system mp_torch { category Fire technique { visual_particle_quota 20 material mp_fire_02 renderer Billboard { texture_coords_rows 2 texture_coords_columns 2 } emitter Point { emission_rate 30 angle 5 time_to_live dyn_random { min 0.4 max 0.6 } velocity dyn_random { min 4.8 max 5.4 } all_particle_dimensions dyn_random { min 1.2 max 1.8 } end_texture_coords_range 3 } affector Colour { time_colour 0 0 0 0 1 time_colour 0.3 1 0.45098 0.235294 1 time_colour 0.5 1 0.45098 0.235294 1 time_colour 1 0 0 0 1 } affector Scale { x_scale dyn_curved_linear { control_point 0 0.3 control_point 0.5 0.3 control_point 1 -3 } y_scale dyn_curved_linear { control_point 0 15 control_point 0.6 -3 } } } }