVOLUTIONPARAMETERIPROC)load("glConvolutionParameteri"); glad_glConvolutionParameteriv = (PFNGLCONVOLUTIONPARAMETERIVPROC)load("glConvolutionParameteriv"); glad_glCopyConvolutionFilter1D = (PFNGLCOPYCONVOLUTIONFILTER1DPROC)load("glCopyConvolutionFilter1D"); glad_glCopyConvolutionFilter2D = (PFNGLCOPYCONVOLUTIONFILTER2DPROC)load("glCopyConvolutionFilter2D"); glad_glGetConvolutionFilter = (PFNGLGETCONVOLUTIONFILTERPROC)load("glGetConvolutionFilter"); glad_glGetConvolutionParameterfv = (PFNGLGETCONVOLUTIONPARAMETERFVPROC)load("glGetConvolutionParameterfv"); glad_glGetConvolutionParameteriv = (PFNGLGETCONVOLUTIONPARAMETERIVPROC)load("glGetConvolutionParameteriv"); glad_glGetSeparableFilter = (PFNGLGETSEPARABLEFILTERPROC)load("glGetSeparableFilter"); glad_glSeparableFilter2D = (PFNGLSEPARABLEFILTER2DPROC)load("glSeparableFilter2D"); glad_glGetHistogram = (PFNGLGETHISTOGRAMPROC)load("glGetHistogram"); glad_glGetHistogramParameterfv = (PFNGLGETHISTOGRAMPARAMETERFVPROC)load("glGetHistogramParameterfv"); glad_glGetHistogramParameteriv = (PFNGLGETHISTOGRAMPARAMETERIVPROC)load("glGetHistogramParameteriv"); glad_glGetMinmax = (PFNGLGETMINMAXPROC)load("glGetMinmax"); glad_glGetMinmaxParameterfv = (PFNGLGETMINMAXPARAMETERFVPROC)load("glGetMinmaxParameterfv"); glad_glGetMinmaxParameteriv = (PFNGLGETMINMAXPARAMETERIVPROC)load("glGetMinmaxParameteriv"); glad_glHistogram = (PFNGLHISTOGRAMPROC)load("glHistogram"); glad_glMinmax = (PFNGLMINMAXPROC)load("glMinmax"); glad_glResetHistogram = (PFNGLRESETHISTOGRAMPROC)load("glResetHistogram"); 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load_GL_NV_evaluators(load); load_GL_NV_explicit_multisample(load); load_GL_NV_fence(load); load_GL_NV_fragment_coverage_to_color(load); load_GL_NV_fragment_program(load); load_GL_NV_framebuffer_mixed_samples(load); load_GL_NV_framebuffer_multisample_coverage(load); load_GL_NV_geometry_program4(load); load_GL_NV_gpu_multicast(load); load_GL_NV_gpu_program4(load); load_GL_NV_gpu_program5(load); load_GL_NV_gpu_shader5(load); load_GL_NV_half_float(load); load_GL_NV_internalformat_sample_query(load); load_GL_NV_memory_attachment(load); load_GL_NV_memory_object_sparse(load); load_GL_NV_mesh_shader(load); load_GL_NV_occlusion_query(load); load_GL_NV_parameter_buffer_object(load); load_GL_NV_path_rendering(load); load_GL_NV_pixel_data_range(load); load_GL_NV_point_sprite(load); load_GL_NV_present_video(load); load_GL_NV_primitive_restart(load); load_GL_NV_query_resource(load); load_GL_NV_query_resource_tag(load); load_GL_NV_register_combiners(load); load_GL_NV_register_combiners2(load); load_GL_NV_sample_locations(load); load_GL_NV_scissor_exclusive(load); load_GL_NV_shader_buffer_load(load); load_GL_NV_shading_rate_image(load); load_GL_NV_texture_barrier(load); load_GL_NV_texture_multisample(load); load_GL_NV_timeline_semaphore(load); load_GL_NV_transform_feedback(load); load_GL_NV_transform_feedback2(load); load_GL_NV_vdpau_interop(load); load_GL_NV_vdpau_interop2(load); load_GL_NV_vertex_array_range(load); load_GL_NV_vertex_attrib_integer_64bit(load); load_GL_NV_vertex_buffer_unified_memory(load); load_GL_NV_vertex_program(load); load_GL_NV_vertex_program4(load); load_GL_NV_video_capture(load); load_GL_NV_viewport_swizzle(load); load_GL_OES_byte_coordinates(load); load_GL_OES_fixed_point(load); load_GL_OES_