/**************************************************************************** Copyright (c) 2014 Chukong Technologies Inc. http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #ifndef __CCMESH_H__ #define __CCMESH_H__ #include #include #include "base/CCRef.h" #include "base/ccTypes.h" #include "math/CCMath.h" #include "renderer/CCGLProgram.h" NS_CC_BEGIN //mesh vertex attribute struct MeshVertexAttrib { //attribute size GLint size; //GL_FLOAT GLenum type; //VERTEX_ATTRIB_POSITION,VERTEX_ATTRIB_COLOR,VERTEX_ATTRIB_TEX_COORD,VERTEX_ATTRIB_NORMAL, GLProgram for detail int vertexAttrib; //size in bytes int attribSizeBytes; }; class RenderMeshData { friend class Mesh; public: RenderMeshData(): _vertexsizeBytes(0) { } bool hasVertexAttrib(int attrib); bool initFrom(const std::vector& positions, const std::vector& normals, const std::vector& texs, const std::vector& indices); protected: int _vertexsizeBytes; ssize_t _vertexNum; std::vector _vertexs; std::vector _indices; std::vector _vertexAttribs; }; /** Mesh: TODO, add description of Mesh */ class Mesh : public Ref { public: /** Defines supported index formats. */ enum class IndexFormat { INDEX8 = GL_UNSIGNED_BYTE, INDEX16 = GL_UNSIGNED_SHORT, }; /** Defines supported primitive types. */ enum class PrimitiveType { TRIANGLES = GL_TRIANGLES, TRIANGLE_STRIP = GL_TRIANGLE_STRIP, LINES = GL_LINES, LINE_STRIP = GL_LINE_STRIP, POINTS = GL_POINTS }; //create static Mesh* create(const std::vector& positions, const std::vector& normals, const std::vector& texs, const std::vector& indices); //get vertex buffer inline GLuint getVertexBuffer() const { return _vertexBuffer; } //get mesh vertex attribute count ssize_t getMeshVertexAttribCount() const { return _renderdata._vertexAttribs.size(); } //get MeshVertexAttribute by index const MeshVertexAttrib& getMeshVertexAttribute(int idx) const { return _renderdata._vertexAttribs[idx]; } //has vertex attribute? bool hasVertexAttrib(int attrib) { return _renderdata.hasVertexAttrib(attrib); } //get per vertex size in bytes int getVertexSizeInBytes() const { return _renderdata._vertexsizeBytes; } PrimitiveType getPrimitiveType() const { return _primitiveType; } ssize_t getIndexCount() const { return _indexCount; } IndexFormat getIndexFormat() const { return _indexFormat; } GLuint getIndexBuffer() const {return _indexBuffer; } //build vertex buffer from renderdata void restore(); protected: Mesh(); virtual ~Mesh(); bool init(const std::vector& positions, const std::vector& normals, const std::vector& texs, const std::vector& indices); //build buffer void buildBuffer(); void cleanAndFreeBuffers(); PrimitiveType _primitiveType; IndexFormat _indexFormat; GLuint _vertexBuffer; GLuint _indexBuffer; ssize_t _indexCount; RenderMeshData _renderdata; }; NS_CC_END #endif // __CCMESH_H_