Utilises tolua++ to create the lua bindings to expose cocos2d-x functionality to lua
m_uID : -1;
unsigned int* pLuaID = (tolua_ret) ? &tolua_ret->m_uLuaID : NULL;
tolua_pushusertype_ccobject(tolua_S, uID, pLuaID, (void*)tolua_ret]]>
getTiles();]]>
getTiles();]]>
#include