query_matrix(load); load_GL_OES_single_precision(load); load_GL_OVR_multiview(load); load_GL_PGI_misc_hints(load); load_GL_SGIS_detail_texture(load); load_GL_SGIS_fog_function(load); load_GL_SGIS_multisample(load); load_GL_SGIS_pixel_texture(load); load_GL_SGIS_point_parameters(load); load_GL_SGIS_sharpen_texture(load); load_GL_SGIS_texture4D(load); load_GL_SGIS_texture_color_mask(load); load_GL_SGIS_texture_filter4(load); load_GL_SGIX_async(load); load_GL_SGIX_flush_raster(load); load_GL_SGIX_fragment_lighting(load); load_GL_SGIX_framezoom(load); load_GL_SGIX_igloo_interface(load); load_GL_SGIX_instruments(load); load_GL_SGIX_list_priority(load); load_GL_SGIX_pixel_texture(load); load_GL_SGIX_polynomial_ffd(load); load_GL_SGIX_reference_plane(load); load_GL_SGIX_sprite(load); load_GL_SGIX_tag_sample_buffer(load); load_GL_SGI_color_table(load); load_GL_SUNX_constant_data(load); load_GL_SUN_global_alpha(load); load_GL_SUN_mesh_array(load); load_GL_SUN_triangle_list(load); load_GL_SUN_vertex(load); return GLVersion.major != 0 || GLVersion.minor != 0; } static void load_GL_ES_VERSION_2_0(GLADloadproc load) { if(!GLAD_GL_ES_VERSION_2_0) return; glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture"); 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GLAD_GL_VIV_shader_binary = has_ext("GL_VIV_shader_binary"); free_exts(); return 1; } static void find_coreGLES2(void) { /* Thank you @elmindreda * https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176 * https://github.com/glfw/glfw/blob/master/src/context.c#L36 */ int i, major, minor; const char* version; const char* prefixes[] = { "OpenGL ES-CM ", "OpenGL ES-CL ", "OpenGL ES ", NULL }; version = (const char*) glGetString(GL_VERSION); if (!version) return; for (i = 0; prefixes[i]; i++) { const size_t length = strlen(prefixes[i]); if (strncmp(version, prefixes[i], length) == 0) { version += length; break; } } /* PR #18 */ #ifdef _MSC_VER sscanf_s(version, "%d.%d", &major, &minor); #else sscanf(version, "%d.%d", &major, &minor); #endif GLVersion.major = major; GLVersion.minor = minor; max_loaded_major = major; max_loaded_minor = minor; GLAD_GL_ES_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2; GLAD_GL_ES_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3; if 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load_GL_EXT_buffer_storage(load); load_GL_EXT_clear_texture(load); load_GL_EXT_clip_control(load); load_GL_EXT_copy_image(load); load_GL_EXT_debug_label(load); load_GL_EXT_debug_marker(load); load_GL_EXT_discard_framebuffer(load); load_GL_EXT_disjoint_timer_query(load); load_GL_EXT_draw_buffers(load); load_GL_EXT_draw_buffers_indexed(load); load_GL_EXT_draw_elements_base_vertex(load); load_GL_EXT_draw_instanced(load); load_GL_EXT_draw_transform_feedback(load); load_GL_EXT_external_buffer(load); load_GL_EXT_geometry_shader(load); load_GL_EXT_instanced_arrays(load); load_GL_EXT_map_buffer_range(load); load_GL_EXT_memory_object(load); load_GL_EXT_memory_object_fd(load); load_GL_EXT_memory_object_win32(load); load_GL_EXT_multi_draw_arrays(load); load_GL_EXT_multi_draw_indirect(load); load_GL_EXT_multisampled_render_to_texture(load); load_GL_EXT_multiview_draw_buffers(load); load_GL_EXT_occlusion_query_boolean(load); load_GL_EXT_polygon_offset_clamp(load); load_GL_EXT_primitive_bounding_box(load); load