// TODO License #ifndef B2_GEOMETRY_H #define B2_GEOMETRY_H #include "box2d/b2_body.h" #include "box2d/b2_fixture.h" void b2CreateLoop(b2Body* b, b2FixtureDef* fd, const b2Vec2* vertices, int32 count); void b2CreateLoop(b2Body* b, const b2Vec2* vertices, int32 count); void b2CreateChain(b2Body* b, b2FixtureDef* fd, const b2Vec2* vertices, int32 count, const b2Vec2 prevVertex, const b2Vec2 nextVertex); void b2CreateChain(b2Body* b, const b2Vec2* vertices, int32 count, const b2Vec2 prevVertex, const b2Vec2 nextVertex); #endif