_GL_EXT_raster_multisample(load); load_GL_EXT_robustness(load); load_GL_EXT_semaphore(load); load_GL_EXT_semaphore_fd(load); load_GL_EXT_semaphore_win32(load); load_GL_EXT_separate_shader_objects(load); load_GL_EXT_shader_framebuffer_fetch_non_coherent(load); load_GL_EXT_shader_pixel_local_storage2(load); load_GL_EXT_sparse_texture(load); load_GL_EXT_tessellation_shader(load); load_GL_EXT_texture_border_clamp(load); load_GL_EXT_texture_buffer(load); load_GL_EXT_texture_storage(load); load_GL_EXT_texture_view(load); load_GL_EXT_win32_keyed_mutex(load); load_GL_EXT_window_rectangles(load); load_GL_IMG_bindless_texture(load); load_GL_IMG_framebuffer_downsample(load); load_GL_IMG_multisampled_render_to_texture(load); load_GL_INTEL_framebuffer_CMAA(load); load_GL_INTEL_performance_query(load); load_GL_KHR_blend_equation_advanced(load); load_GL_KHR_debug(load); load_GL_KHR_parallel_shader_compile(load); load_GL_KHR_robustness(load); load_GL_MESA_framebuffer_flip_y(load); load_GL_NV_bindless_texture(load); load_GL_NV_blend_equation_advanced(load); load_GL_NV_clip_space_w_scaling(load); load_GL_NV_conditional_render(load); load_GL_NV_conservative_raster(load); load_GL_NV_conservative_raster_pre_snap_triangles(load); load_GL_NV_copy_buffer(load); load_GL_NV_coverage_sample(load); load_GL_NV_draw_buffers(load); load_GL_NV_draw_instanced(load); load_GL_NV_draw_vulkan_image(load); load_GL_NV_fence(load); load_GL_NV_fragment_coverage_to_color(load); load_GL_NV_framebuffer_blit(load); load_GL_NV_framebuffer_mixed_samples(load); load_GL_NV_framebuffer_multisample(load); load_GL_NV_gpu_shader5(load); load_GL_NV_instanced_arrays(load); load_GL_NV_internalformat_sample_query(load); load_GL_NV_memory_attachment(load); load_GL_NV_memory_object_sparse(load); load_GL_NV_mesh_shader(load); load_GL_NV_non_square_matrices(load); load_GL_NV_path_rendering(load); load_GL_NV_polygon_mode(load); load_GL_NV_read_buffer(load); load_GL_NV_sample_locations(load); load_GL_NV_scissor_exclusive(load); load_GL_NV_shading_rate_image(load); load_GL_NV_timeline_semaphore(load); load_GL_NV_viewport_array(load); load_GL_NV_viewport_swizzle(load); load_GL_OES_EGL_image(load); load_GL_OES_copy_image(load); load_GL_OES_draw_buffers_indexed(load); load_GL_OES_draw_elements_base_vertex(load); load_GL_OES_geometry_shader(load); load_GL_OES_get_program_binary(load); load_GL_OES_mapbuffer(load); load_GL_OES_primitive_bounding_box(load); load_GL_OES_sample_shading(load); load_GL_OES_tessellation_shader(load); load_GL_OES_texture_3D(load); load_GL_OES_texture_border_clamp(load); load_GL_OES_texture_buffer(load); load_GL_OES_texture_storage_multisample_2d_array(load); load_GL_OES_texture_view(load); load_GL_OES_vertex_array_object(load); load_GL_OES_viewport_array(load); load_GL_OVR_multiview(load); load_GL_OVR_multiview_multisampled_render_to_texture(load); load_GL_QCOM_alpha_test(load); load_GL_QCOM_driver_control(load); load_GL_QCOM_extended_get(load); load_GL_QCOM_extended_get2(load); load_GL_QCOM_frame_extrapolation(load); load_GL_QCOM_framebuffer_foveated(load); load_GL_QCOM_motion_estimation(load); load_GL_QCOM_shader_framebuffer_fetch_noncoherent(load); load_GL_QCOM_shading_rate(load); load_GL_QCOM_texture_foveated(load); load_GL_QCOM_tiled_rendering(load); return GLVersion.major != 0 || GLVersion.minor != 0; }